diff options
Diffstat (limited to 'proto/human.proto')
| -rw-r--r-- | proto/human.proto | 99 |
1 files changed, 96 insertions, 3 deletions
| diff --git a/proto/human.proto b/proto/human.proto index 1a15c59..c586599 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
| @@ -62,6 +62,25 @@ message HumanConnection { | |||
| 62 | 62 | ||
| 63 | optional bool oneway = 3; | 63 | optional bool oneway = 3; |
| 64 | optional DoorIdentifier door = 4; | 64 | optional DoorIdentifier door = 4; |
| 65 | |||
| 66 | // If true, this connection will only be logically allowed if the Daedalus | ||
| 67 | // Roof Access option is enabled. | ||
| 68 | optional bool roof_access = 7; | ||
| 69 | |||
| 70 | // This means that the connection intentionally skips the target object's | ||
| 71 | // required door. | ||
| 72 | optional bool bypass_target_door = 8; | ||
| 73 | |||
| 74 | // This means that the connection should additionally require all purple | ||
| 75 | // letters when the Strict Purple Ending option is on. | ||
| 76 | optional bool purple_ending = 9; | ||
| 77 | |||
| 78 | // This means that the connection should additionally require all cyan letters | ||
| 79 | // when the Strict Cyan Ending option is on. | ||
| 80 | optional bool cyan_ending = 10; | ||
| 81 | |||
| 82 | // This means that the connection only exists when doors are not shuffled. | ||
| 83 | optional bool vanilla_only = 11; | ||
| 65 | } | 84 | } |
| 66 | 85 | ||
| 67 | message HumanConnections { | 86 | message HumanConnections { |
| @@ -82,14 +101,29 @@ message HumanDoor { | |||
| 82 | optional uint64 complete_at = 9; | 101 | optional uint64 complete_at = 9; |
| 83 | 102 | ||
| 84 | optional string control_center_color = 6; | 103 | optional string control_center_color = 6; |
| 85 | repeated string switches = 7; | ||
| 86 | repeated KeyholderIdentifier keyholders = 10; | 104 | repeated KeyholderIdentifier keyholders = 10; |
| 87 | repeated RoomIdentifier rooms = 11; | 105 | repeated RoomIdentifier rooms = 11; |
| 88 | repeated DoorIdentifier doors = 12; | 106 | repeated DoorIdentifier doors = 12; |
| 89 | repeated string endings = 13; | 107 | optional bool white_ending = 13; |
| 108 | optional bool double_letters = 15; | ||
| 109 | |||
| 110 | // Sender nodes to be added to the list of requirements for triggering the | ||
| 111 | // location. Only for senders that have no logic requirements. | ||
| 112 | repeated string senders = 16; | ||
| 90 | 113 | ||
| 91 | optional DoorType type = 4; | 114 | optional DoorType type = 4; |
| 92 | optional string location_room = 5; | 115 | optional string location_room = 5; |
| 116 | optional string location_name = 14; | ||
| 117 | |||
| 118 | // Non-item doors that are latched will stay open once opened, even if the | ||
| 119 | // opening trigger is deactivated. This applies to EVENT/LOCATION_ONLY doors, | ||
| 120 | // as well as item-locked doors when not shuffling doors. | ||
| 121 | optional bool latch = 17; | ||
| 122 | |||
| 123 | // If true, the client will treat this door like a location, even though no | ||
| 124 | // location is created for it in the generator. This helps provide backwards | ||
| 125 | // compatability with older worlds. | ||
| 126 | optional bool legacy_location = 18; | ||
| 93 | } | 127 | } |
| 94 | 128 | ||
| 95 | message HumanDoors { | 129 | message HumanDoors { |
| @@ -108,6 +142,8 @@ message HumanPanel { | |||
| 108 | 142 | ||
| 109 | optional DoorIdentifier required_door = 7; | 143 | optional DoorIdentifier required_door = 7; |
| 110 | optional RoomIdentifier required_room = 8; | 144 | optional RoomIdentifier required_room = 8; |
| 145 | |||
| 146 | optional string display_name = 9; | ||
| 111 | } | 147 | } |
| 112 | 148 | ||
| 113 | message HumanPainting { | 149 | message HumanPainting { |
| @@ -127,9 +163,16 @@ message HumanPainting { | |||
| 127 | 163 | ||
| 128 | message HumanPort { | 164 | message HumanPort { |
| 129 | optional string name = 1; | 165 | optional string name = 1; |
| 166 | optional string display_name = 8; | ||
| 130 | optional string path = 2; | 167 | optional string path = 2; |
| 131 | 168 | ||
| 132 | optional string orientation = 3; | 169 | optional bool no_shuffle = 7; |
| 170 | |||
| 171 | // These specify how the player should be placed when a randomized entrance | ||
| 172 | // sends them to this port. "rotation" is in degrees and is counter-clockwise | ||
| 173 | // from the positive X axis. | ||
| 174 | optional Vec3d destination = 3; | ||
| 175 | optional double rotation = 6; | ||
| 133 | optional AxisDirection gravity = 5 [default = Y_MINUS]; | 176 | optional AxisDirection gravity = 5 [default = Y_MINUS]; |
| 134 | 177 | ||
| 135 | optional DoorIdentifier required_door = 4; | 178 | optional DoorIdentifier required_door = 4; |
| @@ -138,6 +181,13 @@ message HumanPort { | |||
| 138 | message HumanKeyholder { | 181 | message HumanKeyholder { |
| 139 | optional string name = 1; | 182 | optional string name = 1; |
| 140 | optional string path = 2; | 183 | optional string path = 2; |
| 184 | |||
| 185 | // If this is set, the keyholder will become a location when keyholder shuffle | ||
| 186 | // is enabled. This value specifies the key that is required to clear the | ||
| 187 | // location. It should be the same as the key needed for Green Ending. The | ||
| 188 | // only cases when this shouldn't be set is the two disappearing keyholders in | ||
| 189 | // The Congruent. | ||
| 190 | optional string key = 3; | ||
| 141 | } | 191 | } |
| 142 | 192 | ||
| 143 | message HumanLetter { | 193 | message HumanLetter { |
| @@ -161,6 +211,10 @@ message HumanRoom { | |||
| 161 | optional string name = 1; | 211 | optional string name = 1; |
| 162 | optional string display_name = 2; | 212 | optional string display_name = 2; |
| 163 | 213 | ||
| 214 | // This is used in panelsanity location names and location names for STANDARD | ||
| 215 | // doors generated from panels in the same area. | ||
| 216 | optional string panel_display_name = 10; | ||
| 217 | |||
| 164 | repeated HumanPanel panels = 3; | 218 | repeated HumanPanel panels = 3; |
| 165 | repeated HumanPainting paintings = 4; | 219 | repeated HumanPainting paintings = 4; |
| 166 | repeated HumanLetter letters = 5; | 220 | repeated HumanLetter letters = 5; |
| @@ -172,13 +226,50 @@ message HumanRoom { | |||
| 172 | 226 | ||
| 173 | message HumanMap { | 227 | message HumanMap { |
| 174 | optional string display_name = 1; | 228 | optional string display_name = 1; |
| 229 | optional MapType type = 4; | ||
| 230 | |||
| 231 | optional PortIdentifier worldport_entrance = 3; | ||
| 232 | |||
| 233 | // These two fields are used by the validator and nothing else. excluded_nodes | ||
| 234 | // are objects in the tscn that are intentionally not mentioned in the txtpb. | ||
| 235 | // custom_nodes are the reverse of that; objects that are mentioned in the | ||
| 236 | // txtpb but not present in the tscn. These are generally created dynamically | ||
| 237 | // by the game mod, but may also be used for places where the validator is | ||
| 238 | // just wrong about the contents of the map file. | ||
| 175 | repeated string excluded_nodes = 2; | 239 | repeated string excluded_nodes = 2; |
| 240 | repeated string custom_nodes = 5; | ||
| 241 | } | ||
| 242 | |||
| 243 | message HumanProgressive { | ||
| 244 | optional string name = 1; | ||
| 245 | repeated DoorIdentifier doors = 2; | ||
| 246 | } | ||
| 247 | |||
| 248 | message HumanProgressives { | ||
| 249 | repeated HumanProgressive progressives = 1; | ||
| 250 | } | ||
| 251 | |||
| 252 | message HumanDoorGroup { | ||
| 253 | optional string name = 1; | ||
| 254 | optional DoorGroupType type = 2; | ||
| 255 | repeated DoorIdentifier doors = 3; | ||
| 256 | } | ||
| 257 | |||
| 258 | message HumanDoorGroups { | ||
| 259 | repeated HumanDoorGroup door_groups = 1; | ||
| 260 | } | ||
| 261 | |||
| 262 | message HumanGlobalMetadata { | ||
| 263 | repeated string special_names = 1; | ||
| 264 | optional VersionNumber version = 2; | ||
| 176 | } | 265 | } |
| 177 | 266 | ||
| 178 | message IdMappings { | 267 | message IdMappings { |
| 179 | message RoomIds { | 268 | message RoomIds { |
| 180 | map<string, uint64> panels = 1; | 269 | map<string, uint64> panels = 1; |
| 181 | map<string, uint64> masteries = 2; | 270 | map<string, uint64> masteries = 2; |
| 271 | map<string, uint64> keyholders = 3; | ||
| 272 | map<string, uint64> ports = 4; | ||
| 182 | } | 273 | } |
| 183 | 274 | ||
| 184 | message MapIds { | 275 | message MapIds { |
| @@ -190,4 +281,6 @@ message IdMappings { | |||
| 190 | map<string, uint64> special = 2; | 281 | map<string, uint64> special = 2; |
| 191 | map<string, uint64> letters = 3; | 282 | map<string, uint64> letters = 3; |
| 192 | map<string, uint64> endings = 4; | 283 | map<string, uint64> endings = 4; |
| 284 | map<string, uint64> progressives = 5; | ||
| 285 | map<string, uint64> door_groups = 6; | ||
| 193 | } | 286 | } |
