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-rw-r--r--data/maps/the_orb/rooms/B Room.txtpb16
1 files changed, 3 insertions, 13 deletions
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 833c659..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb
@@ -1,5 +1,4 @@
1name: "B Room" 1name: "B Room"
2display_name: "Orb"
3letters { 2letters {
4 key: "b" 3 key: "b"
5 path: "Components/Collectables/b" 4 path: "Components/Collectables/b"
@@ -10,19 +9,10 @@ paintings {
10 # TODO: This is too high up to enter. It's also a hint painting. 9 # TODO: This is too high up to enter. It's also a hint painting.
11 exit_only: true 10 exit_only: true
12} 11}
13# TODO: Should these two be independent for shuffling purposes, or always tied
14# to the Main Area's port?
15ports {
16 name: "MID"
17 path: "Components/Warps/worldport4"
18 orientation: "south"
19 # This port is in the room immediately after solving the B puzzles, which
20 # means it seems like it would be inaccessible if you enter the map from the
21 # painting or from the final port, but entering the O or R areas brings you
22 # back to the beginning.
23}
24ports { 12ports {
25 name: "FINAL" 13 name: "FINAL"
14 display_name: "Final Worldport"
26 path: "Components/Warps/worldport5" 15 path: "Components/Warps/worldport5"
27 orientation: "south" 16 destination { x: -69 y: 0 z: 87 }
17 rotation: 90
28} 18}