diff options
Diffstat (limited to 'apworld')
-rw-r--r-- | apworld/CHANGELOG.md | 13 | ||||
-rw-r--r-- | apworld/__init__.py | 1 | ||||
-rw-r--r-- | apworld/options.py | 6 | ||||
-rw-r--r-- | apworld/player_logic.py | 97 | ||||
-rw-r--r-- | apworld/regions.py | 28 | ||||
-rw-r--r-- | apworld/rules.py | 35 | ||||
-rw-r--r-- | apworld/version.py | 2 |
7 files changed, 166 insertions, 16 deletions
diff --git a/apworld/CHANGELOG.md b/apworld/CHANGELOG.md new file mode 100644 index 0000000..7db040c --- /dev/null +++ b/apworld/CHANGELOG.md | |||
@@ -0,0 +1,13 @@ | |||
1 | # lingo2-archipelago Apworld Releases | ||
2 | |||
3 | ## v3.2 - 2025-09-12 | ||
4 | |||
5 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
6 | and symbol shuffle. | ||
7 | |||
8 | Download: | ||
9 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/lingo2.apworld)<br/> | ||
10 | Template YAML: | ||
11 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/Lingo%202.yaml)<br/> | ||
12 | Source: | ||
13 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v3.2) | ||
diff --git a/apworld/__init__.py b/apworld/__init__.py index 4044d76..54f870f 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py | |||
@@ -82,6 +82,7 @@ class Lingo2World(World): | |||
82 | "keyholder_sanity", | 82 | "keyholder_sanity", |
83 | "shuffle_control_center_colors", | 83 | "shuffle_control_center_colors", |
84 | "shuffle_doors", | 84 | "shuffle_doors", |
85 | "shuffle_gallery_paintings", | ||
85 | "shuffle_letters", | 86 | "shuffle_letters", |
86 | "shuffle_symbols", | 87 | "shuffle_symbols", |
87 | "victory_condition", | 88 | "victory_condition", |
diff --git a/apworld/options.py b/apworld/options.py index 240f8af..4f0b32a 100644 --- a/apworld/options.py +++ b/apworld/options.py | |||
@@ -16,6 +16,11 @@ class ShuffleControlCenterColors(Toggle): | |||
16 | display_name = "Shuffle Control Center Colors" | 16 | display_name = "Shuffle Control Center Colors" |
17 | 17 | ||
18 | 18 | ||
19 | class ShuffleGalleryPaintings(Toggle): | ||
20 | """If enabled, gallery paintings will appear from receiving an item rather than by triggering them normally.""" | ||
21 | display_name = "Shuffle Gallery Paintings" | ||
22 | |||
23 | |||
19 | class ShuffleLetters(Choice): | 24 | class ShuffleLetters(Choice): |
20 | """ | 25 | """ |
21 | Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla | 26 | Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla |
@@ -125,6 +130,7 @@ class VictoryCondition(Choice): | |||
125 | class Lingo2Options(PerGameCommonOptions): | 130 | class Lingo2Options(PerGameCommonOptions): |
126 | shuffle_doors: ShuffleDoors | 131 | shuffle_doors: ShuffleDoors |
127 | shuffle_control_center_colors: ShuffleControlCenterColors | 132 | shuffle_control_center_colors: ShuffleControlCenterColors |
133 | shuffle_gallery_paintings: ShuffleGalleryPaintings | ||
128 | shuffle_letters: ShuffleLetters | 134 | shuffle_letters: ShuffleLetters |
129 | shuffle_symbols: ShuffleSymbols | 135 | shuffle_symbols: ShuffleSymbols |
130 | keyholder_sanity: KeyholderSanity | 136 | keyholder_sanity: KeyholderSanity |
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 42b36e6..8e2a523 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
@@ -30,6 +30,11 @@ class AccessRequirements: | |||
30 | # This is an AND of ORs. | 30 | # This is an AND of ORs. |
31 | or_logic: list[list["AccessRequirements"]] | 31 | or_logic: list[list["AccessRequirements"]] |
32 | 32 | ||
33 | # When complete_at is set, at least that many of the requirements in possibilities must be accessible. This should | ||
34 | # only be used for doors with complete_at > 1, as or_logic is more efficient for complete_at == 1. | ||
35 | complete_at: int | None | ||
36 | possibilities: list["AccessRequirements"] | ||
37 | |||
33 | def __init__(self): | 38 | def __init__(self): |
34 | self.items = set() | 39 | self.items = set() |
35 | self.progressives = dict() | 40 | self.progressives = dict() |
@@ -37,6 +42,20 @@ class AccessRequirements: | |||
37 | self.letters = dict() | 42 | self.letters = dict() |
38 | self.cyans = False | 43 | self.cyans = False |
39 | self.or_logic = list() | 44 | self.or_logic = list() |
45 | self.complete_at = None | ||
46 | self.possibilities = list() | ||
47 | |||
48 | def copy(self) -> "AccessRequirements": | ||
49 | reqs = AccessRequirements() | ||
50 | reqs.items = self.items.copy() | ||
51 | reqs.progressives = self.progressives.copy() | ||
52 | reqs.rooms = self.rooms.copy() | ||
53 | reqs.letters = self.letters.copy() | ||
54 | reqs.cyans = self.cyans | ||
55 | reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic] | ||
56 | reqs.complete_at = self.complete_at | ||
57 | reqs.possibilities = self.possibilities.copy() | ||
58 | return reqs | ||
40 | 59 | ||
41 | def merge(self, other: "AccessRequirements"): | 60 | def merge(self, other: "AccessRequirements"): |
42 | for item in other.items: | 61 | for item in other.items: |
@@ -56,9 +75,69 @@ class AccessRequirements: | |||
56 | for disjunction in other.or_logic: | 75 | for disjunction in other.or_logic: |
57 | self.or_logic.append(disjunction) | 76 | self.or_logic.append(disjunction) |
58 | 77 | ||
78 | if other.complete_at is not None: | ||
79 | # Merging multiple requirements that use complete_at sucks, and is part of why we want to minimize use of | ||
80 | # it. If both requirements use complete_at, we will cheat by using the or_logic field, which supports | ||
81 | # conjunctions of requirements. | ||
82 | if self.complete_at is not None: | ||
83 | print("Merging requirements with complete_at > 1. This is messy and should be avoided!") | ||
84 | |||
85 | left_req = AccessRequirements() | ||
86 | left_req.complete_at = self.complete_at | ||
87 | left_req.possibilities = self.possibilities | ||
88 | self.or_logic.append([left_req]) | ||
89 | |||
90 | self.complete_at = None | ||
91 | self.possibilities = list() | ||
92 | |||
93 | right_req = AccessRequirements() | ||
94 | right_req.complete_at = other.complete_at | ||
95 | right_req.possibilities = other.possibilities | ||
96 | self.or_logic.append([right_req]) | ||
97 | else: | ||
98 | self.complete_at = other.complete_at | ||
99 | self.possibilities = other.possibilities | ||
100 | |||
59 | def is_empty(self) -> bool: | 101 | def is_empty(self) -> bool: |
60 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 | 102 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 |
61 | and not self.cyans and len(self.or_logic) == 0) | 103 | and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None) |
104 | |||
105 | def __eq__(self, other: "AccessRequirements"): | ||
106 | return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and | ||
107 | self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and | ||
108 | self.complete_at == other.complete_at and self.possibilities == other.possibilities) | ||
109 | |||
110 | def simplify(self): | ||
111 | resimplify = False | ||
112 | |||
113 | if len(self.or_logic) > 0: | ||
114 | old_or_logic = self.or_logic | ||
115 | |||
116 | def remove_redundant(sub_reqs: "AccessRequirements"): | ||
117 | sub_reqs.letters = {l: v for l, v in sub_reqs.letters.items() if self.letters.get(l, 0) < v} | ||
118 | |||
119 | self.or_logic = [] | ||
120 | for disjunction in old_or_logic: | ||
121 | new_disjunction = [] | ||
122 | for ssr in disjunction: | ||
123 | remove_redundant(ssr) | ||
124 | if not ssr.is_empty(): | ||
125 | new_disjunction.append(ssr) | ||
126 | else: | ||
127 | new_disjunction.clear() | ||
128 | break | ||
129 | if len(new_disjunction) == 1: | ||
130 | self.merge(new_disjunction[0]) | ||
131 | resimplify = True | ||
132 | elif len(new_disjunction) > 1: | ||
133 | if all(cjr == new_disjunction[0] for cjr in new_disjunction): | ||
134 | self.merge(new_disjunction[0]) | ||
135 | resimplify = True | ||
136 | else: | ||
137 | self.or_logic.append(new_disjunction) | ||
138 | |||
139 | if resimplify: | ||
140 | self.simplify() | ||
62 | 141 | ||
63 | def __repr__(self): | 142 | def __repr__(self): |
64 | parts = [] | 143 | parts = [] |
@@ -74,6 +153,10 @@ class AccessRequirements: | |||
74 | parts.append(f"cyans=True") | 153 | parts.append(f"cyans=True") |
75 | if len(self.or_logic) > 0: | 154 | if len(self.or_logic) > 0: |
76 | parts.append(f"or_logic={self.or_logic}") | 155 | parts.append(f"or_logic={self.or_logic}") |
156 | if self.complete_at is not None: | ||
157 | parts.append(f"complete_at={self.complete_at}") | ||
158 | if len(self.possibilities) > 0: | ||
159 | parts.append(f"possibilities={self.possibilities}") | ||
77 | return f"AccessRequirements({", ".join(parts)})" | 160 | return f"AccessRequirements({", ".join(parts)})" |
78 | 161 | ||
79 | 162 | ||
@@ -156,6 +239,9 @@ class Lingo2PlayerLogic: | |||
156 | not self.world.options.shuffle_control_center_colors): | 239 | not self.world.options.shuffle_control_center_colors): |
157 | continue | 240 | continue |
158 | 241 | ||
242 | if door.type == data_pb2.DoorType.GALLERY_PAINTING and not self.world.options.shuffle_gallery_paintings: | ||
243 | continue | ||
244 | |||
159 | door_item_name = self.world.static_logic.get_door_item_name(door) | 245 | door_item_name = self.world.static_logic.get_door_item_name(door) |
160 | self.item_by_door[door.id] = (door_item_name, 1) | 246 | self.item_by_door[door.id] = (door_item_name, 1) |
161 | self.real_items.append(door_item_name) | 247 | self.real_items.append(door_item_name) |
@@ -306,7 +392,6 @@ class Lingo2PlayerLogic: | |||
306 | door = self.world.static_logic.objects.doors[door_id] | 392 | door = self.world.static_logic.objects.doors[door_id] |
307 | reqs = AccessRequirements() | 393 | reqs = AccessRequirements() |
308 | 394 | ||
309 | # TODO: lavender_cubes, endings | ||
310 | if not door.HasField("complete_at") or door.complete_at == 0: | 395 | if not door.HasField("complete_at") or door.complete_at == 0: |
311 | for proxy in door.panels: | 396 | for proxy in door.panels: |
312 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) | 397 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) |
@@ -323,8 +408,10 @@ class Lingo2PlayerLogic: | |||
323 | if len(disjunction) > 0: | 408 | if len(disjunction) > 0: |
324 | reqs.or_logic.append(disjunction) | 409 | reqs.or_logic.append(disjunction) |
325 | else: | 410 | else: |
326 | # TODO: Handle complete_at > 1 | 411 | reqs.complete_at = door.complete_at |
327 | pass | 412 | for proxy in door.panels: |
413 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) | ||
414 | reqs.possibilities.append(panel_reqs) | ||
328 | 415 | ||
329 | if door.HasField("control_center_color"): | 416 | if door.HasField("control_center_color"): |
330 | # TODO: Logic for ensuring two CC states aren't needed at once. | 417 | # TODO: Logic for ensuring two CC states aren't needed at once. |
@@ -365,6 +452,8 @@ class Lingo2PlayerLogic: | |||
365 | sub_reqs = self.get_door_open_reqs(sub_door_id) | 452 | sub_reqs = self.get_door_open_reqs(sub_door_id) |
366 | reqs.merge(sub_reqs) | 453 | reqs.merge(sub_reqs) |
367 | 454 | ||
455 | reqs.simplify() | ||
456 | |||
368 | return reqs | 457 | return reqs |
369 | 458 | ||
370 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item | 459 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item |
diff --git a/apworld/regions.py b/apworld/regions.py index e30493c..4f1dd55 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
@@ -11,12 +11,18 @@ if TYPE_CHECKING: | |||
11 | 11 | ||
12 | 12 | ||
13 | def create_region(room, world: "Lingo2World") -> Region: | 13 | def create_region(room, world: "Lingo2World") -> Region: |
14 | new_region = Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) | 14 | return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) |
15 | 15 | ||
16 | |||
17 | def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]): | ||
16 | for location in world.player_logic.locations_by_room.get(room.id, {}): | 18 | for location in world.player_logic.locations_by_room.get(room.id, {}): |
19 | reqs = location.reqs.copy() | ||
20 | if new_region.name in reqs.rooms: | ||
21 | reqs.rooms.remove(new_region.name) | ||
22 | |||
17 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], | 23 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], |
18 | location.code, new_region) | 24 | location.code, new_region) |
19 | new_location.access_rule = make_location_lambda(location.reqs, world) | 25 | new_location.access_rule = make_location_lambda(reqs, world, regions) |
20 | new_region.locations.append(new_location) | 26 | new_region.locations.append(new_location) |
21 | 27 | ||
22 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): | 28 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): |
@@ -25,17 +31,23 @@ def create_region(room, world: "Lingo2World") -> Region: | |||
25 | new_location.place_locked_item(event_item) | 31 | new_location.place_locked_item(event_item) |
26 | new_region.locations.append(new_location) | 32 | new_region.locations.append(new_location) |
27 | 33 | ||
28 | return new_region | ||
29 | |||
30 | |||
31 | def create_regions(world: "Lingo2World"): | 34 | def create_regions(world: "Lingo2World"): |
32 | regions = { | 35 | regions = { |
33 | "Menu": Region("Menu", world.player, world.multiworld) | 36 | "Menu": Region("Menu", world.player, world.multiworld) |
34 | } | 37 | } |
35 | 38 | ||
39 | region_and_room = [] | ||
40 | |||
41 | # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the | ||
42 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | ||
43 | # faster than having to look them up during access checking. | ||
36 | for room in world.static_logic.objects.rooms: | 44 | for room in world.static_logic.objects.rooms: |
37 | region = create_region(room, world) | 45 | region = create_region(room, world) |
38 | regions[region.name] = region | 46 | regions[region.name] = region |
47 | region_and_room.append((region, room)) | ||
48 | |||
49 | for (region, room) in region_and_room: | ||
50 | create_locations(room, region, world, regions) | ||
39 | 51 | ||
40 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | 52 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") |
41 | 53 | ||
@@ -82,14 +94,18 @@ def create_regions(world: "Lingo2World"): | |||
82 | else: | 94 | else: |
83 | connection_name = f"{connection_name} (via panel {panel.name})" | 95 | connection_name = f"{connection_name} (via panel {panel.name})" |
84 | 96 | ||
97 | reqs.simplify() | ||
98 | |||
85 | if from_region in regions and to_region in regions: | 99 | if from_region in regions and to_region in regions: |
86 | connection = Entrance(world.player, connection_name, regions[from_region]) | 100 | connection = Entrance(world.player, connection_name, regions[from_region]) |
87 | connection.access_rule = make_location_lambda(reqs, world) | 101 | connection.access_rule = make_location_lambda(reqs, world, regions) |
88 | 102 | ||
89 | regions[from_region].exits.append(connection) | 103 | regions[from_region].exits.append(connection) |
90 | connection.connect(regions[to_region]) | 104 | connection.connect(regions[to_region]) |
91 | 105 | ||
92 | for region in reqs.rooms: | 106 | for region in reqs.rooms: |
107 | if region == from_region: | ||
108 | continue | ||
93 | world.multiworld.register_indirect_condition(regions[region], connection) | 109 | world.multiworld.register_indirect_condition(regions[region], connection) |
94 | 110 | ||
95 | world.multiworld.regions += regions.values() | 111 | world.multiworld.regions += regions.values() |
diff --git a/apworld/rules.py b/apworld/rules.py index 0bff056..c077858 100644 --- a/apworld/rules.py +++ b/apworld/rules.py | |||
@@ -1,14 +1,15 @@ | |||
1 | from collections.abc import Callable | 1 | from collections.abc import Callable |
2 | from typing import TYPE_CHECKING | 2 | from typing import TYPE_CHECKING |
3 | 3 | ||
4 | from BaseClasses import CollectionState | 4 | from BaseClasses import CollectionState, Region |
5 | from .player_logic import AccessRequirements | 5 | from .player_logic import AccessRequirements |
6 | 6 | ||
7 | if TYPE_CHECKING: | 7 | if TYPE_CHECKING: |
8 | from . import Lingo2World | 8 | from . import Lingo2World |
9 | 9 | ||
10 | 10 | ||
11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, world: "Lingo2World") -> bool: | 11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, regions: list[Region], |
12 | world: "Lingo2World") -> bool: | ||
12 | if not all(state.has(item, world.player) for item in reqs.items): | 13 | if not all(state.has(item, world.player) for item in reqs.items): |
13 | return False | 14 | return False |
14 | 15 | ||
@@ -18,6 +19,9 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
18 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): | 19 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): |
19 | return False | 20 | return False |
20 | 21 | ||
22 | if not all(state.can_reach(region) for region in regions): | ||
23 | return False | ||
24 | |||
21 | for letter_key, letter_level in reqs.letters.items(): | 25 | for letter_key, letter_level in reqs.letters.items(): |
22 | if not state.has(letter_key, world.player, letter_level): | 26 | if not state.has(letter_key, world.player, letter_level): |
23 | return False | 27 | return False |
@@ -28,11 +32,32 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
28 | return False | 32 | return False |
29 | 33 | ||
30 | if len(reqs.or_logic) > 0: | 34 | if len(reqs.or_logic) > 0: |
31 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, world) for sub_reqs in subjunction) | 35 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, [], world) for sub_reqs in subjunction) |
32 | for subjunction in reqs.or_logic): | 36 | for subjunction in reqs.or_logic): |
33 | return False | 37 | return False |
34 | 38 | ||
39 | if reqs.complete_at is not None: | ||
40 | completed = 0 | ||
41 | checked = 0 | ||
42 | for possibility in reqs.possibilities: | ||
43 | checked += 1 | ||
44 | if lingo2_can_satisfy_requirements(state, possibility, [], world): | ||
45 | completed += 1 | ||
46 | if completed >= reqs.complete_at: | ||
47 | break | ||
48 | elif len(reqs.possibilities) - checked + completed < reqs.complete_at: | ||
49 | # There aren't enough remaining possibilities for the check to pass. | ||
50 | return False | ||
51 | if completed < reqs.complete_at: | ||
52 | return False | ||
53 | |||
35 | return True | 54 | return True |
36 | 55 | ||
37 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World") -> Callable[[CollectionState], bool]: | 56 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World", |
38 | return lambda state: lingo2_can_satisfy_requirements(state, reqs, world) | 57 | regions: dict[str, Region]) -> Callable[[CollectionState], bool]: |
58 | # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule | ||
59 | # checking. | ||
60 | required_regions = [regions[room_name] for room_name in reqs.rooms] | ||
61 | new_reqs = reqs.copy() | ||
62 | new_reqs.rooms.clear() | ||
63 | return lambda state: lingo2_can_satisfy_requirements(state, new_reqs, required_regions, world) | ||
diff --git a/apworld/version.py b/apworld/version.py index 12cea7d..87f8797 100644 --- a/apworld/version.py +++ b/apworld/version.py | |||
@@ -1 +1 @@ | |||
APWORLD_VERSION = 1 | APWORLD_VERSION = 2 | ||