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A game about lighting up a dark cave.
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src
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game.cpp
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*
signs are more common and also quieter
Star Rauchenberger
2022-03-16
1
-2
/
+2
*
signs can be read now!
Star Rauchenberger
2022-03-16
1
-5
/
+28
*
added signs (which can't be read yet)
Star Rauchenberger
2022-03-16
1
-3
/
+67
*
instead of ticking the entire screen every lighting update we only tick a chu...
Star Rauchenberger
2022-03-15
1
-2
/
+6
*
lit tiles in unloaded chunk should count toward total lit tiles for zooming
Star Rauchenberger
2022-03-15
1
-5
/
+2
*
maybe made the slowdown when zoomed out much better
Star Rauchenberger
2022-03-15
1
-6
/
+6
*
started adding zooming anim, looks weird esp when moving
Star Rauchenberger
2022-03-15
1
-3
/
+11
*
fixed flickering while walking
Star Rauchenberger
2022-03-14
1
-1
/
+1
*
a lot faster now thanks to only ticking on-screen every loop
Star Rauchenberger
2022-03-14
1
-3
/
+8
*
map is now "infinite" using chunks that dynamically load like in diamond&pearl
Star Rauchenberger
2022-03-14
1
-86
/
+37
*
fmod splash screen
Star Rauchenberger
2022-03-14
1
-0
/
+1
*
refactored game code into the game class (for titles / multiple games)
Star Rauchenberger
2022-03-13
1
-0
/
+885