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A game about lighting up a dark cave.
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Author
Age
Files
Lines
*
game tries to make sure initial cave is not tiny
Star Rauchenberger
2022-03-19
2
-10
/
+50
*
fixed jitter while moving and zooming
Star Rauchenberger
2022-03-19
3
-11
/
+6
*
load line lag is better
Star Rauchenberger
2022-03-19
2
-4
/
+37
*
fixed a lot of the zoom problems
Star Rauchenberger
2022-03-18
3
-28
/
+44
*
more wall renders
Star Rauchenberger
2022-03-18
2
-7
/
+29
*
lotta performance improvements
Star Rauchenberger
2022-03-17
4
-97
/
+200
*
fixed the last word in a line being removed from signs sometimes
Star Rauchenberger
2022-03-16
1
-0
/
+5
*
signs are more common and also quieter
Star Rauchenberger
2022-03-16
1
-2
/
+2
*
fade-in before reading a sign
Star Rauchenberger
2022-03-16
1
-0
/
+1
*
signs can be read now!
Star Rauchenberger
2022-03-16
10
-14
/
+381
*
added signs (which can't be read yet)
Star Rauchenberger
2022-03-16
7
-10
/
+116
*
instead of ticking the entire screen every lighting update we only tick a chu...
Star Rauchenberger
2022-03-15
1
-2
/
+6
*
lit tiles in unloaded chunk should count toward total lit tiles for zooming
Star Rauchenberger
2022-03-15
2
-5
/
+11
*
fixed chunks not loading correctly when going up and left
Star Rauchenberger
2022-03-15
1
-10
/
+2
*
maybe made the slowdown when zoomed out much better
Star Rauchenberger
2022-03-15
2
-6
/
+7
*
started adding zooming anim, looks weird esp when moving
Star Rauchenberger
2022-03-15
3
-11
/
+47
*
window starts in centre of screen
Star Rauchenberger
2022-03-14
2
-27
/
+5
*
fixed weird shadows while moving
Star Rauchenberger
2022-03-14
2
-26
/
+2
*
slightly offscreen lamp glows are rendered
Star Rauchenberger
2022-03-14
1
-2
/
+2
*
you can quit the game during the titles
Star Rauchenberger
2022-03-14
1
-1
/
+5
*
fixed flickering while walking
Star Rauchenberger
2022-03-14
2
-7
/
+18
*
a lot faster now thanks to only ticking on-screen every loop
Star Rauchenberger
2022-03-14
1
-3
/
+8
*
.at() is slower than operator[]
Star Rauchenberger
2022-03-14
1
-1
/
+1
*
map is now "infinite" using chunks that dynamically load like in diamond&pearl
Star Rauchenberger
2022-03-14
6
-180
/
+256
*
fmod splash screen
Star Rauchenberger
2022-03-14
6
-57
/
+151
*
refactored game code into the game class (for titles / multiple games)
Star Rauchenberger
2022-03-13
6
-926
/
+941
*
fixed incorrect music levels with widescreen
Star Rauchenberger
2022-03-12
1
-1
/
+1
*
16:9 widescreen, and fullscreen is less weird now
Star Rauchenberger
2022-03-12
3
-7
/
+7
*
fixed some input annoyances
Star Rauchenberger
2022-03-12
1
-4
/
+9
*
slowed the player down
Star Rauchenberger
2022-03-12
1
-1
/
+1
*
fullscreen
Star Rauchenberger
2022-03-12
1
-0
/
+2
*
lamp sprite, courtesy of canaripack
Star Rauchenberger
2022-03-12
2
-32
/
+19
*
dynamic wall and floor textures
Star Rauchenberger
2022-03-12
5
-88
/
+342
*
player has a sprite now thanks to world of solaria
Star Rauchenberger
2022-03-12
8
-4
/
+221
*
dust is more of a glow than a solid colour now
Star Rauchenberger
2022-03-12
1
-1
/
+4
*
added transition and the world music
Star Rauchenberger
2022-03-12
3
-2
/
+76
*
added back bump sound (and assets for fuller music)
Star Rauchenberger
2022-03-12
3
-2
/
+57
*
Added music and lamp popping sound
Star Rauchenberger
2022-03-11
4
-0
/
+126
*
zooming fixes
Kelly Rauchenberger
2018-06-06
4
-29
/
+72
*
players must move when dropping lamps
Kelly Rauchenberger
2018-06-05
2
-17
/
+80
*
refactored so that the renderer is its own class
Kelly Rauchenberger
2018-06-05
4
-507
/
+560
*
improved overlapping lights
Kelly Rauchenberger
2018-06-05
1
-24
/
+39
*
merge master into colorfade and improved it
Kelly Rauchenberger
2018-06-05
4
-256
/
+858
|
\
|
*
decreased dust light radius
Kelly Rauchenberger
2018-06-03
1
-4
/
+23
|
*
map expansion looks more normal now
Kelly Rauchenberger
2018-06-02
1
-2
/
+1
|
*
dust now ripples outward
Kelly Rauchenberger
2018-06-02
1
-33
/
+63
|
*
player won't start in the middle of a wall
Kelly Rauchenberger
2018-05-31
1
-0
/
+9
|
*
map zooms in and out based on how lit it is
Kelly Rauchenberger
2018-05-30
1
-12
/
+157
|
*
abstracted map data into a class to allow for zooming out
Kelly Rauchenberger
2018-05-29
2
-177
/
+316
|
*
quitting the game causes all of the lamps to pop followed by the player
Kelly Rauchenberger
2018-05-29
1
-39
/
+150
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