diff options
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | board.cpp | 46 | ||||
-rw-r--r-- | board.h | 17 | ||||
-rw-r--r-- | gamestate.cpp | 92 | ||||
-rw-r--r-- | gamestate.h | 7 | ||||
-rw-r--r-- | includes.h | 2 | ||||
-rw-r--r-- | mazeoflife.cpp | 28 | ||||
-rw-r--r-- | mazeoflife.h | 3 |
8 files changed, 130 insertions, 67 deletions
diff --git a/Makefile b/Makefile index 0eb1738..3361044 100644 --- a/Makefile +++ b/Makefile | |||
@@ -1,4 +1,4 @@ | |||
1 | OBJS = mazeoflife.o gamestate.o | 1 | OBJS = mazeoflife.o gamestate.o board.o |
2 | CC = g++ | 2 | CC = g++ |
3 | CFLAGS = `pkg-config sdl --cflags` | 3 | CFLAGS = `pkg-config sdl --cflags` |
4 | LIBS = `pkg-config sdl --libs` | 4 | LIBS = `pkg-config sdl --libs` |
diff --git a/board.cpp b/board.cpp new file mode 100644 index 0000000..ca0af83 --- /dev/null +++ b/board.cpp | |||
@@ -0,0 +1,46 @@ | |||
1 | #include "includes.h" | ||
2 | |||
3 | Board::Board() | ||
4 | { | ||
5 | int x,y; | ||
6 | for (y=0;y<HEIGHT;y++) | ||
7 | { | ||
8 | for (x=0;x<WIDTH;x++) | ||
9 | { | ||
10 | if (x > 10 && x < 20 && y > 10 && y < 20) | ||
11 | { | ||
12 | blocks[x][y] = rand() % 2; | ||
13 | } else { | ||
14 | blocks[x][y] = false; | ||
15 | } | ||
16 | } | ||
17 | } | ||
18 | |||
19 | on = getColor(0, 0, 0); | ||
20 | off = getColor(255, 255, 255); | ||
21 | } | ||
22 | |||
23 | bool Board::isObstructed(int x, int y) | ||
24 | { | ||
25 | return blocks[x][y]; | ||
26 | } | ||
27 | |||
28 | void Board::render(SDL_Surface* screen) | ||
29 | { | ||
30 | SDL_Rect block; | ||
31 | block.w = 16; | ||
32 | block.h = 16; | ||
33 | |||
34 | int x,y; | ||
35 | |||
36 | for (y=0;y<HEIGHT;y++) | ||
37 | { | ||
38 | for (x=0;x<WIDTH;x++) | ||
39 | { | ||
40 | block.x = x*16; | ||
41 | block.y = y*16; | ||
42 | |||
43 | SDL_FillRect(screen, &block, (blocks[x][y] ? on : off)); | ||
44 | } | ||
45 | } | ||
46 | } | ||
diff --git a/board.h b/board.h new file mode 100644 index 0000000..e2dcd8d --- /dev/null +++ b/board.h | |||
@@ -0,0 +1,17 @@ | |||
1 | #ifndef BOARD_H | ||
2 | #define BOARD_H | ||
3 | |||
4 | class Board | ||
5 | { | ||
6 | private: | ||
7 | Uint32 on; | ||
8 | Uint32 off; | ||
9 | bool blocks[WIDTH][HEIGHT]; | ||
10 | |||
11 | public: | ||
12 | Board(); | ||
13 | bool isObstructed(int x, int y); | ||
14 | void render(SDL_Surface* screen); | ||
15 | }; | ||
16 | |||
17 | #endif | ||
diff --git a/gamestate.cpp b/gamestate.cpp index 0bcf3d7..fd115f8 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
@@ -2,43 +2,44 @@ | |||
2 | 2 | ||
3 | GameState::GameState(SDL_PixelFormat* fmt) | 3 | GameState::GameState(SDL_PixelFormat* fmt) |
4 | { | 4 | { |
5 | int x,y; | ||
6 | for (y=0;y<HEIGHT;y++) | ||
7 | { | ||
8 | for (x=0;x<WIDTH;x++) | ||
9 | { | ||
10 | blocks[x][y] = false; | ||
11 | } | ||
12 | } | ||
13 | |||
14 | on = SDL_MapRGB(fmt, 0, 0, 0); | ||
15 | off = SDL_MapRGB(fmt, 255, 255, 255); | ||
16 | player_color = SDL_MapRGB(fmt, 255, 255, 0); | 5 | player_color = SDL_MapRGB(fmt, 255, 255, 0); |
17 | 6 | ||
18 | playerx = 1; | 7 | newGame = true; |
19 | playery = 1; | 8 | doneMaking = false; |
20 | } | 9 | } |
21 | 10 | ||
22 | void GameState::input(SDLKey key) | 11 | void GameState::input(SDLKey key) |
23 | { | 12 | { |
24 | switch (key) | 13 | if (doneMaking) |
25 | { | 14 | { |
26 | case SDLK_LEFT: | 15 | switch (key) |
27 | move(playerx-1, playery); | 16 | { |
17 | case SDLK_LEFT: | ||
18 | move(playerx-1, playery); | ||
28 | 19 | ||
29 | break; | 20 | break; |
30 | case SDLK_RIGHT: | 21 | case SDLK_RIGHT: |
31 | move(playerx+1, playery); | 22 | move(playerx+1, playery); |
32 | 23 | ||
33 | break; | 24 | break; |
34 | case SDLK_UP: | 25 | case SDLK_UP: |
35 | move(playerx, playery-1); | 26 | move(playerx, playery-1); |
36 | 27 | ||
37 | break; | 28 | break; |
38 | case SDLK_DOWN: | 29 | case SDLK_DOWN: |
39 | move(playerx, playery+1); | 30 | move(playerx, playery+1); |
31 | |||
32 | break; | ||
33 | } | ||
34 | } | ||
40 | 35 | ||
41 | break; | 36 | if (newGame) |
37 | { | ||
38 | playerx = 1; | ||
39 | playery = 1; | ||
40 | board = Board(); | ||
41 | newGame = false; | ||
42 | doneMaking = false; | ||
42 | } | 43 | } |
43 | } | 44 | } |
44 | 45 | ||
@@ -46,50 +47,21 @@ void GameState::move(int x, int y) | |||
46 | { | 47 | { |
47 | wrap(&x, &y); | 48 | wrap(&x, &y); |
48 | 49 | ||
49 | if (blocks[x][y]) return; | 50 | if (board.isObstructed(x,y)) return; |
50 | 51 | ||
51 | playerx = x; | 52 | playerx = x; |
52 | playery = y; | 53 | playery = y; |
53 | } | 54 | } |
54 | 55 | ||
55 | void GameState::wrap(int* x, int* y) | ||
56 | { | ||
57 | if (*x < 0) | ||
58 | { | ||
59 | *x = WIDTH-(0-*x); | ||
60 | } else if (*y < 0) | ||
61 | { | ||
62 | *y = HEIGHT-(0-*y); | ||
63 | } else if (*x >= WIDTH) | ||
64 | { | ||
65 | *x = *x-WIDTH; | ||
66 | } else if (*y >= HEIGHT) | ||
67 | { | ||
68 | *y = *y-HEIGHT; | ||
69 | } | ||
70 | } | ||
71 | |||
72 | void GameState::render(SDL_Surface* screen) | 56 | void GameState::render(SDL_Surface* screen) |
73 | { | 57 | { |
74 | SDL_Rect block; | 58 | board.render(screen); |
75 | block.w = 16; | ||
76 | block.h = 16; | ||
77 | |||
78 | int x,y; | ||
79 | |||
80 | for (y=0;y<HEIGHT;y++) | ||
81 | { | ||
82 | for (x=0;x<WIDTH;x++) | ||
83 | { | ||
84 | block.x = x*16; | ||
85 | block.y = y*16; | ||
86 | |||
87 | SDL_FillRect(screen, &block, (blocks[x][y] ? on : off)); | ||
88 | } | ||
89 | } | ||
90 | 59 | ||
60 | SDL_Rect block; | ||
91 | block.x = playerx*16; | 61 | block.x = playerx*16; |
92 | block.y = playery*16; | 62 | block.y = playery*16; |
63 | block.w = 16; | ||
64 | block.h = 16; | ||
93 | 65 | ||
94 | SDL_FillRect(screen, &block, player_color); | 66 | SDL_FillRect(screen, &block, player_color); |
95 | } | 67 | } |
diff --git a/gamestate.h b/gamestate.h index 36de42e..1d66a9e 100644 --- a/gamestate.h +++ b/gamestate.h | |||
@@ -3,13 +3,12 @@ | |||
3 | 3 | ||
4 | class GameState : public State { | 4 | class GameState : public State { |
5 | private: | 5 | private: |
6 | bool blocks[WIDTH][HEIGHT]; | ||
7 | Uint32 on; | ||
8 | Uint32 off; | ||
9 | Uint32 player_color; | 6 | Uint32 player_color; |
10 | int playerx, playery; | 7 | int playerx, playery; |
8 | bool newGame; | ||
9 | bool doneMaking; | ||
10 | Board board; | ||
11 | void move(int x, int y); | 11 | void move(int x, int y); |
12 | void wrap(int* x, int* y); | ||
13 | 12 | ||
14 | public: | 13 | public: |
15 | GameState(SDL_PixelFormat* fmt); | 14 | GameState(SDL_PixelFormat* fmt); |
diff --git a/includes.h b/includes.h index 83f3619..5b70420 100644 --- a/includes.h +++ b/includes.h | |||
@@ -1,5 +1,7 @@ | |||
1 | #include <SDL.h> | 1 | #include <SDL.h> |
2 | #include <stdio.h> | 2 | #include <stdio.h> |
3 | #include <time.h> | ||
3 | #include "mazeoflife.h" | 4 | #include "mazeoflife.h" |
5 | #include "board.h" | ||
4 | #include "state.h" | 6 | #include "state.h" |
5 | #include "gamestate.h" | 7 | #include "gamestate.h" |
diff --git a/mazeoflife.cpp b/mazeoflife.cpp index 20bee1d..06a2ca2 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
@@ -1,9 +1,12 @@ | |||
1 | #include "includes.h" | 1 | #include "includes.h" |
2 | 2 | ||
3 | SDL_Surface *screen; | ||
3 | bool gameSleep = false; | 4 | bool gameSleep = false; |
4 | 5 | ||
5 | int main(int argc, char *argv[]) | 6 | int main(int argc, char *argv[]) |
6 | { | 7 | { |
8 | srand(time(NULL)); | ||
9 | |||
7 | /* Initialize defaults, Video and Audio */ | 10 | /* Initialize defaults, Video and Audio */ |
8 | if((SDL_Init(SDL_INIT_VIDEO)==-1)) { | 11 | if((SDL_Init(SDL_INIT_VIDEO)==-1)) { |
9 | printf("Could not initialize SDL: %s.\n", SDL_GetError()); | 12 | printf("Could not initialize SDL: %s.\n", SDL_GetError()); |
@@ -17,7 +20,7 @@ int main(int argc, char *argv[]) | |||
17 | * Initialize the display in a 640x480 8-bit palettized mode, | 20 | * Initialize the display in a 640x480 8-bit palettized mode, |
18 | * requesting a software surface | 21 | * requesting a software surface |
19 | */ | 22 | */ |
20 | SDL_Surface *screen = SDL_SetVideoMode(WIDTH*16, HEIGHT*16, 8, SDL_DOUBLEBUF); | 23 | screen = SDL_SetVideoMode(WIDTH*16, HEIGHT*16, 8, SDL_DOUBLEBUF); |
21 | if ( screen == NULL ) { | 24 | if ( screen == NULL ) { |
22 | fprintf(stderr, "Couldn't set %dx%dx8 video mode: %s\n", WIDTH*16, WIDTH*16, SDL_GetError()); | 25 | fprintf(stderr, "Couldn't set %dx%dx8 video mode: %s\n", WIDTH*16, WIDTH*16, SDL_GetError()); |
23 | exit(1); | 26 | exit(1); |
@@ -61,3 +64,24 @@ int main(int argc, char *argv[]) | |||
61 | exit(0); | 64 | exit(0); |
62 | } | 65 | } |
63 | 66 | ||
67 | void wrap(int* x, int* y) | ||
68 | { | ||
69 | if (*x < 0) | ||
70 | { | ||
71 | *x = WIDTH-(0-*x); | ||
72 | } else if (*y < 0) | ||
73 | { | ||
74 | *y = HEIGHT-(0-*y); | ||
75 | } else if (*x >= WIDTH) | ||
76 | { | ||
77 | *x = *x-WIDTH; | ||
78 | } else if (*y >= HEIGHT) | ||
79 | { | ||
80 | *y = *y-HEIGHT; | ||
81 | } | ||
82 | } | ||
83 | |||
84 | Uint32 getColor(int r, int g, int b) | ||
85 | { | ||
86 | return SDL_MapRGB(screen->format, r, g, b); | ||
87 | } | ||
diff --git a/mazeoflife.h b/mazeoflife.h index 3cc6d6d..6af0cf4 100644 --- a/mazeoflife.h +++ b/mazeoflife.h | |||
@@ -4,4 +4,7 @@ | |||
4 | const int WIDTH = 30; | 4 | const int WIDTH = 30; |
5 | const int HEIGHT = 30; | 5 | const int HEIGHT = 30; |
6 | 6 | ||
7 | void wrap(int* x, int* y); | ||
8 | Uint32 getColor(int r, int g, int b); | ||
9 | |||
7 | #endif | 10 | #endif |