diff options
Diffstat (limited to 'data/maps/the_orb')
-rw-r--r-- | data/maps/the_orb/connections.txtpb | 12 | ||||
-rw-r--r-- | data/maps/the_orb/rooms/B Room.txtpb | 16 | ||||
-rw-r--r-- | data/maps/the_orb/rooms/Main Area.txtpb | 5 | ||||
-rw-r--r-- | data/maps/the_orb/rooms/Middle Room.txtpb | 12 | ||||
-rw-r--r-- | data/maps/the_orb/rooms/O Room.txtpb | 1 | ||||
-rw-r--r-- | data/maps/the_orb/rooms/R Room.txtpb | 1 |
6 files changed, 29 insertions, 18 deletions
diff --git a/data/maps/the_orb/connections.txtpb b/data/maps/the_orb/connections.txtpb index 62a7643..b902711 100644 --- a/data/maps/the_orb/connections.txtpb +++ b/data/maps/the_orb/connections.txtpb | |||
@@ -10,10 +10,20 @@ connections { | |||
10 | } | 10 | } |
11 | connections { | 11 | connections { |
12 | from_room: "Main Area" | 12 | from_room: "Main Area" |
13 | to_room: "B Room" | 13 | to_room: "Middle Room" |
14 | door { name: "B Puzzles" } | 14 | door { name: "B Puzzles" } |
15 | } | 15 | } |
16 | connections { | 16 | connections { |
17 | from_room: "Middle Room" | ||
18 | to_room: "B Room" | ||
19 | oneway: true | ||
20 | } | ||
21 | connections { | ||
22 | from_room: "Middle Room" | ||
23 | to_room: "Main Area" | ||
24 | oneway: true | ||
25 | } | ||
26 | connections { | ||
17 | from_room: "B Room" | 27 | from_room: "B Room" |
18 | to_room: "Main Area" | 28 | to_room: "Main Area" |
19 | oneway: true | 29 | oneway: true |
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 833c659..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb | |||
@@ -1,5 +1,4 @@ | |||
1 | name: "B Room" | 1 | name: "B Room" |
2 | display_name: "Orb" | ||
3 | letters { | 2 | letters { |
4 | key: "b" | 3 | key: "b" |
5 | path: "Components/Collectables/b" | 4 | path: "Components/Collectables/b" |
@@ -10,19 +9,10 @@ paintings { | |||
10 | # TODO: This is too high up to enter. It's also a hint painting. | 9 | # TODO: This is too high up to enter. It's also a hint painting. |
11 | exit_only: true | 10 | exit_only: true |
12 | } | 11 | } |
13 | # TODO: Should these two be independent for shuffling purposes, or always tied | ||
14 | # to the Main Area's port? | ||
15 | ports { | ||
16 | name: "MID" | ||
17 | path: "Components/Warps/worldport4" | ||
18 | orientation: "south" | ||
19 | # This port is in the room immediately after solving the B puzzles, which | ||
20 | # means it seems like it would be inaccessible if you enter the map from the | ||
21 | # painting or from the final port, but entering the O or R areas brings you | ||
22 | # back to the beginning. | ||
23 | } | ||
24 | ports { | 12 | ports { |
25 | name: "FINAL" | 13 | name: "FINAL" |
14 | display_name: "Final Worldport" | ||
26 | path: "Components/Warps/worldport5" | 15 | path: "Components/Warps/worldport5" |
27 | orientation: "south" | 16 | destination { x: -69 y: 0 z: 87 } |
17 | rotation: 90 | ||
28 | } | 18 | } |
diff --git a/data/maps/the_orb/rooms/Main Area.txtpb b/data/maps/the_orb/rooms/Main Area.txtpb index 8d7b7b1..976c489 100644 --- a/data/maps/the_orb/rooms/Main Area.txtpb +++ b/data/maps/the_orb/rooms/Main Area.txtpb | |||
@@ -1,5 +1,4 @@ | |||
1 | name: "Main Area" | 1 | name: "Main Area" |
2 | display_name: "Orb" | ||
3 | panels { | 2 | panels { |
4 | name: "STRIKE" | 3 | name: "STRIKE" |
5 | path: "Panels/O/entry_1" | 4 | path: "Panels/O/entry_1" |
@@ -86,6 +85,8 @@ panels { | |||
86 | } | 85 | } |
87 | ports { | 86 | ports { |
88 | name: "GREAT" | 87 | name: "GREAT" |
88 | display_name: "Main Entrance" | ||
89 | path: "Components/Warps/worldport" | 89 | path: "Components/Warps/worldport" |
90 | orientation: "south" | 90 | destination { x: 38 y: 0 z: 39 } |
91 | rotation: 90 | ||
91 | } | 92 | } |
diff --git a/data/maps/the_orb/rooms/Middle Room.txtpb b/data/maps/the_orb/rooms/Middle Room.txtpb new file mode 100644 index 0000000..ed1a00c --- /dev/null +++ b/data/maps/the_orb/rooms/Middle Room.txtpb | |||
@@ -0,0 +1,12 @@ | |||
1 | name: "Middle Room" | ||
2 | # This is the room after solving the B puzzles but before getting to B1 itself. | ||
3 | # It has to be a separate region because if you are shuffling worldports and you | ||
4 | # warp to the B1 room port, you can't access this port if you're not able to | ||
5 | # solve the B puzzles. | ||
6 | ports { | ||
7 | name: "MID" | ||
8 | display_name: "Middle Worldport" | ||
9 | path: "Components/Warps/worldport4" | ||
10 | destination { x: -69 y: 0 z: 43 } | ||
11 | rotation: 90 | ||
12 | } | ||
diff --git a/data/maps/the_orb/rooms/O Room.txtpb b/data/maps/the_orb/rooms/O Room.txtpb index f997780..cc254a4 100644 --- a/data/maps/the_orb/rooms/O Room.txtpb +++ b/data/maps/the_orb/rooms/O Room.txtpb | |||
@@ -1,5 +1,4 @@ | |||
1 | name: "O Room" | 1 | name: "O Room" |
2 | display_name: "Orb" | ||
3 | letters { | 2 | letters { |
4 | key: "o" | 3 | key: "o" |
5 | path: "Components/Collectables/o" | 4 | path: "Components/Collectables/o" |
diff --git a/data/maps/the_orb/rooms/R Room.txtpb b/data/maps/the_orb/rooms/R Room.txtpb index c53b7eb..a01726a 100644 --- a/data/maps/the_orb/rooms/R Room.txtpb +++ b/data/maps/the_orb/rooms/R Room.txtpb | |||
@@ -1,5 +1,4 @@ | |||
1 | name: "R Room" | 1 | name: "R Room" |
2 | display_name: "Orb" | ||
3 | letters { | 2 | letters { |
4 | key: "r" | 3 | key: "r" |
5 | path: "Components/Collectables/r" | 4 | path: "Components/Collectables/r" |