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-rw-r--r--proto/data.proto88
1 files changed, 85 insertions, 3 deletions
diff --git a/proto/data.proto b/proto/data.proto index 93f2227..e9cc7d7 100644 --- a/proto/data.proto +++ b/proto/data.proto
@@ -27,6 +27,36 @@ enum DoorType {
27 27
28 // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. 28 // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on.
29 GRAVESTONE = 6; 29 GRAVESTONE = 6;
30
31 // This door is never a location, and is an item as long as gallery painting shuffle is on.
32 GALLERY_PAINTING = 7;
33}
34
35enum DoorGroupType {
36 DOOR_GROUP_TYPE_UNKNOWN = 0;
37
38 // These doors border a worldport. They should be grouped when connections are
39 // not shuffled.
40 CONNECTOR = 1;
41
42 // Similar to CONNECTOR, but these doors are also ordinarily opened by solving
43 // the COLOR panel in the Control Center. These should be grouped when
44 // connections are not shuffled, but are not items at all when control center
45 // colors are not shuffled.
46 COLOR_CONNECTOR = 2;
47
48 // Groups with this type become an item if cyan door behavior is set to item.
49 CYAN_DOORS = 3;
50
51 // Groups with this type always become an item if door shuffle is on.
52 SHUFFLE_GROUP = 4;
53}
54
55enum MapType {
56 NORMAL_MAP = 0;
57 ICARUS = 1;
58 GIFT_MAP = 2;
59 DEMO = 3;
30} 60}
31 61
32enum AxisDirection { 62enum AxisDirection {
@@ -64,6 +94,18 @@ enum PuzzleSymbol {
64 QUESTION = 19; 94 QUESTION = 19;
65} 95}
66 96
97message Vec3d {
98 optional double x = 1;
99 optional double y = 2;
100 optional double z = 3;
101}
102
103message VersionNumber {
104 optional uint64 major = 1;
105 optional uint64 minor = 2;
106 optional uint64 patch = 3;
107}
108
67message ProxyIdentifier { 109message ProxyIdentifier {
68 optional uint64 panel = 1; 110 optional uint64 panel = 1;
69 optional string answer = 2; 111 optional string answer = 2;
@@ -84,6 +126,11 @@ message Connection {
84 uint64 painting = 5; 126 uint64 painting = 5;
85 ProxyIdentifier panel = 6; 127 ProxyIdentifier panel = 6;
86 } 128 }
129
130 optional bool roof_access = 7;
131 optional bool purple_ending = 8;
132 optional bool cyan_ending = 9;
133 optional bool vanilla_only = 10;
87} 134}
88 135
89message Door { 136message Door {
@@ -100,13 +147,18 @@ message Door {
100 optional uint64 complete_at = 12; 147 optional uint64 complete_at = 12;
101 148
102 optional string control_center_color = 6; 149 optional string control_center_color = 6;
103 repeated string switches = 7;
104 repeated KeyholderAnswer keyholders = 13; 150 repeated KeyholderAnswer keyholders = 13;
105 repeated uint64 rooms = 14; 151 repeated uint64 rooms = 14;
106 repeated uint64 doors = 15; 152 repeated uint64 doors = 15;
107 repeated uint64 endings = 16; 153 optional bool white_ending = 16;
154 optional bool double_letters = 18;
155 repeated string senders = 19;
108 156
109 optional DoorType type = 8; 157 optional DoorType type = 8;
158 optional bool latch = 20;
159 optional bool legacy_location = 21;
160
161 optional string location_name = 17;
110} 162}
111 163
112message PanelData { 164message PanelData {
@@ -124,6 +176,8 @@ message PanelData {
124 176
125 optional uint64 required_door = 9; 177 optional uint64 required_door = 9;
126 optional uint64 required_room = 11; 178 optional uint64 required_room = 11;
179
180 optional string display_name = 12;
127} 181}
128 182
129message PaintingData { 183message PaintingData {
@@ -145,22 +199,28 @@ message PaintingData {
145 199
146message Port { 200message Port {
147 optional uint64 id = 1; 201 optional uint64 id = 1;
202 optional uint64 ap_id = 11;
148 optional uint64 room_id = 2; 203 optional uint64 room_id = 2;
149 optional string name = 3; 204 optional string name = 3;
150 205
206 optional string display_name = 10;
151 optional string path = 4; 207 optional string path = 4;
152 optional string orientation = 5; 208 optional Vec3d destination = 5;
209 optional double rotation = 8;
153 optional AxisDirection gravity = 7; 210 optional AxisDirection gravity = 7;
211 optional bool no_shuffle = 9;
154 212
155 optional uint64 required_door = 6; 213 optional uint64 required_door = 6;
156} 214}
157 215
158message KeyholderData { 216message KeyholderData {
159 optional uint64 id = 1; 217 optional uint64 id = 1;
218 optional uint64 ap_id = 6;
160 optional uint64 room_id = 2; 219 optional uint64 room_id = 2;
161 220
162 optional string name = 3; 221 optional string name = 3;
163 optional string path = 4; 222 optional string path = 4;
223 optional string key = 5;
164} 224}
165 225
166message Letter { 226message Letter {
@@ -198,6 +258,7 @@ message Room {
198 optional uint64 map_id = 8; 258 optional uint64 map_id = 8;
199 optional string name = 2; 259 optional string name = 2;
200 optional string display_name = 3; 260 optional string display_name = 3;
261 optional string panel_display_name = 13;
201 262
202 repeated uint64 panels = 4; 263 repeated uint64 panels = 4;
203 repeated uint64 paintings = 5; 264 repeated uint64 paintings = 5;
@@ -213,9 +274,28 @@ message Map {
213 optional uint64 id = 1; 274 optional uint64 id = 1;
214 optional string name = 2; 275 optional string name = 2;
215 optional string display_name = 3; 276 optional string display_name = 3;
277 optional uint64 worldport_entrance = 4;
278 optional MapType type = 5;
279}
280
281message Progressive {
282 optional uint64 id = 1;
283 optional string name = 2;
284 optional uint64 ap_id = 3;
285 repeated uint64 doors = 4;
286}
287
288message DoorGroup {
289 optional uint64 id = 1;
290 optional string name = 2;
291 optional uint64 ap_id = 3;
292 optional DoorGroupType type = 4;
293 repeated uint64 doors = 5;
216} 294}
217 295
218message AllObjects { 296message AllObjects {
297 optional VersionNumber version = 15;
298
219 repeated Map maps = 7; 299 repeated Map maps = 7;
220 repeated Room rooms = 1; 300 repeated Room rooms = 1;
221 repeated Door doors = 2; 301 repeated Door doors = 2;
@@ -227,5 +307,7 @@ message AllObjects {
227 repeated Mastery masteries = 10; 307 repeated Mastery masteries = 10;
228 repeated Ending endings = 12; 308 repeated Ending endings = 12;
229 repeated Connection connections = 6; 309 repeated Connection connections = 6;
310 repeated Progressive progressives = 13;
311 repeated DoorGroup door_groups = 14;
230 map<string, uint64> special_ids = 8; 312 map<string, uint64> special_ids = 8;
231} 313}