summary refs log tree commit diff stats
path: root/data/maps/the_orb/rooms/B Room.txtpb
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/the_orb/rooms/B Room.txtpb')
-rw-r--r--data/maps/the_orb/rooms/B Room.txtpb29
1 files changed, 29 insertions, 0 deletions
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb new file mode 100644 index 0000000..08dce6e --- /dev/null +++ b/data/maps/the_orb/rooms/B Room.txtpb
@@ -0,0 +1,29 @@
1name: "B Room"
2display_name: "Orb"
3letters {
4 key: "b"
5 path: "Components/Collectables/b"
6}
7paintings {
8 name: "SPIRAL"
9 path: "Meshes/spiral"
10 # TODO: This is too high up to enter. It's also a hint painting.
11 exit_only: true
12}
13# I believe worldport2 and worldport3 are completely inaccessible.
14# TODO: Should these two be independent for shuffling purposes, or always tied
15# to the Main Area's port?
16ports {
17 name: "MID"
18 path: "Components/Warps/worldport4"
19 orientation: "south"
20 # This port is in the room immediately after solving the B puzzles, which
21 # means it seems like it would be inaccessible if you enter the map from the
22 # painting or from the final port, but entering the O or R areas brings you
23 # back to the beginning.
24}
25ports {
26 name: "FINAL"
27 path: "Components/Warps/worldport5"
28 orientation: "south"
29}