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path: root/src/renderer.cpp
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* window starts in centre of screenStar Rauchenberger2022-03-141-2/+5
* fixed weird shadows while movingStar Rauchenberger2022-03-141-24/+2
* slightly offscreen lamp glows are renderedStar Rauchenberger2022-03-141-2/+2
* fixed flickering while walkingStar Rauchenberger2022-03-141-6/+17
* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-141-30/+53
* fmod splash screenStar Rauchenberger2022-03-141-45/+58
* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-131-1/+1
* 16:9 widescreen, and fullscreen is less weird nowStar Rauchenberger2022-03-121-1/+1
* fullscreenStar Rauchenberger2022-03-121-0/+2
* lamp sprite, courtesy of canaripackStar Rauchenberger2022-03-121-32/+18
* dynamic wall and floor texturesStar Rauchenberger2022-03-121-14/+66
* player has a sprite now thanks to world of solariaStar Rauchenberger2022-03-121-4/+18
* dust is more of a glow than a solid colour nowStar Rauchenberger2022-03-121-1/+4
* zooming fixesKelly Rauchenberger2018-06-061-15/+26
* refactored so that the renderer is its own classKelly Rauchenberger2018-06-051-0/+309