about summary refs log tree commit diff stats
path: root/data/maps/the_orb/rooms
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/the_orb/rooms')
-rw-r--r--data/maps/the_orb/rooms/B Room.txtpb16
-rw-r--r--data/maps/the_orb/rooms/Main Area.txtpb5
-rw-r--r--data/maps/the_orb/rooms/Middle Room.txtpb12
-rw-r--r--data/maps/the_orb/rooms/O Room.txtpb1
-rw-r--r--data/maps/the_orb/rooms/R Room.txtpb1
5 files changed, 18 insertions, 17 deletions
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 833c659..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb
@@ -1,5 +1,4 @@
1name: "B Room" 1name: "B Room"
2display_name: "Orb"
3letters { 2letters {
4 key: "b" 3 key: "b"
5 path: "Components/Collectables/b" 4 path: "Components/Collectables/b"
@@ -10,19 +9,10 @@ paintings {
10 # TODO: This is too high up to enter. It's also a hint painting. 9 # TODO: This is too high up to enter. It's also a hint painting.
11 exit_only: true 10 exit_only: true
12} 11}
13# TODO: Should these two be independent for shuffling purposes, or always tied
14# to the Main Area's port?
15ports {
16 name: "MID"
17 path: "Components/Warps/worldport4"
18 orientation: "south"
19 # This port is in the room immediately after solving the B puzzles, which
20 # means it seems like it would be inaccessible if you enter the map from the
21 # painting or from the final port, but entering the O or R areas brings you
22 # back to the beginning.
23}
24ports { 12ports {
25 name: "FINAL" 13 name: "FINAL"
14 display_name: "Final Worldport"
26 path: "Components/Warps/worldport5" 15 path: "Components/Warps/worldport5"
27 orientation: "south" 16 destination { x: -69 y: 0 z: 87 }
17 rotation: 90
28} 18}
diff --git a/data/maps/the_orb/rooms/Main Area.txtpb b/data/maps/the_orb/rooms/Main Area.txtpb index 8d7b7b1..976c489 100644 --- a/data/maps/the_orb/rooms/Main Area.txtpb +++ b/data/maps/the_orb/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Orb"
3panels { 2panels {
4 name: "STRIKE" 3 name: "STRIKE"
5 path: "Panels/O/entry_1" 4 path: "Panels/O/entry_1"
@@ -86,6 +85,8 @@ panels {
86} 85}
87ports { 86ports {
88 name: "GREAT" 87 name: "GREAT"
88 display_name: "Main Entrance"
89 path: "Components/Warps/worldport" 89 path: "Components/Warps/worldport"
90 orientation: "south" 90 destination { x: 38 y: 0 z: 39 }
91 rotation: 90
91} 92}
diff --git a/data/maps/the_orb/rooms/Middle Room.txtpb b/data/maps/the_orb/rooms/Middle Room.txtpb new file mode 100644 index 0000000..ed1a00c --- /dev/null +++ b/data/maps/the_orb/rooms/Middle Room.txtpb
@@ -0,0 +1,12 @@
1name: "Middle Room"
2# This is the room after solving the B puzzles but before getting to B1 itself.
3# It has to be a separate region because if you are shuffling worldports and you
4# warp to the B1 room port, you can't access this port if you're not able to
5# solve the B puzzles.
6ports {
7 name: "MID"
8 display_name: "Middle Worldport"
9 path: "Components/Warps/worldport4"
10 destination { x: -69 y: 0 z: 43 }
11 rotation: 90
12}
diff --git a/data/maps/the_orb/rooms/O Room.txtpb b/data/maps/the_orb/rooms/O Room.txtpb index f997780..cc254a4 100644 --- a/data/maps/the_orb/rooms/O Room.txtpb +++ b/data/maps/the_orb/rooms/O Room.txtpb
@@ -1,5 +1,4 @@
1name: "O Room" 1name: "O Room"
2display_name: "Orb"
3letters { 2letters {
4 key: "o" 3 key: "o"
5 path: "Components/Collectables/o" 4 path: "Components/Collectables/o"
diff --git a/data/maps/the_orb/rooms/R Room.txtpb b/data/maps/the_orb/rooms/R Room.txtpb index c53b7eb..a01726a 100644 --- a/data/maps/the_orb/rooms/R Room.txtpb +++ b/data/maps/the_orb/rooms/R Room.txtpb
@@ -1,5 +1,4 @@
1name: "R Room" 1name: "R Room"
2display_name: "Orb"
3letters { 2letters {
4 key: "r" 3 key: "r"
5 path: "Components/Collectables/r" 4 path: "Components/Collectables/r"