diff options
Diffstat (limited to 'src/renderer.cpp')
-rw-r--r-- | src/renderer.cpp | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp new file mode 100644 index 0000000..eddd11d --- /dev/null +++ b/src/renderer.cpp | |||
@@ -0,0 +1,309 @@ | |||
1 | #include "renderer.h" | ||
2 | #include "game.h" | ||
3 | |||
4 | Renderer::Renderer() | ||
5 | { | ||
6 | win_ = window_ptr( | ||
7 | SDL_CreateWindow( | ||
8 | "Ether", | ||
9 | 100, | ||
10 | 100, | ||
11 | GAME_WIDTH, | ||
12 | GAME_HEIGHT, | ||
13 | SDL_WINDOW_SHOWN)); | ||
14 | |||
15 | if (!win_) | ||
16 | { | ||
17 | throw sdl_error(); | ||
18 | } | ||
19 | |||
20 | ren_ = renderer_ptr( | ||
21 | SDL_CreateRenderer( | ||
22 | win_.get(), | ||
23 | -1, | ||
24 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
25 | |||
26 | if (!ren_) | ||
27 | { | ||
28 | throw sdl_error(); | ||
29 | } | ||
30 | |||
31 | texture_ptr origFade; | ||
32 | { | ||
33 | surface_ptr pfs(IMG_Load("../res/lighting.png")); | ||
34 | if (!pfs) | ||
35 | { | ||
36 | throw img_error(); | ||
37 | } | ||
38 | |||
39 | origFade = texture_ptr(SDL_CreateTextureFromSurface(ren_.get(), pfs.get())); | ||
40 | } | ||
41 | |||
42 | SDL_SetTextureBlendMode(origFade.get(), SDL_BLENDMODE_BLEND); | ||
43 | |||
44 | playerFade_ = texture_ptr( | ||
45 | SDL_CreateTexture( | ||
46 | ren_.get(), | ||
47 | SDL_PIXELFORMAT_RGBA4444, | ||
48 | SDL_TEXTUREACCESS_TARGET, | ||
49 | 144, | ||
50 | 144)); | ||
51 | |||
52 | if (!playerFade_) | ||
53 | { | ||
54 | throw sdl_error(); | ||
55 | } | ||
56 | |||
57 | SDL_SetRenderTarget(ren_.get(), playerFade_.get()); | ||
58 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
59 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
60 | SDL_RenderClear(ren_.get()); | ||
61 | SDL_RenderCopy(ren_.get(), origFade.get(), nullptr, nullptr); | ||
62 | |||
63 | lampFade_ = texture_ptr( | ||
64 | SDL_CreateTexture( | ||
65 | ren_.get(), | ||
66 | SDL_PIXELFORMAT_RGBA4444, | ||
67 | SDL_TEXTUREACCESS_TARGET, | ||
68 | 144, | ||
69 | 144)); | ||
70 | |||
71 | if (!lampFade_) | ||
72 | { | ||
73 | throw sdl_error(); | ||
74 | } | ||
75 | |||
76 | SDL_SetRenderTarget(ren_.get(), lampFade_.get()); | ||
77 | |||
78 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
79 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
80 | SDL_RenderClear(ren_.get()); | ||
81 | SDL_RenderCopy(ren_.get(), origFade.get(), nullptr, nullptr); | ||
82 | |||
83 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_MOD); | ||
84 | SDL_SetRenderDrawColor(ren_.get(), 255, 204, 58, 255); | ||
85 | SDL_RenderFillRect(ren_.get(), nullptr); | ||
86 | |||
87 | dustFade_ = texture_ptr( | ||
88 | SDL_CreateTexture( | ||
89 | ren_.get(), | ||
90 | SDL_PIXELFORMAT_RGBA4444, | ||
91 | SDL_TEXTUREACCESS_TARGET, | ||
92 | 144, | ||
93 | 144)); | ||
94 | |||
95 | if (!dustFade_) | ||
96 | { | ||
97 | throw sdl_error(); | ||
98 | } | ||
99 | |||
100 | SDL_SetRenderTarget(ren_.get(), dustFade_.get()); | ||
101 | |||
102 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
103 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
104 | SDL_RenderClear(ren_.get()); | ||
105 | SDL_RenderCopy(ren_.get(), origFade.get(), nullptr, nullptr); | ||
106 | |||
107 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_MOD); | ||
108 | SDL_SetRenderDrawColor(ren_.get(), 255, 150, 255, 255); | ||
109 | SDL_RenderFillRect(ren_.get(), nullptr); | ||
110 | } | ||
111 | |||
112 | void Renderer::render( | ||
113 | const Game& game, | ||
114 | bool drawDark) | ||
115 | { | ||
116 | texture_ptr canvas( | ||
117 | SDL_CreateTexture( | ||
118 | ren_.get(), | ||
119 | SDL_PIXELFORMAT_RGBA8888, | ||
120 | SDL_TEXTUREACCESS_TARGET, | ||
121 | TILE_WIDTH * game.map.getWidth(), | ||
122 | TILE_HEIGHT * game.map.getHeight())); | ||
123 | |||
124 | if (!canvas) | ||
125 | { | ||
126 | throw sdl_error(); | ||
127 | } | ||
128 | |||
129 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
130 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
131 | SDL_SetRenderDrawColor(ren_.get(), rand() % 255, rand() % 255, rand() % 255, 255); | ||
132 | SDL_RenderClear(ren_.get()); | ||
133 | |||
134 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
135 | { | ||
136 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
137 | { | ||
138 | bool draw = true; | ||
139 | |||
140 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) | ||
141 | { | ||
142 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 0, 255); | ||
143 | } else if (!game.map.at(x,y).lit) | ||
144 | { | ||
145 | if (drawDark) | ||
146 | { | ||
147 | SDL_SetRenderDrawColor(ren_.get(), 40, 40, 40, 255); | ||
148 | } else { | ||
149 | draw = false; | ||
150 | } | ||
151 | } else { | ||
152 | int alpha = 255; | ||
153 | |||
154 | switch (game.map.at(x,y).tile) | ||
155 | { | ||
156 | case Tile::Floor: | ||
157 | { | ||
158 | SDL_SetRenderDrawColor(ren_.get(), 210, 210, 210, alpha); | ||
159 | break; | ||
160 | } | ||
161 | |||
162 | case Tile::Wall: | ||
163 | { | ||
164 | SDL_SetRenderDrawColor(ren_.get(), 100, 100, 100, alpha); | ||
165 | break; | ||
166 | } | ||
167 | |||
168 | case Tile::Dust: | ||
169 | { | ||
170 | SDL_SetRenderDrawColor(ren_.get(), 128, 40, 255, alpha); | ||
171 | break; | ||
172 | } | ||
173 | |||
174 | case Tile::Lamp: | ||
175 | { | ||
176 | SDL_SetRenderDrawColor(ren_.get(), 0, 255, 255, alpha); | ||
177 | break; | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | |||
182 | if (draw) | ||
183 | { | ||
184 | SDL_Rect rect { | ||
185 | game.map.getTrueX(x) * TILE_WIDTH, | ||
186 | game.map.getTrueY(y) * TILE_HEIGHT, | ||
187 | TILE_WIDTH, | ||
188 | TILE_HEIGHT}; | ||
189 | |||
190 | SDL_RenderFillRect(ren_.get(), &rect); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
195 | texture_ptr mask( | ||
196 | SDL_CreateTexture( | ||
197 | ren_.get(), | ||
198 | SDL_PIXELFORMAT_RGBA8888, | ||
199 | SDL_TEXTUREACCESS_TARGET, | ||
200 | TILE_WIDTH * game.map.getWidth(), | ||
201 | TILE_HEIGHT * game.map.getHeight())); | ||
202 | |||
203 | if (!mask) | ||
204 | { | ||
205 | throw sdl_error(); | ||
206 | } | ||
207 | |||
208 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
209 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
210 | SDL_RenderClear(ren_.get()); | ||
211 | |||
212 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
213 | { | ||
214 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
215 | { | ||
216 | if (game.map.at(x,y).lightType != Source::None) | ||
217 | { | ||
218 | texture_ptr sourceMask( | ||
219 | SDL_CreateTexture( | ||
220 | ren_.get(), | ||
221 | SDL_PIXELFORMAT_RGBA8888, | ||
222 | SDL_TEXTUREACCESS_TARGET, | ||
223 | TILE_WIDTH * game.map.getWidth(), | ||
224 | TILE_HEIGHT * game.map.getHeight())); | ||
225 | |||
226 | if (!sourceMask) | ||
227 | { | ||
228 | throw sdl_error(); | ||
229 | } | ||
230 | |||
231 | SDL_SetRenderTarget(ren_.get(), sourceMask.get()); | ||
232 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
233 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
234 | SDL_RenderClear(ren_.get()); | ||
235 | |||
236 | int fadeX = game.map.getTrueX(x) - game.map.at(x,y).lightRadius; | ||
237 | int fadeY = game.map.getTrueY(y) - game.map.at(x,y).lightRadius; | ||
238 | int fadeRight = game.map.getTrueX(x) + game.map.at(x,y).lightRadius; | ||
239 | int fadeBottom = game.map.getTrueY(y) + game.map.at(x,y).lightRadius; | ||
240 | |||
241 | SDL_Rect fadeRect { | ||
242 | fadeX * TILE_WIDTH, | ||
243 | fadeY * TILE_HEIGHT, | ||
244 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, | ||
245 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; | ||
246 | |||
247 | if (game.map.at(x,y).lightType == Source::Lamp) | ||
248 | { | ||
249 | SDL_SetTextureBlendMode(lampFade_.get(), SDL_BLENDMODE_NONE); | ||
250 | SDL_RenderCopy(ren_.get(), lampFade_.get(), nullptr, &fadeRect); | ||
251 | } else if (game.map.at(x,y).lightType == Source::Player) { | ||
252 | SDL_SetTextureBlendMode(playerFade_.get(), SDL_BLENDMODE_NONE); | ||
253 | SDL_RenderCopy(ren_.get(), playerFade_.get(), nullptr, &fadeRect); | ||
254 | } else if (game.map.at(x,y).lightType == Source::Dust) { | ||
255 | SDL_SetTextureBlendMode(dustFade_.get(), SDL_BLENDMODE_NONE); | ||
256 | SDL_RenderCopy(ren_.get(), dustFade_.get(), nullptr, &fadeRect); | ||
257 | } | ||
258 | |||
259 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
260 | |||
261 | for (int sy = fadeY; sy < fadeBottom; sy++) | ||
262 | { | ||
263 | for (int sx = fadeX; sx < fadeRight; sx++) | ||
264 | { | ||
265 | if (!game.map.at(x,y).litTiles.count({sx, sy})) | ||
266 | { | ||
267 | SDL_Rect rect { | ||
268 | game.map.getTrueX(sx) * TILE_WIDTH, | ||
269 | game.map.getTrueY(sy) * TILE_HEIGHT, | ||
270 | TILE_WIDTH, | ||
271 | TILE_HEIGHT}; | ||
272 | |||
273 | SDL_RenderFillRect(ren_.get(), &rect); | ||
274 | } | ||
275 | } | ||
276 | } | ||
277 | |||
278 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
279 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); | ||
280 | SDL_RenderCopy(ren_.get(), sourceMask.get(), nullptr, nullptr); | ||
281 | } | ||
282 | } | ||
283 | } | ||
284 | |||
285 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
286 | SDL_SetTextureBlendMode(mask.get(), SDL_BLENDMODE_MOD); | ||
287 | SDL_RenderCopy(ren_.get(), mask.get(), nullptr, nullptr); | ||
288 | |||
289 | SDL_SetRenderTarget(ren_.get(), nullptr); | ||
290 | |||
291 | if (!game.zooming) | ||
292 | { | ||
293 | SDL_RenderCopy(ren_.get(), canvas.get(), nullptr, nullptr); | ||
294 | } else { | ||
295 | // TODO: zooming back in to the player | ||
296 | SDL_Rect zoomRect { | ||
297 | ((game.maxZoom - game.curZoom) * TILE_WIDTH + game.zoomProgress) | ||
298 | * ZOOM_X_FACTOR / 2, | ||
299 | ((game.maxZoom - game.curZoom) * TILE_HEIGHT + game.zoomProgress) | ||
300 | * ZOOM_Y_FACTOR / 2, | ||
301 | (game.curZoom * TILE_WIDTH - game.zoomProgress) * ZOOM_X_FACTOR, | ||
302 | (game.curZoom * TILE_HEIGHT - game.zoomProgress) * ZOOM_Y_FACTOR | ||
303 | }; | ||
304 | |||
305 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
306 | } | ||
307 | |||
308 | SDL_RenderPresent(ren_.get()); | ||
309 | } | ||