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author | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-14 17:55:38 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2022-03-14 17:55:38 -0400 |
commit | a3b8f0972ea1bbaa456a0c3ae70621e91a2c3ce7 (patch) | |
tree | b898e9b1e22afa6529a62a30e89d007a61e9a9c1 /src/game.cpp | |
parent | 7e89f42c388b92f264f58c4750e8529745a1f9f4 (diff) | |
download | ether-a3b8f0972ea1bbaa456a0c3ae70621e91a2c3ce7.tar.gz ether-a3b8f0972ea1bbaa456a0c3ae70621e91a2c3ce7.tar.bz2 ether-a3b8f0972ea1bbaa456a0c3ae70621e91a2c3ce7.zip |
fixed flickering while walking
sort of. the (intentional) dust flicker is still there. might want to remove the player trailing dust as they walk.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index af57b56..beabc55 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -138,7 +138,7 @@ bool Game::movePlayer(int x, int y) | |||
138 | player_y = y; | 138 | player_y = y; |
139 | muxer.setPlayerLoc(x, y); | 139 | muxer.setPlayerLoc(x, y); |
140 | moving = true; | 140 | moving = true; |
141 | moveProgress.start(66); | 141 | moveProgress.start(1000/6); |
142 | dirtyLighting = true; | 142 | dirtyLighting = true; |
143 | 143 | ||
144 | int chunkX, chunkY, old_chunkX, old_chunkY; | 144 | int chunkX, chunkY, old_chunkX, old_chunkY; |