diff options
Diffstat (limited to 'gba/source')
-rw-r--r-- | gba/source/main.c | 262 |
1 files changed, 33 insertions, 229 deletions
diff --git a/gba/source/main.c b/gba/source/main.c index ee94c35..ce6969b 100644 --- a/gba/source/main.c +++ b/gba/source/main.c | |||
@@ -1,241 +1,45 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (C) 2016 FIX94 | 2 | * Example Gen3-multiboot payload by slipstream/RoL 2017. |
3 | * Supports only English Ruby, v1.0-1.2. | ||
3 | * | 4 | * |
4 | * This software may be modified and distributed under the terms | 5 | * This software may be modified and distributed under the terms |
5 | * of the MIT license. See the LICENSE file for details. | 6 | * of the MIT license. See the LICENSE file for details. |
6 | */ | 7 | */ |
7 | #include <gba.h> | 8 | #include <gba.h> |
8 | #include <stdio.h> | ||
9 | #include <stdlib.h> | ||
10 | #include "libSave.h" | ||
11 | 9 | ||
12 | #define REG_WAITCNT *(vu16 *)(REG_BASE + 0x204) | ||
13 | #define JOY_WRITE 2 | ||
14 | #define JOY_READ 4 | ||
15 | #define JOY_RW 6 | ||
16 | |||
17 | u8 save_data[0x20000] __attribute__ ((section (".sbss"))); | ||
18 | |||
19 | s32 getGameSize(void) | ||
20 | { | ||
21 | if(*(vu32*)(0x08000004) != 0x51AEFF24) | ||
22 | return -1; | ||
23 | s32 i; | ||
24 | for(i = (1<<20); i < (1<<25); i<<=1) | ||
25 | { | ||
26 | vu16 *rompos = (vu16*)(0x08000000+i); | ||
27 | int j; | ||
28 | bool romend = true; | ||
29 | for(j = 0; j < 0x1000; j++) | ||
30 | { | ||
31 | if(rompos[j] != j) | ||
32 | { | ||
33 | romend = false; | ||
34 | break; | ||
35 | } | ||
36 | } | ||
37 | if(romend) break; | ||
38 | } | ||
39 | return i; | ||
40 | } | ||
41 | |||
42 | //--------------------------------------------------------------------------------- | ||
43 | // Program entry point | ||
44 | //--------------------------------------------------------------------------------- | ||
45 | int main(void) { | 10 | int main(void) { |
46 | //--------------------------------------------------------------------------------- | 11 | // check the ROM code, make sure this game is supported. |
47 | 12 | char* ROM = 0x8000000; | |
48 | // the vblank interrupt must be enabled for VBlankIntrWait() to work | 13 | |
49 | // since the default dispatcher handles the bios flags no vblank handler | 14 | if ((*(u32*)(&ROM[0xAC])) != 'EVXA') return 0; // Pokémon Ruby english, nothing else supported! |
50 | // is required | 15 | |
51 | irqInit(); | 16 | void(*loadsave)(char a1); |
52 | irqEnable(IRQ_VBLANK); | 17 | // get the address of the save loading function. |
53 | 18 | switch (ROM[0xBC]) { // version number | |
54 | consoleDemoInit(); | 19 | case 0: |
55 | REG_JOYTR = 0; | 20 | loadsave = 0x8125EC9; |
56 | // ansi escape sequence to set print co-ordinates | 21 | break; |
57 | // /x1b[line;columnH | 22 | case 1: |
58 | u32 i; | 23 | case 2: |
59 | iprintf("\x1b[9;2HGBA Link Cable Dumper v1.6\n"); | 24 | loadsave = 0x8125EE9; |
60 | iprintf("\x1b[10;4HPlease look at the TV\n"); | 25 | break; |
61 | // disable this, needs power | 26 | default: |
62 | SNDSTAT = 0; | 27 | return 0; //bail out |
63 | SNDBIAS = 0; | ||
64 | // Set up waitstates for EEPROM access etc. | ||
65 | REG_WAITCNT = 0x0317; | ||
66 | //clear out previous messages | ||
67 | REG_HS_CTRL |= JOY_RW; | ||
68 | while (1) { | ||
69 | if(REG_HS_CTRL&JOY_READ) | ||
70 | { | ||
71 | REG_HS_CTRL |= JOY_RW; | ||
72 | s32 gamesize = getGameSize(); | ||
73 | u32 savesize = SaveSize(save_data,gamesize); | ||
74 | REG_JOYTR = gamesize; | ||
75 | //wait for a cmd receive for safety | ||
76 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
77 | REG_HS_CTRL |= JOY_RW; | ||
78 | REG_JOYTR = savesize; | ||
79 | //wait for a cmd receive for safety | ||
80 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
81 | REG_HS_CTRL |= JOY_RW; | ||
82 | if(gamesize == -1) | ||
83 | { | ||
84 | REG_JOYTR = 0; | ||
85 | continue; //nothing to read | ||
86 | } | ||
87 | //game in, send header | ||
88 | for(i = 0; i < 0xC0; i+=4) | ||
89 | { | ||
90 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
91 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
92 | REG_HS_CTRL |= JOY_RW; | ||
93 | } | ||
94 | REG_JOYTR = 0; | ||
95 | //wait for other side to choose | ||
96 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
97 | REG_HS_CTRL |= JOY_RW; | ||
98 | u32 choseval = REG_JOYRE; | ||
99 | if(choseval == 0) | ||
100 | { | ||
101 | REG_JOYTR = 0; | ||
102 | continue; //nothing to read | ||
103 | } | ||
104 | else if(choseval == 1) | ||
105 | { | ||
106 | //disable interrupts | ||
107 | u32 prevIrqMask = REG_IME; | ||
108 | REG_IME = 0; | ||
109 | //dump the game | ||
110 | for(i = 0; i < gamesize; i+=4) | ||
111 | { | ||
112 | REG_JOYTR = *(vu32*)(0x08000000+i); | ||
113 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
114 | REG_HS_CTRL |= JOY_RW; | ||
115 | } | ||
116 | //restore interrupts | ||
117 | REG_IME = prevIrqMask; | ||
118 | } | ||
119 | else if(choseval == 2) | ||
120 | { | ||
121 | //disable interrupts | ||
122 | u32 prevIrqMask = REG_IME; | ||
123 | REG_IME = 0; | ||
124 | //backup save | ||
125 | switch (savesize){ | ||
126 | case 0x200: | ||
127 | GetSave_EEPROM_512B(save_data); | ||
128 | break; | ||
129 | case 0x2000: | ||
130 | GetSave_EEPROM_8KB(save_data); | ||
131 | break; | ||
132 | case 0x8000: | ||
133 | GetSave_SRAM_32KB(save_data); | ||
134 | break; | ||
135 | case 0x10000: | ||
136 | GetSave_FLASH_64KB(save_data); | ||
137 | break; | ||
138 | case 0x20000: | ||
139 | GetSave_FLASH_128KB(save_data); | ||
140 | break; | ||
141 | default: | ||
142 | break; | ||
143 | } | ||
144 | //restore interrupts | ||
145 | REG_IME = prevIrqMask; | ||
146 | //say gc side we read it | ||
147 | REG_JOYTR = savesize; | ||
148 | //wait for a cmd receive for safety | ||
149 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
150 | REG_HS_CTRL |= JOY_RW; | ||
151 | //send the save | ||
152 | for(i = 0; i < savesize; i+=4) | ||
153 | { | ||
154 | REG_JOYTR = *(vu32*)(save_data+i); | ||
155 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
156 | REG_HS_CTRL |= JOY_RW; | ||
157 | } | ||
158 | } | ||
159 | else if(choseval == 3 || choseval == 4) | ||
160 | { | ||
161 | REG_JOYTR = savesize; | ||
162 | if(choseval == 3) | ||
163 | { | ||
164 | //receive the save | ||
165 | for(i = 0; i < savesize; i+=4) | ||
166 | { | ||
167 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
168 | REG_HS_CTRL |= JOY_RW; | ||
169 | *(vu32*)(save_data+i) = REG_JOYRE; | ||
170 | } | ||
171 | } | ||
172 | else | ||
173 | { | ||
174 | //clear the save | ||
175 | for(i = 0; i < savesize; i+=4) | ||
176 | *(vu32*)(save_data+i) = 0; | ||
177 | } | ||
178 | //disable interrupts | ||
179 | u32 prevIrqMask = REG_IME; | ||
180 | REG_IME = 0; | ||
181 | //write it | ||
182 | switch (savesize){ | ||
183 | case 0x200: | ||
184 | PutSave_EEPROM_512B(save_data); | ||
185 | break; | ||
186 | case 0x2000: | ||
187 | PutSave_EEPROM_8KB(save_data); | ||
188 | break; | ||
189 | case 0x8000: | ||
190 | PutSave_SRAM_32KB(save_data); | ||
191 | break; | ||
192 | case 0x10000: | ||
193 | PutSave_FLASH_64KB(save_data); | ||
194 | break; | ||
195 | case 0x20000: | ||
196 | PutSave_FLASH_128KB(save_data); | ||
197 | break; | ||
198 | default: | ||
199 | break; | ||
200 | } | ||
201 | //restore interrupts | ||
202 | REG_IME = prevIrqMask; | ||
203 | //say gc side we're done | ||
204 | REG_JOYTR = 0; | ||
205 | //wait for a cmd receive for safety | ||
206 | while((REG_HS_CTRL&JOY_WRITE) == 0) ; | ||
207 | REG_HS_CTRL |= JOY_RW; | ||
208 | } | ||
209 | REG_JOYTR = 0; | ||
210 | } | ||
211 | else if(REG_HS_CTRL&JOY_WRITE) | ||
212 | { | ||
213 | REG_HS_CTRL |= JOY_RW; | ||
214 | u32 choseval = REG_JOYRE; | ||
215 | if(choseval == 5) | ||
216 | { | ||
217 | //disable interrupts | ||
218 | u32 prevIrqMask = REG_IME; | ||
219 | REG_IME = 0; | ||
220 | //dump BIOS | ||
221 | for (i = 0; i < 0x4000; i+=4) | ||
222 | { | ||
223 | // the lower bits are inaccurate, so just get it four times :) | ||
224 | u32 a = MidiKey2Freq((WaveData *)(i-4), 180-12, 0) * 2; | ||
225 | u32 b = MidiKey2Freq((WaveData *)(i-3), 180-12, 0) * 2; | ||
226 | u32 c = MidiKey2Freq((WaveData *)(i-2), 180-12, 0) * 2; | ||
227 | u32 d = MidiKey2Freq((WaveData *)(i-1), 180-12, 0) * 2; | ||
228 | REG_JOYTR = ((a>>24<<24) | (d>>24<<16) | (c>>24<<8) | (b>>24)); | ||
229 | while((REG_HS_CTRL&JOY_READ) == 0) ; | ||
230 | REG_HS_CTRL |= JOY_RW; | ||
231 | } | ||
232 | //restore interrupts | ||
233 | REG_IME = prevIrqMask; | ||
234 | } | ||
235 | REG_JOYTR = 0; | ||
236 | } | ||
237 | Halt(); | ||
238 | } | 28 | } |
29 | loadsave(0); | ||
30 | // now the save is loaded, we can do what we want with the loaded blocks. | ||
31 | // here as a small PoC, changing first letter of player name to 'z'. | ||
32 | u8* gSaveBlock2 = 0x2024EA4; | ||
33 | gSaveBlock2[0] = 0xee; // 'z' | ||
34 | // Now we've done what we want, time to return to the game. | ||
35 | // Can't just return, the game will reload the save. | ||
36 | // So let's just call the main-loop directly ;) | ||
37 | void(*mainloop)() = 0x80002A5; | ||
38 | // turn the sound back on before we head back to the game | ||
39 | *(vu16 *)(REG_BASE + 0x84) = 0x8f; | ||
40 | mainloop(); | ||
41 | // Anything past here will not be executed. | ||
42 | return 0; | ||
239 | } | 43 | } |
240 | 44 | ||
241 | 45 | ||