diff options
Diffstat (limited to 'apworld/regions.py')
-rw-r--r-- | apworld/regions.py | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/apworld/regions.py b/apworld/regions.py index e30493c..4f1dd55 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
@@ -11,12 +11,18 @@ if TYPE_CHECKING: | |||
11 | 11 | ||
12 | 12 | ||
13 | def create_region(room, world: "Lingo2World") -> Region: | 13 | def create_region(room, world: "Lingo2World") -> Region: |
14 | new_region = Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) | 14 | return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) |
15 | 15 | ||
16 | |||
17 | def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]): | ||
16 | for location in world.player_logic.locations_by_room.get(room.id, {}): | 18 | for location in world.player_logic.locations_by_room.get(room.id, {}): |
19 | reqs = location.reqs.copy() | ||
20 | if new_region.name in reqs.rooms: | ||
21 | reqs.rooms.remove(new_region.name) | ||
22 | |||
17 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], | 23 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], |
18 | location.code, new_region) | 24 | location.code, new_region) |
19 | new_location.access_rule = make_location_lambda(location.reqs, world) | 25 | new_location.access_rule = make_location_lambda(reqs, world, regions) |
20 | new_region.locations.append(new_location) | 26 | new_region.locations.append(new_location) |
21 | 27 | ||
22 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): | 28 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): |
@@ -25,17 +31,23 @@ def create_region(room, world: "Lingo2World") -> Region: | |||
25 | new_location.place_locked_item(event_item) | 31 | new_location.place_locked_item(event_item) |
26 | new_region.locations.append(new_location) | 32 | new_region.locations.append(new_location) |
27 | 33 | ||
28 | return new_region | ||
29 | |||
30 | |||
31 | def create_regions(world: "Lingo2World"): | 34 | def create_regions(world: "Lingo2World"): |
32 | regions = { | 35 | regions = { |
33 | "Menu": Region("Menu", world.player, world.multiworld) | 36 | "Menu": Region("Menu", world.player, world.multiworld) |
34 | } | 37 | } |
35 | 38 | ||
39 | region_and_room = [] | ||
40 | |||
41 | # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the | ||
42 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | ||
43 | # faster than having to look them up during access checking. | ||
36 | for room in world.static_logic.objects.rooms: | 44 | for room in world.static_logic.objects.rooms: |
37 | region = create_region(room, world) | 45 | region = create_region(room, world) |
38 | regions[region.name] = region | 46 | regions[region.name] = region |
47 | region_and_room.append((region, room)) | ||
48 | |||
49 | for (region, room) in region_and_room: | ||
50 | create_locations(room, region, world, regions) | ||
39 | 51 | ||
40 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | 52 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") |
41 | 53 | ||
@@ -82,14 +94,18 @@ def create_regions(world: "Lingo2World"): | |||
82 | else: | 94 | else: |
83 | connection_name = f"{connection_name} (via panel {panel.name})" | 95 | connection_name = f"{connection_name} (via panel {panel.name})" |
84 | 96 | ||
97 | reqs.simplify() | ||
98 | |||
85 | if from_region in regions and to_region in regions: | 99 | if from_region in regions and to_region in regions: |
86 | connection = Entrance(world.player, connection_name, regions[from_region]) | 100 | connection = Entrance(world.player, connection_name, regions[from_region]) |
87 | connection.access_rule = make_location_lambda(reqs, world) | 101 | connection.access_rule = make_location_lambda(reqs, world, regions) |
88 | 102 | ||
89 | regions[from_region].exits.append(connection) | 103 | regions[from_region].exits.append(connection) |
90 | connection.connect(regions[to_region]) | 104 | connection.connect(regions[to_region]) |
91 | 105 | ||
92 | for region in reqs.rooms: | 106 | for region in reqs.rooms: |
107 | if region == from_region: | ||
108 | continue | ||
93 | world.multiworld.register_indirect_condition(regions[region], connection) | 109 | world.multiworld.register_indirect_condition(regions[region], connection) |
94 | 110 | ||
95 | world.multiworld.regions += regions.values() | 111 | world.multiworld.regions += regions.values() |