Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | menu! | Star Rauchenberger | 2022-03-19 | 8 | -21/+334 |
* | game tries to make sure initial cave is not tiny | Star Rauchenberger | 2022-03-19 | 2 | -10/+50 |
* | fixed jitter while moving and zooming | Star Rauchenberger | 2022-03-19 | 3 | -11/+6 |
* | load line lag is better | Star Rauchenberger | 2022-03-19 | 2 | -4/+37 |
* | fixed a lot of the zoom problems | Star Rauchenberger | 2022-03-18 | 3 | -28/+44 |
* | more wall renders | Star Rauchenberger | 2022-03-18 | 2 | -7/+29 |
* | lotta performance improvements | Star Rauchenberger | 2022-03-17 | 4 | -97/+200 |
* | fixed the last word in a line being removed from signs sometimes | Star Rauchenberger | 2022-03-16 | 1 | -0/+5 |
* | signs are more common and also quieter | Star Rauchenberger | 2022-03-16 | 1 | -2/+2 |
* | fade-in before reading a sign | Star Rauchenberger | 2022-03-16 | 1 | -0/+1 |
* | signs can be read now! | Star Rauchenberger | 2022-03-16 | 10 | -14/+381 |
* | added signs (which can't be read yet) | Star Rauchenberger | 2022-03-16 | 7 | -10/+116 |
* | instead of ticking the entire screen every lighting update we only tick a chu... | Star Rauchenberger | 2022-03-15 | 1 | -2/+6 |
* | lit tiles in unloaded chunk should count toward total lit tiles for zooming | Star Rauchenberger | 2022-03-15 | 2 | -5/+11 |
* | fixed chunks not loading correctly when going up and left | Star Rauchenberger | 2022-03-15 | 1 | -10/+2 |
* | maybe made the slowdown when zoomed out much better | Star Rauchenberger | 2022-03-15 | 2 | -6/+7 |
* | started adding zooming anim, looks weird esp when moving | Star Rauchenberger | 2022-03-15 | 3 | -11/+47 |
* | window starts in centre of screen | Star Rauchenberger | 2022-03-14 | 2 | -27/+5 |
* | fixed weird shadows while moving | Star Rauchenberger | 2022-03-14 | 2 | -26/+2 |
* | slightly offscreen lamp glows are rendered | Star Rauchenberger | 2022-03-14 | 1 | -2/+2 |
* | you can quit the game during the titles | Star Rauchenberger | 2022-03-14 | 1 | -1/+5 |
* | fixed flickering while walking | Star Rauchenberger | 2022-03-14 | 2 | -7/+18 |
* | a lot faster now thanks to only ticking on-screen every loop | Star Rauchenberger | 2022-03-14 | 1 | -3/+8 |
* | .at() is slower than operator[] | Star Rauchenberger | 2022-03-14 | 1 | -1/+1 |
* | map is now "infinite" using chunks that dynamically load like in diamond&pearl | Star Rauchenberger | 2022-03-14 | 6 | -180/+256 |
* | fmod splash screen | Star Rauchenberger | 2022-03-14 | 6 | -57/+151 |
* | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 6 | -926/+941 |
* | fixed incorrect music levels with widescreen | Star Rauchenberger | 2022-03-12 | 1 | -1/+1 |
* | 16:9 widescreen, and fullscreen is less weird now | Star Rauchenberger | 2022-03-12 | 3 | -7/+7 |
* | fixed some input annoyances | Star Rauchenberger | 2022-03-12 | 1 | -4/+9 |
* | slowed the player down | Star Rauchenberger | 2022-03-12 | 1 | -1/+1 |
* | fullscreen | Star Rauchenberger | 2022-03-12 | 1 | -0/+2 |
* | lamp sprite, courtesy of canaripack | Star Rauchenberger | 2022-03-12 | 2 | -32/+19 |
* | dynamic wall and floor textures | Star Rauchenberger | 2022-03-12 | 5 | -88/+342 |
* | player has a sprite now thanks to world of solaria | Star Rauchenberger | 2022-03-12 | 8 | -4/+221 |
* | dust is more of a glow than a solid colour now | Star Rauchenberger | 2022-03-12 | 1 | -1/+4 |
* | added transition and the world music | Star Rauchenberger | 2022-03-12 | 3 | -2/+76 |
* | added back bump sound (and assets for fuller music) | Star Rauchenberger | 2022-03-12 | 3 | -2/+57 |
* | Added music and lamp popping sound | Star Rauchenberger | 2022-03-11 | 4 | -0/+126 |
* | zooming fixes | Kelly Rauchenberger | 2018-06-06 | 4 | -29/+72 |
* | players must move when dropping lamps | Kelly Rauchenberger | 2018-06-05 | 2 | -17/+80 |
* | refactored so that the renderer is its own class | Kelly Rauchenberger | 2018-06-05 | 4 | -507/+560 |
* | improved overlapping lights | Kelly Rauchenberger | 2018-06-05 | 1 | -24/+39 |
* | merge master into colorfade and improved it | Kelly Rauchenberger | 2018-06-05 | 4 | -256/+858 |
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| * | decreased dust light radius | Kelly Rauchenberger | 2018-06-03 | 1 | -4/+23 |
| * | map expansion looks more normal now | Kelly Rauchenberger | 2018-06-02 | 1 | -2/+1 |
| * | dust now ripples outward | Kelly Rauchenberger | 2018-06-02 | 1 | -33/+63 |
| * | player won't start in the middle of a wall | Kelly Rauchenberger | 2018-05-31 | 1 | -0/+9 |
| * | map zooms in and out based on how lit it is | Kelly Rauchenberger | 2018-05-30 | 1 | -12/+157 |
| * | abstracted map data into a class to allow for zooming out | Kelly Rauchenberger | 2018-05-29 | 2 | -177/+316 |