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Diffstat (limited to 'app/assets/javascripts/puzzle.js')
-rw-r--r-- | app/assets/javascripts/puzzle.js | 538 |
1 files changed, 538 insertions, 0 deletions
diff --git a/app/assets/javascripts/puzzle.js b/app/assets/javascripts/puzzle.js new file mode 100644 index 0000000..4889e96 --- /dev/null +++ b/app/assets/javascripts/puzzle.js | |||
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1 | namespace(function() { | ||
2 | |||
3 | // A 2x2 grid is internally a 5x5: | ||
4 | // corner, edge, corner, edge, corner | ||
5 | // edge, cell, edge, cell, edge | ||
6 | // corner, edge, corner, edge, corner | ||
7 | // edge, cell, edge, cell, edge | ||
8 | // corner, edge, corner, edge, corner | ||
9 | // | ||
10 | // Corners and edges will have a value of true if the line passes through them | ||
11 | // Cells will contain an object if there is an element in them | ||
12 | window.Puzzle = class { | ||
13 | constructor(width, height, pillar=false) { | ||
14 | if (pillar === true) { | ||
15 | this.newGrid(2 * width, 2 * height + 1) | ||
16 | } else { | ||
17 | this.newGrid(2 * width + 1, 2 * height + 1) | ||
18 | } | ||
19 | this.pillar = pillar | ||
20 | this.settings = { | ||
21 | // If true, negation symbols are allowed to cancel other negation symbols. | ||
22 | NEGATIONS_CANCEL_NEGATIONS: true, | ||
23 | |||
24 | // If true, and the count of polyominos and onimoylops is zero, they cancel regardless of shape. | ||
25 | SHAPELESS_ZERO_POLY: false, | ||
26 | |||
27 | // If true, the traced line cannot go through the placement of a polyomino. | ||
28 | PRECISE_POLYOMINOS: true, | ||
29 | |||
30 | // If false, incorrect elements will not flash when failing the puzzle. | ||
31 | FLASH_FOR_ERRORS: true, | ||
32 | |||
33 | // If true, mid-segment startpoints will constitute solid lines, and form boundaries for the region. | ||
34 | FAT_STARTPOINTS: false, | ||
35 | |||
36 | // If true, custom mechanics are displayed (and validated) in this puzzle. | ||
37 | CUSTOM_MECHANICS: false, | ||
38 | |||
39 | // If true, polyominos may be placed partially off of the grid as an intermediate solution step. | ||
40 | // OUT_OF_BOUNDS_POLY: false, | ||
41 | |||
42 | // If true, the symmetry line will be invisible. | ||
43 | INVISIBLE_SYMMETRY: false, | ||
44 | } | ||
45 | } | ||
46 | |||
47 | static deserialize(json) { | ||
48 | var parsed = JSON.parse(json) | ||
49 | // Claim that it's not a pillar (for consistent grid sizing), then double-check ourselves later. | ||
50 | var puzzle = new Puzzle((parsed.grid.length - 1)/2, (parsed.grid[0].length - 1)/2) | ||
51 | puzzle.name = parsed.name | ||
52 | puzzle.autoSolved = parsed.autoSolved | ||
53 | puzzle.grid = parsed.grid | ||
54 | // Legacy: Grid squares used to use 'false' to indicate emptiness. | ||
55 | // Legacy: Cells may use {} to represent emptiness | ||
56 | // Now, we use: | ||
57 | // Cells default to null | ||
58 | // During onTraceStart, empty cells that are still inbounds are changed to {'type': 'nonce'} for tracing purposes. | ||
59 | // Lines default to {'type':'line', 'line':0} | ||
60 | for (var x=0; x<puzzle.width; x++) { | ||
61 | for (var y=0; y<puzzle.height; y++) { | ||
62 | var cell = puzzle.grid[x][y] | ||
63 | if (cell === false || cell == null || cell.type == null) { | ||
64 | if (x%2 === 1 && y%2 === 1) puzzle.grid[x][y] = null | ||
65 | else puzzle.grid[x][y] = {'type':'line', 'line':window.LINE_NONE} | ||
66 | } else { | ||
67 | if (cell.type === 'poly' || cell.type === 'ylop') { | ||
68 | if (cell.rot === 'all') { | ||
69 | // Legacy: Polys and ylops used to have a rot value (before I started using polyshape). | ||
70 | // rot=all is a holdover that was used to represent rotation polyominos. | ||
71 | puzzle.grid[x][y].polyshape |= window.ROTATION_BIT | ||
72 | delete puzzle.grid[x][y].rot | ||
73 | } | ||
74 | // Fixup: Sometimes we have a polyshape which is empty. Just ignore these objects. | ||
75 | if (puzzle.grid[x][y].polyshape & ~window.ROTATION_BIT === 0) puzzle.grid[x][y] = null | ||
76 | } else if ((x%2 !== 1 || y%2 !== 1) && cell.color != null) { | ||
77 | // Legacy: Lines used to use 'color' instead of 'line', but that was redundant with actual colors | ||
78 | cell.line = cell.color | ||
79 | delete cell.color | ||
80 | } else if (cell.gap === true) { | ||
81 | // Legacy: Gaps used to be null/true, are now null/1/2 | ||
82 | puzzle.grid[x][y].gap = window.GAP_BREAK | ||
83 | } | ||
84 | } | ||
85 | } | ||
86 | } | ||
87 | // Legacy: Startpoints used to be only parsed.start | ||
88 | if (parsed.start) { | ||
89 | parsed.startPoints = [parsed.start] | ||
90 | } | ||
91 | // Legacy: Startpoints used to be a separate array, now they are flags | ||
92 | if (parsed.startPoints) { | ||
93 | for (var startPoint of parsed.startPoints) { | ||
94 | puzzle.grid[startPoint.x][startPoint.y].start = true | ||
95 | } | ||
96 | } | ||
97 | // Legacy: Endpoints used to be only parsed.end | ||
98 | if (parsed.end) { | ||
99 | parsed.endPoints = [parsed.end] | ||
100 | } | ||
101 | // Legacy: Endpoints used to be a separate array, now they are flags | ||
102 | if (parsed.endPoints) { | ||
103 | for (var endPoint of parsed.endPoints) { | ||
104 | puzzle.grid[endPoint.x][endPoint.y].end = endPoint.dir | ||
105 | } | ||
106 | } | ||
107 | // Legacy: Dots and gaps used to be separate arrays | ||
108 | // Now, they are flags on the individual lines. | ||
109 | if (parsed.dots) { | ||
110 | for (var dot of parsed.dots) { | ||
111 | puzzle.grid[dot.x][dot.y].dot = window.DOT_BLACK | ||
112 | } | ||
113 | } | ||
114 | if (parsed.gaps) { | ||
115 | for (var gap of parsed.gaps) { | ||
116 | puzzle.grid[gap.x][gap.y].gap = window.GAP_BREAK | ||
117 | } | ||
118 | } | ||
119 | if (parsed.settings) { | ||
120 | for (var key of Object.keys(parsed.settings)) { | ||
121 | puzzle.settings[key] = parsed.settings[key] | ||
122 | } | ||
123 | } | ||
124 | puzzle.pillar = parsed.pillar | ||
125 | puzzle.symmetry = parsed.symmetry | ||
126 | puzzle.symType = parsed.symType | ||
127 | puzzle.largezero = puzzle.width * puzzle.height | ||
128 | return puzzle | ||
129 | } | ||
130 | |||
131 | serialize() { | ||
132 | return JSON.stringify(this) | ||
133 | } | ||
134 | |||
135 | clone() { | ||
136 | return Puzzle.deserialize(this.serialize()) | ||
137 | } | ||
138 | |||
139 | // This is explicitly *not* just clearing the grid, so that external references | ||
140 | // to the grid are not also cleared. | ||
141 | newGrid(width, height) { | ||
142 | if (width == null) { // Called by someone who just wants to clear the grid. | ||
143 | width = this.width | ||
144 | height = this.height | ||
145 | } | ||
146 | this.grid = [] | ||
147 | for (var x=0; x<width; x++) { | ||
148 | this.grid[x] = [] | ||
149 | for (var y=0; y<height; y++) { | ||
150 | if (x%2 === 1 && y%2 === 1) this.grid[x][y] = null | ||
151 | else this.grid[x][y] = {'type':'line', 'line':window.LINE_NONE} | ||
152 | } | ||
153 | } | ||
154 | // Performance: A large value which is === 0 to be used for pillar wrapping. | ||
155 | // Performance: Getting the size of the grid has a nonzero cost. | ||
156 | // Definitely getting the length of the first element isn't optimized. | ||
157 | this.largezero = width * height * 2 | ||
158 | this.width = this.grid.length | ||
159 | this.height = this.grid[0].length | ||
160 | } | ||
161 | |||
162 | // Wrap a value around at the width of the grid. No-op if not in pillar mode. | ||
163 | _mod(val) { | ||
164 | if (this.pillar === false) return val | ||
165 | return (val + this.largezero) % this.width | ||
166 | } | ||
167 | |||
168 | // Determine if an x, y pair is a safe reference inside the grid. This should be invoked at the start of every | ||
169 | // function, but then functions can access the grid directly. | ||
170 | _safeCell(x, y) { | ||
171 | if (x < 0 || x >= this.width) return false | ||
172 | if (y < 0 || y >= this.height) return false | ||
173 | return true | ||
174 | } | ||
175 | |||
176 | getCell(x, y) { | ||
177 | x = this._mod(x) | ||
178 | if (!this._safeCell(x, y)) return null | ||
179 | return this.grid[x][y] | ||
180 | } | ||
181 | |||
182 | setCell(x, y, value) { | ||
183 | x = this._mod(x) | ||
184 | if (!this._safeCell(x, y)) return | ||
185 | this.grid[x][y] = value | ||
186 | } | ||
187 | |||
188 | getSymmetricalDir(dir) { | ||
189 | if (this.symType == SYM_TYPE_VERTICAL || this.symType == SYM_TYPE_ROTATIONAL || this.symType == SYM_TYPE_PARALLEL_H_FLIP) { | ||
190 | if (dir === 'left') return 'right' | ||
191 | if (dir === 'right') return 'left' | ||
192 | } | ||
193 | if (this.symType == SYM_TYPE_HORIZONTAL || this.symType == SYM_TYPE_ROTATIONAL || this.symType == SYM_TYPE_PARALLEL_V_FLIP) { | ||
194 | if (dir === 'top') return 'bottom' | ||
195 | if (dir === 'bottom') return 'top' | ||
196 | } | ||
197 | if (this.symType == SYM_TYPE_ROTATE_LEFT || this.symType == SYM_TYPE_FLIP_NEG_XY) { | ||
198 | if (dir === 'left') return 'bottom' | ||
199 | if (dir === 'right') return 'top' | ||
200 | } | ||
201 | if (this.symType == SYM_TYPE_ROTATE_RIGHT || this.symType == SYM_TYPE_FLIP_NEG_XY) { | ||
202 | if (dir === 'top') return 'right' | ||
203 | if (dir === 'bottom') return 'left' | ||
204 | } | ||
205 | if (this.symType == SYM_TYPE_ROTATE_LEFT || this.symType == SYM_TYPE_FLIP_XY) { | ||
206 | if (dir === 'top') return 'left' | ||
207 | if (dir === 'bottom') return 'right' | ||
208 | } | ||
209 | if (this.symType == SYM_TYPE_ROTATE_RIGHT || this.symType == SYM_TYPE_FLIP_XY) { | ||
210 | if (dir === 'right') return 'bottom' | ||
211 | if (dir === 'left') return 'top' | ||
212 | } | ||
213 | return dir | ||
214 | } | ||
215 | |||
216 | // The resulting position is guaranteed to be gridsafe. | ||
217 | getSymmetricalPos(x, y) { | ||
218 | var origx = x | ||
219 | var origy = y | ||
220 | |||
221 | if (this.symType == SYM_TYPE_VERTICAL || this.symType == SYM_TYPE_ROTATIONAL || this.symType == SYM_TYPE_PARALLEL_H_FLIP) { | ||
222 | x = (this.width - 1) - origx | ||
223 | } | ||
224 | if (this.symType == SYM_TYPE_HORIZONTAL || this.symType == SYM_TYPE_ROTATIONAL || this.symType == SYM_TYPE_PARALLEL_V_FLIP) { | ||
225 | y = (this.height - 1) - origy | ||
226 | } | ||
227 | if (this.symType == SYM_TYPE_ROTATE_LEFT || this.symType == SYM_TYPE_FLIP_XY) { | ||
228 | x = origy | ||
229 | } | ||
230 | if (this.symType == SYM_TYPE_ROTATE_RIGHT || this.symType == SYM_TYPE_FLIP_XY) { | ||
231 | y = origx | ||
232 | } | ||
233 | if (this.symType == SYM_TYPE_ROTATE_LEFT || this.symType == SYM_TYPE_FLIP_NEG_XY) { | ||
234 | y = (this.width - 1) - origx | ||
235 | } | ||
236 | if (this.symType == SYM_TYPE_ROTATE_RIGHT || this.symType == SYM_TYPE_FLIP_NEG_XY) { | ||
237 | x = (this.height - 1) - origy | ||
238 | } | ||
239 | if (this.symType == SYM_TYPE_PARALLEL_H || this.symType == SYM_TYPE_PARALLEL_H_FLIP) { | ||
240 | y = (origy == this.height / 2) ? (this.height / 2) : ((origy + (this.height + 1) / 2) % (this.height + 1)) | ||
241 | } | ||
242 | if (this.symType == SYM_TYPE_PARALLEL_V || this.symType == SYM_TYPE_PARALLEL_V_FLIP) { | ||
243 | x = (origx == this.width / 2) ? (this.width / 2) : ((origx + (this.width + 1) / 2) % (this.width + 1)) | ||
244 | } | ||
245 | |||
246 | return {'x':this._mod(x), 'y':y} | ||
247 | } | ||
248 | |||
249 | getSymmetricalCell(x, y) { | ||
250 | var pos = this.getSymmetricalPos(x, y) | ||
251 | return this.getCell(pos.x, pos.y) | ||
252 | } | ||
253 | |||
254 | matchesSymmetricalPos(x1, y1, x2, y2) { | ||
255 | return (y1 === y2 && this._mod(x1) === x2) | ||
256 | } | ||
257 | |||
258 | // A variant of getCell which specifically returns line values, | ||
259 | // and treats objects as being out-of-bounds | ||
260 | getLine(x, y) { | ||
261 | var cell = this.getCell(x, y) | ||
262 | if (cell == null) return null | ||
263 | if (cell.type !== 'line') return null | ||
264 | return cell.line | ||
265 | } | ||
266 | |||
267 | updateCell2(x, y, key, value) { | ||
268 | x = this._mod(x) | ||
269 | if (!this._safeCell(x, y)) return | ||
270 | var cell = this.grid[x][y] | ||
271 | if (cell == null) return | ||
272 | cell[key] = value | ||
273 | } | ||
274 | |||
275 | getValidEndDirs(x, y) { | ||
276 | x = this._mod(x) | ||
277 | if (!this._safeCell(x, y)) return [] | ||
278 | |||
279 | var dirs = [] | ||
280 | var leftCell = this.getCell(x - 1, y) | ||
281 | if (leftCell == null || leftCell.gap === window.GAP_FULL) dirs.push('left') | ||
282 | var topCell = this.getCell(x, y - 1) | ||
283 | if (topCell == null || topCell.gap === window.GAP_FULL) dirs.push('top') | ||
284 | var rightCell = this.getCell(x + 1, y) | ||
285 | if (rightCell == null || rightCell.gap === window.GAP_FULL) dirs.push('right') | ||
286 | var bottomCell = this.getCell(x, y + 1) | ||
287 | if (bottomCell == null || bottomCell.gap === window.GAP_FULL) dirs.push('bottom') | ||
288 | return dirs | ||
289 | } | ||
290 | |||
291 | // Note: Does not use this.width/this.height, so that it may be used to ask about resizing. | ||
292 | getSizeError(width, height) { | ||
293 | if (this.pillar && width < 4) return 'Pillars may not have a width of 1' | ||
294 | if (width * height < 25) return 'Puzzles may not be smaller than 2x2 or 1x4' | ||
295 | if (width > 21 || height > 21) return 'Puzzles may not be larger than 10 in either dimension' | ||
296 | if (this.symmetry != null) { | ||
297 | if (this.symmetry.x && width <= 2) return 'Symmetrical puzzles must be sufficiently wide for both lines' | ||
298 | if (this.symmetry.y && height <= 2) return 'Symmetrical puzzles must be sufficiently wide for both lines' | ||
299 | if (this.pillar && this.symmetry.x && width % 4 !== 0) return 'X + Pillar symmetry must be an even number of rows, to keep both startpoints at the same parity' | ||
300 | } | ||
301 | |||
302 | return null | ||
303 | } | ||
304 | |||
305 | |||
306 | // Called on a solution. Computes a list of gaps to show as hints which *do not* | ||
307 | // break the path. | ||
308 | loadHints() { | ||
309 | this.hints = [] | ||
310 | for (var x=0; x<this.width; x++) { | ||
311 | for (var y=0; y<this.height; y++) { | ||
312 | if (x%2 + y%2 === 1 && this.getLine(x, y) > window.LINE_NONE) { | ||
313 | this.hints.push({'x':x, 'y':y}) | ||
314 | } | ||
315 | } | ||
316 | } | ||
317 | } | ||
318 | |||
319 | // Show a hint on the grid. | ||
320 | // If no hint is provided, will select the best one it can find, | ||
321 | // prioritizing breaking current lines on the grid. | ||
322 | // Returns the shown hint. | ||
323 | showHint(hint) { | ||
324 | if (hint != null) { | ||
325 | this.grid[hint.x][hint.y].gap = window.GAP_BREAK | ||
326 | return | ||
327 | } | ||
328 | |||
329 | var goodHints = [] | ||
330 | var badHints = [] | ||
331 | |||
332 | for (var hint of this.hints) { | ||
333 | if (this.getLine(hint.x, hint.y) > window.LINE_NONE) { | ||
334 | // Solution will be broken by this hint | ||
335 | goodHints.push(hint) | ||
336 | } else { | ||
337 | badHints.push(hint) | ||
338 | } | ||
339 | } | ||
340 | if (goodHints.length > 0) { | ||
341 | var hint = goodHints.splice(window.randInt(goodHints.length), 1)[0] | ||
342 | } else if (badHints.length > 0) { | ||
343 | var hint = badHints.splice(window.randInt(badHints.length), 1)[0] | ||
344 | } else { | ||
345 | return | ||
346 | } | ||
347 | this.grid[hint.x][hint.y].gap = window.GAP_BREAK | ||
348 | this.hints = badHints.concat(goodHints) | ||
349 | return hint | ||
350 | } | ||
351 | |||
352 | clearLines() { | ||
353 | for (var x=0; x<this.width; x++) { | ||
354 | for (var y=0; y<this.height; y++) { | ||
355 | this.updateCell2(x, y, 'line', 0) | ||
356 | this.updateCell2(x, y, 'dir', null) | ||
357 | } | ||
358 | } | ||
359 | } | ||
360 | |||
361 | _floodFill(x, y, region, col) { | ||
362 | var cell = col[y] | ||
363 | if (cell === MASKED_PROCESSED) return | ||
364 | if (cell !== MASKED_INB_NONCOUNT) { | ||
365 | region.push({'x':x, 'y':y}) | ||
366 | } | ||
367 | col[y] = MASKED_PROCESSED | ||
368 | |||
369 | if (y < this.height - 1) this._floodFill(x, y + 1, region, col) | ||
370 | if (y > 0) this._floodFill(x, y - 1, region, col) | ||
371 | if (x < this.width - 1) this._floodFill(x + 1, y, region, this.grid[x+1]) | ||
372 | else if (this.pillar !== false) this._floodFill(0, y, region, this.grid[0]) | ||
373 | if (x > 0) this._floodFill(x - 1, y, region, this.grid[x-1]) | ||
374 | else if (this.pillar !== false) this._floodFill(this.width-1, y, region, this.grid[this.width-1]) | ||
375 | } | ||
376 | |||
377 | // Re-uses the same grid, but only called on edges which border the outside | ||
378 | // Called first to mark cells that are connected to the outside, i.e. should not be part of any region. | ||
379 | _floodFillOutside(x, y, col) { | ||
380 | var cell = col[y] | ||
381 | if (cell === MASKED_PROCESSED) return | ||
382 | if (x%2 !== y%2 && cell !== MASKED_GAP2) return // Only flood-fill through gap-2 | ||
383 | if (x%2 === 0 && y%2 === 0 && cell === MASKED_DOT) return // Don't flood-fill through dots | ||
384 | col[y] = MASKED_PROCESSED | ||
385 | |||
386 | if (x%2 === 0 && y%2 === 0) return // Don't flood fill through corners (what? Clarify.) | ||
387 | |||
388 | if (y < this.height - 1) this._floodFillOutside(x, y + 1, col) | ||
389 | if (y > 0) this._floodFillOutside(x, y - 1, col) | ||
390 | if (x < this.width - 1) this._floodFillOutside(x + 1, y, this.grid[x+1]) | ||
391 | else if (this.pillar !== false) this._floodFillOutside(0, y, this.grid[0]) | ||
392 | if (x > 0) this._floodFillOutside(x - 1, y, this.grid[x-1]) | ||
393 | else if (this.pillar !== false) this._floodFillOutside(this.width-1, y, this.grid[this.width-1]) | ||
394 | } | ||
395 | |||
396 | // Returns the original grid (pre-masking). You will need to switch back once you are done flood filling. | ||
397 | switchToMaskedGrid() { | ||
398 | // Make a copy of the grid -- we will be overwriting it | ||
399 | var savedGrid = this.grid | ||
400 | this.grid = new Array(this.width) | ||
401 | // Override all elements with empty lines -- this means that flood fill is just | ||
402 | // looking for lines with line=0. | ||
403 | for (var x=0; x<this.width; x++) { | ||
404 | var savedRow = savedGrid[x] | ||
405 | var row = new Array(this.height) | ||
406 | var skip = 1 | ||
407 | if (x%2 === 1) { // Cells are always part of the region | ||
408 | for (var y=1; y<this.height; y+=2) row[y] = MASKED_INB_COUNT | ||
409 | skip = 2 // Skip these cells during iteration | ||
410 | } | ||
411 | for (var y=0; y<this.height; y+=skip) { | ||
412 | var cell = savedRow[y] | ||
413 | if (cell.line > window.LINE_NONE) { | ||
414 | row[y] = MASKED_PROCESSED // Traced lines should not be a part of the region | ||
415 | } else if (cell.gap === window.GAP_FULL) { | ||
416 | row[y] = MASKED_GAP2 | ||
417 | } else if (cell.dot > window.DOT_NONE) { | ||
418 | row[y] = MASKED_DOT | ||
419 | } else { | ||
420 | row[y] = MASKED_INB_COUNT | ||
421 | } | ||
422 | } | ||
423 | this.grid[x] = row | ||
424 | } | ||
425 | |||
426 | // Starting at a mid-segment startpoint | ||
427 | if (this.startPoint != null && this.startPoint.x%2 !== this.startPoint.y%2) { | ||
428 | if (this.settings.FAT_STARTPOINTS) { | ||
429 | // This segment is not in any region (acts as a barrier) | ||
430 | this.grid[this.startPoint.x][this.startPoint.y] = MASKED_OOB | ||
431 | } else { | ||
432 | // This segment is part of this region (acts as an empty cell) | ||
433 | this.grid[this.startPoint.x][this.startPoint.y] = MASKED_INB_NONCOUNT | ||
434 | } | ||
435 | } | ||
436 | |||
437 | // Ending at a mid-segment endpoint | ||
438 | if (this.endPoint != null && this.endPoint.x%2 !== this.endPoint.y%2) { | ||
439 | // This segment is part of this region (acts as an empty cell) | ||
440 | this.grid[this.endPoint.x][this.endPoint.y] = MASKED_INB_NONCOUNT | ||
441 | } | ||
442 | |||
443 | // Mark all outside cells as 'not in any region' (aka null) | ||
444 | |||
445 | // Top and bottom edges | ||
446 | for (var x=1; x<this.width; x+=2) { | ||
447 | this._floodFillOutside(x, 0, this.grid[x]) | ||
448 | this._floodFillOutside(x, this.height - 1, this.grid[x]) | ||
449 | } | ||
450 | |||
451 | // Left and right edges (only applies to non-pillars) | ||
452 | if (this.pillar === false) { | ||
453 | for (var y=1; y<this.height; y+=2) { | ||
454 | this._floodFillOutside(0, y, this.grid[0]) | ||
455 | this._floodFillOutside(this.width - 1, y, this.grid[this.width-1]) | ||
456 | } | ||
457 | } | ||
458 | |||
459 | return savedGrid | ||
460 | } | ||
461 | |||
462 | getRegions() { | ||
463 | var regions = [] | ||
464 | var savedGrid = this.switchToMaskedGrid() | ||
465 | |||
466 | for (var x=0; x<this.width; x++) { | ||
467 | for (var y=0; y<this.height; y++) { | ||
468 | if (this.grid[x][y] == MASKED_PROCESSED) continue | ||
469 | |||
470 | // If this cell is empty (aka hasn't already been used by a region), then create a new one | ||
471 | // This will also mark all lines inside the new region as used. | ||
472 | var region = [] | ||
473 | this._floodFill(x, y, region, this.grid[x]) | ||
474 | regions.push(region) | ||
475 | } | ||
476 | } | ||
477 | this.grid = savedGrid | ||
478 | return regions | ||
479 | } | ||
480 | |||
481 | getRegion(x, y) { | ||
482 | x = this._mod(x) | ||
483 | if (!this._safeCell(x, y)) return | ||
484 | |||
485 | var savedGrid = this.switchToMaskedGrid() | ||
486 | if (this.grid[x][y] == MASKED_PROCESSED) { | ||
487 | this.grid = savedGrid | ||
488 | return null | ||
489 | } | ||
490 | |||
491 | // If the masked grid hasn't been used at this point, then create a new region. | ||
492 | // This will also mark all lines inside the new region as used. | ||
493 | var region = [] | ||
494 | this._floodFill(x, y, region, this.grid[x]) | ||
495 | |||
496 | this.grid = savedGrid | ||
497 | return region | ||
498 | } | ||
499 | |||
500 | logGrid() { | ||
501 | var output = '' | ||
502 | for (var y=0; y<this.height; y++) { | ||
503 | var row = [] | ||
504 | for (var x=0; x<this.width; x++) { | ||
505 | var cell = this.getCell(x, y) | ||
506 | if (cell == null) row[x] = ' ' | ||
507 | else if (cell.type === 'nonce') row[x] = ' ' | ||
508 | else if (cell.start === true) row[x] = 'S' | ||
509 | else if (cell.end != null) row[x] = 'E' | ||
510 | else if (cell.type === 'line') { | ||
511 | if (cell.gap > 0) row[x] = ' ' | ||
512 | if (cell.dot > 0) row[x] = 'X' | ||
513 | if (cell.line === 0) row[x] = '.' | ||
514 | if (cell.line === 1) row[x] = '#' | ||
515 | if (cell.line === 2) row[x] = '#' | ||
516 | if (cell.line === 3) row[x] = 'o' | ||
517 | } else row[x] = '?' | ||
518 | } | ||
519 | output += row.join('') + '\n' | ||
520 | } | ||
521 | console.info(output) | ||
522 | } | ||
523 | } | ||
524 | |||
525 | // The grid contains 5 colors: | ||
526 | // null: Out of bounds or already processed | ||
527 | var MASKED_OOB = null | ||
528 | var MASKED_PROCESSED = null | ||
529 | // 0: In bounds, awaiting processing, but should not be part of the final region. | ||
530 | var MASKED_INB_NONCOUNT = 0 | ||
531 | // 1: In bounds, awaiting processing | ||
532 | var MASKED_INB_COUNT = 1 | ||
533 | // 2: Gap-2. After _floodFillOutside, this means "treat normally" (it will be null if oob) | ||
534 | var MASKED_GAP2 = 2 | ||
535 | // 3: Dot (of any kind), otherwise identical to 1. Should not be flood-filled through (why the f do we need this) | ||
536 | var MASKED_DOT = 3 | ||
537 | |||
538 | }) | ||