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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2009-06-18 16:50:19 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2009-06-18 16:50:19 -0400 |
| commit | 024d098c686ae971176332d91db91582ad353c17 (patch) | |
| tree | 0715eac2b6a34029f35ae5c97116c48ce39c70ce /gamestate.cpp | |
| parent | 10ccc825777c7ce8797fc58e1484dd93f19368cf (diff) | |
| download | mazeoflife-024d098c686ae971176332d91db91582ad353c17.tar.gz mazeoflife-024d098c686ae971176332d91db91582ad353c17.tar.bz2 mazeoflife-024d098c686ae971176332d91db91582ad353c17.zip | |
Added movement
Diffstat (limited to 'gamestate.cpp')
| -rw-r--r-- | gamestate.cpp | 66 |
1 files changed, 63 insertions, 3 deletions
| diff --git a/gamestate.cpp b/gamestate.cpp index dac5272..0bcf3d7 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
| @@ -13,23 +13,83 @@ GameState::GameState(SDL_PixelFormat* fmt) | |||
| 13 | 13 | ||
| 14 | on = SDL_MapRGB(fmt, 0, 0, 0); | 14 | on = SDL_MapRGB(fmt, 0, 0, 0); |
| 15 | off = SDL_MapRGB(fmt, 255, 255, 255); | 15 | off = SDL_MapRGB(fmt, 255, 255, 255); |
| 16 | player_color = SDL_MapRGB(fmt, 255, 255, 0); | ||
| 17 | |||
| 18 | playerx = 1; | ||
| 19 | playery = 1; | ||
| 20 | } | ||
| 21 | |||
| 22 | void GameState::input(SDLKey key) | ||
| 23 | { | ||
| 24 | switch (key) | ||
| 25 | { | ||
| 26 | case SDLK_LEFT: | ||
| 27 | move(playerx-1, playery); | ||
| 28 | |||
| 29 | break; | ||
| 30 | case SDLK_RIGHT: | ||
| 31 | move(playerx+1, playery); | ||
| 32 | |||
| 33 | break; | ||
| 34 | case SDLK_UP: | ||
| 35 | move(playerx, playery-1); | ||
| 36 | |||
| 37 | break; | ||
| 38 | case SDLK_DOWN: | ||
| 39 | move(playerx, playery+1); | ||
| 40 | |||
| 41 | break; | ||
| 42 | } | ||
| 43 | } | ||
| 44 | |||
| 45 | void GameState::move(int x, int y) | ||
| 46 | { | ||
| 47 | wrap(&x, &y); | ||
| 48 | |||
| 49 | if (blocks[x][y]) return; | ||
| 50 | |||
| 51 | playerx = x; | ||
| 52 | playery = y; | ||
| 53 | } | ||
| 54 | |||
| 55 | void GameState::wrap(int* x, int* y) | ||
| 56 | { | ||
| 57 | if (*x < 0) | ||
| 58 | { | ||
| 59 | *x = WIDTH-(0-*x); | ||
| 60 | } else if (*y < 0) | ||
| 61 | { | ||
| 62 | *y = HEIGHT-(0-*y); | ||
| 63 | } else if (*x >= WIDTH) | ||
| 64 | { | ||
| 65 | *x = *x-WIDTH; | ||
| 66 | } else if (*y >= HEIGHT) | ||
| 67 | { | ||
| 68 | *y = *y-HEIGHT; | ||
| 69 | } | ||
| 16 | } | 70 | } |
| 17 | 71 | ||
| 18 | void GameState::render(SDL_Surface* screen) | 72 | void GameState::render(SDL_Surface* screen) |
| 19 | { | 73 | { |
| 74 | SDL_Rect block; | ||
| 75 | block.w = 16; | ||
| 76 | block.h = 16; | ||
| 77 | |||
| 20 | int x,y; | 78 | int x,y; |
| 21 | 79 | ||
| 22 | for (y=0;y<HEIGHT;y++) | 80 | for (y=0;y<HEIGHT;y++) |
| 23 | { | 81 | { |
| 24 | for (x=0;x<WIDTH;x++) | 82 | for (x=0;x<WIDTH;x++) |
| 25 | { | 83 | { |
| 26 | SDL_Rect block; | ||
| 27 | block.x = x*16; | 84 | block.x = x*16; |
| 28 | block.y = y*16; | 85 | block.y = y*16; |
| 29 | block.w = 16; | ||
| 30 | block.h = 16; | ||
| 31 | 86 | ||
| 32 | SDL_FillRect(screen, &block, (blocks[x][y] ? on : off)); | 87 | SDL_FillRect(screen, &block, (blocks[x][y] ? on : off)); |
| 33 | } | 88 | } |
| 34 | } | 89 | } |
| 90 | |||
| 91 | block.x = playerx*16; | ||
| 92 | block.y = playery*16; | ||
| 93 | |||
| 94 | SDL_FillRect(screen, &block, player_color); | ||
| 35 | } | 95 | } |
