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authorStarla Insigna <hatkirby@fourisland.com>2012-06-03 15:39:03 -0400
committerStarla Insigna <hatkirby@fourisland.com>2012-06-03 15:39:03 -0400
commit2cbe14faf609baee282f3fe82d4d841a24ff7e51 (patch)
treed67f03eaa19d75a9e963637fcf0a82bf9ce05f97 /src/com/fourisland
parenta87eb8f0548206c0c9a7ff180774d48b97447418 (diff)
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Changed tile size to 12x12
Characters (both in the message window and in the game, like the player and the mobs) look better now because the images themselves are 12x12, not 16x16.
Diffstat (limited to 'src/com/fourisland')
-rw-r--r--src/com/fourisland/frigidearth/Main.java2
-rw-r--r--src/com/fourisland/frigidearth/MapViewGameState.java4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/com/fourisland/frigidearth/Main.java b/src/com/fourisland/frigidearth/Main.java index 2b3f5ee..ca805df 100644 --- a/src/com/fourisland/frigidearth/Main.java +++ b/src/com/fourisland/frigidearth/Main.java
@@ -28,7 +28,7 @@ import javax.swing.JFrame;
28 */ 28 */
29public class Main extends Canvas 29public class Main extends Canvas
30{ 30{
31 public static final int GAME_WIDTH = 640; 31 public static final int GAME_WIDTH = 636;
32 public static final int GAME_HEIGHT = 480; 32 public static final int GAME_HEIGHT = 480;
33 public static final int FPS = (1000 / 60); // 60 fps 33 public static final int FPS = (1000 / 60); // 60 fps
34 34
diff --git a/src/com/fourisland/frigidearth/MapViewGameState.java b/src/com/fourisland/frigidearth/MapViewGameState.java index 3b2cce2..b425f2b 100644 --- a/src/com/fourisland/frigidearth/MapViewGameState.java +++ b/src/com/fourisland/frigidearth/MapViewGameState.java
@@ -18,8 +18,8 @@ import java.util.List;
18 */ 18 */
19public class MapViewGameState implements GameState 19public class MapViewGameState implements GameState
20{ 20{
21 private final int TILE_WIDTH = 16; 21 private final int TILE_WIDTH = 12;
22 private final int TILE_HEIGHT = 16; 22 private final int TILE_HEIGHT = 12;
23 private final int GAME_WIDTH = 100; 23 private final int GAME_WIDTH = 100;
24 private final int GAME_HEIGHT = 100; 24 private final int GAME_HEIGHT = 100;
25 private final int MESSAGE_HEIGHT = 5; 25 private final int MESSAGE_HEIGHT = 5;