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authorStar Rauchenberger <fefferburbia@gmail.com>2025-08-17 09:10:54 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-08-17 09:10:54 -0400
commit3cd16688ea2f467a16473b6b3c4cbb61e0819a1f (patch)
treec0a7abe679271ee135e5f2d044b9e0ebcea9dcb6 /data/maps/the_orb/rooms/B Room.txtpb
parent33b078f78cc77b8f99607ce31ff79a7ac9ac3dc4 (diff)
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Added the_orb
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diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb new file mode 100644 index 0000000..08dce6e --- /dev/null +++ b/data/maps/the_orb/rooms/B Room.txtpb
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1name: "B Room"
2display_name: "Orb"
3letters {
4 key: "b"
5 path: "Components/Collectables/b"
6}
7paintings {
8 name: "SPIRAL"
9 path: "Meshes/spiral"
10 # TODO: This is too high up to enter. It's also a hint painting.
11 exit_only: true
12}
13# I believe worldport2 and worldport3 are completely inaccessible.
14# TODO: Should these two be independent for shuffling purposes, or always tied
15# to the Main Area's port?
16ports {
17 name: "MID"
18 path: "Components/Warps/worldport4"
19 orientation: "south"
20 # This port is in the room immediately after solving the B puzzles, which
21 # means it seems like it would be inaccessible if you enter the map from the
22 # painting or from the final port, but entering the O or R areas brings you
23 # back to the beginning.
24}
25ports {
26 name: "FINAL"
27 path: "Components/Warps/worldport5"
28 orientation: "south"
29}