diff options
Diffstat (limited to 'apworld/client')
26 files changed, 892 insertions, 439 deletions
| diff --git a/apworld/client/allowNumbers.gd b/apworld/client/allowNumbers.gd new file mode 100644 index 0000000..d958b50 --- /dev/null +++ b/apworld/client/allowNumbers.gd | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | extends "res://scripts/nodes/allowNumbers.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func _readier(): | ||
| 5 | var ap = global.get_node("Archipelago") | ||
| 6 | var gamedata = global.get_node("Gamedata") | ||
| 7 | |||
| 8 | var item_id = gamedata.objects.get_special_ids()["Numbers"] | ||
| 9 | if ap.client.getItemAmount(item_id) >= 1: | ||
| 10 | global.allow_numbers = true | ||
| diff --git a/apworld/client/apworld_runtime.gd b/apworld/client/apworld_runtime.gd index faf8e0c..03568bf 100644 --- a/apworld/client/apworld_runtime.gd +++ b/apworld/client/apworld_runtime.gd | |||
| @@ -15,6 +15,11 @@ func _get_true_path(path): | |||
| 15 | return "lingo2/client/%s" % path | 15 | return "lingo2/client/%s" % path |
| 16 | 16 | ||
| 17 | 17 | ||
| 18 | func path_exists(path): | ||
| 19 | var true_path = _get_true_path(path) | ||
| 20 | return apworld_reader.file_exists(true_path) | ||
| 21 | |||
| 22 | |||
| 18 | func load_script(path): | 23 | func load_script(path): |
| 19 | var true_path = _get_true_path(path) | 24 | var true_path = _get_true_path(path) |
| 20 | 25 | ||
| diff --git a/apworld/client/client.gd b/apworld/client/client.gd index ce5ac7e..c149482 100644 --- a/apworld/client/client.gd +++ b/apworld/client/client.gd | |||
| @@ -26,6 +26,7 @@ var _accessible_locations = [] | |||
| 26 | var _accessible_worldports = [] | 26 | var _accessible_worldports = [] |
| 27 | var _goal_accessible = false | 27 | var _goal_accessible = false |
| 28 | var _latched_doors = [] | 28 | var _latched_doors = [] |
| 29 | var _hinted_locations = [] | ||
| 29 | 30 | ||
| 30 | signal could_not_connect | 31 | signal could_not_connect |
| 31 | signal connect_status | 32 | signal connect_status |
| @@ -38,8 +39,10 @@ signal hint_received(message) | |||
| 38 | signal door_latched(id) | 39 | signal door_latched(id) |
| 39 | signal accessible_locations_updated | 40 | signal accessible_locations_updated |
| 40 | signal checked_locations_updated | 41 | signal checked_locations_updated |
| 42 | signal ignored_locations_updated(locations) | ||
| 41 | signal checked_worldports_updated | 43 | signal checked_worldports_updated |
| 42 | signal keyboard_update_received | 44 | signal keyboard_update_received |
| 45 | signal hinted_locations_updated | ||
| 43 | 46 | ||
| 44 | 47 | ||
| 45 | func _init(): | 48 | func _init(): |
| @@ -199,6 +202,21 @@ func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> vo | |||
| 199 | 202 | ||
| 200 | door_latched.emit(iid) | 203 | door_latched.emit(iid) |
| 201 | 204 | ||
| 205 | elif cmd == "SetIgnoredLocations": | ||
| 206 | var locs = [] | ||
| 207 | for id in message["locations"]: | ||
| 208 | locs.append(int(id)) | ||
| 209 | |||
| 210 | ignored_locations_updated.emit(locs) | ||
| 211 | |||
| 212 | elif cmd == "UpdateHintedLocations": | ||
| 213 | for id in message["locations"]: | ||
| 214 | var iid = int(id) | ||
| 215 | if !_hinted_locations.has(iid): | ||
| 216 | _hinted_locations.append(iid) | ||
| 217 | |||
| 218 | hinted_locations_updated.emit() | ||
| 219 | |||
| 202 | 220 | ||
| 203 | func connectToServer(server, un, pw): | 221 | func connectToServer(server, un, pw): |
| 204 | sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}]) | 222 | sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}]) |
| @@ -280,6 +298,14 @@ func getLogicalPath(object_type, object_id): | |||
| 280 | sendMessage([msg]) | 298 | sendMessage([msg]) |
| 281 | 299 | ||
| 282 | 300 | ||
| 301 | func addIgnoredLocation(loc_id): | ||
| 302 | sendMessage([{"cmd": "IgnoreLocation", "id": loc_id}]) | ||
| 303 | |||
| 304 | |||
| 305 | func removeIgnoredLocation(loc_id): | ||
| 306 | sendMessage([{"cmd": "UnignoreLocation", "id": loc_id}]) | ||
| 307 | |||
| 308 | |||
| 283 | func sendQuit(): | 309 | func sendQuit(): |
| 284 | sendMessage([{"cmd": "Quit"}]) | 310 | sendMessage([{"cmd": "Quit"}]) |
| 285 | 311 | ||
| diff --git a/apworld/client/gamedata.gd b/apworld/client/gamedata.gd index 9305003..d7e3136 100644 --- a/apworld/client/gamedata.gd +++ b/apworld/client/gamedata.gd | |||
| @@ -15,6 +15,7 @@ var symbol_item_ids = [] | |||
| 15 | var anti_trap_ids = {} | 15 | var anti_trap_ids = {} |
| 16 | var location_name_by_id = {} | 16 | var location_name_by_id = {} |
| 17 | var ending_display_name_by_name = {} | 17 | var ending_display_name_by_name = {} |
| 18 | var port_id_by_ap_id = {} | ||
| 18 | 19 | ||
| 19 | var kSYMBOL_ITEMS | 20 | var kSYMBOL_ITEMS |
| 20 | 21 | ||
| @@ -99,6 +100,9 @@ func load(data_bytes): | |||
| 99 | var map_data = port_id_by_map_node_path[map.get_name()] | 100 | var map_data = port_id_by_map_node_path[map.get_name()] |
| 100 | map_data[port.get_path()] = port.get_id() | 101 | map_data[port.get_path()] = port.get_id() |
| 101 | 102 | ||
| 103 | if port.has_ap_id(): | ||
| 104 | port_id_by_ap_id[port.get_ap_id()] = port.get_id() | ||
| 105 | |||
| 102 | for progressive in objects.get_progressives(): | 106 | for progressive in objects.get_progressives(): |
| 103 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | 107 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() |
| 104 | 108 | ||
| @@ -221,7 +225,11 @@ func _get_generated_door_location_name(door): | |||
| 221 | if door.get_type() != SCRIPT_proto.DoorType.STANDARD: | 225 | if door.get_type() != SCRIPT_proto.DoorType.STANDARD: |
| 222 | return null | 226 | return null |
| 223 | 227 | ||
| 224 | if door.get_keyholders().size() > 0 or door.get_endings().size() > 0 or door.has_complete_at(): | 228 | if ( |
| 229 | door.get_keyholders().size() > 0 | ||
| 230 | or (door.has_white_ending() and door.get_white_ending()) | ||
| 231 | or door.has_complete_at() | ||
| 232 | ): | ||
| 225 | return null | 233 | return null |
| 226 | 234 | ||
| 227 | if door.get_panels().size() > 4: | 235 | if door.get_panels().size() > 4: |
| diff --git a/apworld/client/keyHolderResetterListener.gd b/apworld/client/keyHolderResetterListener.gd index d5300f3..9ab45f9 100644 --- a/apworld/client/keyHolderResetterListener.gd +++ b/apworld/client/keyHolderResetterListener.gd | |||
| @@ -6,3 +6,5 @@ func reset(): | |||
| 6 | var was_removed = ap.keyboard.reset_keyholders() | 6 | var was_removed = ap.keyboard.reset_keyholders() |
| 7 | if was_removed: | 7 | if was_removed: |
| 8 | sfxPlayer.sfx_play("pickup") | 8 | sfxPlayer.sfx_play("pickup") |
| 9 | |||
| 10 | ap.client.requestSync() | ||
| diff --git a/apworld/client/keyboard.gd b/apworld/client/keyboard.gd index a59c4d0..9026c06 100644 --- a/apworld/client/keyboard.gd +++ b/apworld/client/keyboard.gd | |||
| @@ -191,9 +191,6 @@ func load_keyholders(map): | |||
| 191 | 191 | ||
| 192 | 192 | ||
| 193 | func reset_keyholders(): | 193 | func reset_keyholders(): |
| 194 | if letters_in_keyholders.is_empty() and letters_blocked.is_empty(): | ||
| 195 | return false | ||
| 196 | |||
| 197 | var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty() | 194 | var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty() |
| 198 | 195 | ||
| 199 | if keyholder_state.has(global.map): | 196 | if keyholder_state.has(global.map): |
| diff --git a/apworld/client/main.gd b/apworld/client/main.gd index 1d0df1f..c90d6e7 100644 --- a/apworld/client/main.gd +++ b/apworld/client/main.gd | |||
| @@ -36,6 +36,7 @@ func _ready(): | |||
| 36 | global.add_child(ap_instance) | 36 | global.add_child(ap_instance) |
| 37 | 37 | ||
| 38 | # Let's also inject any scripts we need to inject now. | 38 | # Let's also inject any scripts we need to inject now. |
| 39 | installScriptExtension(runtime.load_script("allowNumbers.gd")) | ||
| 39 | installScriptExtension(runtime.load_script("animationListener.gd")) | 40 | installScriptExtension(runtime.load_script("animationListener.gd")) |
| 40 | installScriptExtension(runtime.load_script("collectable.gd")) | 41 | installScriptExtension(runtime.load_script("collectable.gd")) |
| 41 | installScriptExtension(runtime.load_script("door.gd")) | 42 | installScriptExtension(runtime.load_script("door.gd")) |
| @@ -50,6 +51,7 @@ func _ready(): | |||
| 50 | installScriptExtension(runtime.load_script("saver.gd")) | 51 | installScriptExtension(runtime.load_script("saver.gd")) |
| 51 | installScriptExtension(runtime.load_script("teleport.gd")) | 52 | installScriptExtension(runtime.load_script("teleport.gd")) |
| 52 | installScriptExtension(runtime.load_script("teleportListener.gd")) | 53 | installScriptExtension(runtime.load_script("teleportListener.gd")) |
| 54 | installScriptExtension(runtime.load_script("unlockReaderListener.gd")) | ||
| 53 | installScriptExtension(runtime.load_script("visibilityListener.gd")) | 55 | installScriptExtension(runtime.load_script("visibilityListener.gd")) |
| 54 | installScriptExtension(runtime.load_script("worldport.gd")) | 56 | installScriptExtension(runtime.load_script("worldport.gd")) |
| 55 | installScriptExtension(runtime.load_script("worldportListener.gd")) | 57 | installScriptExtension(runtime.load_script("worldportListener.gd")) |
| @@ -83,6 +85,13 @@ func _ready(): | |||
| 83 | compass_overlay_instance.SCRIPT_compass = runtime.load_script("compass.gd") | 85 | compass_overlay_instance.SCRIPT_compass = runtime.load_script("compass.gd") |
| 84 | global.add_child(compass_overlay_instance) | 86 | global.add_child(compass_overlay_instance) |
| 85 | 87 | ||
| 88 | unlocks.data["advanced_mastery"] = "" | ||
| 89 | unlocks.data["charismatic_mastery"] = "" | ||
| 90 | unlocks.data["crystalline_mastery"] = "" | ||
| 91 | unlocks.data["fuzzy_mastery"] = "" | ||
| 92 | unlocks.data["icarus_mastery"] = "" | ||
| 93 | unlocks.data["stellar_mastery"] = "" | ||
| 94 | |||
| 86 | var ap = global.get_node("Archipelago") | 95 | var ap = global.get_node("Archipelago") |
| 87 | var gamedata = global.get_node("Gamedata") | 96 | var gamedata = global.get_node("Gamedata") |
| 88 | ap.ap_connected.connect(connectionSuccessful) | 97 | ap.ap_connected.connect(connectionSuccessful) |
| @@ -237,6 +246,7 @@ func startGame(): | |||
| 237 | settings.worldport_fades = "never" | 246 | settings.worldport_fades = "never" |
| 238 | 247 | ||
| 239 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | 248 | clearResourceCache("res://objects/meshes/gridDoor.tscn") |
| 249 | clearResourceCache("res://objects/nodes/allowNumbers.tscn") | ||
| 240 | clearResourceCache("res://objects/nodes/collectable.tscn") | 250 | clearResourceCache("res://objects/nodes/collectable.tscn") |
| 241 | clearResourceCache("res://objects/nodes/door.tscn") | 251 | clearResourceCache("res://objects/nodes/door.tscn") |
| 242 | clearResourceCache("res://objects/nodes/keyHolder.tscn") | 252 | clearResourceCache("res://objects/nodes/keyHolder.tscn") |
| @@ -244,6 +254,7 @@ func startGame(): | |||
| 244 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | 254 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") |
| 245 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | 255 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") |
| 246 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | 256 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") |
| 257 | clearResourceCache("res://objects/nodes/listeners/unlockReaderListener.tscn") | ||
| 247 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | 258 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") |
| 248 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | 259 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") |
| 249 | clearResourceCache("res://objects/nodes/panel.tscn") | 260 | clearResourceCache("res://objects/nodes/panel.tscn") |
| diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd index 41ab648..8c981f9 100644 --- a/apworld/client/manager.gd +++ b/apworld/client/manager.gd | |||
| @@ -29,6 +29,8 @@ var _inverse_item_locks = {} | |||
| 29 | var _held_letters = {} | 29 | var _held_letters = {} |
| 30 | var _letters_setup = false | 30 | var _letters_setup = false |
| 31 | var _already_connected = false | 31 | var _already_connected = false |
| 32 | var _ignored_locations = [] | ||
| 33 | var _map_scripts = {} | ||
| 32 | 34 | ||
| 33 | const kSHUFFLE_LETTERS_VANILLA = 0 | 35 | const kSHUFFLE_LETTERS_VANILLA = 0 |
| 34 | const kSHUFFLE_LETTERS_UNLOCKED = 1 | 36 | const kSHUFFLE_LETTERS_UNLOCKED = 1 |
| @@ -65,7 +67,9 @@ var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | |||
| 65 | var daedalus_roof_access = false | 67 | var daedalus_roof_access = false |
| 66 | var enable_gift_maps = [] | 68 | var enable_gift_maps = [] |
| 67 | var enable_icarus = false | 69 | var enable_icarus = false |
| 70 | var endings_requirement = 0 | ||
| 68 | var keyholder_sanity = false | 71 | var keyholder_sanity = false |
| 72 | var masteries_requirement = 0 | ||
| 69 | var port_pairings = {} | 73 | var port_pairings = {} |
| 70 | var shuffle_control_center_colors = false | 74 | var shuffle_control_center_colors = false |
| 71 | var shuffle_doors = false | 75 | var shuffle_doors = false |
| @@ -142,6 +146,8 @@ func _ready(): | |||
| 142 | client.hint_received.connect(_process_hint_received) | 146 | client.hint_received.connect(_process_hint_received) |
| 143 | client.accessible_locations_updated.connect(_on_accessible_locations_updated) | 147 | client.accessible_locations_updated.connect(_on_accessible_locations_updated) |
| 144 | client.checked_locations_updated.connect(_on_checked_locations_updated) | 148 | client.checked_locations_updated.connect(_on_checked_locations_updated) |
| 149 | client.ignored_locations_updated.connect(_on_ignored_locations_updated) | ||
| 150 | client.hinted_locations_updated.connect(_on_hinted_locations_updated) | ||
| 145 | client.checked_worldports_updated.connect(_on_checked_worldports_updated) | 151 | client.checked_worldports_updated.connect(_on_checked_worldports_updated) |
| 146 | client.door_latched.connect(_on_door_latched) | 152 | client.door_latched.connect(_on_door_latched) |
| 147 | 153 | ||
| @@ -259,6 +265,9 @@ func _process_item(item, amount): | |||
| 259 | if item_id == gamedata.objects.get_special_ids()["A Job Well Done"]: | 265 | if item_id == gamedata.objects.get_special_ids()["A Job Well Done"]: |
| 260 | update_job_well_done_sign() | 266 | update_job_well_done_sign() |
| 261 | 267 | ||
| 268 | if item_id == gamedata.objects.get_special_ids()["Numbers"] and global.map == "the_fuzzy": | ||
| 269 | global.allow_numbers = true | ||
| 270 | |||
| 262 | # Show a message about the item if it's new. | 271 | # Show a message about the item if it's new. |
| 263 | if int(item["index"]) > _last_new_item: | 272 | if int(item["index"]) > _last_new_item: |
| 264 | _last_new_item = int(item["index"]) | 273 | _last_new_item = int(item["index"]) |
| @@ -379,6 +388,20 @@ func _on_checked_worldports_updated(): | |||
| 379 | textclient_node.update_worldports() | 388 | textclient_node.update_worldports() |
| 380 | 389 | ||
| 381 | 390 | ||
| 391 | func _on_ignored_locations_updated(locations): | ||
| 392 | _ignored_locations = locations | ||
| 393 | |||
| 394 | var textclient_node = global.get_node("Textclient") | ||
| 395 | if textclient_node != null: | ||
| 396 | textclient_node.update_locations() | ||
| 397 | |||
| 398 | |||
| 399 | func _on_hinted_locations_updated(): | ||
| 400 | var textclient_node = global.get_node("Textclient") | ||
| 401 | if textclient_node != null: | ||
| 402 | textclient_node.update_locations() | ||
| 403 | |||
| 404 | |||
| 382 | func _on_door_latched(door_id): | 405 | func _on_door_latched(door_id): |
| 383 | var gamedata = global.get_node("Gamedata") | 406 | var gamedata = global.get_node("Gamedata") |
| 384 | if gamedata.get_door_map_name(door_id) != global.map: | 407 | if gamedata.get_door_map_name(door_id) != global.map: |
| @@ -443,7 +466,9 @@ func _client_connected(slot_data): | |||
| 443 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | 466 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) |
| 444 | enable_gift_maps = slot_data.get("enable_gift_maps", []) | 467 | enable_gift_maps = slot_data.get("enable_gift_maps", []) |
| 445 | enable_icarus = bool(slot_data.get("enable_icarus", false)) | 468 | enable_icarus = bool(slot_data.get("enable_icarus", false)) |
| 469 | endings_requirement = int(slot_data.get("endings_requirement", 0)) | ||
| 446 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | 470 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) |
| 471 | masteries_requirement = int(slot_data.get("masteries_requirement", 0)) | ||
| 447 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | 472 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) |
| 448 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | 473 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) |
| 449 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | 474 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) |
| @@ -465,7 +490,9 @@ func _client_connected(slot_data): | |||
| 465 | var raw_pp = slot_data.get("port_pairings") | 490 | var raw_pp = slot_data.get("port_pairings") |
| 466 | 491 | ||
| 467 | for p1 in raw_pp.keys(): | 492 | for p1 in raw_pp.keys(): |
| 468 | port_pairings[int(p1)] = int(raw_pp[p1]) | 493 | port_pairings[gamedata.port_id_by_ap_id[int(p1)]] = gamedata.port_id_by_ap_id[int( |
| 494 | raw_pp[p1] | ||
| 495 | )] | ||
| 469 | 496 | ||
| 470 | # Set up item locks. | 497 | # Set up item locks. |
| 471 | _item_locks = {} | 498 | _item_locks = {} |
| @@ -668,3 +695,23 @@ func update_job_well_done_sign(): | |||
| 668 | 695 | ||
| 669 | sign2.get_node("MeshInstance3D").mesh.text = sign2.text | 696 | sign2.get_node("MeshInstance3D").mesh.text = sign2.text |
| 670 | sign3.get_node("MeshInstance3D").mesh.text = sign3.text | 697 | sign3.get_node("MeshInstance3D").mesh.text = sign3.text |
| 698 | |||
| 699 | |||
| 700 | func toggle_ignored_location(loc_id): | ||
| 701 | if loc_id in _ignored_locations: | ||
| 702 | client.removeIgnoredLocation(loc_id) | ||
| 703 | else: | ||
| 704 | client.addIgnoredLocation(loc_id) | ||
| 705 | |||
| 706 | |||
| 707 | func get_map_script(map_name): | ||
| 708 | if !_map_scripts.has(map_name): | ||
| 709 | var runtime = global.get_node("Runtime") | ||
| 710 | var script_path = "maps/%s.gd" % map_name | ||
| 711 | if runtime.path_exists(script_path): | ||
| 712 | var script = runtime.load_script(script_path) | ||
| 713 | _map_scripts[map_name] = script.new() | ||
| 714 | else: | ||
| 715 | _map_scripts[map_name] = null | ||
| 716 | |||
| 717 | return _map_scripts[map_name] | ||
| diff --git a/apworld/client/maps/control_center.gd b/apworld/client/maps/control_center.gd new file mode 100644 index 0000000..de9ae4b --- /dev/null +++ b/apworld/client/maps/control_center.gd | |||
| @@ -0,0 +1,85 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Remove the door blocking the trophy case. | ||
| 5 | root.get_node("/root/scene/Components/Doors/entry_18").queue_free() | ||
| 6 | |||
| 7 | # Set up mastery listeners for extra maps. | ||
| 8 | _set_up_mastery_listener(root, "advanced") | ||
| 9 | _set_up_mastery_listener(root, "charismatic") | ||
| 10 | _set_up_mastery_listener(root, "crystalline") | ||
| 11 | _set_up_mastery_listener(root, "fuzzy") | ||
| 12 | _set_up_mastery_listener(root, "icarus") | ||
| 13 | _set_up_mastery_listener(root, "stellar") | ||
| 14 | |||
| 15 | if ap.endings_requirement != 12 or ap.masteries_requirement != 0: | ||
| 16 | # Set up listeners for the potential White Ending requirements. | ||
| 17 | var merging_prefab = preload("res://objects/nodes/listeners/mergingListener.tscn") | ||
| 18 | |||
| 19 | var old_door = root.get_node("/root/scene/Components/Doors/entry_19") | ||
| 20 | var new_door = old_door.duplicate() | ||
| 21 | new_door.name = "entry_19_new" | ||
| 22 | new_door.senders.clear() | ||
| 23 | new_door.senderGroup.clear() | ||
| 24 | new_door.excludeSenders.clear() | ||
| 25 | |||
| 26 | if ap.endings_requirement == 12: | ||
| 27 | new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners")) | ||
| 28 | elif ap.endings_requirement > 0: | ||
| 29 | if ap.masteries_requirement == 0: | ||
| 30 | new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners")) | ||
| 31 | new_door.complete_at = ap.endings_requirement | ||
| 32 | else: | ||
| 33 | var endings_merge = merging_prefab.instantiate() | ||
| 34 | endings_merge.name = "EndingsMerge" | ||
| 35 | endings_merge.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners")) | ||
| 36 | endings_merge.complete_at = ap.endings_requirement | ||
| 37 | root.get_node("/root/scene/Components").add_child.call_deferred(endings_merge) | ||
| 38 | new_door.senders.append(NodePath("/root/scene/Components/EndingsMerge")) | ||
| 39 | |||
| 40 | var max_masteries = 13 + ap.enable_gift_maps.size() | ||
| 41 | if ap.enable_icarus: | ||
| 42 | max_masteries += 1 | ||
| 43 | |||
| 44 | if ap.masteries_requirement == max_masteries: | ||
| 45 | new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/MasteryListeners")) | ||
| 46 | new_door.excludeSenders.append( | ||
| 47 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite") | ||
| 48 | ) | ||
| 49 | elif ap.masteries_requirement > 0: | ||
| 50 | if ap.endings_requirement == 0: | ||
| 51 | new_door.senderGroup.append( | ||
| 52 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners") | ||
| 53 | ) | ||
| 54 | new_door.excludeSenders.append( | ||
| 55 | NodePath( | ||
| 56 | "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite" | ||
| 57 | ) | ||
| 58 | ) | ||
| 59 | new_door.complete_at = ap.masteries_requirement | ||
| 60 | else: | ||
| 61 | var masteries_merge = merging_prefab.instantiate() | ||
| 62 | masteries_merge.name = "MasteriesMerge" | ||
| 63 | masteries_merge.senderGroup.append( | ||
| 64 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners") | ||
| 65 | ) | ||
| 66 | masteries_merge.excludeSenders.append( | ||
| 67 | NodePath( | ||
| 68 | "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite" | ||
| 69 | ) | ||
| 70 | ) | ||
| 71 | masteries_merge.complete_at = ap.masteries_requirement | ||
| 72 | root.get_node("/root/scene/Components").add_child.call_deferred(masteries_merge) | ||
| 73 | new_door.senders.append(NodePath("/root/scene/Components/MasteriesMerge")) | ||
| 74 | |||
| 75 | old_door.queue_free() | ||
| 76 | root.get_node("/root/scene/Components/Doors").add_child.call_deferred(new_door) | ||
| 77 | |||
| 78 | |||
| 79 | func _set_up_mastery_listener(root, name): | ||
| 80 | var prefab = preload("res://objects/nodes/listeners/unlockReaderListener.tscn") | ||
| 81 | var url = prefab.instantiate() | ||
| 82 | url.name = "unlockReaderListenerMastery_%s" % name | ||
| 83 | url.key = "%s_mastery" % name | ||
| 84 | url.value = "unlocked" | ||
| 85 | root.get_node("/root/scene/Meshes/Trophies/MasteryListeners").add_child.call_deferred(url) | ||
| diff --git a/apworld/client/maps/daedalus.gd b/apworld/client/maps/daedalus.gd new file mode 100644 index 0000000..5fcf7a5 --- /dev/null +++ b/apworld/client/maps/daedalus.gd | |||
| @@ -0,0 +1,85 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Teleport the direction panels when the stairs are there. | ||
| 5 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 6 | |||
| 7 | var dir1 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_1") | ||
| 8 | var dir1_tpl = tpl_prefab.instantiate() | ||
| 9 | dir1_tpl.target_path = dir1 | ||
| 10 | dir1_tpl.teleport_point = Vector3(59.5, 8, -6.5) | ||
| 11 | dir1_tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 12 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 13 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 14 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 15 | dir1.add_child.call_deferred(dir1_tpl) | ||
| 16 | |||
| 17 | var dir2 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_2") | ||
| 18 | var dir2_tpl = tpl_prefab.instantiate() | ||
| 19 | dir2_tpl.target_path = dir2 | ||
| 20 | dir2_tpl.teleport_point = Vector3(59.5, 8, 6.5) | ||
| 21 | dir2_tpl.teleport_rotate = Vector3(-45, -180, 0) | ||
| 22 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 23 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 24 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 25 | dir2.add_child.call_deferred(dir2_tpl) | ||
| 26 | |||
| 27 | var dir3 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_3") | ||
| 28 | var dir3_tpl = tpl_prefab.instantiate() | ||
| 29 | dir3_tpl.target_path = dir3 | ||
| 30 | dir3_tpl.teleport_point = Vector3(54, 8, 0) | ||
| 31 | dir3_tpl.teleport_rotate = Vector3(-45, 90, 0) | ||
| 32 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 33 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 34 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 35 | dir3.add_child.call_deferred(dir3_tpl) | ||
| 36 | |||
| 37 | # Block off roof access in Daedalus. | ||
| 38 | if not ap.daedalus_roof_access: | ||
| 39 | _set_up_invis_wall(root, 75.5, 11, -24.5, 1, 10, 49) | ||
| 40 | _set_up_invis_wall(root, 51.5, 11, -17, 16, 10, 1) | ||
| 41 | _set_up_invis_wall(root, 46, 10, -9.5, 1, 10, 10) | ||
| 42 | _set_up_invis_wall(root, 67.5, 11, 17, 16, 10, 1) | ||
| 43 | _set_up_invis_wall(root, 50.5, 11, 14, 10, 10, 1) | ||
| 44 | _set_up_invis_wall(root, 39, 10, 18.5, 1, 10, 22) | ||
| 45 | _set_up_invis_wall(root, 20, 15, 18.5, 1, 10, 16) | ||
| 46 | _set_up_invis_wall(root, 11.5, 15, 3, 32, 10, 1) | ||
| 47 | _set_up_invis_wall(root, 11.5, 16, -20, 14, 20, 1) | ||
| 48 | _set_up_invis_wall(root, 14, 16, -26.5, 1, 20, 4) | ||
| 49 | _set_up_invis_wall(root, 28.5, 20.5, -26.5, 1, 15, 25) | ||
| 50 | _set_up_invis_wall(root, 40.5, 20.5, -11, 30, 15, 1) | ||
| 51 | _set_up_invis_wall(root, 50.5, 15, 5.5, 7, 10, 1) | ||
| 52 | _set_up_invis_wall(root, 83.5, 33.5, 5.5, 1, 7, 11) | ||
| 53 | _set_up_invis_wall(root, 83.5, 33.5, -5.5, 1, 7, 11) | ||
| 54 | |||
| 55 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 56 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 57 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 58 | warp_exit.position = Vector3(58, 10, 0) | ||
| 59 | warp_exit.rotation_degrees.y = 90 | ||
| 60 | root.get_node("/root/scene").add_child.call_deferred(warp_exit) | ||
| 61 | |||
| 62 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 63 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 64 | warp_enter.target = warp_exit | ||
| 65 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 66 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 67 | warp_enter.rotation_degrees.y = 90 | ||
| 68 | root.get_node("/root/scene").add_child.call_deferred(warp_enter) | ||
| 69 | |||
| 70 | |||
| 71 | func _set_up_invis_wall(root, x, y, z, sx, sy, sz): | ||
| 72 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 73 | var newwall = prefab.instantiate() | ||
| 74 | newwall.position.x = x | ||
| 75 | newwall.position.y = y | ||
| 76 | newwall.position.z = z | ||
| 77 | newwall.scale.x = sz | ||
| 78 | newwall.scale.y = sy | ||
| 79 | newwall.scale.z = sx | ||
| 80 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 81 | newwall.visibility_range_end = 3 | ||
| 82 | newwall.visibility_range_end_margin = 1 | ||
| 83 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 84 | newwall.skeleton = ".." | ||
| 85 | root.get_node("/root/scene").add_child.call_deferred(newwall) | ||
| diff --git a/apworld/client/maps/icarus.gd b/apworld/client/maps/icarus.gd new file mode 100644 index 0000000..ad00741 --- /dev/null +++ b/apworld/client/maps/icarus.gd | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Add the mastery to Icarus. | ||
| 5 | if ap.enable_icarus: | ||
| 6 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 7 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 8 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 9 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 10 | |||
| 11 | var mastery = collectable_prefab.instantiate() | ||
| 12 | mastery.name = "collectable" | ||
| 13 | mastery.position = Vector3(0, -2000, 0) | ||
| 14 | mastery.unlock_type = "smiley" | ||
| 15 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 16 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 17 | |||
| 18 | var tpl = tpl_prefab.instantiate() | ||
| 19 | tpl.teleport_point = Vector3(56.25, 0, -5.5) | ||
| 20 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 21 | tpl.target_path = mastery | ||
| 22 | tpl.name = "Teleport" | ||
| 23 | tpl.senderGroup.append(NodePath("/root/scene/Panels")) | ||
| 24 | tpl.nested = true | ||
| 25 | mastery.add_child.call_deferred(tpl) | ||
| 26 | |||
| 27 | var usl = usl_prefab.instantiate() | ||
| 28 | usl.name = "unlockSetterListenerMastery" | ||
| 29 | usl.key = "icarus_mastery" | ||
| 30 | usl.value = "unlocked" | ||
| 31 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 32 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 33 | |||
| 34 | var saver = saver_prefab.instantiate() | ||
| 35 | saver.name = "saver_collectables" | ||
| 36 | saver.type = "collectables" | ||
| 37 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 38 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_advanced.gd b/apworld/client/maps/the_advanced.gd new file mode 100644 index 0000000..b41549c --- /dev/null +++ b/apworld/client/maps/the_advanced.gd | |||
| @@ -0,0 +1,36 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Advanced. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 6 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 7 | |||
| 8 | var mastery = collectable_prefab.instantiate() | ||
| 9 | mastery.name = "collectable" | ||
| 10 | mastery.position = Vector3(0, -200, -5) | ||
| 11 | mastery.unlock_type = "smiley" | ||
| 12 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 13 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 14 | |||
| 15 | var tpl = tpl_prefab.instantiate() | ||
| 16 | tpl.teleport_point = Vector3(0, 2, -5) | ||
| 17 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 18 | tpl.target_path = mastery | ||
| 19 | tpl.name = "Teleport" | ||
| 20 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_29")) | ||
| 21 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_30")) | ||
| 22 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_31")) | ||
| 23 | mastery.add_child.call_deferred(tpl) | ||
| 24 | |||
| 25 | var usl = usl_prefab.instantiate() | ||
| 26 | usl.name = "unlockSetterListenerMastery" | ||
| 27 | usl.key = "advanced_mastery" | ||
| 28 | usl.value = "unlocked" | ||
| 29 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 30 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 31 | |||
| 32 | var saver = saver_prefab.instantiate() | ||
| 33 | saver.name = "saver_collectables" | ||
| 34 | saver.type = "collectables" | ||
| 35 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 36 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_charismatic.gd b/apworld/client/maps/the_charismatic.gd new file mode 100644 index 0000000..734001d --- /dev/null +++ b/apworld/client/maps/the_charismatic.gd | |||
| @@ -0,0 +1,26 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Charismatic. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 6 | |||
| 7 | var mastery = collectable_prefab.instantiate() | ||
| 8 | mastery.name = "collectable" | ||
| 9 | mastery.position = Vector3(-17, 2, -29) | ||
| 10 | mastery.rotation_degrees = Vector3(0, 45, 0) | ||
| 11 | mastery.unlock_type = "smiley" | ||
| 12 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 13 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 14 | |||
| 15 | var usl = usl_prefab.instantiate() | ||
| 16 | usl.name = "unlockSetterListenerMastery" | ||
| 17 | usl.key = "charismatic_mastery" | ||
| 18 | usl.value = "unlocked" | ||
| 19 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 20 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 21 | |||
| 22 | var saver = saver_prefab.instantiate() | ||
| 23 | saver.name = "saver_collectables" | ||
| 24 | saver.type = "collectables" | ||
| 25 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 26 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_crystalline.gd b/apworld/client/maps/the_crystalline.gd new file mode 100644 index 0000000..7d43e78 --- /dev/null +++ b/apworld/client/maps/the_crystalline.gd | |||
| @@ -0,0 +1,34 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Crystalline. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 6 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 7 | |||
| 8 | var mastery = collectable_prefab.instantiate() | ||
| 9 | mastery.name = "collectable" | ||
| 10 | mastery.position = Vector3(0, 13, 37) | ||
| 11 | mastery.unlock_type = "smiley" | ||
| 12 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 13 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 14 | |||
| 15 | var tpl = tpl_prefab.instantiate() | ||
| 16 | tpl.teleport_point = Vector3(0, 11.5, -20) | ||
| 17 | tpl.teleport_rotate = Vector3(0, 0, 180) | ||
| 18 | tpl.target_path = mastery | ||
| 19 | tpl.name = "Teleport" | ||
| 20 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_3")) | ||
| 21 | mastery.add_child.call_deferred(tpl) | ||
| 22 | |||
| 23 | var usl = usl_prefab.instantiate() | ||
| 24 | usl.name = "unlockSetterListenerMastery" | ||
| 25 | usl.key = "crystalline_mastery" | ||
| 26 | usl.value = "unlocked" | ||
| 27 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 28 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 29 | |||
| 30 | var saver = saver_prefab.instantiate() | ||
| 31 | saver.name = "saver_collectables" | ||
| 32 | saver.type = "collectables" | ||
| 33 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 34 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_entry.gd b/apworld/client/maps/the_entry.gd new file mode 100644 index 0000000..3608bb3 --- /dev/null +++ b/apworld/client/maps/the_entry.gd | |||
| @@ -0,0 +1,156 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Remove door behind X1. | ||
| 5 | var door_node = root.get_node("/root/scene/Components/Doors/exit_1") | ||
| 6 | door_node.handleTriggered() | ||
| 7 | |||
| 8 | # Display win condition. | ||
| 9 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 10 | var sign1 = sign_prefab.instantiate() | ||
| 11 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 12 | sign1.text = "victory" | ||
| 13 | root.get_node("/root/scene").add_child.call_deferred(sign1) | ||
| 14 | |||
| 15 | var sign2 = sign_prefab.instantiate() | ||
| 16 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 17 | sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 18 | |||
| 19 | var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 20 | if sign2_color == "white": | ||
| 21 | sign2_color = "silver" | ||
| 22 | |||
| 23 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 24 | root.get_node("/root/scene").add_child.call_deferred(sign2) | ||
| 25 | |||
| 26 | # Add the gift map entry panel if needed. | ||
| 27 | if not ap.enable_gift_maps.is_empty(): | ||
| 28 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 29 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 30 | var wpl_prefab = preload("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 31 | |||
| 32 | var giftmap_parent = Node.new() | ||
| 33 | giftmap_parent.name = "GiftMapEntrance" | ||
| 34 | root.get_node("/root/scene/Components").add_child.call_deferred(giftmap_parent) | ||
| 35 | |||
| 36 | var symbolless_player = "" | ||
| 37 | for i in range(ap.client.ap_user.length()): | ||
| 38 | if "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".contains( | ||
| 39 | ap.client.ap_user[i] | ||
| 40 | ): | ||
| 41 | symbolless_player = symbolless_player + ap.client.ap_user[i].to_lower() | ||
| 42 | |||
| 43 | var giftmap_panel = panel_prefab.instantiate() | ||
| 44 | giftmap_panel.name = "Panel" | ||
| 45 | giftmap_panel.position = Vector3(33.5, -190, 5.5) | ||
| 46 | giftmap_panel.rotation_degrees = Vector3(-45, 0, 0) | ||
| 47 | giftmap_panel.clue = "player" | ||
| 48 | giftmap_panel.answer = symbolless_player | ||
| 49 | |||
| 50 | if ap.enable_gift_maps.has("The Advanced"): | ||
| 51 | var icely_panel = panel_prefab.instantiate() | ||
| 52 | icely_panel.name = "IcelyPanel" | ||
| 53 | icely_panel.answer = "icely" | ||
| 54 | icely_panel.position = Vector3(33.5, -200, 5.5) | ||
| 55 | giftmap_panel.proxies.append(NodePath("../IcelyPanel")) | ||
| 56 | giftmap_parent.add_child.call_deferred(icely_panel) | ||
| 57 | |||
| 58 | var icely_wpl = wpl_prefab.instantiate() | ||
| 59 | icely_wpl.name = "IcelyWpl" | ||
| 60 | icely_wpl.exit = "the_advanced" | ||
| 61 | icely_wpl.senders.append(NodePath("../IcelyPanel")) | ||
| 62 | giftmap_parent.add_child.call_deferred(icely_wpl) | ||
| 63 | |||
| 64 | if ap.enable_gift_maps.has("The Charismatic"): | ||
| 65 | var souvey_panel = panel_prefab.instantiate() | ||
| 66 | souvey_panel.name = "SouveyPanel" | ||
| 67 | souvey_panel.answer = "souvey" | ||
| 68 | souvey_panel.position = Vector3(33.5, -210, 5.5) | ||
| 69 | giftmap_panel.proxies.append(NodePath("../SouveyPanel")) | ||
| 70 | giftmap_parent.add_child.call_deferred(souvey_panel) | ||
| 71 | |||
| 72 | var souvey_wpl = wpl_prefab.instantiate() | ||
| 73 | souvey_wpl.name = "SouveyWpl" | ||
| 74 | souvey_wpl.exit = "the_charismatic" | ||
| 75 | souvey_wpl.senders.append(NodePath("../SouveyPanel")) | ||
| 76 | giftmap_parent.add_child.call_deferred(souvey_wpl) | ||
| 77 | |||
| 78 | if ap.enable_gift_maps.has("The Crystalline"): | ||
| 79 | var q_panel = panel_prefab.instantiate() | ||
| 80 | q_panel.name = "QPanel" | ||
| 81 | q_panel.answer = "q" | ||
| 82 | q_panel.position = Vector3(33.5, -220, 5.5) | ||
| 83 | giftmap_panel.proxies.append(NodePath("../QPanel")) | ||
| 84 | giftmap_parent.add_child.call_deferred(q_panel) | ||
| 85 | |||
| 86 | var q_wpl = wpl_prefab.instantiate() | ||
| 87 | q_wpl.name = "QWpl" | ||
| 88 | q_wpl.exit = "the_crystalline" | ||
| 89 | q_wpl.senders.append(NodePath("../QPanel")) | ||
| 90 | giftmap_parent.add_child.call_deferred(q_wpl) | ||
| 91 | |||
| 92 | if ap.enable_gift_maps.has("The Fuzzy"): | ||
| 93 | var gongus_panel = panel_prefab.instantiate() | ||
| 94 | gongus_panel.name = "GongusPanel" | ||
| 95 | gongus_panel.answer = "gongus" | ||
| 96 | gongus_panel.position = Vector3(33.5, -260, 5.5) | ||
| 97 | giftmap_panel.proxies.append(NodePath("../GongusPanel")) | ||
| 98 | giftmap_parent.add_child.call_deferred(gongus_panel) | ||
| 99 | |||
| 100 | var kiwi_panel = panel_prefab.instantiate() | ||
| 101 | kiwi_panel.name = "KiwiPanel" | ||
| 102 | kiwi_panel.answer = "kiwi" | ||
| 103 | kiwi_panel.position = Vector3(33.5, -270, 5.5) | ||
| 104 | giftmap_panel.proxies.append(NodePath("../KiwiPanel")) | ||
| 105 | giftmap_parent.add_child.call_deferred(kiwi_panel) | ||
| 106 | |||
| 107 | var fuzzy_wpl = wpl_prefab.instantiate() | ||
| 108 | fuzzy_wpl.name = "FuzzyWpl" | ||
| 109 | fuzzy_wpl.exit = "the_fuzzy" | ||
| 110 | fuzzy_wpl.senders.append(NodePath("../GongusPanel")) | ||
| 111 | fuzzy_wpl.senders.append(NodePath("../KiwiPanel")) | ||
| 112 | fuzzy_wpl.complete_at = 1 | ||
| 113 | giftmap_parent.add_child.call_deferred(fuzzy_wpl) | ||
| 114 | |||
| 115 | if ap.enable_gift_maps.has("The Stellar"): | ||
| 116 | var hatkirby_panel = panel_prefab.instantiate() | ||
| 117 | hatkirby_panel.name = "HatkirbyPanel" | ||
| 118 | hatkirby_panel.answer = "hatkirby" | ||
| 119 | hatkirby_panel.position = Vector3(33.5, -230, 5.5) | ||
| 120 | giftmap_panel.proxies.append(NodePath("../HatkirbyPanel")) | ||
| 121 | giftmap_parent.add_child.call_deferred(hatkirby_panel) | ||
| 122 | |||
| 123 | var kirby_panel = panel_prefab.instantiate() | ||
| 124 | kirby_panel.name = "KirbyPanel" | ||
| 125 | kirby_panel.answer = "kirby" | ||
| 126 | kirby_panel.position = Vector3(33.5, -240, 5.5) | ||
| 127 | giftmap_panel.proxies.append(NodePath("../KirbyPanel")) | ||
| 128 | giftmap_parent.add_child.call_deferred(kirby_panel) | ||
| 129 | |||
| 130 | var star_panel = panel_prefab.instantiate() | ||
| 131 | star_panel.name = "StarPanel" | ||
| 132 | star_panel.answer = "star" | ||
| 133 | star_panel.position = Vector3(33.5, -250, 5.5) | ||
| 134 | giftmap_panel.proxies.append(NodePath("../StarPanel")) | ||
| 135 | giftmap_parent.add_child.call_deferred(star_panel) | ||
| 136 | |||
| 137 | var stellar_wpl = wpl_prefab.instantiate() | ||
| 138 | stellar_wpl.name = "StellarWpl" | ||
| 139 | stellar_wpl.exit = "the_stellar" | ||
| 140 | stellar_wpl.senders.append(NodePath("../HatkirbyPanel")) | ||
| 141 | stellar_wpl.senders.append(NodePath("../KirbyPanel")) | ||
| 142 | stellar_wpl.senders.append(NodePath("../StarPanel")) | ||
| 143 | stellar_wpl.complete_at = 1 | ||
| 144 | giftmap_parent.add_child.call_deferred(stellar_wpl) | ||
| 145 | |||
| 146 | giftmap_parent.add_child.call_deferred(giftmap_panel) | ||
| 147 | |||
| 148 | var giftmap_tpl = tpl_prefab.instantiate() | ||
| 149 | giftmap_tpl.name = "PanelTeleporter" | ||
| 150 | giftmap_tpl.teleport_point = Vector3(33.5, 1, 5.5) | ||
| 151 | giftmap_tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 152 | giftmap_tpl.target_path = giftmap_panel | ||
| 153 | giftmap_tpl.senders.append( | ||
| 154 | NodePath("/root/scene/Components/Listeners/unlockReaderListenerDoubles") | ||
| 155 | ) | ||
| 156 | giftmap_parent.add_child.call_deferred(giftmap_tpl) | ||
| diff --git a/apworld/client/maps/the_fuzzy.gd b/apworld/client/maps/the_fuzzy.gd new file mode 100644 index 0000000..269dcee --- /dev/null +++ b/apworld/client/maps/the_fuzzy.gd | |||
| @@ -0,0 +1,25 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Fuzzy. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 6 | |||
| 7 | var mastery = collectable_prefab.instantiate() | ||
| 8 | mastery.name = "collectable" | ||
| 9 | mastery.position = Vector3(0, 2, -20) | ||
| 10 | mastery.unlock_type = "smiley" | ||
| 11 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 12 | root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 13 | |||
| 14 | var usl = usl_prefab.instantiate() | ||
| 15 | usl.name = "unlockSetterListenerMastery" | ||
| 16 | usl.key = "fuzzy_mastery" | ||
| 17 | usl.value = "unlocked" | ||
| 18 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 19 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 20 | |||
| 21 | var saver = saver_prefab.instantiate() | ||
| 22 | saver.name = "saver_collectables" | ||
| 23 | saver.type = "collectables" | ||
| 24 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 25 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_parthenon.gd b/apworld/client/maps/the_parthenon.gd new file mode 100644 index 0000000..96510da --- /dev/null +++ b/apworld/client/maps/the_parthenon.gd | |||
| @@ -0,0 +1,51 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Add the strict cyan ending validation. | ||
| 5 | if ap.strict_cyan_ending: | ||
| 6 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 7 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 8 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 9 | |||
| 10 | var previous_panel = null | ||
| 11 | var next_y = -100 | ||
| 12 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 13 | for word in words: | ||
| 14 | var panel = panel_prefab.instantiate() | ||
| 15 | panel.position = Vector3(0, next_y, 0) | ||
| 16 | next_y -= 10 | ||
| 17 | panel.clue = word | ||
| 18 | panel.symbol = "." | ||
| 19 | panel.answer = "%s%s" % [word, word] | ||
| 20 | panel.name = "EndCheck_%s" % word | ||
| 21 | |||
| 22 | var tpl = tpl_prefab.instantiate() | ||
| 23 | tpl.teleport_point = Vector3(0, 1, -11) | ||
| 24 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 25 | tpl.target_path = panel | ||
| 26 | tpl.name = "Teleport" | ||
| 27 | |||
| 28 | if previous_panel == null: | ||
| 29 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
| 30 | else: | ||
| 31 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 32 | |||
| 33 | var reversing = reverse_prefab.instantiate() | ||
| 34 | reversing.senders.append(NodePath("..")) | ||
| 35 | reversing.name = "Reversing" | ||
| 36 | tpl.senders.append(NodePath("../Reversing")) | ||
| 37 | |||
| 38 | panel.add_child.call_deferred(tpl) | ||
| 39 | panel.add_child.call_deferred(reversing) | ||
| 40 | root.get_node("/root/scene/Panels").add_child.call_deferred(panel) | ||
| 41 | |||
| 42 | previous_panel = panel | ||
| 43 | |||
| 44 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
| 45 | # senders here for some reason so we actually set them in the door ready | ||
| 46 | # function. | ||
| 47 | var entry1 = root.get_node("/root/scene/Components/Doors/entry_1") | ||
| 48 | var entry12 = entry1.duplicate() | ||
| 49 | entry12.name = "spe_entry_1" | ||
| 50 | entry1.get_parent().add_child.call_deferred(entry12) | ||
| 51 | entry1.queue_free() | ||
| diff --git a/apworld/client/maps/the_plaza.gd b/apworld/client/maps/the_plaza.gd new file mode 100644 index 0000000..13e002d --- /dev/null +++ b/apworld/client/maps/the_plaza.gd | |||
| @@ -0,0 +1,4 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Move the Plaza RTE trigger outside of the turtle. | ||
| 3 | var rte_trigger = root.get_node("/root/scene/Components/Warps/triggerArea") | ||
| 4 | rte_trigger.position.z = 0 | ||
| diff --git a/apworld/client/maps/the_stellar.gd b/apworld/client/maps/the_stellar.gd new file mode 100644 index 0000000..d633535 --- /dev/null +++ b/apworld/client/maps/the_stellar.gd | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Add the mastery to The Stellar. | ||
| 3 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 4 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 5 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 6 | |||
| 7 | var collectables = Node.new() | ||
| 8 | collectables.name = "Collectables" | ||
| 9 | |||
| 10 | var mastery = collectable_prefab.instantiate() | ||
| 11 | mastery.name = "collectable" | ||
| 12 | mastery.position = Vector3(2, 2, -31) | ||
| 13 | mastery.rotation_degrees = Vector3(0, 90, 0) | ||
| 14 | mastery.unlock_type = "smiley" | ||
| 15 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 16 | collectables.add_child.call_deferred(mastery) | ||
| 17 | root.get_node("/root/scene/Components").add_child.call_deferred(collectables) | ||
| 18 | |||
| 19 | var usl = usl_prefab.instantiate() | ||
| 20 | usl.name = "unlockSetterListenerMastery" | ||
| 21 | usl.key = "stellar_mastery" | ||
| 22 | usl.value = "unlocked" | ||
| 23 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 24 | root.get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 25 | |||
| 26 | var saver = saver_prefab.instantiate() | ||
| 27 | saver.name = "saver_collectables" | ||
| 28 | saver.type = "collectables" | ||
| 29 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 30 | root.get_node("/root/scene").add_child.call_deferred(saver) | ||
| diff --git a/apworld/client/maps/the_sun_temple.gd b/apworld/client/maps/the_sun_temple.gd new file mode 100644 index 0000000..9804bf8 --- /dev/null +++ b/apworld/client/maps/the_sun_temple.gd | |||
| @@ -0,0 +1,56 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | var ap = global.get_node("Archipelago") | ||
| 3 | |||
| 4 | # Add the strict purple ending validation. | ||
| 5 | if ap.strict_purple_ending: | ||
| 6 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 7 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 8 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 9 | |||
| 10 | var previous_panel = null | ||
| 11 | var next_y = -100 | ||
| 12 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 13 | for word in words: | ||
| 14 | var panel = panel_prefab.instantiate() | ||
| 15 | panel.position = Vector3(0, next_y, 0) | ||
| 16 | next_y -= 10 | ||
| 17 | panel.clue = word | ||
| 18 | panel.symbol = "" | ||
| 19 | panel.answer = word | ||
| 20 | panel.name = "EndCheck_%s" % word | ||
| 21 | |||
| 22 | var tpl = tpl_prefab.instantiate() | ||
| 23 | tpl.teleport_point = Vector3(0, 1, 0) | ||
| 24 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
| 25 | tpl.target_path = panel | ||
| 26 | tpl.name = "Teleport" | ||
| 27 | |||
| 28 | if previous_panel == null: | ||
| 29 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
| 30 | else: | ||
| 31 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 32 | |||
| 33 | var reversing = reverse_prefab.instantiate() | ||
| 34 | reversing.senders.append(NodePath("..")) | ||
| 35 | reversing.name = "Reversing" | ||
| 36 | tpl.senders.append(NodePath("../Reversing")) | ||
| 37 | |||
| 38 | panel.add_child.call_deferred(tpl) | ||
| 39 | panel.add_child.call_deferred(reversing) | ||
| 40 | root.get_node("/root/scene/Panels").add_child.call_deferred(panel) | ||
| 41 | |||
| 42 | previous_panel = panel | ||
| 43 | |||
| 44 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
| 45 | # here for some reason so we actually set them in the door ready function. | ||
| 46 | var endplat = root.get_node("/root/scene/Components/Doors/EndPlatform") | ||
| 47 | var endplat2 = endplat.duplicate() | ||
| 48 | endplat2.name = "spe_EndPlatform" | ||
| 49 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
| 50 | endplat.queue_free() | ||
| 51 | |||
| 52 | var entry2 = root.get_node("/root/scene/Components/Doors/entry_2") | ||
| 53 | var entry22 = entry2.duplicate() | ||
| 54 | entry22.name = "spe_entry_2" | ||
| 55 | entry2.get_parent().add_child.call_deferred(entry22) | ||
| 56 | entry2.queue_free() | ||
| diff --git a/apworld/client/maps/the_unkempt.gd b/apworld/client/maps/the_unkempt.gd new file mode 100644 index 0000000..c907650 --- /dev/null +++ b/apworld/client/maps/the_unkempt.gd | |||
| @@ -0,0 +1,4 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Prevent the COLOR panel from disappearing. | ||
| 3 | var color_tpl = root.get_node("/root/scene/Panels/Assorted/panel_1/teleportListener") | ||
| 4 | color_tpl.target_path = color_tpl | ||
| diff --git a/apworld/client/maps/the_unyielding.gd b/apworld/client/maps/the_unyielding.gd new file mode 100644 index 0000000..a2f8eee --- /dev/null +++ b/apworld/client/maps/the_unyielding.gd | |||
| @@ -0,0 +1,5 @@ | |||
| 1 | func on_map_load(root): | ||
| 2 | # Shrink the painting trigger in The Unyielding. | ||
| 3 | var trigger_area = root.get_node("/root/scene/Components/PaintingUnlocker/triggerArea") | ||
| 4 | trigger_area.position = Vector3(0, 0, -6) | ||
| 5 | trigger_area.scale = Vector3(6, 1, 6) | ||
| diff --git a/apworld/client/player.gd b/apworld/client/player.gd index 789d1b7..5fac9fd 100644 --- a/apworld/client/player.gd +++ b/apworld/client/player.gd | |||
| @@ -19,404 +19,10 @@ func _ready(): | |||
| 19 | 19 | ||
| 20 | ap.start_batching_locations() | 20 | ap.start_batching_locations() |
| 21 | 21 | ||
| 22 | # Block off roof access in Daedalus. | 22 | # Run map-specific initialization. |
| 23 | if global.map == "daedalus" and not ap.daedalus_roof_access: | 23 | var map_script = ap.get_map_script(global.map) |
| 24 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | 24 | if map_script != null: |
| 25 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | 25 | map_script.on_map_load(get_tree().get_root()) |
| 26 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
| 27 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
| 28 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
| 29 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
| 30 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
| 31 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
| 32 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
| 33 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
| 34 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
| 35 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
| 36 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
| 37 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
| 38 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
| 39 | |||
| 40 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 41 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 42 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 43 | warp_exit.position = Vector3(58, 10, 0) | ||
| 44 | warp_exit.rotation_degrees.y = 90 | ||
| 45 | get_parent().add_child.call_deferred(warp_exit) | ||
| 46 | |||
| 47 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 48 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 49 | warp_enter.target = warp_exit | ||
| 50 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 51 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 52 | warp_enter.rotation_degrees.y = 90 | ||
| 53 | get_parent().add_child.call_deferred(warp_enter) | ||
| 54 | |||
| 55 | if global.map == "the_entry": | ||
| 56 | # Remove door behind X1. | ||
| 57 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
| 58 | door_node.handleTriggered() | ||
| 59 | |||
| 60 | # Display win condition. | ||
| 61 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 62 | var sign1 = sign_prefab.instantiate() | ||
| 63 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 64 | sign1.text = "victory" | ||
| 65 | get_parent().add_child.call_deferred(sign1) | ||
| 66 | |||
| 67 | var sign2 = sign_prefab.instantiate() | ||
| 68 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 69 | sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 70 | |||
| 71 | var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 72 | if sign2_color == "white": | ||
| 73 | sign2_color = "silver" | ||
| 74 | |||
| 75 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 76 | get_parent().add_child.call_deferred(sign2) | ||
| 77 | |||
| 78 | # Add the gift map entry panel if needed. | ||
| 79 | if not ap.enable_gift_maps.is_empty(): | ||
| 80 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 81 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 82 | var wpl_prefab = preload("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 83 | |||
| 84 | var giftmap_parent = Node.new() | ||
| 85 | giftmap_parent.name = "GiftMapEntrance" | ||
| 86 | get_node("/root/scene/Components").add_child.call_deferred(giftmap_parent) | ||
| 87 | |||
| 88 | var symbolless_player = "" | ||
| 89 | for i in range(ap.client.ap_user.length()): | ||
| 90 | if "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".contains( | ||
| 91 | ap.client.ap_user[i] | ||
| 92 | ): | ||
| 93 | symbolless_player = symbolless_player + ap.client.ap_user[i].to_lower() | ||
| 94 | |||
| 95 | var giftmap_panel = panel_prefab.instantiate() | ||
| 96 | giftmap_panel.name = "Panel" | ||
| 97 | giftmap_panel.position = Vector3(33.5, -190, 5.5) | ||
| 98 | giftmap_panel.rotation_degrees = Vector3(-45, 0, 0) | ||
| 99 | giftmap_panel.clue = "player" | ||
| 100 | giftmap_panel.answer = symbolless_player | ||
| 101 | |||
| 102 | if ap.enable_gift_maps.has("The Advanced"): | ||
| 103 | var icely_panel = panel_prefab.instantiate() | ||
| 104 | icely_panel.name = "IcelyPanel" | ||
| 105 | icely_panel.answer = "icely" | ||
| 106 | icely_panel.position = Vector3(33.5, -200, 5.5) | ||
| 107 | giftmap_panel.proxies.append(NodePath("../IcelyPanel")) | ||
| 108 | giftmap_parent.add_child.call_deferred(icely_panel) | ||
| 109 | |||
| 110 | var icely_wpl = wpl_prefab.instantiate() | ||
| 111 | icely_wpl.name = "IcelyWpl" | ||
| 112 | icely_wpl.exit = "the_advanced" | ||
| 113 | icely_wpl.senders.append(NodePath("../IcelyPanel")) | ||
| 114 | giftmap_parent.add_child.call_deferred(icely_wpl) | ||
| 115 | |||
| 116 | if ap.enable_gift_maps.has("The Charismatic"): | ||
| 117 | var souvey_panel = panel_prefab.instantiate() | ||
| 118 | souvey_panel.name = "SouveyPanel" | ||
| 119 | souvey_panel.answer = "souvey" | ||
| 120 | souvey_panel.position = Vector3(33.5, -210, 5.5) | ||
| 121 | giftmap_panel.proxies.append(NodePath("../SouveyPanel")) | ||
| 122 | giftmap_parent.add_child.call_deferred(souvey_panel) | ||
| 123 | |||
| 124 | var souvey_wpl = wpl_prefab.instantiate() | ||
| 125 | souvey_wpl.name = "SouveyWpl" | ||
| 126 | souvey_wpl.exit = "the_charismatic" | ||
| 127 | souvey_wpl.senders.append(NodePath("../SouveyPanel")) | ||
| 128 | giftmap_parent.add_child.call_deferred(souvey_wpl) | ||
| 129 | |||
| 130 | if ap.enable_gift_maps.has("The Crystalline"): | ||
| 131 | var q_panel = panel_prefab.instantiate() | ||
| 132 | q_panel.name = "QPanel" | ||
| 133 | q_panel.answer = "q" | ||
| 134 | q_panel.position = Vector3(33.5, -220, 5.5) | ||
| 135 | giftmap_panel.proxies.append(NodePath("../QPanel")) | ||
| 136 | giftmap_parent.add_child.call_deferred(q_panel) | ||
| 137 | |||
| 138 | var q_wpl = wpl_prefab.instantiate() | ||
| 139 | q_wpl.name = "QWpl" | ||
| 140 | q_wpl.exit = "the_crystalline" | ||
| 141 | q_wpl.senders.append(NodePath("../QPanel")) | ||
| 142 | giftmap_parent.add_child.call_deferred(q_wpl) | ||
| 143 | |||
| 144 | if ap.enable_gift_maps.has("The Stellar"): | ||
| 145 | var hatkirby_panel = panel_prefab.instantiate() | ||
| 146 | hatkirby_panel.name = "HatkirbyPanel" | ||
| 147 | hatkirby_panel.answer = "hatkirby" | ||
| 148 | hatkirby_panel.position = Vector3(33.5, -230, 5.5) | ||
| 149 | giftmap_panel.proxies.append(NodePath("../HatkirbyPanel")) | ||
| 150 | giftmap_parent.add_child.call_deferred(hatkirby_panel) | ||
| 151 | |||
| 152 | var kirby_panel = panel_prefab.instantiate() | ||
| 153 | kirby_panel.name = "KirbyPanel" | ||
| 154 | kirby_panel.answer = "kirby" | ||
| 155 | kirby_panel.position = Vector3(33.5, -240, 5.5) | ||
| 156 | giftmap_panel.proxies.append(NodePath("../KirbyPanel")) | ||
| 157 | giftmap_parent.add_child.call_deferred(kirby_panel) | ||
| 158 | |||
| 159 | var star_panel = panel_prefab.instantiate() | ||
| 160 | star_panel.name = "StarPanel" | ||
| 161 | star_panel.answer = "star" | ||
| 162 | star_panel.position = Vector3(33.5, -250, 5.5) | ||
| 163 | giftmap_panel.proxies.append(NodePath("../StarPanel")) | ||
| 164 | giftmap_parent.add_child.call_deferred(star_panel) | ||
| 165 | |||
| 166 | var stellar_wpl = wpl_prefab.instantiate() | ||
| 167 | stellar_wpl.name = "StellarWpl" | ||
| 168 | stellar_wpl.exit = "the_stellar" | ||
| 169 | stellar_wpl.senders.append(NodePath("../HatkirbyPanel")) | ||
| 170 | stellar_wpl.senders.append(NodePath("../KirbyPanel")) | ||
| 171 | stellar_wpl.senders.append(NodePath("../StarPanel")) | ||
| 172 | stellar_wpl.complete_at = 1 | ||
| 173 | giftmap_parent.add_child.call_deferred(stellar_wpl) | ||
| 174 | |||
| 175 | giftmap_parent.add_child.call_deferred(giftmap_panel) | ||
| 176 | |||
| 177 | var giftmap_tpl = tpl_prefab.instantiate() | ||
| 178 | giftmap_tpl.name = "PanelTeleporter" | ||
| 179 | giftmap_tpl.teleport_point = Vector3(33.5, 1, 5.5) | ||
| 180 | giftmap_tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 181 | giftmap_tpl.target_path = giftmap_panel | ||
| 182 | giftmap_tpl.senders.append( | ||
| 183 | NodePath("/root/scene/Components/Listeners/unlockReaderListenerDoubles") | ||
| 184 | ) | ||
| 185 | giftmap_parent.add_child.call_deferred(giftmap_tpl) | ||
| 186 | |||
| 187 | # Add the strict purple ending validation. | ||
| 188 | if global.map == "the_sun_temple" and ap.strict_purple_ending: | ||
| 189 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 190 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 191 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 192 | |||
| 193 | var previous_panel = null | ||
| 194 | var next_y = -100 | ||
| 195 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 196 | for word in words: | ||
| 197 | var panel = panel_prefab.instantiate() | ||
| 198 | panel.position = Vector3(0, next_y, 0) | ||
| 199 | next_y -= 10 | ||
| 200 | panel.clue = word | ||
| 201 | panel.symbol = "" | ||
| 202 | panel.answer = word | ||
| 203 | panel.name = "EndCheck_%s" % word | ||
| 204 | |||
| 205 | var tpl = tpl_prefab.instantiate() | ||
| 206 | tpl.teleport_point = Vector3(0, 1, 0) | ||
| 207 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
| 208 | tpl.target_path = panel | ||
| 209 | tpl.name = "Teleport" | ||
| 210 | |||
| 211 | if previous_panel == null: | ||
| 212 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
| 213 | else: | ||
| 214 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 215 | |||
| 216 | var reversing = reverse_prefab.instantiate() | ||
| 217 | reversing.senders.append(NodePath("..")) | ||
| 218 | reversing.name = "Reversing" | ||
| 219 | tpl.senders.append(NodePath("../Reversing")) | ||
| 220 | |||
| 221 | panel.add_child.call_deferred(tpl) | ||
| 222 | panel.add_child.call_deferred(reversing) | ||
| 223 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 224 | |||
| 225 | previous_panel = panel | ||
| 226 | |||
| 227 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
| 228 | # here for some reason so we actually set them in the door ready function. | ||
| 229 | var endplat = get_node("/root/scene/Components/Doors/EndPlatform") | ||
| 230 | var endplat2 = endplat.duplicate() | ||
| 231 | endplat2.name = "spe_EndPlatform" | ||
| 232 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
| 233 | endplat.queue_free() | ||
| 234 | |||
| 235 | var entry2 = get_node("/root/scene/Components/Doors/entry_2") | ||
| 236 | var entry22 = entry2.duplicate() | ||
| 237 | entry22.name = "spe_entry_2" | ||
| 238 | entry2.get_parent().add_child.call_deferred(entry22) | ||
| 239 | entry2.queue_free() | ||
| 240 | |||
| 241 | # Add the strict cyan ending validation. | ||
| 242 | if global.map == "the_parthenon" and ap.strict_cyan_ending: | ||
| 243 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 244 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 245 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 246 | |||
| 247 | var previous_panel = null | ||
| 248 | var next_y = -100 | ||
| 249 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 250 | for word in words: | ||
| 251 | var panel = panel_prefab.instantiate() | ||
| 252 | panel.position = Vector3(0, next_y, 0) | ||
| 253 | next_y -= 10 | ||
| 254 | panel.clue = word | ||
| 255 | panel.symbol = "." | ||
| 256 | panel.answer = "%s%s" % [word, word] | ||
| 257 | panel.name = "EndCheck_%s" % word | ||
| 258 | |||
| 259 | var tpl = tpl_prefab.instantiate() | ||
| 260 | tpl.teleport_point = Vector3(0, 1, -11) | ||
| 261 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 262 | tpl.target_path = panel | ||
| 263 | tpl.name = "Teleport" | ||
| 264 | |||
| 265 | if previous_panel == null: | ||
| 266 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
| 267 | else: | ||
| 268 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 269 | |||
| 270 | var reversing = reverse_prefab.instantiate() | ||
| 271 | reversing.senders.append(NodePath("..")) | ||
| 272 | reversing.name = "Reversing" | ||
| 273 | tpl.senders.append(NodePath("../Reversing")) | ||
| 274 | |||
| 275 | panel.add_child.call_deferred(tpl) | ||
| 276 | panel.add_child.call_deferred(reversing) | ||
| 277 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 278 | |||
| 279 | previous_panel = panel | ||
| 280 | |||
| 281 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
| 282 | # senders here for some reason so we actually set them in the door ready | ||
| 283 | # function. | ||
| 284 | var entry1 = get_node("/root/scene/Components/Doors/entry_1") | ||
| 285 | var entry12 = entry1.duplicate() | ||
| 286 | entry12.name = "spe_entry_1" | ||
| 287 | entry1.get_parent().add_child.call_deferred(entry12) | ||
| 288 | entry1.queue_free() | ||
| 289 | |||
| 290 | # Move the Plaza RTE trigger outside of the turtle. | ||
| 291 | if global.map == "the_plaza": | ||
| 292 | var rte_trigger = get_node("/root/scene/Components/Warps/triggerArea") | ||
| 293 | rte_trigger.position.z = 0 | ||
| 294 | |||
| 295 | # Add the mastery to Icarus. | ||
| 296 | if global.map == "icarus" and ap.enable_icarus: | ||
| 297 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 298 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 299 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 300 | |||
| 301 | var mastery = collectable_prefab.instantiate() | ||
| 302 | mastery.name = "collectable" | ||
| 303 | mastery.position = Vector3(0, -2000, 0) | ||
| 304 | mastery.unlock_type = "smiley" | ||
| 305 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 306 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 307 | |||
| 308 | var tpl = tpl_prefab.instantiate() | ||
| 309 | tpl.teleport_point = Vector3(56.25, 0, -5.5) | ||
| 310 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 311 | tpl.target_path = mastery | ||
| 312 | tpl.name = "Teleport" | ||
| 313 | tpl.senderGroup.append(NodePath("/root/scene/Panels")) | ||
| 314 | tpl.nested = true | ||
| 315 | mastery.add_child.call_deferred(tpl) | ||
| 316 | |||
| 317 | var saver = saver_prefab.instantiate() | ||
| 318 | saver.name = "saver_collectables" | ||
| 319 | saver.type = "collectables" | ||
| 320 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 321 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 322 | |||
| 323 | # Add the mastery to The Advanced. | ||
| 324 | if global.map == "the_advanced": | ||
| 325 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 326 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 327 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 328 | |||
| 329 | var mastery = collectable_prefab.instantiate() | ||
| 330 | mastery.name = "collectable" | ||
| 331 | mastery.position = Vector3(0, -200, -5) | ||
| 332 | mastery.unlock_type = "smiley" | ||
| 333 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 334 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 335 | |||
| 336 | var tpl = tpl_prefab.instantiate() | ||
| 337 | tpl.teleport_point = Vector3(0, 2, -5) | ||
| 338 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 339 | tpl.target_path = mastery | ||
| 340 | tpl.name = "Teleport" | ||
| 341 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_29")) | ||
| 342 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_30")) | ||
| 343 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_31")) | ||
| 344 | mastery.add_child.call_deferred(tpl) | ||
| 345 | |||
| 346 | var saver = saver_prefab.instantiate() | ||
| 347 | saver.name = "saver_collectables" | ||
| 348 | saver.type = "collectables" | ||
| 349 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 350 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 351 | |||
| 352 | # Add the mastery to The Charismatic. | ||
| 353 | if global.map == "the_charismatic": | ||
| 354 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 355 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 356 | |||
| 357 | var mastery = collectable_prefab.instantiate() | ||
| 358 | mastery.name = "collectable" | ||
| 359 | mastery.position = Vector3(-17, 2, -29) | ||
| 360 | mastery.rotation_degrees = Vector3(0, 45, 0) | ||
| 361 | mastery.unlock_type = "smiley" | ||
| 362 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 363 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 364 | |||
| 365 | var saver = saver_prefab.instantiate() | ||
| 366 | saver.name = "saver_collectables" | ||
| 367 | saver.type = "collectables" | ||
| 368 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 369 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 370 | |||
| 371 | # Add the mastery to The Crystalline. | ||
| 372 | if global.map == "the_crystalline": | ||
| 373 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 374 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 375 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 376 | |||
| 377 | var mastery = collectable_prefab.instantiate() | ||
| 378 | mastery.name = "collectable" | ||
| 379 | mastery.position = Vector3(0, 13, 37) | ||
| 380 | mastery.unlock_type = "smiley" | ||
| 381 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 382 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 383 | |||
| 384 | var tpl = tpl_prefab.instantiate() | ||
| 385 | tpl.teleport_point = Vector3(0, 11.5, -20) | ||
| 386 | tpl.teleport_rotate = Vector3(0, 0, 180) | ||
| 387 | tpl.target_path = mastery | ||
| 388 | tpl.name = "Teleport" | ||
| 389 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_3")) | ||
| 390 | mastery.add_child.call_deferred(tpl) | ||
| 391 | |||
| 392 | var saver = saver_prefab.instantiate() | ||
| 393 | saver.name = "saver_collectables" | ||
| 394 | saver.type = "collectables" | ||
| 395 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 396 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 397 | |||
| 398 | # Add the mastery to The Stellar. | ||
| 399 | if global.map == "the_stellar": | ||
| 400 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 401 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 402 | |||
| 403 | var collectables = Node.new() | ||
| 404 | collectables.name = "Collectables" | ||
| 405 | |||
| 406 | var mastery = collectable_prefab.instantiate() | ||
| 407 | mastery.name = "collectable" | ||
| 408 | mastery.position = Vector3(2, 2, -31) | ||
| 409 | mastery.rotation_degrees = Vector3(0, 90, 0) | ||
| 410 | mastery.unlock_type = "smiley" | ||
| 411 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 412 | collectables.add_child.call_deferred(mastery) | ||
| 413 | get_node("/root/scene/Components").add_child.call_deferred(collectables) | ||
| 414 | |||
| 415 | var saver = saver_prefab.instantiate() | ||
| 416 | saver.name = "saver_collectables" | ||
| 417 | saver.type = "collectables" | ||
| 418 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 419 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 420 | 26 | ||
| 421 | ap.update_job_well_done_sign() | 27 | ap.update_job_well_done_sign() |
| 422 | 28 | ||
| @@ -430,9 +36,12 @@ func _ready(): | |||
| 430 | continue | 36 | continue |
| 431 | 37 | ||
| 432 | if ( | 38 | if ( |
| 433 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | 39 | not (door.has_legacy_location() and door.get_legacy_location()) |
| 434 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | 40 | and ( |
| 435 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | 41 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY |
| 42 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 43 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 44 | ) | ||
| 436 | ): | 45 | ): |
| 437 | continue | 46 | continue |
| 438 | 47 | ||
| @@ -568,22 +177,5 @@ func _ready(): | |||
| 568 | ap.stop_batching_locations() | 177 | ap.stop_batching_locations() |
| 569 | 178 | ||
| 570 | 179 | ||
| 571 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
| 572 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 573 | var newwall = prefab.instantiate() | ||
| 574 | newwall.position.x = x | ||
| 575 | newwall.position.y = y | ||
| 576 | newwall.position.z = z | ||
| 577 | newwall.scale.x = sz | ||
| 578 | newwall.scale.y = sy | ||
| 579 | newwall.scale.z = sx | ||
| 580 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 581 | newwall.visibility_range_end = 3 | ||
| 582 | newwall.visibility_range_end_margin = 1 | ||
| 583 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 584 | newwall.skeleton = ".." | ||
| 585 | get_parent().add_child.call_deferred(newwall) | ||
| 586 | |||
| 587 | |||
| 588 | func _process(_dt): | 180 | func _process(_dt): |
| 589 | compass.update_rotation(global_rotation.y) | 181 | compass.update_rotation(global_rotation.y) |
| diff --git a/apworld/client/source_runtime.gd b/apworld/client/source_runtime.gd index 35428ea..146587a 100644 --- a/apworld/client/source_runtime.gd +++ b/apworld/client/source_runtime.gd | |||
| @@ -7,6 +7,10 @@ func _init(path): | |||
| 7 | source_path = path | 7 | source_path = path |
| 8 | 8 | ||
| 9 | 9 | ||
| 10 | func path_exists(path): | ||
| 11 | return FileAccess.file_exists("%s/%s" % [source_path, path]) | ||
| 12 | |||
| 13 | |||
| 10 | func load_script(path): | 14 | func load_script(path): |
| 11 | return ResourceLoader.load("%s/%s" % [source_path, path]) | 15 | return ResourceLoader.load("%s/%s" % [source_path, path]) |
| 12 | 16 | ||
| diff --git a/apworld/client/textclient.gd b/apworld/client/textclient.gd index f785a03..ce28a3a 100644 --- a/apworld/client/textclient.gd +++ b/apworld/client/textclient.gd | |||
| @@ -16,6 +16,8 @@ var tracker_loc_tree_item_by_id = {} | |||
| 16 | var tracker_port_tree_item_by_id = {} | 16 | var tracker_port_tree_item_by_id = {} |
| 17 | var tracker_goal_tree_item = null | 17 | var tracker_goal_tree_item = null |
| 18 | var tracker_object_by_index = {} | 18 | var tracker_object_by_index = {} |
| 19 | var tracker_object_by_ignored_index = {} | ||
| 20 | var tracker_ignored_group = null | ||
| 19 | 21 | ||
| 20 | var worldports_tab | 22 | var worldports_tab |
| 21 | var worldports_tree | 23 | var worldports_tree |
| @@ -99,7 +101,7 @@ func _ready(): | |||
| 99 | tabs.add_child(tracker_margins) | 101 | tabs.add_child(tracker_margins) |
| 100 | 102 | ||
| 101 | tracker_tree = Tree.new() | 103 | tracker_tree = Tree.new() |
| 102 | tracker_tree.columns = 3 | 104 | tracker_tree.columns = 4 |
| 103 | tracker_tree.hide_root = true | 105 | tracker_tree.hide_root = true |
| 104 | tracker_tree.add_theme_font_size_override("font_size", 24) | 106 | tracker_tree.add_theme_font_size_override("font_size", 24) |
| 105 | tracker_tree.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1)) | 107 | tracker_tree.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1)) |
| @@ -108,7 +110,9 @@ func _ready(): | |||
| 108 | tracker_tree.set_column_expand(0, false) | 110 | tracker_tree.set_column_expand(0, false) |
| 109 | tracker_tree.set_column_expand(1, true) | 111 | tracker_tree.set_column_expand(1, true) |
| 110 | tracker_tree.set_column_expand(2, false) | 112 | tracker_tree.set_column_expand(2, false) |
| 113 | tracker_tree.set_column_expand(3, false) | ||
| 111 | tracker_tree.set_column_custom_minimum_width(2, 200) | 114 | tracker_tree.set_column_custom_minimum_width(2, 200) |
| 115 | tracker_tree.set_column_custom_minimum_width(3, 200) | ||
| 112 | tracker_margins.add_child(tracker_tree) | 116 | tracker_margins.add_child(tracker_tree) |
| 113 | 117 | ||
| 114 | worldports_tab = MarginContainer.new() | 118 | worldports_tab = MarginContainer.new() |
| @@ -208,6 +212,8 @@ func update_locations(reset_locations = true): | |||
| 208 | "name": location_name, | 212 | "name": location_name, |
| 209 | "type": kLocation, | 213 | "type": kLocation, |
| 210 | "id": location_id, | 214 | "id": location_id, |
| 215 | "ignored": ap._ignored_locations.has(location_id), | ||
| 216 | "hint": ap.client._hinted_locations.has(location_id), | ||
| 211 | } | 217 | } |
| 212 | ) | 218 | ) |
| 213 | ) | 219 | ) |
| @@ -222,11 +228,13 @@ func update_locations(reset_locations = true): | |||
| 222 | "name": port_name, | 228 | "name": port_name, |
| 223 | "type": kWorldport, | 229 | "type": kWorldport, |
| 224 | "id": port_id, | 230 | "id": port_id, |
| 231 | "ignored": false, | ||
| 232 | "hint": false, | ||
| 225 | } | 233 | } |
| 226 | ) | 234 | ) |
| 227 | ) | 235 | ) |
| 228 | 236 | ||
| 229 | locations.sort_custom(func(a, b): return a["name"] < b["name"]) | 237 | locations.sort_custom(_cmp_tracker_objects) |
| 230 | 238 | ||
| 231 | if ap.client._goal_accessible: | 239 | if ap.client._goal_accessible: |
| 232 | var location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[ | 240 | var location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[ |
| @@ -238,14 +246,18 @@ func update_locations(reset_locations = true): | |||
| 238 | { | 246 | { |
| 239 | "name": location_name, | 247 | "name": location_name, |
| 240 | "type": kGoal, | 248 | "type": kGoal, |
| 249 | "ignored": false, | ||
| 250 | "hint": false, | ||
| 241 | } | 251 | } |
| 242 | ) | 252 | ) |
| 243 | ) | 253 | ) |
| 244 | 254 | ||
| 245 | var count = 0 | 255 | var count = 0 |
| 246 | for location in locations: | 256 | for location in locations: |
| 247 | if count < 18: | 257 | if count < 18 and not location["ignored"]: |
| 248 | locations_overlay.push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT) | 258 | locations_overlay.push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT) |
| 259 | if location["hint"]: | ||
| 260 | locations_overlay.push_color(Color("#fafad2")) | ||
| 249 | locations_overlay.append_text(location["name"]) | 261 | locations_overlay.append_text(location["name"]) |
| 250 | locations_overlay.append_text(" ") | 262 | locations_overlay.append_text(" ") |
| 251 | if location["type"] == kLocation: | 263 | if location["type"] == kLocation: |
| @@ -254,6 +266,8 @@ func update_locations(reset_locations = true): | |||
| 254 | locations_overlay.add_image(worldport_texture) | 266 | locations_overlay.add_image(worldport_texture) |
| 255 | elif location["type"] == kGoal: | 267 | elif location["type"] == kGoal: |
| 256 | locations_overlay.add_image(goal_texture) | 268 | locations_overlay.add_image(goal_texture) |
| 269 | if location["hint"]: | ||
| 270 | locations_overlay.pop() | ||
| 257 | locations_overlay.pop() | 271 | locations_overlay.pop() |
| 258 | count += 1 | 272 | count += 1 |
| 259 | 273 | ||
| @@ -266,17 +280,43 @@ func update_locations(reset_locations = true): | |||
| 266 | var root_ti = tracker_tree.create_item(null) | 280 | var root_ti = tracker_tree.create_item(null) |
| 267 | 281 | ||
| 268 | for location in locations: | 282 | for location in locations: |
| 269 | var loc_row = root_ti.create_child() | 283 | var loc_row |
| 284 | |||
| 285 | if location["ignored"]: | ||
| 286 | if tracker_ignored_group == null: | ||
| 287 | tracker_ignored_group = root_ti.create_child() | ||
| 288 | tracker_ignored_group.set_text(1, "Ignored Locations") | ||
| 289 | tracker_ignored_group.set_selectable(0, false) | ||
| 290 | tracker_ignored_group.set_selectable(1, false) | ||
| 291 | tracker_ignored_group.set_selectable(2, false) | ||
| 292 | tracker_ignored_group.set_selectable(3, false) | ||
| 293 | |||
| 294 | loc_row = tracker_ignored_group.create_child() | ||
| 295 | else: | ||
| 296 | loc_row = root_ti.create_child() | ||
| 297 | |||
| 270 | loc_row.set_cell_mode(0, TreeItem.CELL_MODE_ICON) | 298 | loc_row.set_cell_mode(0, TreeItem.CELL_MODE_ICON) |
| 271 | loc_row.set_selectable(0, false) | 299 | loc_row.set_selectable(0, false) |
| 272 | loc_row.set_text(1, location["name"]) | 300 | loc_row.set_text(1, location["name"]) |
| 273 | loc_row.set_selectable(1, false) | 301 | loc_row.set_selectable(1, false) |
| 302 | if location["hint"]: | ||
| 303 | loc_row.set_custom_color(1, Color("#fafad2")) | ||
| 274 | loc_row.set_cell_mode(2, TreeItem.CELL_MODE_CUSTOM) | 304 | loc_row.set_cell_mode(2, TreeItem.CELL_MODE_CUSTOM) |
| 275 | loc_row.set_text(2, "Show Path") | 305 | loc_row.set_text(2, "Show Path") |
| 276 | loc_row.set_custom_as_button(2, true) | 306 | loc_row.set_custom_as_button(2, true) |
| 277 | loc_row.set_editable(2, true) | 307 | loc_row.set_editable(2, true) |
| 278 | loc_row.set_selectable(2, false) | 308 | loc_row.set_selectable(2, false) |
| 279 | loc_row.set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER) | 309 | loc_row.set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER) |
| 310 | loc_row.set_selectable(3, false) | ||
| 311 | if location["type"] == kLocation: | ||
| 312 | loc_row.set_cell_mode(3, TreeItem.CELL_MODE_CUSTOM) | ||
| 313 | if location["ignored"]: | ||
| 314 | loc_row.set_text(3, "Unignore") | ||
| 315 | else: | ||
| 316 | loc_row.set_text(3, "Ignore") | ||
| 317 | loc_row.set_custom_as_button(3, true) | ||
| 318 | loc_row.set_editable(3, true) | ||
| 319 | loc_row.set_text_alignment(3, HORIZONTAL_ALIGNMENT_CENTER) | ||
| 280 | 320 | ||
| 281 | if location["type"] == kLocation: | 321 | if location["type"] == kLocation: |
| 282 | loc_row.set_icon(0, location_texture) | 322 | loc_row.set_icon(0, location_texture) |
| @@ -288,7 +328,10 @@ func update_locations(reset_locations = true): | |||
| 288 | loc_row.set_icon(0, goal_texture) | 328 | loc_row.set_icon(0, goal_texture) |
| 289 | tracker_goal_tree_item = loc_row | 329 | tracker_goal_tree_item = loc_row |
| 290 | 330 | ||
| 291 | tracker_object_by_index[loc_row.get_index()] = location | 331 | if location["ignored"]: |
| 332 | tracker_object_by_ignored_index[loc_row.get_index()] = location | ||
| 333 | else: | ||
| 334 | tracker_object_by_index[loc_row.get_index()] = location | ||
| 292 | else: | 335 | else: |
| 293 | for loc_row in tracker_tree.get_root().get_children(): | 336 | for loc_row in tracker_tree.get_root().get_children(): |
| 294 | loc_row.visible = false | 337 | loc_row.visible = false |
| @@ -310,6 +353,18 @@ func update_locations(reset_locations = true): | |||
| 310 | if tracker_goal_tree_item != null and ap.client._goal_accessible: | 353 | if tracker_goal_tree_item != null and ap.client._goal_accessible: |
| 311 | tracker_goal_tree_item.visible = true | 354 | tracker_goal_tree_item.visible = true |
| 312 | 355 | ||
| 356 | if tracker_ignored_group != null: | ||
| 357 | tracker_ignored_group.visible = true | ||
| 358 | |||
| 359 | |||
| 360 | func _cmp_tracker_objects(a, b) -> bool: | ||
| 361 | if a["ignored"] != b["ignored"]: | ||
| 362 | return !a["ignored"] | ||
| 363 | elif a["hint"] != b["hint"]: | ||
| 364 | return a["hint"] | ||
| 365 | else: | ||
| 366 | return a["name"] < b["name"] | ||
| 367 | |||
| 313 | 368 | ||
| 314 | func update_locations_visibility(): | 369 | func update_locations_visibility(): |
| 315 | var ap = global.get_node("Archipelago") | 370 | var ap = global.get_node("Archipelago") |
| @@ -317,20 +372,33 @@ func update_locations_visibility(): | |||
| 317 | 372 | ||
| 318 | 373 | ||
| 319 | func _on_tracker_button_clicked(): | 374 | func _on_tracker_button_clicked(): |
| 375 | var ap = global.get_node("Archipelago") | ||
| 376 | |||
| 320 | var edited_item = tracker_tree.get_edited() | 377 | var edited_item = tracker_tree.get_edited() |
| 321 | var edited_index = edited_item.get_index() | 378 | var edited_index = edited_item.get_index() |
| 322 | 379 | ||
| 323 | if tracker_object_by_index.has(edited_index): | 380 | if edited_item.get_parent() == tracker_tree.get_root(): |
| 324 | var tracker_object = tracker_object_by_index[edited_index] | 381 | if tracker_object_by_index.has(edited_index): |
| 325 | var ap = global.get_node("Archipelago") | 382 | var tracker_object = tracker_object_by_index[edited_index] |
| 326 | var type_str = "" | 383 | if tracker_tree.get_edited_column() == 2: |
| 327 | if tracker_object["type"] == kLocation: | 384 | var type_str = "" |
| 328 | type_str = "location" | 385 | if tracker_object["type"] == kLocation: |
| 329 | elif tracker_object["type"] == kWorldport: | 386 | type_str = "location" |
| 330 | type_str = "worldport" | 387 | elif tracker_object["type"] == kWorldport: |
| 331 | elif tracker_object["type"] == kGoal: | 388 | type_str = "worldport" |
| 332 | type_str = "goal" | 389 | elif tracker_object["type"] == kGoal: |
| 333 | ap.client.getLogicalPath(type_str, tracker_object.get("id", null)) | 390 | type_str = "goal" |
| 391 | ap.client.getLogicalPath(type_str, tracker_object.get("id", null)) | ||
| 392 | elif tracker_tree.get_edited_column() == 3: | ||
| 393 | ap.toggle_ignored_location(tracker_object["id"]) | ||
| 394 | elif edited_item.get_parent() == tracker_ignored_group: | ||
| 395 | # This is the ignored locations group. | ||
| 396 | if ( | ||
| 397 | tracker_object_by_ignored_index.has(edited_index) | ||
| 398 | and tracker_tree.get_edited_column() == 3 | ||
| 399 | ): | ||
| 400 | var tracker_object = tracker_object_by_ignored_index[edited_index] | ||
| 401 | ap.toggle_ignored_location(tracker_object["id"]) | ||
| 334 | 402 | ||
| 335 | 403 | ||
| 336 | func display_logical_path(object_type, object_id, paths): | 404 | func display_logical_path(object_type, object_id, paths): |
| @@ -435,4 +503,6 @@ func reset_tracker_tab(): | |||
| 435 | tracker_port_tree_item_by_id.clear() | 503 | tracker_port_tree_item_by_id.clear() |
| 436 | tracker_goal_tree_item = null | 504 | tracker_goal_tree_item = null |
| 437 | tracker_object_by_index.clear() | 505 | tracker_object_by_index.clear() |
| 506 | tracker_object_by_ignored_index.clear() | ||
| 507 | tracker_ignored_group = null | ||
| 438 | tracker_tree.clear() | 508 | tracker_tree.clear() |
| diff --git a/apworld/client/unlockReaderListener.gd b/apworld/client/unlockReaderListener.gd new file mode 100644 index 0000000..a5754b9 --- /dev/null +++ b/apworld/client/unlockReaderListener.gd | |||
| @@ -0,0 +1,46 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/unlockReaderListener.gd" | ||
| 2 | |||
| 3 | var item_id = null | ||
| 4 | var item_amount | ||
| 5 | |||
| 6 | |||
| 7 | func _ready(): | ||
| 8 | var node_path = String( | ||
| 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 10 | ) | ||
| 11 | |||
| 12 | var gamedata = global.get_node("Gamedata") | ||
| 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
| 14 | if door_id != null: | ||
| 15 | var ap = global.get_node("Archipelago") | ||
| 16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 21 | |||
| 22 | self.senders = [] | ||
| 23 | self.senderGroup = [] | ||
| 24 | self.nested = false | ||
| 25 | self.complete_at = 0 | ||
| 26 | self.max_length = 0 | ||
| 27 | self.excludeSenders = [] | ||
| 28 | |||
| 29 | super._ready() | ||
| 30 | |||
| 31 | |||
| 32 | func _readier(): | ||
| 33 | if item_id != null: | ||
| 34 | var ap = global.get_node("Archipelago") | ||
| 35 | |||
| 36 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
| 37 | handleTriggered() | ||
| 38 | else: | ||
| 39 | super._readier() | ||
| 40 | |||
| 41 | |||
| 42 | func handleTriggered(): | ||
| 43 | if item_id != null: | ||
| 44 | emit_signal("trigger") | ||
| 45 | else: | ||
| 46 | super.handleTriggered() | ||
