diff options
Diffstat (limited to 'proto')
| -rw-r--r-- | proto/data.proto | 88 | ||||
| -rw-r--r-- | proto/human.proto | 99 |
2 files changed, 181 insertions, 6 deletions
| diff --git a/proto/data.proto b/proto/data.proto index 93f2227..e9cc7d7 100644 --- a/proto/data.proto +++ b/proto/data.proto | |||
| @@ -27,6 +27,36 @@ enum DoorType { | |||
| 27 | 27 | ||
| 28 | // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. | 28 | // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. |
| 29 | GRAVESTONE = 6; | 29 | GRAVESTONE = 6; |
| 30 | |||
| 31 | // This door is never a location, and is an item as long as gallery painting shuffle is on. | ||
| 32 | GALLERY_PAINTING = 7; | ||
| 33 | } | ||
| 34 | |||
| 35 | enum DoorGroupType { | ||
| 36 | DOOR_GROUP_TYPE_UNKNOWN = 0; | ||
| 37 | |||
| 38 | // These doors border a worldport. They should be grouped when connections are | ||
| 39 | // not shuffled. | ||
| 40 | CONNECTOR = 1; | ||
| 41 | |||
| 42 | // Similar to CONNECTOR, but these doors are also ordinarily opened by solving | ||
| 43 | // the COLOR panel in the Control Center. These should be grouped when | ||
| 44 | // connections are not shuffled, but are not items at all when control center | ||
| 45 | // colors are not shuffled. | ||
| 46 | COLOR_CONNECTOR = 2; | ||
| 47 | |||
| 48 | // Groups with this type become an item if cyan door behavior is set to item. | ||
| 49 | CYAN_DOORS = 3; | ||
| 50 | |||
| 51 | // Groups with this type always become an item if door shuffle is on. | ||
| 52 | SHUFFLE_GROUP = 4; | ||
| 53 | } | ||
| 54 | |||
| 55 | enum MapType { | ||
| 56 | NORMAL_MAP = 0; | ||
| 57 | ICARUS = 1; | ||
| 58 | GIFT_MAP = 2; | ||
| 59 | DEMO = 3; | ||
| 30 | } | 60 | } |
| 31 | 61 | ||
| 32 | enum AxisDirection { | 62 | enum AxisDirection { |
| @@ -64,6 +94,18 @@ enum PuzzleSymbol { | |||
| 64 | QUESTION = 19; | 94 | QUESTION = 19; |
| 65 | } | 95 | } |
| 66 | 96 | ||
| 97 | message Vec3d { | ||
| 98 | optional double x = 1; | ||
| 99 | optional double y = 2; | ||
| 100 | optional double z = 3; | ||
| 101 | } | ||
| 102 | |||
| 103 | message VersionNumber { | ||
| 104 | optional uint64 major = 1; | ||
| 105 | optional uint64 minor = 2; | ||
| 106 | optional uint64 patch = 3; | ||
| 107 | } | ||
| 108 | |||
| 67 | message ProxyIdentifier { | 109 | message ProxyIdentifier { |
| 68 | optional uint64 panel = 1; | 110 | optional uint64 panel = 1; |
| 69 | optional string answer = 2; | 111 | optional string answer = 2; |
| @@ -84,6 +126,11 @@ message Connection { | |||
| 84 | uint64 painting = 5; | 126 | uint64 painting = 5; |
| 85 | ProxyIdentifier panel = 6; | 127 | ProxyIdentifier panel = 6; |
| 86 | } | 128 | } |
| 129 | |||
| 130 | optional bool roof_access = 7; | ||
| 131 | optional bool purple_ending = 8; | ||
| 132 | optional bool cyan_ending = 9; | ||
| 133 | optional bool vanilla_only = 10; | ||
| 87 | } | 134 | } |
| 88 | 135 | ||
| 89 | message Door { | 136 | message Door { |
| @@ -100,13 +147,18 @@ message Door { | |||
| 100 | optional uint64 complete_at = 12; | 147 | optional uint64 complete_at = 12; |
| 101 | 148 | ||
| 102 | optional string control_center_color = 6; | 149 | optional string control_center_color = 6; |
| 103 | repeated string switches = 7; | ||
| 104 | repeated KeyholderAnswer keyholders = 13; | 150 | repeated KeyholderAnswer keyholders = 13; |
| 105 | repeated uint64 rooms = 14; | 151 | repeated uint64 rooms = 14; |
| 106 | repeated uint64 doors = 15; | 152 | repeated uint64 doors = 15; |
| 107 | repeated uint64 endings = 16; | 153 | optional bool white_ending = 16; |
| 154 | optional bool double_letters = 18; | ||
| 155 | repeated string senders = 19; | ||
| 108 | 156 | ||
| 109 | optional DoorType type = 8; | 157 | optional DoorType type = 8; |
| 158 | optional bool latch = 20; | ||
| 159 | optional bool legacy_location = 21; | ||
| 160 | |||
| 161 | optional string location_name = 17; | ||
| 110 | } | 162 | } |
| 111 | 163 | ||
| 112 | message PanelData { | 164 | message PanelData { |
| @@ -124,6 +176,8 @@ message PanelData { | |||
| 124 | 176 | ||
| 125 | optional uint64 required_door = 9; | 177 | optional uint64 required_door = 9; |
| 126 | optional uint64 required_room = 11; | 178 | optional uint64 required_room = 11; |
| 179 | |||
| 180 | optional string display_name = 12; | ||
| 127 | } | 181 | } |
| 128 | 182 | ||
| 129 | message PaintingData { | 183 | message PaintingData { |
| @@ -145,22 +199,28 @@ message PaintingData { | |||
| 145 | 199 | ||
| 146 | message Port { | 200 | message Port { |
| 147 | optional uint64 id = 1; | 201 | optional uint64 id = 1; |
| 202 | optional uint64 ap_id = 11; | ||
| 148 | optional uint64 room_id = 2; | 203 | optional uint64 room_id = 2; |
| 149 | optional string name = 3; | 204 | optional string name = 3; |
| 150 | 205 | ||
| 206 | optional string display_name = 10; | ||
| 151 | optional string path = 4; | 207 | optional string path = 4; |
| 152 | optional string orientation = 5; | 208 | optional Vec3d destination = 5; |
| 209 | optional double rotation = 8; | ||
| 153 | optional AxisDirection gravity = 7; | 210 | optional AxisDirection gravity = 7; |
| 211 | optional bool no_shuffle = 9; | ||
| 154 | 212 | ||
| 155 | optional uint64 required_door = 6; | 213 | optional uint64 required_door = 6; |
| 156 | } | 214 | } |
| 157 | 215 | ||
| 158 | message KeyholderData { | 216 | message KeyholderData { |
| 159 | optional uint64 id = 1; | 217 | optional uint64 id = 1; |
| 218 | optional uint64 ap_id = 6; | ||
| 160 | optional uint64 room_id = 2; | 219 | optional uint64 room_id = 2; |
| 161 | 220 | ||
| 162 | optional string name = 3; | 221 | optional string name = 3; |
| 163 | optional string path = 4; | 222 | optional string path = 4; |
| 223 | optional string key = 5; | ||
| 164 | } | 224 | } |
| 165 | 225 | ||
| 166 | message Letter { | 226 | message Letter { |
| @@ -198,6 +258,7 @@ message Room { | |||
| 198 | optional uint64 map_id = 8; | 258 | optional uint64 map_id = 8; |
| 199 | optional string name = 2; | 259 | optional string name = 2; |
| 200 | optional string display_name = 3; | 260 | optional string display_name = 3; |
| 261 | optional string panel_display_name = 13; | ||
| 201 | 262 | ||
| 202 | repeated uint64 panels = 4; | 263 | repeated uint64 panels = 4; |
| 203 | repeated uint64 paintings = 5; | 264 | repeated uint64 paintings = 5; |
| @@ -213,9 +274,28 @@ message Map { | |||
| 213 | optional uint64 id = 1; | 274 | optional uint64 id = 1; |
| 214 | optional string name = 2; | 275 | optional string name = 2; |
| 215 | optional string display_name = 3; | 276 | optional string display_name = 3; |
| 277 | optional uint64 worldport_entrance = 4; | ||
| 278 | optional MapType type = 5; | ||
| 279 | } | ||
| 280 | |||
| 281 | message Progressive { | ||
| 282 | optional uint64 id = 1; | ||
| 283 | optional string name = 2; | ||
| 284 | optional uint64 ap_id = 3; | ||
| 285 | repeated uint64 doors = 4; | ||
| 286 | } | ||
| 287 | |||
| 288 | message DoorGroup { | ||
| 289 | optional uint64 id = 1; | ||
| 290 | optional string name = 2; | ||
| 291 | optional uint64 ap_id = 3; | ||
| 292 | optional DoorGroupType type = 4; | ||
| 293 | repeated uint64 doors = 5; | ||
| 216 | } | 294 | } |
| 217 | 295 | ||
| 218 | message AllObjects { | 296 | message AllObjects { |
| 297 | optional VersionNumber version = 15; | ||
| 298 | |||
| 219 | repeated Map maps = 7; | 299 | repeated Map maps = 7; |
| 220 | repeated Room rooms = 1; | 300 | repeated Room rooms = 1; |
| 221 | repeated Door doors = 2; | 301 | repeated Door doors = 2; |
| @@ -227,5 +307,7 @@ message AllObjects { | |||
| 227 | repeated Mastery masteries = 10; | 307 | repeated Mastery masteries = 10; |
| 228 | repeated Ending endings = 12; | 308 | repeated Ending endings = 12; |
| 229 | repeated Connection connections = 6; | 309 | repeated Connection connections = 6; |
| 310 | repeated Progressive progressives = 13; | ||
| 311 | repeated DoorGroup door_groups = 14; | ||
| 230 | map<string, uint64> special_ids = 8; | 312 | map<string, uint64> special_ids = 8; |
| 231 | } | 313 | } |
| diff --git a/proto/human.proto b/proto/human.proto index 1a15c59..c586599 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
| @@ -62,6 +62,25 @@ message HumanConnection { | |||
| 62 | 62 | ||
| 63 | optional bool oneway = 3; | 63 | optional bool oneway = 3; |
| 64 | optional DoorIdentifier door = 4; | 64 | optional DoorIdentifier door = 4; |
| 65 | |||
| 66 | // If true, this connection will only be logically allowed if the Daedalus | ||
| 67 | // Roof Access option is enabled. | ||
| 68 | optional bool roof_access = 7; | ||
| 69 | |||
| 70 | // This means that the connection intentionally skips the target object's | ||
| 71 | // required door. | ||
| 72 | optional bool bypass_target_door = 8; | ||
| 73 | |||
| 74 | // This means that the connection should additionally require all purple | ||
| 75 | // letters when the Strict Purple Ending option is on. | ||
| 76 | optional bool purple_ending = 9; | ||
| 77 | |||
| 78 | // This means that the connection should additionally require all cyan letters | ||
| 79 | // when the Strict Cyan Ending option is on. | ||
| 80 | optional bool cyan_ending = 10; | ||
| 81 | |||
| 82 | // This means that the connection only exists when doors are not shuffled. | ||
| 83 | optional bool vanilla_only = 11; | ||
| 65 | } | 84 | } |
| 66 | 85 | ||
| 67 | message HumanConnections { | 86 | message HumanConnections { |
| @@ -82,14 +101,29 @@ message HumanDoor { | |||
| 82 | optional uint64 complete_at = 9; | 101 | optional uint64 complete_at = 9; |
| 83 | 102 | ||
| 84 | optional string control_center_color = 6; | 103 | optional string control_center_color = 6; |
| 85 | repeated string switches = 7; | ||
| 86 | repeated KeyholderIdentifier keyholders = 10; | 104 | repeated KeyholderIdentifier keyholders = 10; |
| 87 | repeated RoomIdentifier rooms = 11; | 105 | repeated RoomIdentifier rooms = 11; |
| 88 | repeated DoorIdentifier doors = 12; | 106 | repeated DoorIdentifier doors = 12; |
| 89 | repeated string endings = 13; | 107 | optional bool white_ending = 13; |
| 108 | optional bool double_letters = 15; | ||
| 109 | |||
| 110 | // Sender nodes to be added to the list of requirements for triggering the | ||
| 111 | // location. Only for senders that have no logic requirements. | ||
| 112 | repeated string senders = 16; | ||
| 90 | 113 | ||
| 91 | optional DoorType type = 4; | 114 | optional DoorType type = 4; |
| 92 | optional string location_room = 5; | 115 | optional string location_room = 5; |
| 116 | optional string location_name = 14; | ||
| 117 | |||
| 118 | // Non-item doors that are latched will stay open once opened, even if the | ||
| 119 | // opening trigger is deactivated. This applies to EVENT/LOCATION_ONLY doors, | ||
| 120 | // as well as item-locked doors when not shuffling doors. | ||
| 121 | optional bool latch = 17; | ||
| 122 | |||
| 123 | // If true, the client will treat this door like a location, even though no | ||
| 124 | // location is created for it in the generator. This helps provide backwards | ||
| 125 | // compatability with older worlds. | ||
| 126 | optional bool legacy_location = 18; | ||
| 93 | } | 127 | } |
| 94 | 128 | ||
| 95 | message HumanDoors { | 129 | message HumanDoors { |
| @@ -108,6 +142,8 @@ message HumanPanel { | |||
| 108 | 142 | ||
| 109 | optional DoorIdentifier required_door = 7; | 143 | optional DoorIdentifier required_door = 7; |
| 110 | optional RoomIdentifier required_room = 8; | 144 | optional RoomIdentifier required_room = 8; |
| 145 | |||
| 146 | optional string display_name = 9; | ||
| 111 | } | 147 | } |
| 112 | 148 | ||
| 113 | message HumanPainting { | 149 | message HumanPainting { |
| @@ -127,9 +163,16 @@ message HumanPainting { | |||
| 127 | 163 | ||
| 128 | message HumanPort { | 164 | message HumanPort { |
| 129 | optional string name = 1; | 165 | optional string name = 1; |
| 166 | optional string display_name = 8; | ||
| 130 | optional string path = 2; | 167 | optional string path = 2; |
| 131 | 168 | ||
| 132 | optional string orientation = 3; | 169 | optional bool no_shuffle = 7; |
| 170 | |||
| 171 | // These specify how the player should be placed when a randomized entrance | ||
| 172 | // sends them to this port. "rotation" is in degrees and is counter-clockwise | ||
| 173 | // from the positive X axis. | ||
| 174 | optional Vec3d destination = 3; | ||
| 175 | optional double rotation = 6; | ||
| 133 | optional AxisDirection gravity = 5 [default = Y_MINUS]; | 176 | optional AxisDirection gravity = 5 [default = Y_MINUS]; |
| 134 | 177 | ||
| 135 | optional DoorIdentifier required_door = 4; | 178 | optional DoorIdentifier required_door = 4; |
| @@ -138,6 +181,13 @@ message HumanPort { | |||
| 138 | message HumanKeyholder { | 181 | message HumanKeyholder { |
| 139 | optional string name = 1; | 182 | optional string name = 1; |
| 140 | optional string path = 2; | 183 | optional string path = 2; |
| 184 | |||
| 185 | // If this is set, the keyholder will become a location when keyholder shuffle | ||
| 186 | // is enabled. This value specifies the key that is required to clear the | ||
| 187 | // location. It should be the same as the key needed for Green Ending. The | ||
| 188 | // only cases when this shouldn't be set is the two disappearing keyholders in | ||
| 189 | // The Congruent. | ||
| 190 | optional string key = 3; | ||
| 141 | } | 191 | } |
| 142 | 192 | ||
| 143 | message HumanLetter { | 193 | message HumanLetter { |
| @@ -161,6 +211,10 @@ message HumanRoom { | |||
| 161 | optional string name = 1; | 211 | optional string name = 1; |
| 162 | optional string display_name = 2; | 212 | optional string display_name = 2; |
| 163 | 213 | ||
| 214 | // This is used in panelsanity location names and location names for STANDARD | ||
| 215 | // doors generated from panels in the same area. | ||
| 216 | optional string panel_display_name = 10; | ||
| 217 | |||
| 164 | repeated HumanPanel panels = 3; | 218 | repeated HumanPanel panels = 3; |
| 165 | repeated HumanPainting paintings = 4; | 219 | repeated HumanPainting paintings = 4; |
| 166 | repeated HumanLetter letters = 5; | 220 | repeated HumanLetter letters = 5; |
| @@ -172,13 +226,50 @@ message HumanRoom { | |||
| 172 | 226 | ||
| 173 | message HumanMap { | 227 | message HumanMap { |
| 174 | optional string display_name = 1; | 228 | optional string display_name = 1; |
| 229 | optional MapType type = 4; | ||
| 230 | |||
| 231 | optional PortIdentifier worldport_entrance = 3; | ||
| 232 | |||
| 233 | // These two fields are used by the validator and nothing else. excluded_nodes | ||
| 234 | // are objects in the tscn that are intentionally not mentioned in the txtpb. | ||
| 235 | // custom_nodes are the reverse of that; objects that are mentioned in the | ||
| 236 | // txtpb but not present in the tscn. These are generally created dynamically | ||
| 237 | // by the game mod, but may also be used for places where the validator is | ||
| 238 | // just wrong about the contents of the map file. | ||
| 175 | repeated string excluded_nodes = 2; | 239 | repeated string excluded_nodes = 2; |
| 240 | repeated string custom_nodes = 5; | ||
| 241 | } | ||
| 242 | |||
| 243 | message HumanProgressive { | ||
| 244 | optional string name = 1; | ||
| 245 | repeated DoorIdentifier doors = 2; | ||
| 246 | } | ||
| 247 | |||
| 248 | message HumanProgressives { | ||
| 249 | repeated HumanProgressive progressives = 1; | ||
| 250 | } | ||
| 251 | |||
| 252 | message HumanDoorGroup { | ||
| 253 | optional string name = 1; | ||
| 254 | optional DoorGroupType type = 2; | ||
| 255 | repeated DoorIdentifier doors = 3; | ||
| 256 | } | ||
| 257 | |||
| 258 | message HumanDoorGroups { | ||
| 259 | repeated HumanDoorGroup door_groups = 1; | ||
| 260 | } | ||
| 261 | |||
| 262 | message HumanGlobalMetadata { | ||
| 263 | repeated string special_names = 1; | ||
| 264 | optional VersionNumber version = 2; | ||
| 176 | } | 265 | } |
| 177 | 266 | ||
| 178 | message IdMappings { | 267 | message IdMappings { |
| 179 | message RoomIds { | 268 | message RoomIds { |
| 180 | map<string, uint64> panels = 1; | 269 | map<string, uint64> panels = 1; |
| 181 | map<string, uint64> masteries = 2; | 270 | map<string, uint64> masteries = 2; |
| 271 | map<string, uint64> keyholders = 3; | ||
| 272 | map<string, uint64> ports = 4; | ||
| 182 | } | 273 | } |
| 183 | 274 | ||
| 184 | message MapIds { | 275 | message MapIds { |
| @@ -190,4 +281,6 @@ message IdMappings { | |||
| 190 | map<string, uint64> special = 2; | 281 | map<string, uint64> special = 2; |
| 191 | map<string, uint64> letters = 3; | 282 | map<string, uint64> letters = 3; |
| 192 | map<string, uint64> endings = 4; | 283 | map<string, uint64> endings = 4; |
| 284 | map<string, uint64> progressives = 5; | ||
| 285 | map<string, uint64> door_groups = 6; | ||
| 193 | } | 286 | } |
