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/*
* Example Gen3-multiboot payload by slipstream/RoL 2017.
* Supports only English Ruby, v1.0-1.2.
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*/
#include <gba.h>
int main(void) {
// check the ROM code, make sure this game is supported.
char* ROM = 0x8000000;
if ((*(u32*)(&ROM[0xAC])) != 'EVXA') return 0; // Pokémon Ruby english, nothing else supported!
void(*loadsave)(char a1);
// get the address of the save loading function.
switch (ROM[0xBC]) { // version number
case 0:
loadsave = 0x8125EC9;
break;
case 1:
case 2:
loadsave = 0x8125EE9;
break;
default:
return 0; //bail out
}
loadsave(0);
// now the save is loaded, we can do what we want with the loaded blocks.
// here as a small PoC, changing first letter of player name to 'z'.
u8* gSaveBlock2 = 0x2024EA4;
gSaveBlock2[0] = 0xee; // 'z'
// Now we've done what we want, time to return to the game.
// Can't just return, the game will reload the save.
// So let's just call the main-loop directly ;)
void(*mainloop)() = 0x80002A5;
// turn the sound back on before we head back to the game
*(vu16 *)(REG_BASE + 0x84) = 0x8f;
mainloop();
// Anything past here will not be executed.
return 0;
}
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