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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.fourisland.fourpuzzle;
import com.fourisland.fourpuzzle.transition.SquareTransition;
import com.fourisland.fourpuzzle.transition.Transition;
import com.fourisland.fourpuzzle.transition.TransitionDirection;
import java.util.HashMap;
/**
*
* @author hatkirby
*/
public class Database {
private static HashMap<String, String> vocabulary = new HashMap<String, String>();
private static GameCharacters heros = GameCharacters.getDefaultParty();
private static HashMap<String, String> music = new HashMap<String, String>();
private static HashMap<String, Transition> transitions = new HashMap<String, Transition>();
static {
loadDefaultVocabulary();
loadDefaultMusic();
loadDefaultTransitions();
}
/* Vocabulary */
private static void loadDefaultVocabulary()
{
/* Global */
vocabulary.put("Title", "Untitled Game");
/* TitleScreen */
vocabulary.put("NewGame", "New Game");
vocabulary.put("LoadGame", "Load Game");
vocabulary.put("EndGame", "End");
}
public static String getVocab(String key)
{
return vocabulary.get(key);
}
public static void setVocab(String key, String value)
{
vocabulary.put(key, value);
}
/* Heros */
public static void addHero(GameCharacter hero)
{
heros.add(hero);
}
public static GameCharacters createParty()
{
return GameCharacters.createParty();
}
/* Music */
public static void loadDefaultMusic()
{
music.put("Title", "Opening1");
music.put("GameOver", "GameOver");
}
public static String getMusic(String key)
{
return music.get(key);
}
public static void setMusic(String key, String value)
{
music.put(key, value);
}
/* Transitions */
public static void loadDefaultTransitions()
{
transitions.put("MapExit", new SquareTransition(TransitionDirection.Out));
transitions.put("MapEnter", new SquareTransition(TransitionDirection.In));
}
public static Transition getTransition(String key)
{
return transitions.get(key).copy();
}
public static void setTransition(String key, Transition value)
{
transitions.put(key, value);
}
}
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