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authorStarla Insigna <hatkirby@fourisland.com>2009-02-09 16:05:58 -0500
committerStarla Insigna <hatkirby@fourisland.com>2009-02-09 16:05:58 -0500
commitb384ef4a400bd8d830822a73ac99627d9a5e5fc7 (patch)
treebab7c9e7716964dce825dc3a1e77bc85b246026c /src
parent58ed59720b88cd13c02b5103e8240ea3baa3eb43 (diff)
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Re-implemented Database
See #8
Diffstat (limited to 'src')
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/Database.java101
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/PuzzleApplication.java6
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/SaveFile.java2
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/database/Database.java121
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/database/GameCharacter.java (renamed from src/com/fourisland/fourpuzzle/GameCharacter.java)2
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/database/GameCharacters.java (renamed from src/com/fourisland/fourpuzzle/GameCharacters.java)3
-rw-r--r--src/com/fourisland/fourpuzzle/database/Music.java31
-rw-r--r--src/com/fourisland/fourpuzzle/database/Sound.java31
-rw-r--r--src/com/fourisland/fourpuzzle/database/Transitions.java68
-rw-r--r--src/com/fourisland/fourpuzzle/database/Vocabulary.java33
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java5
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/gamestate/TitleScreenGameState.java16
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/gamestate/mapview/event/HeroEvent.java2
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/gamestate/mapview/event/SpecialEvent.java6
-rwxr-xr-xsrc/com/fourisland/fourpuzzle/window/ChoiceWindow.java7
15 files changed, 316 insertions, 118 deletions
diff --git a/src/com/fourisland/fourpuzzle/Database.java b/src/com/fourisland/fourpuzzle/Database.java deleted file mode 100755 index 30bc8a3..0000000 --- a/src/com/fourisland/fourpuzzle/Database.java +++ /dev/null
@@ -1,101 +0,0 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5
6package com.fourisland.fourpuzzle;
7
8import com.fourisland.fourpuzzle.transition.SquareTransition;
9import com.fourisland.fourpuzzle.transition.Transition;
10import com.fourisland.fourpuzzle.transition.TransitionDirection;
11import java.util.HashMap;
12
13/**
14 *
15 * @author hatkirby
16 */
17public class Database {
18
19 private static HashMap<String, String> vocabulary = new HashMap<String, String>();
20 private static GameCharacters heros = GameCharacters.getDefaultParty();
21 private static HashMap<String, String> music = new HashMap<String, String>();
22 private static HashMap<String, Transition> transitions = new HashMap<String, Transition>();
23
24 static {
25 loadDefaultVocabulary();
26 loadDefaultMusic();
27 loadDefaultTransitions();
28 }
29
30 /* Vocabulary */
31
32 private static void loadDefaultVocabulary()
33 {
34 /* Global */
35 vocabulary.put("Title", "Untitled Game");
36
37 /* TitleScreen */
38 vocabulary.put("NewGame", "New Game");
39 vocabulary.put("LoadGame", "Load Game");
40 vocabulary.put("EndGame", "End");
41 }
42
43 public static String getVocab(String key)
44 {
45 return vocabulary.get(key);
46 }
47
48 public static void setVocab(String key, String value)
49 {
50 vocabulary.put(key, value);
51 }
52
53 /* Heros */
54
55 public static void addHero(GameCharacter hero)
56 {
57 heros.add(hero);
58 }
59
60 public static GameCharacters createParty()
61 {
62 return GameCharacters.createParty();
63 }
64
65 /* Music */
66
67 public static void loadDefaultMusic()
68 {
69 music.put("Title", "Opening1");
70 music.put("GameOver", "GameOver");
71 }
72
73 public static String getMusic(String key)
74 {
75 return music.get(key);
76 }
77
78 public static void setMusic(String key, String value)
79 {
80 music.put(key, value);
81 }
82
83 /* Transitions */
84
85 public static void loadDefaultTransitions()
86 {
87 transitions.put("MapExit", new SquareTransition(TransitionDirection.Out));
88 transitions.put("MapEnter", new SquareTransition(TransitionDirection.In));
89 }
90
91 public static Transition getTransition(String key)
92 {
93 return transitions.get(key).copy();
94 }
95
96 public static void setTransition(String key, Transition value)
97 {
98 transitions.put(key, value);
99 }
100
101}
diff --git a/src/com/fourisland/fourpuzzle/PuzzleApplication.java b/src/com/fourisland/fourpuzzle/PuzzleApplication.java index edf6ac8..25aee9f 100755 --- a/src/com/fourisland/fourpuzzle/PuzzleApplication.java +++ b/src/com/fourisland/fourpuzzle/PuzzleApplication.java
@@ -4,6 +4,8 @@
4 */ 4 */
5package com.fourisland.fourpuzzle; 5package com.fourisland.fourpuzzle;
6 6
7import com.fourisland.fourpuzzle.database.Database;
8import com.fourisland.fourpuzzle.database.Vocabulary;
7import com.fourisland.fourpuzzle.gamestate.TitleScreenGameState; 9import com.fourisland.fourpuzzle.gamestate.TitleScreenGameState;
8import com.fourisland.fourpuzzle.gamestate.mapview.ChipSet; 10import com.fourisland.fourpuzzle.gamestate.mapview.ChipSet;
9import com.fourisland.fourpuzzle.util.Interval; 11import com.fourisland.fourpuzzle.util.Interval;
@@ -42,7 +44,7 @@ public class PuzzleApplication extends Application {
42 INSTANCE = this; 44 INSTANCE = this;
43 45
44 gameFrame = new JDialog(new JFrame(), false); 46 gameFrame = new JDialog(new JFrame(), false);
45 gameFrame.setTitle(Database.getVocab("title")); 47 gameFrame.setTitle(Database.getVocab(Vocabulary.Title));
46 gameFrame.setSize(Game.WIDTH * 2, Game.HEIGHT * 2); 48 gameFrame.setSize(Game.WIDTH * 2, Game.HEIGHT * 2);
47 gameFrame.setResizable(false); 49 gameFrame.setResizable(false);
48 gameFrame.addWindowListener(new WindowAdapter() { 50 gameFrame.addWindowListener(new WindowAdapter() {
@@ -153,7 +155,7 @@ public class PuzzleApplication extends Application {
153 155
154 JFrame errorBox = new JFrame(ex.getClass().getSimpleName()); 156 JFrame errorBox = new JFrame(ex.getClass().getSimpleName());
155 JLabel text = new JLabel(); 157 JLabel text = new JLabel();
156 text.setText("<HTML><CENTER>I'm sorry, but " + Database.getVocab("Title") + 158 text.setText("<HTML><CENTER>I'm sorry, but " + Database.getVocab(Vocabulary.Title) +
157 " has run into an error and been forced to quit.<BR>Your save file has not been kept. The error was:<BR><BR>" + 159 " has run into an error and been forced to quit.<BR>Your save file has not been kept. The error was:<BR><BR>" +
158 ex.getMessage() + "</CENTER>"); 160 ex.getMessage() + "</CENTER>");
159 if (ex instanceof Error) 161 if (ex instanceof Error)
diff --git a/src/com/fourisland/fourpuzzle/SaveFile.java b/src/com/fourisland/fourpuzzle/SaveFile.java index d079f0f..a98e8bf 100755 --- a/src/com/fourisland/fourpuzzle/SaveFile.java +++ b/src/com/fourisland/fourpuzzle/SaveFile.java
@@ -4,6 +4,8 @@
4 */ 4 */
5package com.fourisland.fourpuzzle; 5package com.fourisland.fourpuzzle;
6 6
7import com.fourisland.fourpuzzle.database.GameCharacters;
8import com.fourisland.fourpuzzle.database.Database;
7import com.fourisland.fourpuzzle.gamestate.mapview.event.HeroEvent; 9import com.fourisland.fourpuzzle.gamestate.mapview.event.HeroEvent;
8import java.io.IOException; 10import java.io.IOException;
9import java.io.InputStream; 11import java.io.InputStream;
diff --git a/src/com/fourisland/fourpuzzle/database/Database.java b/src/com/fourisland/fourpuzzle/database/Database.java new file mode 100755 index 0000000..6d61f37 --- /dev/null +++ b/src/com/fourisland/fourpuzzle/database/Database.java
@@ -0,0 +1,121 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5
6package com.fourisland.fourpuzzle.database;
7
8import com.fourisland.fourpuzzle.transition.Transition;
9
10/**
11 *
12 * @author hatkirby
13 */
14public class Database {
15
16 public static String getVocab(Vocabulary key)
17 {
18 return key.getValue();
19 }
20
21 /**
22 * Sets a Vocabulary definition
23 *
24 * FourPuzzle uses pre-defined Vocabulary strings in many places such as
25 * for the Title of the game, menu options and more. There are default
26 * values for all of these definitions, but you can change them if you wish,
27 * using this function.
28 *
29 * @param key The Vocabulary to set
30 * @param value The value to set the Vocabulary to
31 */
32 public static void setVocab(Vocabulary key, String value)
33 {
34 key.setValue(value);
35 }
36
37 /**
38 * Adds a Hero to the party
39 *
40 * When making a game, you need characters, at least one playable character.
41 * You have to create your characters and use this function to add them to
42 * the central list of playable characters, or your game will not work.
43 * There are no default characters, so this is a must-do.
44 *
45 * @param hero The Hero to add
46 */
47 public static void addHero(GameCharacter hero)
48 {
49 GameCharacters.getDefaultParty().add(hero);
50 }
51
52 public static GameCharacters createParty()
53 {
54 return GameCharacters.createParty();
55 }
56
57 public static String getMusic(Music key)
58 {
59 return key.getValue();
60 }
61
62 /**
63 * Change a default Music value
64 *
65 * In certain places of your game, such as the Title Screen and Game Over
66 * screen, background music plays. You can tell FourPuzzle what Music to
67 * play during these instances with this function. There are default values
68 * for all instances, though.
69 *
70 * @param key The Music instance you wish to change
71 * @param value The name of the Music file you wish to change it to
72 */
73 public static void setMusic(Music key, String value)
74 {
75 key.setValue(value);
76 }
77
78 public static Transition getTransition(Transitions key)
79 {
80 return key.getValue().copy();
81 }
82
83 /**
84 * Set a default Transition
85 *
86 * In certain places, a Transition may be displayed that you did not
87 * directly incur. These are default transitions, but they can be changed
88 * if you wish by using this function.
89 *
90 * Warning, all Transition instances have a required type of transition,
91 * whether it be In or Out. If you provide the wrong type of Transition for
92 * a certain instance, your game will not run.
93 *
94 * @param key The transition to change
95 * @param value The transition to change it to
96 */
97 public static void setTransition(Transitions key, Transition value)
98 {
99 key.setValue(value);
100 }
101
102 public static String getSound(Sound key)
103 {
104 return key.getValue();
105 }
106
107 /**
108 * Change a default sound effect
109 *
110 * Sound Effects are used in many places of the game. The default sound
111 * effects for certain situations can be changed using this function.
112 *
113 * @param key The Sound instance to change
114 * @param value The name of the Sound file to change it to
115 */
116 public static void setSound(Sound key, String value)
117 {
118 key.setValue(value);
119 }
120
121}
diff --git a/src/com/fourisland/fourpuzzle/GameCharacter.java b/src/com/fourisland/fourpuzzle/database/GameCharacter.java index 8557fef..3930b96 100755 --- a/src/com/fourisland/fourpuzzle/GameCharacter.java +++ b/src/com/fourisland/fourpuzzle/database/GameCharacter.java
@@ -3,7 +3,7 @@
3 * and open the template in the editor. 3 * and open the template in the editor.
4 */ 4 */
5 5
6package com.fourisland.fourpuzzle; 6package com.fourisland.fourpuzzle.database;
7 7
8import com.fourisland.fourpuzzle.gamestate.mapview.event.graphic.BlankEventGraphic; 8import com.fourisland.fourpuzzle.gamestate.mapview.event.graphic.BlankEventGraphic;
9import com.fourisland.fourpuzzle.gamestate.mapview.event.graphic.EventGraphic; 9import com.fourisland.fourpuzzle.gamestate.mapview.event.graphic.EventGraphic;
diff --git a/src/com/fourisland/fourpuzzle/GameCharacters.java b/src/com/fourisland/fourpuzzle/database/GameCharacters.java index 211b66d..bcd533a 100755 --- a/src/com/fourisland/fourpuzzle/GameCharacters.java +++ b/src/com/fourisland/fourpuzzle/database/GameCharacters.java
@@ -3,8 +3,9 @@
3 * and open the template in the editor. 3 * and open the template in the editor.
4 */ 4 */
5 5
6package com.fourisland.fourpuzzle; 6package com.fourisland.fourpuzzle.database;
7 7
8import com.fourisland.fourpuzzle.*;
8import com.fourisland.fourpuzzle.gamestate.GameOverGameState; 9import com.fourisland.fourpuzzle.gamestate.GameOverGameState;
9import java.util.ArrayList; 10import java.util.ArrayList;
10 11
diff --git a/src/com/fourisland/fourpuzzle/database/Music.java b/src/com/fourisland/fourpuzzle/database/Music.java new file mode 100644 index 0000000..4e00ccb --- /dev/null +++ b/src/com/fourisland/fourpuzzle/database/Music.java
@@ -0,0 +1,31 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5
6package com.fourisland.fourpuzzle.database;
7
8/**
9 *
10 * @author hatkirby
11 */
12public enum Music {
13 Title("Opening1"),
14 GameOver("GameOver");
15
16 private String value;
17 private Music(String value)
18 {
19 this.value = value;
20 }
21
22 String getValue()
23 {
24 return value;
25 }
26
27 void setValue(String value)
28 {
29 this.value = value;
30 }
31}
diff --git a/src/com/fourisland/fourpuzzle/database/Sound.java b/src/com/fourisland/fourpuzzle/database/Sound.java new file mode 100644 index 0000000..40fda37 --- /dev/null +++ b/src/com/fourisland/fourpuzzle/database/Sound.java
@@ -0,0 +1,31 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5
6package com.fourisland.fourpuzzle.database;
7
8/**
9 *
10 * @author hatkirby
11 */
12public enum Sound {
13 MoveCursor("Cursor1"),
14 Selection("Decision2");
15
16 private String value;
17 private Sound(String value)
18 {
19 this.value = value;
20 }
21
22 String getValue()
23 {
24 return value;
25 }
26
27 void setValue(String value)
28 {
29 this.value = value;
30 }
31}
diff --git a/src/com/fourisland/fourpuzzle/database/Transitions.java b/src/com/fourisland/fourpuzzle/database/Transitions.java new file mode 100644 index 0000000..e45ad6d --- /dev/null +++ b/src/com/fourisland/fourpuzzle/database/Transitions.java
@@ -0,0 +1,68 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5
6package com.fourisland.fourpuzzle.database;
7
8import com.fourisland.fourpuzzle.transition.InTransition;
9import com.fourisland.fourpuzzle.transition.MultidirectionalTransition;
10import com.fourisland.fourpuzzle.transition.OutTransition;
11import com.fourisland.fourpuzzle.transition.SquareTransition;
12import com.fourisland.fourpuzzle.transition.Transition;
13import com.fourisland.fourpuzzle.transition.TransitionDirection;
14import com.fourisland.fourpuzzle.transition.TransitionUnsupportedException;
15
16/**
17 *
18 * @author hatkirby
19 */
20public enum Transitions {
21 MapExit(TransitionDirection.Out, new SquareTransition(TransitionDirection.Out)),
22 MapEnter(TransitionDirection.In, new SquareTransition(TransitionDirection.In));
23
24 private final TransitionDirection dir;
25 private Transition trans;
26 private Transitions(TransitionDirection dir, Transition trans)
27 {
28 this.dir = dir;
29
30 if (isTransitionSupported(dir, trans))
31 {
32 this.trans = trans;
33 } else {
34 throw new TransitionUnsupportedException(trans.getClass().getName(), dir);
35 }
36 }
37
38 Transition getValue()
39 {
40 return trans;
41 }
42
43 void setValue(Transition trans)
44 {
45 if (isTransitionSupported(dir, trans))
46 {
47 this.trans = trans;
48 } else {
49 throw new TransitionUnsupportedException(trans.getClass().getName(), dir);
50 }
51 }
52
53 private boolean isTransitionSupported(TransitionDirection dir, Transition trans)
54 {
55 if (trans instanceof MultidirectionalTransition)
56 {
57 return (((MultidirectionalTransition) trans).getDirection() == dir);
58 } else if (trans instanceof OutTransition)
59 {
60 return (dir == TransitionDirection.Out);
61 } else if (trans instanceof InTransition)
62 {
63 return (dir == TransitionDirection.In);
64 }
65
66 return false;
67 }
68}
diff --git a/src/com/fourisland/fourpuzzle/database/Vocabulary.java b/src/com/fourisland/fourpuzzle/database/Vocabulary.java new file mode 100644 index 0000000..e79f3c0 --- /dev/null +++ b/src/com/fourisland/fourpuzzle/database/Vocabulary.java
@@ -0,0 +1,33 @@
1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5
6package com.fourisland.fourpuzzle.database;
7
8/**
9 *
10 * @author hatkirby
11 */
12public enum Vocabulary {
13 Title("Untitled Game"),
14 NewGame("New Game"),
15 LoadGame("Load Game"),
16 EndGame("End Game");
17
18 private String value;
19 private Vocabulary(String value)
20 {
21 this.value = value;
22 }
23
24 String getValue()
25 {
26 return value;
27 }
28
29 void setValue(String value)
30 {
31 this.value = value;
32 }
33}
diff --git a/src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java b/src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java index 53cae37..459f730 100755 --- a/src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java +++ b/src/com/fourisland/fourpuzzle/gamestate/GameOverGameState.java
@@ -6,10 +6,11 @@
6package com.fourisland.fourpuzzle.gamestate; 6package com.fourisland.fourpuzzle.gamestate;
7 7
8import com.fourisland.fourpuzzle.Audio; 8import com.fourisland.fourpuzzle.Audio;
9import com.fourisland.fourpuzzle.Database; 9import com.fourisland.fourpuzzle.database.Database;
10import com.fourisland.fourpuzzle.Display; 10import com.fourisland.fourpuzzle.Display;
11import com.fourisland.fourpuzzle.Game; 11import com.fourisland.fourpuzzle.Game;
12import com.fourisland.fourpuzzle.SaveFile; 12import com.fourisland.fourpuzzle.SaveFile;
13import com.fourisland.fourpuzzle.database.Music;
13import com.fourisland.fourpuzzle.transition.SquareTransition; 14import com.fourisland.fourpuzzle.transition.SquareTransition;
14import com.fourisland.fourpuzzle.transition.TransitionDirection; 15import com.fourisland.fourpuzzle.transition.TransitionDirection;
15import com.fourisland.fourpuzzle.util.ObjectLoader; 16import com.fourisland.fourpuzzle.util.ObjectLoader;
@@ -24,7 +25,7 @@ public class GameOverGameState implements GameState {
24 25
25 public void initalize() 26 public void initalize()
26 { 27 {
27 Audio.playMusic(Database.getMusic("GameOver")); 28 Audio.playMusic(Database.getMusic(Music.GameOver));
28 } 29 }
29 30
30 public void deinitalize() 31 public void deinitalize()
diff --git a/src/com/fourisland/fourpuzzle/gamestate/TitleScreenGameState.java b/src/com/fourisland/fourpuzzle/gamestate/TitleScreenGameState.java index cf8b908..ad1ffe1 100755 --- a/src/com/fourisland/fourpuzzle/gamestate/TitleScreenGameState.java +++ b/src/com/fourisland/fourpuzzle/gamestate/TitleScreenGameState.java
@@ -5,7 +5,11 @@
5 5
6package com.fourisland.fourpuzzle.gamestate; 6package com.fourisland.fourpuzzle.gamestate;
7 7
8import com.fourisland.fourpuzzle.database.Database;
8import com.fourisland.fourpuzzle.*; 9import com.fourisland.fourpuzzle.*;
10import com.fourisland.fourpuzzle.database.Music;
11import com.fourisland.fourpuzzle.database.Sound;
12import com.fourisland.fourpuzzle.database.Vocabulary;
9import com.fourisland.fourpuzzle.gamestate.mapview.MapViewGameState; 13import com.fourisland.fourpuzzle.gamestate.mapview.MapViewGameState;
10import com.fourisland.fourpuzzle.transition.SquareTransition; 14import com.fourisland.fourpuzzle.transition.SquareTransition;
11import com.fourisland.fourpuzzle.transition.TransitionDirection; 15import com.fourisland.fourpuzzle.transition.TransitionDirection;
@@ -27,9 +31,9 @@ public class TitleScreenGameState implements GameState {
27 31
28 public void initalize() 32 public void initalize()
29 { 33 {
30 Audio.playMusic(Database.getMusic("Title")); 34 Audio.playMusic(Database.getMusic(Music.Title));
31 35
32 choices = new ChoiceWindow(Arrays.asList(Database.getVocab("NewGame"), Database.getVocab("LoadGame"), Database.getVocab("EndGame")), true); 36 choices = new ChoiceWindow(Arrays.asList(Database.getVocab(Vocabulary.NewGame), Database.getVocab(Vocabulary.LoadGame), Database.getVocab(Vocabulary.EndGame)), true);
33 wx = (Game.WIDTH/2)-(choices.getWidth()/2); 37 wx = (Game.WIDTH/2)-(choices.getWidth()/2);
34 wy = (Game.HEIGHT/4*3)-(choices.getHeight()/2); 38 wy = (Game.HEIGHT/4*3)-(choices.getHeight()/2);
35 } 39 }
@@ -46,9 +50,9 @@ public class TitleScreenGameState implements GameState {
46 { 50 {
47 if (Game.getKey().getKeyCode() == KeyEvent.VK_ENTER) 51 if (Game.getKey().getKeyCode() == KeyEvent.VK_ENTER)
48 { 52 {
49 Audio.playSound("Decision2"); 53 Audio.playSound(Database.getSound(Sound.Selection));
50 54
51 if (choices.getSelected().equals(Database.getVocab("NewGame"))) 55 if (choices.getSelected().equals(Database.getVocab(Vocabulary.NewGame)))
52 { 56 {
53 Game.setSaveFile(new SaveFile()); 57 Game.setSaveFile(new SaveFile());
54 58
@@ -69,10 +73,10 @@ public class TitleScreenGameState implements GameState {
69 } 73 }
70 } 74 }
71 }).start(); 75 }).start();
72 } else if (choices.getSelected().equals(Database.getVocab("LoadGame"))) 76 } else if (choices.getSelected().equals(Database.getVocab(Vocabulary.LoadGame)))
73 { 77 {
74 // Do nothing, yet 78 // Do nothing, yet
75 } else if (choices.getSelected().equals(Database.getVocab("EndGame"))) 79 } else if (choices.getSelected().equals(Database.getVocab(Vocabulary.EndGame)))
76 { 80 {
77 new Thread(new Runnable() { 81 new Thread(new Runnable() {
78 public void run() { 82 public void run() {
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/HeroEvent.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/HeroEvent.java index f39c451..fac21c6 100755 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/HeroEvent.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/HeroEvent.java
@@ -10,7 +10,7 @@ import java.awt.Graphics;
10import java.awt.Point; 10import java.awt.Point;
11import com.fourisland.fourpuzzle.Direction; 11import com.fourisland.fourpuzzle.Direction;
12import com.fourisland.fourpuzzle.Game; 12import com.fourisland.fourpuzzle.Game;
13import com.fourisland.fourpuzzle.GameCharacter; 13import com.fourisland.fourpuzzle.database.GameCharacter;
14import com.fourisland.fourpuzzle.gamestate.mapview.Map; 14import com.fourisland.fourpuzzle.gamestate.mapview.Map;
15import com.fourisland.fourpuzzle.gamestate.mapview.MapViewGameState; 15import com.fourisland.fourpuzzle.gamestate.mapview.MapViewGameState;
16import com.fourisland.fourpuzzle.gamestate.mapview.event.graphic.BlankEventGraphic; 16import com.fourisland.fourpuzzle.gamestate.mapview.event.graphic.BlankEventGraphic;
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/SpecialEvent.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/SpecialEvent.java index 5bd312a..22e464d 100755 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/SpecialEvent.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/SpecialEvent.java
@@ -5,7 +5,9 @@
5 5
6package com.fourisland.fourpuzzle.gamestate.mapview.event; 6package com.fourisland.fourpuzzle.gamestate.mapview.event;
7 7
8import com.fourisland.fourpuzzle.database.Database;
8import com.fourisland.fourpuzzle.*; 9import com.fourisland.fourpuzzle.*;
10import com.fourisland.fourpuzzle.database.Transitions;
9import com.fourisland.fourpuzzle.gamestate.mapview.MapViewGameState; 11import com.fourisland.fourpuzzle.gamestate.mapview.MapViewGameState;
10import com.fourisland.fourpuzzle.gamestate.mapview.event.specialmove.MoveEvent; 12import com.fourisland.fourpuzzle.gamestate.mapview.event.specialmove.MoveEvent;
11import com.fourisland.fourpuzzle.gamestate.mapview.event.specialmove.MoveEventThread; 13import com.fourisland.fourpuzzle.gamestate.mapview.event.specialmove.MoveEventThread;
@@ -190,14 +192,14 @@ public class SpecialEvent {
190 { 192 {
191 if (!startedTransition) 193 if (!startedTransition)
192 { 194 {
193 Display.transition(Database.getTransition("MapExit")); 195 Display.transition(Database.getTransition(Transitions.MapExit));
194 } 196 }
195 197
196 Game.setGameState(new MapViewGameState(map, x, y)); 198 Game.setGameState(new MapViewGameState(map, x, y));
197 199
198 if (!startedTransition) 200 if (!startedTransition)
199 { 201 {
200 Display.transition(Database.getTransition("MapEnter")); 202 Display.transition(Database.getTransition(Transitions.MapEnter));
201 } 203 }
202 } 204 }
203 205
diff --git a/src/com/fourisland/fourpuzzle/window/ChoiceWindow.java b/src/com/fourisland/fourpuzzle/window/ChoiceWindow.java index 9da5d60..6a82c6a 100755 --- a/src/com/fourisland/fourpuzzle/window/ChoiceWindow.java +++ b/src/com/fourisland/fourpuzzle/window/ChoiceWindow.java
@@ -5,7 +5,10 @@
5 5
6package com.fourisland.fourpuzzle.window; 6package com.fourisland.fourpuzzle.window;
7 7
8import com.fourisland.fourpuzzle.window.SystemGraphic;
8import com.fourisland.fourpuzzle.Audio; 9import com.fourisland.fourpuzzle.Audio;
10import com.fourisland.fourpuzzle.database.Database;
11import com.fourisland.fourpuzzle.database.Sound;
9import java.awt.Font; 12import java.awt.Font;
10import java.awt.Graphics2D; 13import java.awt.Graphics2D;
11import java.awt.Rectangle; 14import java.awt.Rectangle;
@@ -106,7 +109,7 @@ public class ChoiceWindow {
106 { 109 {
107 if (selected > 0) 110 if (selected > 0)
108 { 111 {
109 Audio.playSound("Cursor1"); 112 Audio.playSound(Database.getSound(Sound.MoveCursor));
110 113
111 selected--; 114 selected--;
112 } 115 }
@@ -116,7 +119,7 @@ public class ChoiceWindow {
116 { 119 {
117 if (selected < (choices.size()-1)) 120 if (selected < (choices.size()-1))
118 { 121 {
119 Audio.playSound("Cursor1"); 122 Audio.playSound(Database.getSound(Sound.MoveCursor));
120 123
121 selected++; 124 selected++;
122 } 125 }