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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2009-06-18 17:20:59 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2009-06-18 17:20:59 -0400 |
| commit | 71045152800ab0cc0dce6ec70dba9d7f9bb9dab5 (patch) | |
| tree | 7a2f76780cfd16ecf22ff82a0229631b83f5cd0a /gamestate.cpp | |
| parent | 024d098c686ae971176332d91db91582ad353c17 (diff) | |
| download | mazeoflife-71045152800ab0cc0dce6ec70dba9d7f9bb9dab5.tar.gz mazeoflife-71045152800ab0cc0dce6ec70dba9d7f9bb9dab5.tar.bz2 mazeoflife-71045152800ab0cc0dce6ec70dba9d7f9bb9dab5.zip | |
Started Board class
Diffstat (limited to 'gamestate.cpp')
| -rw-r--r-- | gamestate.cpp | 92 |
1 files changed, 32 insertions, 60 deletions
| diff --git a/gamestate.cpp b/gamestate.cpp index 0bcf3d7..fd115f8 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
| @@ -2,43 +2,44 @@ | |||
| 2 | 2 | ||
| 3 | GameState::GameState(SDL_PixelFormat* fmt) | 3 | GameState::GameState(SDL_PixelFormat* fmt) |
| 4 | { | 4 | { |
| 5 | int x,y; | ||
| 6 | for (y=0;y<HEIGHT;y++) | ||
| 7 | { | ||
| 8 | for (x=0;x<WIDTH;x++) | ||
| 9 | { | ||
| 10 | blocks[x][y] = false; | ||
| 11 | } | ||
| 12 | } | ||
| 13 | |||
| 14 | on = SDL_MapRGB(fmt, 0, 0, 0); | ||
| 15 | off = SDL_MapRGB(fmt, 255, 255, 255); | ||
| 16 | player_color = SDL_MapRGB(fmt, 255, 255, 0); | 5 | player_color = SDL_MapRGB(fmt, 255, 255, 0); |
| 17 | 6 | ||
| 18 | playerx = 1; | 7 | newGame = true; |
| 19 | playery = 1; | 8 | doneMaking = false; |
| 20 | } | 9 | } |
| 21 | 10 | ||
| 22 | void GameState::input(SDLKey key) | 11 | void GameState::input(SDLKey key) |
| 23 | { | 12 | { |
| 24 | switch (key) | 13 | if (doneMaking) |
| 25 | { | 14 | { |
| 26 | case SDLK_LEFT: | 15 | switch (key) |
| 27 | move(playerx-1, playery); | 16 | { |
| 17 | case SDLK_LEFT: | ||
| 18 | move(playerx-1, playery); | ||
| 28 | 19 | ||
| 29 | break; | 20 | break; |
| 30 | case SDLK_RIGHT: | 21 | case SDLK_RIGHT: |
| 31 | move(playerx+1, playery); | 22 | move(playerx+1, playery); |
| 32 | 23 | ||
| 33 | break; | 24 | break; |
| 34 | case SDLK_UP: | 25 | case SDLK_UP: |
| 35 | move(playerx, playery-1); | 26 | move(playerx, playery-1); |
| 36 | 27 | ||
| 37 | break; | 28 | break; |
| 38 | case SDLK_DOWN: | 29 | case SDLK_DOWN: |
| 39 | move(playerx, playery+1); | 30 | move(playerx, playery+1); |
| 31 | |||
| 32 | break; | ||
| 33 | } | ||
| 34 | } | ||
| 40 | 35 | ||
| 41 | break; | 36 | if (newGame) |
| 37 | { | ||
| 38 | playerx = 1; | ||
| 39 | playery = 1; | ||
| 40 | board = Board(); | ||
| 41 | newGame = false; | ||
| 42 | doneMaking = false; | ||
| 42 | } | 43 | } |
| 43 | } | 44 | } |
| 44 | 45 | ||
| @@ -46,50 +47,21 @@ void GameState::move(int x, int y) | |||
| 46 | { | 47 | { |
| 47 | wrap(&x, &y); | 48 | wrap(&x, &y); |
| 48 | 49 | ||
| 49 | if (blocks[x][y]) return; | 50 | if (board.isObstructed(x,y)) return; |
| 50 | 51 | ||
| 51 | playerx = x; | 52 | playerx = x; |
| 52 | playery = y; | 53 | playery = y; |
| 53 | } | 54 | } |
| 54 | 55 | ||
| 55 | void GameState::wrap(int* x, int* y) | ||
| 56 | { | ||
| 57 | if (*x < 0) | ||
| 58 | { | ||
| 59 | *x = WIDTH-(0-*x); | ||
| 60 | } else if (*y < 0) | ||
| 61 | { | ||
| 62 | *y = HEIGHT-(0-*y); | ||
| 63 | } else if (*x >= WIDTH) | ||
| 64 | { | ||
| 65 | *x = *x-WIDTH; | ||
| 66 | } else if (*y >= HEIGHT) | ||
| 67 | { | ||
| 68 | *y = *y-HEIGHT; | ||
| 69 | } | ||
| 70 | } | ||
| 71 | |||
| 72 | void GameState::render(SDL_Surface* screen) | 56 | void GameState::render(SDL_Surface* screen) |
| 73 | { | 57 | { |
| 74 | SDL_Rect block; | 58 | board.render(screen); |
| 75 | block.w = 16; | ||
| 76 | block.h = 16; | ||
| 77 | |||
| 78 | int x,y; | ||
| 79 | |||
| 80 | for (y=0;y<HEIGHT;y++) | ||
| 81 | { | ||
| 82 | for (x=0;x<WIDTH;x++) | ||
| 83 | { | ||
| 84 | block.x = x*16; | ||
| 85 | block.y = y*16; | ||
| 86 | |||
| 87 | SDL_FillRect(screen, &block, (blocks[x][y] ? on : off)); | ||
| 88 | } | ||
| 89 | } | ||
| 90 | 59 | ||
| 60 | SDL_Rect block; | ||
| 91 | block.x = playerx*16; | 61 | block.x = playerx*16; |
| 92 | block.y = playery*16; | 62 | block.y = playery*16; |
| 63 | block.w = 16; | ||
| 64 | block.h = 16; | ||
| 93 | 65 | ||
| 94 | SDL_FillRect(screen, &block, player_color); | 66 | SDL_FillRect(screen, &block, player_color); |
| 95 | } | 67 | } |
