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authorStar Rauchenberger <fefferburbia@gmail.com>2024-05-22 13:57:28 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2024-05-22 13:57:28 -0400
commitf6bf7b8576a6c2a7d89d463b4998c44324d6d370 (patch)
treead8a8aab9c659ade37bdf5cb6e686d7e2fc6efd6 /AnodyneArchipelago/ArchipelagoManager.cs
parentf717a556a909b831cb6965bcd2f8e057053e5161 (diff)
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More stuff!
Big keys are now locations. Health cicadas work now, both as locations and items. The two checks in the Street now also give their vanilla items.
Diffstat (limited to 'AnodyneArchipelago/ArchipelagoManager.cs')
-rw-r--r--AnodyneArchipelago/ArchipelagoManager.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/AnodyneArchipelago/ArchipelagoManager.cs b/AnodyneArchipelago/ArchipelagoManager.cs index 4ffa3af..4ceb68a 100644 --- a/AnodyneArchipelago/ArchipelagoManager.cs +++ b/AnodyneArchipelago/ArchipelagoManager.cs
@@ -131,7 +131,8 @@ namespace AnodyneArchipelago
131 131
132 string mapName = GetMapNameForDungeon(dungeonName); 132 string mapName = GetMapNameForDungeon(dungeonName);
133 GlobalState.inventory.AddMapKey(mapName, 1); 133 GlobalState.inventory.AddMapKey(mapName, 1);
134 } else if (itemName == "Green Key") 134 }
135 else if (itemName == "Green Key")
135 { 136 {
136 GlobalState.inventory.BigKeyStatus[0] = true; 137 GlobalState.inventory.BigKeyStatus[0] = true;
137 } 138 }
@@ -142,10 +143,16 @@ namespace AnodyneArchipelago
142 else if (itemName == "Red Key") 143 else if (itemName == "Red Key")
143 { 144 {
144 GlobalState.inventory.BigKeyStatus[1] = true; 145 GlobalState.inventory.BigKeyStatus[1] = true;
145 } else if (itemName == "Jump Shoes") 146 }
147 else if (itemName == "Jump Shoes")
146 { 148 {
147 GlobalState.inventory.CanJump = true; 149 GlobalState.inventory.CanJump = true;
148 } 150 }
151 else if (itemName == "Health Cicada")
152 {
153 GlobalState.MAX_HEALTH += 1;
154 GlobalState.CUR_HEALTH = GlobalState.MAX_HEALTH;
155 }
149 } 156 }
150 } 157 }
151} 158}