From 3cd16688ea2f467a16473b6b3c4cbb61e0819a1f Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 17 Aug 2025 09:10:54 -0400 Subject: Added the_orb --- data/maps/the_orb/rooms/B Room.txtpb | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 data/maps/the_orb/rooms/B Room.txtpb (limited to 'data/maps/the_orb/rooms/B Room.txtpb') diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb new file mode 100644 index 0000000..08dce6e --- /dev/null +++ b/data/maps/the_orb/rooms/B Room.txtpb @@ -0,0 +1,29 @@ +name: "B Room" +display_name: "Orb" +letters { + key: "b" + path: "Components/Collectables/b" +} +paintings { + name: "SPIRAL" + path: "Meshes/spiral" + # TODO: This is too high up to enter. It's also a hint painting. + exit_only: true +} +# I believe worldport2 and worldport3 are completely inaccessible. +# TODO: Should these two be independent for shuffling purposes, or always tied +# to the Main Area's port? +ports { + name: "MID" + path: "Components/Warps/worldport4" + orientation: "south" + # This port is in the room immediately after solving the B puzzles, which + # means it seems like it would be inaccessible if you enter the map from the + # painting or from the final port, but entering the O or R areas brings you + # back to the beginning. +} +ports { + name: "FINAL" + path: "Components/Warps/worldport5" + orientation: "south" +} -- cgit 1.4.1