diff options
-rw-r--r-- | README.md | 45 | ||||
-rw-r--r-- | apworld/CHANGELOG.md | 13 | ||||
-rw-r--r-- | apworld/__init__.py | 1 | ||||
-rw-r--r-- | apworld/options.py | 6 | ||||
-rw-r--r-- | apworld/player_logic.py | 97 | ||||
-rw-r--r-- | apworld/regions.py | 28 | ||||
-rw-r--r-- | apworld/rules.py | 35 | ||||
-rw-r--r-- | apworld/version.py | 2 | ||||
-rw-r--r-- | client/Archipelago/manager.gd | 13 | ||||
-rw-r--r-- | client/Archipelago/settings_screen.gd | 35 | ||||
-rw-r--r-- | client/CHANGELOG.md | 11 | ||||
-rw-r--r-- | client/archipelago.tscn | 4 | ||||
-rw-r--r-- | data/maps/daedalus/doors.txtpb | 4 | ||||
-rw-r--r-- | data/maps/the_gallery/doors.txtpb | 34 | ||||
-rw-r--r-- | data/metadata.txtpb | 2 | ||||
-rw-r--r-- | proto/data.proto | 3 |
16 files changed, 292 insertions, 41 deletions
diff --git a/README.md b/README.md index 3b69bbd..b8e3824 100644 --- a/README.md +++ b/README.md | |||
@@ -9,14 +9,43 @@ This is a project that modifies the game | |||
9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as | 9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as |
10 | part of an Archipelago multiworld game. | 10 | part of an Archipelago multiworld game. |
11 | 11 | ||
12 | There are multiple parts of this project: | 12 | ## How To Play |
13 | 13 | ||
14 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | 14 | Here are the components needed in order to play: |
15 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | 15 | |
16 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) | 16 | - **Apworld**: This is used by Archipelago to generate randomized Lingo 2 |
17 | worlds. | ||
18 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | ||
19 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md) | ||
20 | - **Client**: This is how Lingo 2 connects to an Archipelago multiworld. | ||
21 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | ||
22 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md) | ||
17 | 23 | ||
18 | ## Frequently Asked Questions | 24 | ## Frequently Asked Questions |
19 | 25 | ||
26 | ### Why aren't the starting room letters shuffled? | ||
27 | |||
28 | The letter requirements for solving puzzles are very restrictive, especially in | ||
29 | the early game. It is possible for the generator to find some subset of letters | ||
30 | and doors to place in the starting room such that you are not trapped, but this | ||
31 | places a lot of strain on generation and leads to significantly more generation | ||
32 | failures. | ||
33 | |||
34 | As a result, the starting room letters (H1, I1, N1, and T1) are always present | ||
35 | in the starting room, even when remote letter shuffle is enabled. These letters | ||
36 | will _also_ count as clearing a check, so you will send out another item at the | ||
37 | same time as collecting the letter. | ||
38 | |||
39 | ### What areas are randomized? | ||
40 | |||
41 | Almost all maps that you can access from the base game are randomized. The | ||
42 | exceptions are: | ||
43 | |||
44 | - Icarus (this will be randomized at some point, although it will be optional) | ||
45 | - Demo | ||
46 | - The Hinterlands (this will probably be repurposed) | ||
47 | - The beta tester gift maps | ||
48 | |||
20 | ### What about wall snipes? | 49 | ### What about wall snipes? |
21 | 50 | ||
22 | "Wall sniping" refers to the fact that you are able to solve puzzles on the | 51 | "Wall sniping" refers to the fact that you are able to solve puzzles on the |
@@ -64,3 +93,11 @@ disappears. You can retrieve your letter immediately by pressing C or G again | |||
64 | while standing in the same position, as the keyholder is still there, just | 93 | while standing in the same position, as the keyholder is still there, just |
65 | invisible. If you have already left the room, though, there is an easier way to | 94 | invisible. If you have already left the room, though, there is an easier way to |
66 | get your letters back: just use the Key Return in The Entry. | 95 | get your letters back: just use the Key Return in The Entry. |
96 | |||
97 | ## Project Details | ||
98 | |||
99 | There are multiple parts of this project: | ||
100 | |||
101 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | ||
102 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | ||
103 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) | ||
diff --git a/apworld/CHANGELOG.md b/apworld/CHANGELOG.md new file mode 100644 index 0000000..7db040c --- /dev/null +++ b/apworld/CHANGELOG.md | |||
@@ -0,0 +1,13 @@ | |||
1 | # lingo2-archipelago Apworld Releases | ||
2 | |||
3 | ## v3.2 - 2025-09-12 | ||
4 | |||
5 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
6 | and symbol shuffle. | ||
7 | |||
8 | Download: | ||
9 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/lingo2.apworld)<br/> | ||
10 | Template YAML: | ||
11 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/Lingo%202.yaml)<br/> | ||
12 | Source: | ||
13 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v3.2) | ||
diff --git a/apworld/__init__.py b/apworld/__init__.py index 4044d76..54f870f 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py | |||
@@ -82,6 +82,7 @@ class Lingo2World(World): | |||
82 | "keyholder_sanity", | 82 | "keyholder_sanity", |
83 | "shuffle_control_center_colors", | 83 | "shuffle_control_center_colors", |
84 | "shuffle_doors", | 84 | "shuffle_doors", |
85 | "shuffle_gallery_paintings", | ||
85 | "shuffle_letters", | 86 | "shuffle_letters", |
86 | "shuffle_symbols", | 87 | "shuffle_symbols", |
87 | "victory_condition", | 88 | "victory_condition", |
diff --git a/apworld/options.py b/apworld/options.py index 240f8af..4f0b32a 100644 --- a/apworld/options.py +++ b/apworld/options.py | |||
@@ -16,6 +16,11 @@ class ShuffleControlCenterColors(Toggle): | |||
16 | display_name = "Shuffle Control Center Colors" | 16 | display_name = "Shuffle Control Center Colors" |
17 | 17 | ||
18 | 18 | ||
19 | class ShuffleGalleryPaintings(Toggle): | ||
20 | """If enabled, gallery paintings will appear from receiving an item rather than by triggering them normally.""" | ||
21 | display_name = "Shuffle Gallery Paintings" | ||
22 | |||
23 | |||
19 | class ShuffleLetters(Choice): | 24 | class ShuffleLetters(Choice): |
20 | """ | 25 | """ |
21 | Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla | 26 | Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla |
@@ -125,6 +130,7 @@ class VictoryCondition(Choice): | |||
125 | class Lingo2Options(PerGameCommonOptions): | 130 | class Lingo2Options(PerGameCommonOptions): |
126 | shuffle_doors: ShuffleDoors | 131 | shuffle_doors: ShuffleDoors |
127 | shuffle_control_center_colors: ShuffleControlCenterColors | 132 | shuffle_control_center_colors: ShuffleControlCenterColors |
133 | shuffle_gallery_paintings: ShuffleGalleryPaintings | ||
128 | shuffle_letters: ShuffleLetters | 134 | shuffle_letters: ShuffleLetters |
129 | shuffle_symbols: ShuffleSymbols | 135 | shuffle_symbols: ShuffleSymbols |
130 | keyholder_sanity: KeyholderSanity | 136 | keyholder_sanity: KeyholderSanity |
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 42b36e6..8e2a523 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
@@ -30,6 +30,11 @@ class AccessRequirements: | |||
30 | # This is an AND of ORs. | 30 | # This is an AND of ORs. |
31 | or_logic: list[list["AccessRequirements"]] | 31 | or_logic: list[list["AccessRequirements"]] |
32 | 32 | ||
33 | # When complete_at is set, at least that many of the requirements in possibilities must be accessible. This should | ||
34 | # only be used for doors with complete_at > 1, as or_logic is more efficient for complete_at == 1. | ||
35 | complete_at: int | None | ||
36 | possibilities: list["AccessRequirements"] | ||
37 | |||
33 | def __init__(self): | 38 | def __init__(self): |
34 | self.items = set() | 39 | self.items = set() |
35 | self.progressives = dict() | 40 | self.progressives = dict() |
@@ -37,6 +42,20 @@ class AccessRequirements: | |||
37 | self.letters = dict() | 42 | self.letters = dict() |
38 | self.cyans = False | 43 | self.cyans = False |
39 | self.or_logic = list() | 44 | self.or_logic = list() |
45 | self.complete_at = None | ||
46 | self.possibilities = list() | ||
47 | |||
48 | def copy(self) -> "AccessRequirements": | ||
49 | reqs = AccessRequirements() | ||
50 | reqs.items = self.items.copy() | ||
51 | reqs.progressives = self.progressives.copy() | ||
52 | reqs.rooms = self.rooms.copy() | ||
53 | reqs.letters = self.letters.copy() | ||
54 | reqs.cyans = self.cyans | ||
55 | reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic] | ||
56 | reqs.complete_at = self.complete_at | ||
57 | reqs.possibilities = self.possibilities.copy() | ||
58 | return reqs | ||
40 | 59 | ||
41 | def merge(self, other: "AccessRequirements"): | 60 | def merge(self, other: "AccessRequirements"): |
42 | for item in other.items: | 61 | for item in other.items: |
@@ -56,9 +75,69 @@ class AccessRequirements: | |||
56 | for disjunction in other.or_logic: | 75 | for disjunction in other.or_logic: |
57 | self.or_logic.append(disjunction) | 76 | self.or_logic.append(disjunction) |
58 | 77 | ||
78 | if other.complete_at is not None: | ||
79 | # Merging multiple requirements that use complete_at sucks, and is part of why we want to minimize use of | ||
80 | # it. If both requirements use complete_at, we will cheat by using the or_logic field, which supports | ||
81 | # conjunctions of requirements. | ||
82 | if self.complete_at is not None: | ||
83 | print("Merging requirements with complete_at > 1. This is messy and should be avoided!") | ||
84 | |||
85 | left_req = AccessRequirements() | ||
86 | left_req.complete_at = self.complete_at | ||
87 | left_req.possibilities = self.possibilities | ||
88 | self.or_logic.append([left_req]) | ||
89 | |||
90 | self.complete_at = None | ||
91 | self.possibilities = list() | ||
92 | |||
93 | right_req = AccessRequirements() | ||
94 | right_req.complete_at = other.complete_at | ||
95 | right_req.possibilities = other.possibilities | ||
96 | self.or_logic.append([right_req]) | ||
97 | else: | ||
98 | self.complete_at = other.complete_at | ||
99 | self.possibilities = other.possibilities | ||
100 | |||
59 | def is_empty(self) -> bool: | 101 | def is_empty(self) -> bool: |
60 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 | 102 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 |
61 | and not self.cyans and len(self.or_logic) == 0) | 103 | and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None) |
104 | |||
105 | def __eq__(self, other: "AccessRequirements"): | ||
106 | return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and | ||
107 | self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and | ||
108 | self.complete_at == other.complete_at and self.possibilities == other.possibilities) | ||
109 | |||
110 | def simplify(self): | ||
111 | resimplify = False | ||
112 | |||
113 | if len(self.or_logic) > 0: | ||
114 | old_or_logic = self.or_logic | ||
115 | |||
116 | def remove_redundant(sub_reqs: "AccessRequirements"): | ||
117 | sub_reqs.letters = {l: v for l, v in sub_reqs.letters.items() if self.letters.get(l, 0) < v} | ||
118 | |||
119 | self.or_logic = [] | ||
120 | for disjunction in old_or_logic: | ||
121 | new_disjunction = [] | ||
122 | for ssr in disjunction: | ||
123 | remove_redundant(ssr) | ||
124 | if not ssr.is_empty(): | ||
125 | new_disjunction.append(ssr) | ||
126 | else: | ||
127 | new_disjunction.clear() | ||
128 | break | ||
129 | if len(new_disjunction) == 1: | ||
130 | self.merge(new_disjunction[0]) | ||
131 | resimplify = True | ||
132 | elif len(new_disjunction) > 1: | ||
133 | if all(cjr == new_disjunction[0] for cjr in new_disjunction): | ||
134 | self.merge(new_disjunction[0]) | ||
135 | resimplify = True | ||
136 | else: | ||
137 | self.or_logic.append(new_disjunction) | ||
138 | |||
139 | if resimplify: | ||
140 | self.simplify() | ||
62 | 141 | ||
63 | def __repr__(self): | 142 | def __repr__(self): |
64 | parts = [] | 143 | parts = [] |
@@ -74,6 +153,10 @@ class AccessRequirements: | |||
74 | parts.append(f"cyans=True") | 153 | parts.append(f"cyans=True") |
75 | if len(self.or_logic) > 0: | 154 | if len(self.or_logic) > 0: |
76 | parts.append(f"or_logic={self.or_logic}") | 155 | parts.append(f"or_logic={self.or_logic}") |
156 | if self.complete_at is not None: | ||
157 | parts.append(f"complete_at={self.complete_at}") | ||
158 | if len(self.possibilities) > 0: | ||
159 | parts.append(f"possibilities={self.possibilities}") | ||
77 | return f"AccessRequirements({", ".join(parts)})" | 160 | return f"AccessRequirements({", ".join(parts)})" |
78 | 161 | ||
79 | 162 | ||
@@ -156,6 +239,9 @@ class Lingo2PlayerLogic: | |||
156 | not self.world.options.shuffle_control_center_colors): | 239 | not self.world.options.shuffle_control_center_colors): |
157 | continue | 240 | continue |
158 | 241 | ||
242 | if door.type == data_pb2.DoorType.GALLERY_PAINTING and not self.world.options.shuffle_gallery_paintings: | ||
243 | continue | ||
244 | |||
159 | door_item_name = self.world.static_logic.get_door_item_name(door) | 245 | door_item_name = self.world.static_logic.get_door_item_name(door) |
160 | self.item_by_door[door.id] = (door_item_name, 1) | 246 | self.item_by_door[door.id] = (door_item_name, 1) |
161 | self.real_items.append(door_item_name) | 247 | self.real_items.append(door_item_name) |
@@ -306,7 +392,6 @@ class Lingo2PlayerLogic: | |||
306 | door = self.world.static_logic.objects.doors[door_id] | 392 | door = self.world.static_logic.objects.doors[door_id] |
307 | reqs = AccessRequirements() | 393 | reqs = AccessRequirements() |
308 | 394 | ||
309 | # TODO: lavender_cubes, endings | ||
310 | if not door.HasField("complete_at") or door.complete_at == 0: | 395 | if not door.HasField("complete_at") or door.complete_at == 0: |
311 | for proxy in door.panels: | 396 | for proxy in door.panels: |
312 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) | 397 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) |
@@ -323,8 +408,10 @@ class Lingo2PlayerLogic: | |||
323 | if len(disjunction) > 0: | 408 | if len(disjunction) > 0: |
324 | reqs.or_logic.append(disjunction) | 409 | reqs.or_logic.append(disjunction) |
325 | else: | 410 | else: |
326 | # TODO: Handle complete_at > 1 | 411 | reqs.complete_at = door.complete_at |
327 | pass | 412 | for proxy in door.panels: |
413 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) | ||
414 | reqs.possibilities.append(panel_reqs) | ||
328 | 415 | ||
329 | if door.HasField("control_center_color"): | 416 | if door.HasField("control_center_color"): |
330 | # TODO: Logic for ensuring two CC states aren't needed at once. | 417 | # TODO: Logic for ensuring two CC states aren't needed at once. |
@@ -365,6 +452,8 @@ class Lingo2PlayerLogic: | |||
365 | sub_reqs = self.get_door_open_reqs(sub_door_id) | 452 | sub_reqs = self.get_door_open_reqs(sub_door_id) |
366 | reqs.merge(sub_reqs) | 453 | reqs.merge(sub_reqs) |
367 | 454 | ||
455 | reqs.simplify() | ||
456 | |||
368 | return reqs | 457 | return reqs |
369 | 458 | ||
370 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item | 459 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item |
diff --git a/apworld/regions.py b/apworld/regions.py index e30493c..4f1dd55 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
@@ -11,12 +11,18 @@ if TYPE_CHECKING: | |||
11 | 11 | ||
12 | 12 | ||
13 | def create_region(room, world: "Lingo2World") -> Region: | 13 | def create_region(room, world: "Lingo2World") -> Region: |
14 | new_region = Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) | 14 | return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) |
15 | 15 | ||
16 | |||
17 | def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]): | ||
16 | for location in world.player_logic.locations_by_room.get(room.id, {}): | 18 | for location in world.player_logic.locations_by_room.get(room.id, {}): |
19 | reqs = location.reqs.copy() | ||
20 | if new_region.name in reqs.rooms: | ||
21 | reqs.rooms.remove(new_region.name) | ||
22 | |||
17 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], | 23 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], |
18 | location.code, new_region) | 24 | location.code, new_region) |
19 | new_location.access_rule = make_location_lambda(location.reqs, world) | 25 | new_location.access_rule = make_location_lambda(reqs, world, regions) |
20 | new_region.locations.append(new_location) | 26 | new_region.locations.append(new_location) |
21 | 27 | ||
22 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): | 28 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): |
@@ -25,17 +31,23 @@ def create_region(room, world: "Lingo2World") -> Region: | |||
25 | new_location.place_locked_item(event_item) | 31 | new_location.place_locked_item(event_item) |
26 | new_region.locations.append(new_location) | 32 | new_region.locations.append(new_location) |
27 | 33 | ||
28 | return new_region | ||
29 | |||
30 | |||
31 | def create_regions(world: "Lingo2World"): | 34 | def create_regions(world: "Lingo2World"): |
32 | regions = { | 35 | regions = { |
33 | "Menu": Region("Menu", world.player, world.multiworld) | 36 | "Menu": Region("Menu", world.player, world.multiworld) |
34 | } | 37 | } |
35 | 38 | ||
39 | region_and_room = [] | ||
40 | |||
41 | # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the | ||
42 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | ||
43 | # faster than having to look them up during access checking. | ||
36 | for room in world.static_logic.objects.rooms: | 44 | for room in world.static_logic.objects.rooms: |
37 | region = create_region(room, world) | 45 | region = create_region(room, world) |
38 | regions[region.name] = region | 46 | regions[region.name] = region |
47 | region_and_room.append((region, room)) | ||
48 | |||
49 | for (region, room) in region_and_room: | ||
50 | create_locations(room, region, world, regions) | ||
39 | 51 | ||
40 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | 52 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") |
41 | 53 | ||
@@ -82,14 +94,18 @@ def create_regions(world: "Lingo2World"): | |||
82 | else: | 94 | else: |
83 | connection_name = f"{connection_name} (via panel {panel.name})" | 95 | connection_name = f"{connection_name} (via panel {panel.name})" |
84 | 96 | ||
97 | reqs.simplify() | ||
98 | |||
85 | if from_region in regions and to_region in regions: | 99 | if from_region in regions and to_region in regions: |
86 | connection = Entrance(world.player, connection_name, regions[from_region]) | 100 | connection = Entrance(world.player, connection_name, regions[from_region]) |
87 | connection.access_rule = make_location_lambda(reqs, world) | 101 | connection.access_rule = make_location_lambda(reqs, world, regions) |
88 | 102 | ||
89 | regions[from_region].exits.append(connection) | 103 | regions[from_region].exits.append(connection) |
90 | connection.connect(regions[to_region]) | 104 | connection.connect(regions[to_region]) |
91 | 105 | ||
92 | for region in reqs.rooms: | 106 | for region in reqs.rooms: |
107 | if region == from_region: | ||
108 | continue | ||
93 | world.multiworld.register_indirect_condition(regions[region], connection) | 109 | world.multiworld.register_indirect_condition(regions[region], connection) |
94 | 110 | ||
95 | world.multiworld.regions += regions.values() | 111 | world.multiworld.regions += regions.values() |
diff --git a/apworld/rules.py b/apworld/rules.py index 0bff056..c077858 100644 --- a/apworld/rules.py +++ b/apworld/rules.py | |||
@@ -1,14 +1,15 @@ | |||
1 | from collections.abc import Callable | 1 | from collections.abc import Callable |
2 | from typing import TYPE_CHECKING | 2 | from typing import TYPE_CHECKING |
3 | 3 | ||
4 | from BaseClasses import CollectionState | 4 | from BaseClasses import CollectionState, Region |
5 | from .player_logic import AccessRequirements | 5 | from .player_logic import AccessRequirements |
6 | 6 | ||
7 | if TYPE_CHECKING: | 7 | if TYPE_CHECKING: |
8 | from . import Lingo2World | 8 | from . import Lingo2World |
9 | 9 | ||
10 | 10 | ||
11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, world: "Lingo2World") -> bool: | 11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, regions: list[Region], |
12 | world: "Lingo2World") -> bool: | ||
12 | if not all(state.has(item, world.player) for item in reqs.items): | 13 | if not all(state.has(item, world.player) for item in reqs.items): |
13 | return False | 14 | return False |
14 | 15 | ||
@@ -18,6 +19,9 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
18 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): | 19 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): |
19 | return False | 20 | return False |
20 | 21 | ||
22 | if not all(state.can_reach(region) for region in regions): | ||
23 | return False | ||
24 | |||
21 | for letter_key, letter_level in reqs.letters.items(): | 25 | for letter_key, letter_level in reqs.letters.items(): |
22 | if not state.has(letter_key, world.player, letter_level): | 26 | if not state.has(letter_key, world.player, letter_level): |
23 | return False | 27 | return False |
@@ -28,11 +32,32 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
28 | return False | 32 | return False |
29 | 33 | ||
30 | if len(reqs.or_logic) > 0: | 34 | if len(reqs.or_logic) > 0: |
31 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, world) for sub_reqs in subjunction) | 35 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, [], world) for sub_reqs in subjunction) |
32 | for subjunction in reqs.or_logic): | 36 | for subjunction in reqs.or_logic): |
33 | return False | 37 | return False |
34 | 38 | ||
39 | if reqs.complete_at is not None: | ||
40 | completed = 0 | ||
41 | checked = 0 | ||
42 | for possibility in reqs.possibilities: | ||
43 | checked += 1 | ||
44 | if lingo2_can_satisfy_requirements(state, possibility, [], world): | ||
45 | completed += 1 | ||
46 | if completed >= reqs.complete_at: | ||
47 | break | ||
48 | elif len(reqs.possibilities) - checked + completed < reqs.complete_at: | ||
49 | # There aren't enough remaining possibilities for the check to pass. | ||
50 | return False | ||
51 | if completed < reqs.complete_at: | ||
52 | return False | ||
53 | |||
35 | return True | 54 | return True |
36 | 55 | ||
37 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World") -> Callable[[CollectionState], bool]: | 56 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World", |
38 | return lambda state: lingo2_can_satisfy_requirements(state, reqs, world) | 57 | regions: dict[str, Region]) -> Callable[[CollectionState], bool]: |
58 | # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule | ||
59 | # checking. | ||
60 | required_regions = [regions[room_name] for room_name in reqs.rooms] | ||
61 | new_reqs = reqs.copy() | ||
62 | new_reqs.rooms.clear() | ||
63 | return lambda state: lingo2_can_satisfy_requirements(state, new_reqs, required_regions, world) | ||
diff --git a/apworld/version.py b/apworld/version.py index 12cea7d..87f8797 100644 --- a/apworld/version.py +++ b/apworld/version.py | |||
@@ -1 +1 @@ | |||
APWORLD_VERSION = 1 | APWORLD_VERSION = 2 | ||
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 25f68c1..8a15728 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
@@ -1,6 +1,6 @@ | |||
1 | extends Node | 1 | extends Node |
2 | 2 | ||
3 | const MOD_VERSION = 1 | 3 | const MOD_VERSION = 2 |
4 | 4 | ||
5 | var SCRIPT_client | 5 | var SCRIPT_client |
6 | var SCRIPT_keyboard | 6 | var SCRIPT_keyboard |
@@ -41,11 +41,13 @@ const kCYAN_DOOR_BEHAVIOR_H2 = 0 | |||
41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | 41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 |
42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | 42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 |
43 | 43 | ||
44 | var apworld_version = [0, 0] | ||
44 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | 45 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 |
45 | var daedalus_roof_access = false | 46 | var daedalus_roof_access = false |
46 | var keyholder_sanity = false | 47 | var keyholder_sanity = false |
47 | var shuffle_control_center_colors = false | 48 | var shuffle_control_center_colors = false |
48 | var shuffle_doors = false | 49 | var shuffle_doors = false |
50 | var shuffle_gallery_paintings = false | ||
49 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | 51 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA |
50 | var shuffle_symbols = false | 52 | var shuffle_symbols = false |
51 | var victory_condition = -1 | 53 | var victory_condition = -1 |
@@ -361,10 +363,14 @@ func _client_connected(slot_data): | |||
361 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | 363 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) |
362 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | 364 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) |
363 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | 365 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) |
366 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
364 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | 367 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) |
365 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | 368 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) |
366 | victory_condition = int(slot_data.get("victory_condition", 0)) | 369 | victory_condition = int(slot_data.get("victory_condition", 0)) |
367 | 370 | ||
371 | if slot_data.has("version"): | ||
372 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | ||
373 | |||
368 | # Set up item locks. | 374 | # Set up item locks. |
369 | _item_locks = {} | 375 | _item_locks = {} |
370 | 376 | ||
@@ -399,6 +405,11 @@ func _client_connected(slot_data): | |||
399 | for door in door_group.get_doors(): | 405 | for door in door_group.get_doors(): |
400 | _item_locks[door] = [door_group.get_ap_id(), 1] | 406 | _item_locks[door] = [door_group.get_ap_id(), 1] |
401 | 407 | ||
408 | if shuffle_gallery_paintings: | ||
409 | for door in gamedata.objects.get_doors(): | ||
410 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
411 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
412 | |||
402 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | 413 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: |
403 | for door_group in gamedata.objects.get_door_groups(): | 414 | for door_group in gamedata.objects.get_door_groups(): |
404 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | 415 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: |
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index 81e7d3f..14975e5 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd | |||
@@ -100,6 +100,10 @@ func _ready(): | |||
100 | $Panel/player_box.add_theme_font_size_override("font_size", 36) | 100 | $Panel/player_box.add_theme_font_size_override("font_size", 36) |
101 | $Panel/password_box.add_theme_font_size_override("font_size", 36) | 101 | $Panel/password_box.add_theme_font_size_override("font_size", 36) |
102 | 102 | ||
103 | # Set up version mismatch dialog. | ||
104 | $Panel/VersionMismatch.connect("confirmed", startGame) | ||
105 | $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined) | ||
106 | |||
103 | 107 | ||
104 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | 108 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd |
105 | func installScriptExtension(childScript: Resource): | 109 | func installScriptExtension(childScript: Resource): |
@@ -129,6 +133,33 @@ func connectionStatus(message): | |||
129 | 133 | ||
130 | func connectionSuccessful(): | 134 | func connectionSuccessful(): |
131 | var ap = global.get_node("Archipelago") | 135 | var ap = global.get_node("Archipelago") |
136 | var gamedata = global.get_node("Gamedata") | ||
137 | |||
138 | # Check for major version mismatch. | ||
139 | if ap.apworld_version[0] != gamedata.objects.get_version(): | ||
140 | $Panel/AcceptDialog.exclusive = false | ||
141 | |||
142 | var popup = self.get_node("Panel/VersionMismatch") | ||
143 | popup.title = "Version Mismatch!" | ||
144 | popup.dialog_text = ( | ||
145 | "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
146 | % [ | ||
147 | ap.apworld_version[0], | ||
148 | ap.apworld_version[1], | ||
149 | gamedata.objects.get_version(), | ||
150 | ap.MOD_VERSION | ||
151 | ] | ||
152 | ) | ||
153 | popup.exclusive = true | ||
154 | popup.popup_centered() | ||
155 | |||
156 | return | ||
157 | |||
158 | startGame() | ||
159 | |||
160 | |||
161 | func startGame(): | ||
162 | var ap = global.get_node("Archipelago") | ||
132 | 163 | ||
133 | # Save connection details | 164 | # Save connection details |
134 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | 165 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] |
@@ -193,6 +224,10 @@ func connectionUnsuccessful(error_message): | |||
193 | popup.popup_centered() | 224 | popup.popup_centered() |
194 | 225 | ||
195 | 226 | ||
227 | func versionMismatchDeclined(): | ||
228 | $Panel/AcceptDialog.hide() | ||
229 | |||
230 | |||
196 | func historySelected(index): | 231 | func historySelected(index): |
197 | var ap = global.get_node("Archipelago") | 232 | var ap = global.get_node("Archipelago") |
198 | var details = ap.connection_history[index] | 233 | var details = ap.connection_history[index] |
diff --git a/client/CHANGELOG.md b/client/CHANGELOG.md new file mode 100644 index 0000000..5818f2d --- /dev/null +++ b/client/CHANGELOG.md | |||
@@ -0,0 +1,11 @@ | |||
1 | # lingo2-archipelago Client Releases | ||
2 | |||
3 | ## v3.2 - 2025-09-12 | ||
4 | |||
5 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
6 | and symbol shuffle. | ||
7 | |||
8 | Download: | ||
9 | [lingo2-archipelago-client-v3.2.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.2.zip)<br/> | ||
10 | Source: | ||
11 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.2) | ||
diff --git a/client/archipelago.tscn b/client/archipelago.tscn index 40dd46f..a74c69e 100644 --- a/client/archipelago.tscn +++ b/client/archipelago.tscn | |||
@@ -150,6 +150,10 @@ caret_blink = true | |||
150 | offset_right = 83.0 | 150 | offset_right = 83.0 |
151 | offset_bottom = 58.0 | 151 | offset_bottom = 58.0 |
152 | 152 | ||
153 | [node name="VersionMismatch" type="ConfirmationDialog" parent="Panel"] | ||
154 | offset_right = 83.0 | ||
155 | offset_bottom = 58.0 | ||
156 | |||
153 | [node name="connection_history" type="MenuButton" parent="Panel"] | 157 | [node name="connection_history" type="MenuButton" parent="Panel"] |
154 | offset_left = 1239.0 | 158 | offset_left = 1239.0 |
155 | offset_top = 276.0 | 159 | offset_top = 276.0 |
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 27cf90e..ace15a1 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb | |||
@@ -195,8 +195,8 @@ doors { | |||
195 | } | 195 | } |
196 | doors { | 196 | doors { |
197 | name: "Welcome Back Door" | 197 | name: "Welcome Back Door" |
198 | type: STANDARD | 198 | type: LOCATION_ONLY |
199 | receivers: "Components/Doors/Entry/entry_14" | 199 | #receivers: "Components/Doors/Entry/entry_14" |
200 | panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } | 200 | panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } |
201 | location_room: "Welcome Back Area" | 201 | location_room: "Welcome Back Area" |
202 | } | 202 | } |
diff --git a/data/maps/the_gallery/doors.txtpb b/data/maps/the_gallery/doors.txtpb index a7a5d85..adbc766 100644 --- a/data/maps/the_gallery/doors.txtpb +++ b/data/maps/the_gallery/doors.txtpb | |||
@@ -1,7 +1,7 @@ | |||
1 | # The Gallery is interesting because there's so many cross-map requirements. | 1 | # The Gallery is interesting because there's so many cross-map requirements. |
2 | doors { | 2 | doors { |
3 | name: "Darkroom Painting" | 3 | name: "Darkroom Painting" |
4 | type: ITEM_ONLY | 4 | type: GALLERY_PAINTING |
5 | #move_paintings { room: "Main Area" name: "DARKROOM" } | 5 | #move_paintings { room: "Main Area" name: "DARKROOM" } |
6 | receivers: "Components/Paintings/darkroom/teleportListener" | 6 | receivers: "Components/Paintings/darkroom/teleportListener" |
7 | panels { map: "the_darkroom" room: "First Room" name: "BISON" } | 7 | panels { map: "the_darkroom" room: "First Room" name: "BISON" } |
@@ -27,14 +27,14 @@ doors { | |||
27 | } | 27 | } |
28 | doors { | 28 | doors { |
29 | name: "Butterfly Painting" | 29 | name: "Butterfly Painting" |
30 | type: ITEM_ONLY | 30 | type: GALLERY_PAINTING |
31 | #move_paintings { room: "Main Area" name: "BUTTERFLY" } | 31 | #move_paintings { room: "Main Area" name: "BUTTERFLY" } |
32 | receivers: "Components/Paintings/butterfly/teleportListener" | 32 | receivers: "Components/Paintings/butterfly/teleportListener" |
33 | rooms { map: "the_butterfly" name: "Main Area" } | 33 | rooms { map: "the_butterfly" name: "Main Area" } |
34 | } | 34 | } |
35 | doors { | 35 | doors { |
36 | name: "Between Painting" | 36 | name: "Between Painting" |
37 | type: ITEM_ONLY | 37 | type: GALLERY_PAINTING |
38 | #move_paintings { room: "Main Area" name: "BETWEEN" } | 38 | #move_paintings { room: "Main Area" name: "BETWEEN" } |
39 | receivers: "Components/Paintings/between/teleportListener" | 39 | receivers: "Components/Paintings/between/teleportListener" |
40 | panels { map: "the_between" room: "Main Area" name: "SUN" } | 40 | panels { map: "the_between" room: "Main Area" name: "SUN" } |
@@ -70,14 +70,14 @@ doors { | |||
70 | } | 70 | } |
71 | doors { | 71 | doors { |
72 | name: "Entry Painting" | 72 | name: "Entry Painting" |
73 | type: ITEM_ONLY | 73 | type: GALLERY_PAINTING |
74 | #move_paintings { room: "Main Area" name: "ENTRY" } | 74 | #move_paintings { room: "Main Area" name: "ENTRY" } |
75 | receivers: "Components/Paintings/eyes/teleportListener" | 75 | receivers: "Components/Paintings/eyes/teleportListener" |
76 | panels { map: "the_entry" room: "Eye Room" name: "I" } | 76 | panels { map: "the_entry" room: "Eye Room" name: "I" } |
77 | } | 77 | } |
78 | doors { | 78 | doors { |
79 | name: "Wise Painting" | 79 | name: "Wise Painting" |
80 | type: ITEM_ONLY | 80 | type: GALLERY_PAINTING |
81 | #move_paintings { room: "Main Area" name: "WISE" } | 81 | #move_paintings { room: "Main Area" name: "WISE" } |
82 | receivers: "Components/Paintings/triangle/teleportListener" | 82 | receivers: "Components/Paintings/triangle/teleportListener" |
83 | panels { map: "the_wise" room: "Entry" name: "INK" } | 83 | panels { map: "the_wise" room: "Entry" name: "INK" } |
@@ -105,7 +105,7 @@ doors { | |||
105 | } | 105 | } |
106 | doors { | 106 | doors { |
107 | name: "Tree Painting" | 107 | name: "Tree Painting" |
108 | type: ITEM_ONLY | 108 | type: GALLERY_PAINTING |
109 | #move_paintings { room: "Main Area" name: "TREE" } | 109 | #move_paintings { room: "Main Area" name: "TREE" } |
110 | receivers: "Components/Paintings/Clue Maps/tree/teleportListener" | 110 | receivers: "Components/Paintings/Clue Maps/tree/teleportListener" |
111 | panels { map: "the_tree" room: "Main Area" name: "COLOR" } | 111 | panels { map: "the_tree" room: "Main Area" name: "COLOR" } |
@@ -142,35 +142,35 @@ doors { | |||
142 | } | 142 | } |
143 | doors { | 143 | doors { |
144 | name: "Unyielding Painting" | 144 | name: "Unyielding Painting" |
145 | type: ITEM_ONLY | 145 | type: GALLERY_PAINTING |
146 | #move_paintings { room: "Main Area" name: "UNYIELDING" } | 146 | #move_paintings { room: "Main Area" name: "UNYIELDING" } |
147 | receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener" | 147 | receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener" |
148 | rooms { map: "the_unyielding" name: "Digital Entrance" } | 148 | rooms { map: "the_unyielding" name: "Digital Entrance" } |
149 | } | 149 | } |
150 | doors { | 150 | doors { |
151 | name: "Graveyard Painting" | 151 | name: "Graveyard Painting" |
152 | type: ITEM_ONLY | 152 | type: GALLERY_PAINTING |
153 | #move_paintings { room: "Main Area" name: "GRAVEYARD" } | 153 | #move_paintings { room: "Main Area" name: "GRAVEYARD" } |
154 | receivers: "Components/Paintings/Endings/grave/teleportListener" | 154 | receivers: "Components/Paintings/Endings/grave/teleportListener" |
155 | rooms { map: "the_graveyard" name: "Outside" } | 155 | rooms { map: "the_graveyard" name: "Outside" } |
156 | } | 156 | } |
157 | doors { | 157 | doors { |
158 | name: "Control Center Painting" | 158 | name: "Control Center Painting" |
159 | type: ITEM_ONLY | 159 | type: GALLERY_PAINTING |
160 | #move_paintings { room: "Main Area" name: "CC" } | 160 | #move_paintings { room: "Main Area" name: "CC" } |
161 | receivers: "Components/Paintings/Endings/desert/teleportListener" | 161 | receivers: "Components/Paintings/Endings/desert/teleportListener" |
162 | rooms { map: "the_impressive" name: "M2 Room" } | 162 | rooms { map: "the_impressive" name: "M2 Room" } |
163 | } | 163 | } |
164 | doors { | 164 | doors { |
165 | name: "Tower Painting" | 165 | name: "Tower Painting" |
166 | type: ITEM_ONLY | 166 | type: GALLERY_PAINTING |
167 | #move_paintings { room: "Main Area" name: "TOWER" } | 167 | #move_paintings { room: "Main Area" name: "TOWER" } |
168 | receivers: "Components/Paintings/Endings/red/teleportListener" | 168 | receivers: "Components/Paintings/Endings/red/teleportListener" |
169 | rooms { map: "the_tower" name: "First Floor" } | 169 | rooms { map: "the_tower" name: "First Floor" } |
170 | } | 170 | } |
171 | doors { | 171 | doors { |
172 | name: "Wondrous Painting" | 172 | name: "Wondrous Painting" |
173 | type: ITEM_ONLY | 173 | type: GALLERY_PAINTING |
174 | #move_paintings { room: "Main Area" name: "WONDROUS" } | 174 | #move_paintings { room: "Main Area" name: "WONDROUS" } |
175 | receivers: "Components/Paintings/Endings/window/teleportListener" | 175 | receivers: "Components/Paintings/Endings/window/teleportListener" |
176 | panels { map: "the_wondrous" room: "Entry" name: "WONDER" } | 176 | panels { map: "the_wondrous" room: "Entry" name: "WONDER" } |
@@ -187,42 +187,42 @@ doors { | |||
187 | } | 187 | } |
188 | doors { | 188 | doors { |
189 | name: "Rainbow Painting" | 189 | name: "Rainbow Painting" |
190 | type: ITEM_ONLY | 190 | type: GALLERY_PAINTING |
191 | #move_paintings { room: "Main Area" name: "RAINBOW" } | 191 | #move_paintings { room: "Main Area" name: "RAINBOW" } |
192 | receivers: "Components/Paintings/Endings/rainbow/teleportListener" | 192 | receivers: "Components/Paintings/Endings/rainbow/teleportListener" |
193 | rooms { map: "daedalus" name: "Rainbow Start" } | 193 | rooms { map: "daedalus" name: "Rainbow Start" } |
194 | } | 194 | } |
195 | doors { | 195 | doors { |
196 | name: "Words Painting" | 196 | name: "Words Painting" |
197 | type: ITEM_ONLY | 197 | type: GALLERY_PAINTING |
198 | #move_paintings { room: "Main Area" name: "WORDS" } | 198 | #move_paintings { room: "Main Area" name: "WORDS" } |
199 | receivers: "Components/Paintings/Endings/words/teleportListener" | 199 | receivers: "Components/Paintings/Endings/words/teleportListener" |
200 | rooms { map: "the_words" name: "Main Area" } | 200 | rooms { map: "the_words" name: "Main Area" } |
201 | } | 201 | } |
202 | doors { | 202 | doors { |
203 | name: "Colorful Painting" | 203 | name: "Colorful Painting" |
204 | type: ITEM_ONLY | 204 | type: GALLERY_PAINTING |
205 | #move_paintings { room: "Main Area" name: "COLORFUL" } | 205 | #move_paintings { room: "Main Area" name: "COLORFUL" } |
206 | receivers: "Components/Paintings/Endings/colorful/teleportListener" | 206 | receivers: "Components/Paintings/Endings/colorful/teleportListener" |
207 | rooms { map: "the_colorful" name: "White Room" } | 207 | rooms { map: "the_colorful" name: "White Room" } |
208 | } | 208 | } |
209 | doors { | 209 | doors { |
210 | name: "Castle Painting" | 210 | name: "Castle Painting" |
211 | type: ITEM_ONLY | 211 | type: GALLERY_PAINTING |
212 | #move_paintings { room: "Main Area" name: "CASTLE" } | 212 | #move_paintings { room: "Main Area" name: "CASTLE" } |
213 | receivers: "Components/Paintings/Endings/castle/teleportListener" | 213 | receivers: "Components/Paintings/Endings/castle/teleportListener" |
214 | rooms { map: "daedalus" name: "Castle" } | 214 | rooms { map: "daedalus" name: "Castle" } |
215 | } | 215 | } |
216 | doors { | 216 | doors { |
217 | name: "Sun Temple Painting" | 217 | name: "Sun Temple Painting" |
218 | type: ITEM_ONLY | 218 | type: GALLERY_PAINTING |
219 | #move_paintings { room: "Main Area" name: "SUNTEMPLE" } | 219 | #move_paintings { room: "Main Area" name: "SUNTEMPLE" } |
220 | receivers: "Components/Paintings/Endings/temple/teleportListener" | 220 | receivers: "Components/Paintings/Endings/temple/teleportListener" |
221 | rooms { map: "the_sun_temple" name: "Entrance" } | 221 | rooms { map: "the_sun_temple" name: "Entrance" } |
222 | } | 222 | } |
223 | doors { | 223 | doors { |
224 | name: "Ancient Painting" | 224 | name: "Ancient Painting" |
225 | type: ITEM_ONLY | 225 | type: GALLERY_PAINTING |
226 | #move_paintings { room: "Main Area" name: "ANCIENT" } | 226 | #move_paintings { room: "Main Area" name: "ANCIENT" } |
227 | receivers: "Components/Paintings/Endings/cubes/teleportListener" | 227 | receivers: "Components/Paintings/Endings/cubes/teleportListener" |
228 | rooms { map: "the_ancient" name: "Outside" } | 228 | rooms { map: "the_ancient" name: "Outside" } |
diff --git a/data/metadata.txtpb b/data/metadata.txtpb index 2f32d00..57255e6 100644 --- a/data/metadata.txtpb +++ b/data/metadata.txtpb | |||
@@ -1,4 +1,4 @@ | |||
1 | version: 2 | 1 | version: 3 |
2 | # Filler item. | 2 | # Filler item. |
3 | special_names: "A Job Well Done" | 3 | special_names: "A Job Well Done" |
4 | # Symbol items. | 4 | # Symbol items. |
diff --git a/proto/data.proto b/proto/data.proto index 827e639..bf216b9 100644 --- a/proto/data.proto +++ b/proto/data.proto | |||
@@ -27,6 +27,9 @@ enum DoorType { | |||
27 | 27 | ||
28 | // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. | 28 | // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. |
29 | GRAVESTONE = 6; | 29 | GRAVESTONE = 6; |
30 | |||
31 | // This door is never a location, and is an item as long as gallery painting shuffle is on. | ||
32 | GALLERY_PAINTING = 7; | ||
30 | } | 33 | } |
31 | 34 | ||
32 | enum DoorGroupType { | 35 | enum DoorGroupType { |