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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-06-05 21:02:51 -0400 | 
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-06-05 21:02:51 -0400 | 
| commit | 3fa9af58bc907048a8ccadc2bef7736ec554a09d (patch) | |
| tree | 00bca7856629dcd4f9d2846433c37ab18d651d13 /src/renderer.cpp | |
| parent | 5e94c9fb603dc4648fe6ab4c153ba4114b6bb486 (diff) | |
| download | ether-3fa9af58bc907048a8ccadc2bef7736ec554a09d.tar.gz ether-3fa9af58bc907048a8ccadc2bef7736ec554a09d.tar.bz2 ether-3fa9af58bc907048a8ccadc2bef7736ec554a09d.zip | |
refactored so that the renderer is its own class
Diffstat (limited to 'src/renderer.cpp')
| -rw-r--r-- | src/renderer.cpp | 309 | 
1 files changed, 309 insertions, 0 deletions
| diff --git a/src/renderer.cpp b/src/renderer.cpp new file mode 100644 index 0000000..eddd11d --- /dev/null +++ b/src/renderer.cpp | |||
| @@ -0,0 +1,309 @@ | |||
| 1 | #include "renderer.h" | ||
| 2 | #include "game.h" | ||
| 3 | |||
| 4 | Renderer::Renderer() | ||
| 5 | { | ||
| 6 | win_ = window_ptr( | ||
| 7 | SDL_CreateWindow( | ||
| 8 | "Ether", | ||
| 9 | 100, | ||
| 10 | 100, | ||
| 11 | GAME_WIDTH, | ||
| 12 | GAME_HEIGHT, | ||
| 13 | SDL_WINDOW_SHOWN)); | ||
| 14 | |||
| 15 | if (!win_) | ||
| 16 | { | ||
| 17 | throw sdl_error(); | ||
| 18 | } | ||
| 19 | |||
| 20 | ren_ = renderer_ptr( | ||
| 21 | SDL_CreateRenderer( | ||
| 22 | win_.get(), | ||
| 23 | -1, | ||
| 24 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
| 25 | |||
| 26 | if (!ren_) | ||
| 27 | { | ||
| 28 | throw sdl_error(); | ||
| 29 | } | ||
| 30 | |||
| 31 | texture_ptr origFade; | ||
| 32 | { | ||
| 33 | surface_ptr pfs(IMG_Load("../res/lighting.png")); | ||
| 34 | if (!pfs) | ||
| 35 | { | ||
| 36 | throw img_error(); | ||
| 37 | } | ||
| 38 | |||
| 39 | origFade = texture_ptr(SDL_CreateTextureFromSurface(ren_.get(), pfs.get())); | ||
| 40 | } | ||
| 41 | |||
| 42 | SDL_SetTextureBlendMode(origFade.get(), SDL_BLENDMODE_BLEND); | ||
| 43 | |||
| 44 | playerFade_ = texture_ptr( | ||
| 45 | SDL_CreateTexture( | ||
| 46 | ren_.get(), | ||
| 47 | SDL_PIXELFORMAT_RGBA4444, | ||
| 48 | SDL_TEXTUREACCESS_TARGET, | ||
| 49 | 144, | ||
| 50 | 144)); | ||
| 51 | |||
| 52 | if (!playerFade_) | ||
| 53 | { | ||
| 54 | throw sdl_error(); | ||
| 55 | } | ||
| 56 | |||
| 57 | SDL_SetRenderTarget(ren_.get(), playerFade_.get()); | ||
| 58 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 59 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 60 | SDL_RenderClear(ren_.get()); | ||
| 61 | SDL_RenderCopy(ren_.get(), origFade.get(), nullptr, nullptr); | ||
| 62 | |||
| 63 | lampFade_ = texture_ptr( | ||
| 64 | SDL_CreateTexture( | ||
| 65 | ren_.get(), | ||
| 66 | SDL_PIXELFORMAT_RGBA4444, | ||
| 67 | SDL_TEXTUREACCESS_TARGET, | ||
| 68 | 144, | ||
| 69 | 144)); | ||
| 70 | |||
| 71 | if (!lampFade_) | ||
| 72 | { | ||
| 73 | throw sdl_error(); | ||
| 74 | } | ||
| 75 | |||
| 76 | SDL_SetRenderTarget(ren_.get(), lampFade_.get()); | ||
| 77 | |||
| 78 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 79 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 80 | SDL_RenderClear(ren_.get()); | ||
| 81 | SDL_RenderCopy(ren_.get(), origFade.get(), nullptr, nullptr); | ||
| 82 | |||
| 83 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_MOD); | ||
| 84 | SDL_SetRenderDrawColor(ren_.get(), 255, 204, 58, 255); | ||
| 85 | SDL_RenderFillRect(ren_.get(), nullptr); | ||
| 86 | |||
| 87 | dustFade_ = texture_ptr( | ||
| 88 | SDL_CreateTexture( | ||
| 89 | ren_.get(), | ||
| 90 | SDL_PIXELFORMAT_RGBA4444, | ||
| 91 | SDL_TEXTUREACCESS_TARGET, | ||
| 92 | 144, | ||
| 93 | 144)); | ||
| 94 | |||
| 95 | if (!dustFade_) | ||
| 96 | { | ||
| 97 | throw sdl_error(); | ||
| 98 | } | ||
| 99 | |||
| 100 | SDL_SetRenderTarget(ren_.get(), dustFade_.get()); | ||
| 101 | |||
| 102 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 103 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 104 | SDL_RenderClear(ren_.get()); | ||
| 105 | SDL_RenderCopy(ren_.get(), origFade.get(), nullptr, nullptr); | ||
| 106 | |||
| 107 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_MOD); | ||
| 108 | SDL_SetRenderDrawColor(ren_.get(), 255, 150, 255, 255); | ||
| 109 | SDL_RenderFillRect(ren_.get(), nullptr); | ||
| 110 | } | ||
| 111 | |||
| 112 | void Renderer::render( | ||
| 113 | const Game& game, | ||
| 114 | bool drawDark) | ||
| 115 | { | ||
| 116 | texture_ptr canvas( | ||
| 117 | SDL_CreateTexture( | ||
| 118 | ren_.get(), | ||
| 119 | SDL_PIXELFORMAT_RGBA8888, | ||
| 120 | SDL_TEXTUREACCESS_TARGET, | ||
| 121 | TILE_WIDTH * game.map.getWidth(), | ||
| 122 | TILE_HEIGHT * game.map.getHeight())); | ||
| 123 | |||
| 124 | if (!canvas) | ||
| 125 | { | ||
| 126 | throw sdl_error(); | ||
| 127 | } | ||
| 128 | |||
| 129 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
| 130 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 131 | SDL_SetRenderDrawColor(ren_.get(), rand() % 255, rand() % 255, rand() % 255, 255); | ||
| 132 | SDL_RenderClear(ren_.get()); | ||
| 133 | |||
| 134 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
| 135 | { | ||
| 136 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
| 137 | { | ||
| 138 | bool draw = true; | ||
| 139 | |||
| 140 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) | ||
| 141 | { | ||
| 142 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 0, 255); | ||
| 143 | } else if (!game.map.at(x,y).lit) | ||
| 144 | { | ||
| 145 | if (drawDark) | ||
| 146 | { | ||
| 147 | SDL_SetRenderDrawColor(ren_.get(), 40, 40, 40, 255); | ||
| 148 | } else { | ||
| 149 | draw = false; | ||
| 150 | } | ||
| 151 | } else { | ||
| 152 | int alpha = 255; | ||
| 153 | |||
| 154 | switch (game.map.at(x,y).tile) | ||
| 155 | { | ||
| 156 | case Tile::Floor: | ||
| 157 | { | ||
| 158 | SDL_SetRenderDrawColor(ren_.get(), 210, 210, 210, alpha); | ||
| 159 | break; | ||
| 160 | } | ||
| 161 | |||
| 162 | case Tile::Wall: | ||
| 163 | { | ||
| 164 | SDL_SetRenderDrawColor(ren_.get(), 100, 100, 100, alpha); | ||
| 165 | break; | ||
| 166 | } | ||
| 167 | |||
| 168 | case Tile::Dust: | ||
| 169 | { | ||
| 170 | SDL_SetRenderDrawColor(ren_.get(), 128, 40, 255, alpha); | ||
| 171 | break; | ||
| 172 | } | ||
| 173 | |||
| 174 | case Tile::Lamp: | ||
| 175 | { | ||
| 176 | SDL_SetRenderDrawColor(ren_.get(), 0, 255, 255, alpha); | ||
| 177 | break; | ||
| 178 | } | ||
| 179 | } | ||
| 180 | } | ||
| 181 | |||
| 182 | if (draw) | ||
| 183 | { | ||
| 184 | SDL_Rect rect { | ||
| 185 | game.map.getTrueX(x) * TILE_WIDTH, | ||
| 186 | game.map.getTrueY(y) * TILE_HEIGHT, | ||
| 187 | TILE_WIDTH, | ||
| 188 | TILE_HEIGHT}; | ||
| 189 | |||
| 190 | SDL_RenderFillRect(ren_.get(), &rect); | ||
| 191 | } | ||
| 192 | } | ||
| 193 | } | ||
| 194 | |||
| 195 | texture_ptr mask( | ||
| 196 | SDL_CreateTexture( | ||
| 197 | ren_.get(), | ||
| 198 | SDL_PIXELFORMAT_RGBA8888, | ||
| 199 | SDL_TEXTUREACCESS_TARGET, | ||
| 200 | TILE_WIDTH * game.map.getWidth(), | ||
| 201 | TILE_HEIGHT * game.map.getHeight())); | ||
| 202 | |||
| 203 | if (!mask) | ||
| 204 | { | ||
| 205 | throw sdl_error(); | ||
| 206 | } | ||
| 207 | |||
| 208 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
| 209 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 210 | SDL_RenderClear(ren_.get()); | ||
| 211 | |||
| 212 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
| 213 | { | ||
| 214 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
| 215 | { | ||
| 216 | if (game.map.at(x,y).lightType != Source::None) | ||
| 217 | { | ||
| 218 | texture_ptr sourceMask( | ||
| 219 | SDL_CreateTexture( | ||
| 220 | ren_.get(), | ||
| 221 | SDL_PIXELFORMAT_RGBA8888, | ||
| 222 | SDL_TEXTUREACCESS_TARGET, | ||
| 223 | TILE_WIDTH * game.map.getWidth(), | ||
| 224 | TILE_HEIGHT * game.map.getHeight())); | ||
| 225 | |||
| 226 | if (!sourceMask) | ||
| 227 | { | ||
| 228 | throw sdl_error(); | ||
| 229 | } | ||
| 230 | |||
| 231 | SDL_SetRenderTarget(ren_.get(), sourceMask.get()); | ||
| 232 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 233 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 234 | SDL_RenderClear(ren_.get()); | ||
| 235 | |||
| 236 | int fadeX = game.map.getTrueX(x) - game.map.at(x,y).lightRadius; | ||
| 237 | int fadeY = game.map.getTrueY(y) - game.map.at(x,y).lightRadius; | ||
| 238 | int fadeRight = game.map.getTrueX(x) + game.map.at(x,y).lightRadius; | ||
| 239 | int fadeBottom = game.map.getTrueY(y) + game.map.at(x,y).lightRadius; | ||
| 240 | |||
| 241 | SDL_Rect fadeRect { | ||
| 242 | fadeX * TILE_WIDTH, | ||
| 243 | fadeY * TILE_HEIGHT, | ||
| 244 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, | ||
| 245 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; | ||
| 246 | |||
| 247 | if (game.map.at(x,y).lightType == Source::Lamp) | ||
| 248 | { | ||
| 249 | SDL_SetTextureBlendMode(lampFade_.get(), SDL_BLENDMODE_NONE); | ||
| 250 | SDL_RenderCopy(ren_.get(), lampFade_.get(), nullptr, &fadeRect); | ||
| 251 | } else if (game.map.at(x,y).lightType == Source::Player) { | ||
| 252 | SDL_SetTextureBlendMode(playerFade_.get(), SDL_BLENDMODE_NONE); | ||
| 253 | SDL_RenderCopy(ren_.get(), playerFade_.get(), nullptr, &fadeRect); | ||
| 254 | } else if (game.map.at(x,y).lightType == Source::Dust) { | ||
| 255 | SDL_SetTextureBlendMode(dustFade_.get(), SDL_BLENDMODE_NONE); | ||
| 256 | SDL_RenderCopy(ren_.get(), dustFade_.get(), nullptr, &fadeRect); | ||
| 257 | } | ||
| 258 | |||
| 259 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
| 260 | |||
| 261 | for (int sy = fadeY; sy < fadeBottom; sy++) | ||
| 262 | { | ||
| 263 | for (int sx = fadeX; sx < fadeRight; sx++) | ||
| 264 | { | ||
| 265 | if (!game.map.at(x,y).litTiles.count({sx, sy})) | ||
| 266 | { | ||
| 267 | SDL_Rect rect { | ||
| 268 | game.map.getTrueX(sx) * TILE_WIDTH, | ||
| 269 | game.map.getTrueY(sy) * TILE_HEIGHT, | ||
| 270 | TILE_WIDTH, | ||
| 271 | TILE_HEIGHT}; | ||
| 272 | |||
| 273 | SDL_RenderFillRect(ren_.get(), &rect); | ||
| 274 | } | ||
| 275 | } | ||
| 276 | } | ||
| 277 | |||
| 278 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
| 279 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); | ||
| 280 | SDL_RenderCopy(ren_.get(), sourceMask.get(), nullptr, nullptr); | ||
| 281 | } | ||
| 282 | } | ||
| 283 | } | ||
| 284 | |||
| 285 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
| 286 | SDL_SetTextureBlendMode(mask.get(), SDL_BLENDMODE_MOD); | ||
| 287 | SDL_RenderCopy(ren_.get(), mask.get(), nullptr, nullptr); | ||
| 288 | |||
| 289 | SDL_SetRenderTarget(ren_.get(), nullptr); | ||
| 290 | |||
| 291 | if (!game.zooming) | ||
| 292 | { | ||
| 293 | SDL_RenderCopy(ren_.get(), canvas.get(), nullptr, nullptr); | ||
| 294 | } else { | ||
| 295 | // TODO: zooming back in to the player | ||
| 296 | SDL_Rect zoomRect { | ||
| 297 | ((game.maxZoom - game.curZoom) * TILE_WIDTH + game.zoomProgress) | ||
| 298 | * ZOOM_X_FACTOR / 2, | ||
| 299 | ((game.maxZoom - game.curZoom) * TILE_HEIGHT + game.zoomProgress) | ||
| 300 | * ZOOM_Y_FACTOR / 2, | ||
| 301 | (game.curZoom * TILE_WIDTH - game.zoomProgress) * ZOOM_X_FACTOR, | ||
| 302 | (game.curZoom * TILE_HEIGHT - game.zoomProgress) * ZOOM_Y_FACTOR | ||
| 303 | }; | ||
| 304 | |||
| 305 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
| 306 | } | ||
| 307 | |||
| 308 | SDL_RenderPresent(ren_.get()); | ||
| 309 | } | ||
