From f6bf7b8576a6c2a7d89d463b4998c44324d6d370 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Wed, 22 May 2024 13:57:28 -0400 Subject: More stuff! Big keys are now locations. Health cicadas work now, both as locations and items. The two checks in the Street now also give their vanilla items. --- AnodyneArchipelago/ArchipelagoManager.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'AnodyneArchipelago/ArchipelagoManager.cs') diff --git a/AnodyneArchipelago/ArchipelagoManager.cs b/AnodyneArchipelago/ArchipelagoManager.cs index 4ffa3af..4ceb68a 100644 --- a/AnodyneArchipelago/ArchipelagoManager.cs +++ b/AnodyneArchipelago/ArchipelagoManager.cs @@ -131,7 +131,8 @@ namespace AnodyneArchipelago string mapName = GetMapNameForDungeon(dungeonName); GlobalState.inventory.AddMapKey(mapName, 1); - } else if (itemName == "Green Key") + } + else if (itemName == "Green Key") { GlobalState.inventory.BigKeyStatus[0] = true; } @@ -142,10 +143,16 @@ namespace AnodyneArchipelago else if (itemName == "Red Key") { GlobalState.inventory.BigKeyStatus[1] = true; - } else if (itemName == "Jump Shoes") + } + else if (itemName == "Jump Shoes") { GlobalState.inventory.CanJump = true; } + else if (itemName == "Health Cicada") + { + GlobalState.MAX_HEALTH += 1; + GlobalState.CUR_HEALTH = GlobalState.MAX_HEALTH; + } } } } -- cgit 1.4.1