diff options
Diffstat (limited to 'apworld/client/player.gd')
| -rw-r--r-- | apworld/client/player.gd | 428 |
1 files changed, 10 insertions, 418 deletions
| diff --git a/apworld/client/player.gd b/apworld/client/player.gd index 789d1b7..5fac9fd 100644 --- a/apworld/client/player.gd +++ b/apworld/client/player.gd | |||
| @@ -19,404 +19,10 @@ func _ready(): | |||
| 19 | 19 | ||
| 20 | ap.start_batching_locations() | 20 | ap.start_batching_locations() |
| 21 | 21 | ||
| 22 | # Block off roof access in Daedalus. | 22 | # Run map-specific initialization. |
| 23 | if global.map == "daedalus" and not ap.daedalus_roof_access: | 23 | var map_script = ap.get_map_script(global.map) |
| 24 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | 24 | if map_script != null: |
| 25 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | 25 | map_script.on_map_load(get_tree().get_root()) |
| 26 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
| 27 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
| 28 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
| 29 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
| 30 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
| 31 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
| 32 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
| 33 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
| 34 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
| 35 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
| 36 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
| 37 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
| 38 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
| 39 | |||
| 40 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 41 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 42 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 43 | warp_exit.position = Vector3(58, 10, 0) | ||
| 44 | warp_exit.rotation_degrees.y = 90 | ||
| 45 | get_parent().add_child.call_deferred(warp_exit) | ||
| 46 | |||
| 47 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 48 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 49 | warp_enter.target = warp_exit | ||
| 50 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 51 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 52 | warp_enter.rotation_degrees.y = 90 | ||
| 53 | get_parent().add_child.call_deferred(warp_enter) | ||
| 54 | |||
| 55 | if global.map == "the_entry": | ||
| 56 | # Remove door behind X1. | ||
| 57 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
| 58 | door_node.handleTriggered() | ||
| 59 | |||
| 60 | # Display win condition. | ||
| 61 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 62 | var sign1 = sign_prefab.instantiate() | ||
| 63 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 64 | sign1.text = "victory" | ||
| 65 | get_parent().add_child.call_deferred(sign1) | ||
| 66 | |||
| 67 | var sign2 = sign_prefab.instantiate() | ||
| 68 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 69 | sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 70 | |||
| 71 | var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 72 | if sign2_color == "white": | ||
| 73 | sign2_color = "silver" | ||
| 74 | |||
| 75 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 76 | get_parent().add_child.call_deferred(sign2) | ||
| 77 | |||
| 78 | # Add the gift map entry panel if needed. | ||
| 79 | if not ap.enable_gift_maps.is_empty(): | ||
| 80 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 81 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 82 | var wpl_prefab = preload("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 83 | |||
| 84 | var giftmap_parent = Node.new() | ||
| 85 | giftmap_parent.name = "GiftMapEntrance" | ||
| 86 | get_node("/root/scene/Components").add_child.call_deferred(giftmap_parent) | ||
| 87 | |||
| 88 | var symbolless_player = "" | ||
| 89 | for i in range(ap.client.ap_user.length()): | ||
| 90 | if "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".contains( | ||
| 91 | ap.client.ap_user[i] | ||
| 92 | ): | ||
| 93 | symbolless_player = symbolless_player + ap.client.ap_user[i].to_lower() | ||
| 94 | |||
| 95 | var giftmap_panel = panel_prefab.instantiate() | ||
| 96 | giftmap_panel.name = "Panel" | ||
| 97 | giftmap_panel.position = Vector3(33.5, -190, 5.5) | ||
| 98 | giftmap_panel.rotation_degrees = Vector3(-45, 0, 0) | ||
| 99 | giftmap_panel.clue = "player" | ||
| 100 | giftmap_panel.answer = symbolless_player | ||
| 101 | |||
| 102 | if ap.enable_gift_maps.has("The Advanced"): | ||
| 103 | var icely_panel = panel_prefab.instantiate() | ||
| 104 | icely_panel.name = "IcelyPanel" | ||
| 105 | icely_panel.answer = "icely" | ||
| 106 | icely_panel.position = Vector3(33.5, -200, 5.5) | ||
| 107 | giftmap_panel.proxies.append(NodePath("../IcelyPanel")) | ||
| 108 | giftmap_parent.add_child.call_deferred(icely_panel) | ||
| 109 | |||
| 110 | var icely_wpl = wpl_prefab.instantiate() | ||
| 111 | icely_wpl.name = "IcelyWpl" | ||
| 112 | icely_wpl.exit = "the_advanced" | ||
| 113 | icely_wpl.senders.append(NodePath("../IcelyPanel")) | ||
| 114 | giftmap_parent.add_child.call_deferred(icely_wpl) | ||
| 115 | |||
| 116 | if ap.enable_gift_maps.has("The Charismatic"): | ||
| 117 | var souvey_panel = panel_prefab.instantiate() | ||
| 118 | souvey_panel.name = "SouveyPanel" | ||
| 119 | souvey_panel.answer = "souvey" | ||
| 120 | souvey_panel.position = Vector3(33.5, -210, 5.5) | ||
| 121 | giftmap_panel.proxies.append(NodePath("../SouveyPanel")) | ||
| 122 | giftmap_parent.add_child.call_deferred(souvey_panel) | ||
| 123 | |||
| 124 | var souvey_wpl = wpl_prefab.instantiate() | ||
| 125 | souvey_wpl.name = "SouveyWpl" | ||
| 126 | souvey_wpl.exit = "the_charismatic" | ||
| 127 | souvey_wpl.senders.append(NodePath("../SouveyPanel")) | ||
| 128 | giftmap_parent.add_child.call_deferred(souvey_wpl) | ||
| 129 | |||
| 130 | if ap.enable_gift_maps.has("The Crystalline"): | ||
| 131 | var q_panel = panel_prefab.instantiate() | ||
| 132 | q_panel.name = "QPanel" | ||
| 133 | q_panel.answer = "q" | ||
| 134 | q_panel.position = Vector3(33.5, -220, 5.5) | ||
| 135 | giftmap_panel.proxies.append(NodePath("../QPanel")) | ||
| 136 | giftmap_parent.add_child.call_deferred(q_panel) | ||
| 137 | |||
| 138 | var q_wpl = wpl_prefab.instantiate() | ||
| 139 | q_wpl.name = "QWpl" | ||
| 140 | q_wpl.exit = "the_crystalline" | ||
| 141 | q_wpl.senders.append(NodePath("../QPanel")) | ||
| 142 | giftmap_parent.add_child.call_deferred(q_wpl) | ||
| 143 | |||
| 144 | if ap.enable_gift_maps.has("The Stellar"): | ||
| 145 | var hatkirby_panel = panel_prefab.instantiate() | ||
| 146 | hatkirby_panel.name = "HatkirbyPanel" | ||
| 147 | hatkirby_panel.answer = "hatkirby" | ||
| 148 | hatkirby_panel.position = Vector3(33.5, -230, 5.5) | ||
| 149 | giftmap_panel.proxies.append(NodePath("../HatkirbyPanel")) | ||
| 150 | giftmap_parent.add_child.call_deferred(hatkirby_panel) | ||
| 151 | |||
| 152 | var kirby_panel = panel_prefab.instantiate() | ||
| 153 | kirby_panel.name = "KirbyPanel" | ||
| 154 | kirby_panel.answer = "kirby" | ||
| 155 | kirby_panel.position = Vector3(33.5, -240, 5.5) | ||
| 156 | giftmap_panel.proxies.append(NodePath("../KirbyPanel")) | ||
| 157 | giftmap_parent.add_child.call_deferred(kirby_panel) | ||
| 158 | |||
| 159 | var star_panel = panel_prefab.instantiate() | ||
| 160 | star_panel.name = "StarPanel" | ||
| 161 | star_panel.answer = "star" | ||
| 162 | star_panel.position = Vector3(33.5, -250, 5.5) | ||
| 163 | giftmap_panel.proxies.append(NodePath("../StarPanel")) | ||
| 164 | giftmap_parent.add_child.call_deferred(star_panel) | ||
| 165 | |||
| 166 | var stellar_wpl = wpl_prefab.instantiate() | ||
| 167 | stellar_wpl.name = "StellarWpl" | ||
| 168 | stellar_wpl.exit = "the_stellar" | ||
| 169 | stellar_wpl.senders.append(NodePath("../HatkirbyPanel")) | ||
| 170 | stellar_wpl.senders.append(NodePath("../KirbyPanel")) | ||
| 171 | stellar_wpl.senders.append(NodePath("../StarPanel")) | ||
| 172 | stellar_wpl.complete_at = 1 | ||
| 173 | giftmap_parent.add_child.call_deferred(stellar_wpl) | ||
| 174 | |||
| 175 | giftmap_parent.add_child.call_deferred(giftmap_panel) | ||
| 176 | |||
| 177 | var giftmap_tpl = tpl_prefab.instantiate() | ||
| 178 | giftmap_tpl.name = "PanelTeleporter" | ||
| 179 | giftmap_tpl.teleport_point = Vector3(33.5, 1, 5.5) | ||
| 180 | giftmap_tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 181 | giftmap_tpl.target_path = giftmap_panel | ||
| 182 | giftmap_tpl.senders.append( | ||
| 183 | NodePath("/root/scene/Components/Listeners/unlockReaderListenerDoubles") | ||
| 184 | ) | ||
| 185 | giftmap_parent.add_child.call_deferred(giftmap_tpl) | ||
| 186 | |||
| 187 | # Add the strict purple ending validation. | ||
| 188 | if global.map == "the_sun_temple" and ap.strict_purple_ending: | ||
| 189 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 190 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 191 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 192 | |||
| 193 | var previous_panel = null | ||
| 194 | var next_y = -100 | ||
| 195 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 196 | for word in words: | ||
| 197 | var panel = panel_prefab.instantiate() | ||
| 198 | panel.position = Vector3(0, next_y, 0) | ||
| 199 | next_y -= 10 | ||
| 200 | panel.clue = word | ||
| 201 | panel.symbol = "" | ||
| 202 | panel.answer = word | ||
| 203 | panel.name = "EndCheck_%s" % word | ||
| 204 | |||
| 205 | var tpl = tpl_prefab.instantiate() | ||
| 206 | tpl.teleport_point = Vector3(0, 1, 0) | ||
| 207 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
| 208 | tpl.target_path = panel | ||
| 209 | tpl.name = "Teleport" | ||
| 210 | |||
| 211 | if previous_panel == null: | ||
| 212 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
| 213 | else: | ||
| 214 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 215 | |||
| 216 | var reversing = reverse_prefab.instantiate() | ||
| 217 | reversing.senders.append(NodePath("..")) | ||
| 218 | reversing.name = "Reversing" | ||
| 219 | tpl.senders.append(NodePath("../Reversing")) | ||
| 220 | |||
| 221 | panel.add_child.call_deferred(tpl) | ||
| 222 | panel.add_child.call_deferred(reversing) | ||
| 223 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 224 | |||
| 225 | previous_panel = panel | ||
| 226 | |||
| 227 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
| 228 | # here for some reason so we actually set them in the door ready function. | ||
| 229 | var endplat = get_node("/root/scene/Components/Doors/EndPlatform") | ||
| 230 | var endplat2 = endplat.duplicate() | ||
| 231 | endplat2.name = "spe_EndPlatform" | ||
| 232 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
| 233 | endplat.queue_free() | ||
| 234 | |||
| 235 | var entry2 = get_node("/root/scene/Components/Doors/entry_2") | ||
| 236 | var entry22 = entry2.duplicate() | ||
| 237 | entry22.name = "spe_entry_2" | ||
| 238 | entry2.get_parent().add_child.call_deferred(entry22) | ||
| 239 | entry2.queue_free() | ||
| 240 | |||
| 241 | # Add the strict cyan ending validation. | ||
| 242 | if global.map == "the_parthenon" and ap.strict_cyan_ending: | ||
| 243 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 244 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 245 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 246 | |||
| 247 | var previous_panel = null | ||
| 248 | var next_y = -100 | ||
| 249 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 250 | for word in words: | ||
| 251 | var panel = panel_prefab.instantiate() | ||
| 252 | panel.position = Vector3(0, next_y, 0) | ||
| 253 | next_y -= 10 | ||
| 254 | panel.clue = word | ||
| 255 | panel.symbol = "." | ||
| 256 | panel.answer = "%s%s" % [word, word] | ||
| 257 | panel.name = "EndCheck_%s" % word | ||
| 258 | |||
| 259 | var tpl = tpl_prefab.instantiate() | ||
| 260 | tpl.teleport_point = Vector3(0, 1, -11) | ||
| 261 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 262 | tpl.target_path = panel | ||
| 263 | tpl.name = "Teleport" | ||
| 264 | |||
| 265 | if previous_panel == null: | ||
| 266 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
| 267 | else: | ||
| 268 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 269 | |||
| 270 | var reversing = reverse_prefab.instantiate() | ||
| 271 | reversing.senders.append(NodePath("..")) | ||
| 272 | reversing.name = "Reversing" | ||
| 273 | tpl.senders.append(NodePath("../Reversing")) | ||
| 274 | |||
| 275 | panel.add_child.call_deferred(tpl) | ||
| 276 | panel.add_child.call_deferred(reversing) | ||
| 277 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 278 | |||
| 279 | previous_panel = panel | ||
| 280 | |||
| 281 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
| 282 | # senders here for some reason so we actually set them in the door ready | ||
| 283 | # function. | ||
| 284 | var entry1 = get_node("/root/scene/Components/Doors/entry_1") | ||
| 285 | var entry12 = entry1.duplicate() | ||
| 286 | entry12.name = "spe_entry_1" | ||
| 287 | entry1.get_parent().add_child.call_deferred(entry12) | ||
| 288 | entry1.queue_free() | ||
| 289 | |||
| 290 | # Move the Plaza RTE trigger outside of the turtle. | ||
| 291 | if global.map == "the_plaza": | ||
| 292 | var rte_trigger = get_node("/root/scene/Components/Warps/triggerArea") | ||
| 293 | rte_trigger.position.z = 0 | ||
| 294 | |||
| 295 | # Add the mastery to Icarus. | ||
| 296 | if global.map == "icarus" and ap.enable_icarus: | ||
| 297 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 298 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 299 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 300 | |||
| 301 | var mastery = collectable_prefab.instantiate() | ||
| 302 | mastery.name = "collectable" | ||
| 303 | mastery.position = Vector3(0, -2000, 0) | ||
| 304 | mastery.unlock_type = "smiley" | ||
| 305 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 306 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 307 | |||
| 308 | var tpl = tpl_prefab.instantiate() | ||
| 309 | tpl.teleport_point = Vector3(56.25, 0, -5.5) | ||
| 310 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 311 | tpl.target_path = mastery | ||
| 312 | tpl.name = "Teleport" | ||
| 313 | tpl.senderGroup.append(NodePath("/root/scene/Panels")) | ||
| 314 | tpl.nested = true | ||
| 315 | mastery.add_child.call_deferred(tpl) | ||
| 316 | |||
| 317 | var saver = saver_prefab.instantiate() | ||
| 318 | saver.name = "saver_collectables" | ||
| 319 | saver.type = "collectables" | ||
| 320 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 321 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 322 | |||
| 323 | # Add the mastery to The Advanced. | ||
| 324 | if global.map == "the_advanced": | ||
| 325 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 326 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 327 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 328 | |||
| 329 | var mastery = collectable_prefab.instantiate() | ||
| 330 | mastery.name = "collectable" | ||
| 331 | mastery.position = Vector3(0, -200, -5) | ||
| 332 | mastery.unlock_type = "smiley" | ||
| 333 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 334 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 335 | |||
| 336 | var tpl = tpl_prefab.instantiate() | ||
| 337 | tpl.teleport_point = Vector3(0, 2, -5) | ||
| 338 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 339 | tpl.target_path = mastery | ||
| 340 | tpl.name = "Teleport" | ||
| 341 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_29")) | ||
| 342 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_30")) | ||
| 343 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_31")) | ||
| 344 | mastery.add_child.call_deferred(tpl) | ||
| 345 | |||
| 346 | var saver = saver_prefab.instantiate() | ||
| 347 | saver.name = "saver_collectables" | ||
| 348 | saver.type = "collectables" | ||
| 349 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 350 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 351 | |||
| 352 | # Add the mastery to The Charismatic. | ||
| 353 | if global.map == "the_charismatic": | ||
| 354 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 355 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 356 | |||
| 357 | var mastery = collectable_prefab.instantiate() | ||
| 358 | mastery.name = "collectable" | ||
| 359 | mastery.position = Vector3(-17, 2, -29) | ||
| 360 | mastery.rotation_degrees = Vector3(0, 45, 0) | ||
| 361 | mastery.unlock_type = "smiley" | ||
| 362 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 363 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 364 | |||
| 365 | var saver = saver_prefab.instantiate() | ||
| 366 | saver.name = "saver_collectables" | ||
| 367 | saver.type = "collectables" | ||
| 368 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 369 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 370 | |||
| 371 | # Add the mastery to The Crystalline. | ||
| 372 | if global.map == "the_crystalline": | ||
| 373 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 374 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 375 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 376 | |||
| 377 | var mastery = collectable_prefab.instantiate() | ||
| 378 | mastery.name = "collectable" | ||
| 379 | mastery.position = Vector3(0, 13, 37) | ||
| 380 | mastery.unlock_type = "smiley" | ||
| 381 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 382 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 383 | |||
| 384 | var tpl = tpl_prefab.instantiate() | ||
| 385 | tpl.teleport_point = Vector3(0, 11.5, -20) | ||
| 386 | tpl.teleport_rotate = Vector3(0, 0, 180) | ||
| 387 | tpl.target_path = mastery | ||
| 388 | tpl.name = "Teleport" | ||
| 389 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_3")) | ||
| 390 | mastery.add_child.call_deferred(tpl) | ||
| 391 | |||
| 392 | var saver = saver_prefab.instantiate() | ||
| 393 | saver.name = "saver_collectables" | ||
| 394 | saver.type = "collectables" | ||
| 395 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 396 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 397 | |||
| 398 | # Add the mastery to The Stellar. | ||
| 399 | if global.map == "the_stellar": | ||
| 400 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 401 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 402 | |||
| 403 | var collectables = Node.new() | ||
| 404 | collectables.name = "Collectables" | ||
| 405 | |||
| 406 | var mastery = collectable_prefab.instantiate() | ||
| 407 | mastery.name = "collectable" | ||
| 408 | mastery.position = Vector3(2, 2, -31) | ||
| 409 | mastery.rotation_degrees = Vector3(0, 90, 0) | ||
| 410 | mastery.unlock_type = "smiley" | ||
| 411 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 412 | collectables.add_child.call_deferred(mastery) | ||
| 413 | get_node("/root/scene/Components").add_child.call_deferred(collectables) | ||
| 414 | |||
| 415 | var saver = saver_prefab.instantiate() | ||
| 416 | saver.name = "saver_collectables" | ||
| 417 | saver.type = "collectables" | ||
| 418 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 419 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 420 | 26 | ||
| 421 | ap.update_job_well_done_sign() | 27 | ap.update_job_well_done_sign() |
| 422 | 28 | ||
| @@ -430,9 +36,12 @@ func _ready(): | |||
| 430 | continue | 36 | continue |
| 431 | 37 | ||
| 432 | if ( | 38 | if ( |
| 433 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | 39 | not (door.has_legacy_location() and door.get_legacy_location()) |
| 434 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | 40 | and ( |
| 435 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | 41 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY |
| 42 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 43 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 44 | ) | ||
| 436 | ): | 45 | ): |
| 437 | continue | 46 | continue |
| 438 | 47 | ||
| @@ -568,22 +177,5 @@ func _ready(): | |||
| 568 | ap.stop_batching_locations() | 177 | ap.stop_batching_locations() |
| 569 | 178 | ||
| 570 | 179 | ||
| 571 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
| 572 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 573 | var newwall = prefab.instantiate() | ||
| 574 | newwall.position.x = x | ||
| 575 | newwall.position.y = y | ||
| 576 | newwall.position.z = z | ||
| 577 | newwall.scale.x = sz | ||
| 578 | newwall.scale.y = sy | ||
| 579 | newwall.scale.z = sx | ||
| 580 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 581 | newwall.visibility_range_end = 3 | ||
| 582 | newwall.visibility_range_end_margin = 1 | ||
| 583 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 584 | newwall.skeleton = ".." | ||
| 585 | get_parent().add_child.call_deferred(newwall) | ||
| 586 | |||
| 587 | |||
| 588 | func _process(_dt): | 180 | func _process(_dt): |
| 589 | compass.update_rotation(global_rotation.y) | 181 | compass.update_rotation(global_rotation.y) |
