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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-30 13:29:08 -0500 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-30 13:29:08 -0500 |
| commit | 0929719a845897cc8567cf972e07a69a71f0fa6f (patch) | |
| tree | 2b6f69c1d906abb6e0abf8a0f1d51725bc78087d /app/assets/javascripts/puzzle.js | |
| parent | 01c1947537e4e23ded0c16812a7cd9d49ad88356 (diff) | |
| download | wittle-0929719a845897cc8567cf972e07a69a71f0fa6f.tar.gz wittle-0929719a845897cc8567cf972e07a69a71f0fa6f.tar.bz2 wittle-0929719a845897cc8567cf972e07a69a71f0fa6f.zip | |
Migrate to a full rails app
Diffstat (limited to 'app/assets/javascripts/puzzle.js')
| -rw-r--r-- | app/assets/javascripts/puzzle.js | 538 |
1 files changed, 538 insertions, 0 deletions
| diff --git a/app/assets/javascripts/puzzle.js b/app/assets/javascripts/puzzle.js new file mode 100644 index 0000000..4889e96 --- /dev/null +++ b/app/assets/javascripts/puzzle.js | |||
| @@ -0,0 +1,538 @@ | |||
| 1 | namespace(function() { | ||
| 2 | |||
| 3 | // A 2x2 grid is internally a 5x5: | ||
| 4 | // corner, edge, corner, edge, corner | ||
| 5 | // edge, cell, edge, cell, edge | ||
| 6 | // corner, edge, corner, edge, corner | ||
| 7 | // edge, cell, edge, cell, edge | ||
| 8 | // corner, edge, corner, edge, corner | ||
| 9 | // | ||
| 10 | // Corners and edges will have a value of true if the line passes through them | ||
| 11 | // Cells will contain an object if there is an element in them | ||
| 12 | window.Puzzle = class { | ||
| 13 | constructor(width, height, pillar=false) { | ||
| 14 | if (pillar === true) { | ||
| 15 | this.newGrid(2 * width, 2 * height + 1) | ||
| 16 | } else { | ||
| 17 | this.newGrid(2 * width + 1, 2 * height + 1) | ||
| 18 | } | ||
| 19 | this.pillar = pillar | ||
| 20 | this.settings = { | ||
| 21 | // If true, negation symbols are allowed to cancel other negation symbols. | ||
| 22 | NEGATIONS_CANCEL_NEGATIONS: true, | ||
| 23 | |||
| 24 | // If true, and the count of polyominos and onimoylops is zero, they cancel regardless of shape. | ||
| 25 | SHAPELESS_ZERO_POLY: false, | ||
| 26 | |||
| 27 | // If true, the traced line cannot go through the placement of a polyomino. | ||
| 28 | PRECISE_POLYOMINOS: true, | ||
| 29 | |||
| 30 | // If false, incorrect elements will not flash when failing the puzzle. | ||
| 31 | FLASH_FOR_ERRORS: true, | ||
| 32 | |||
| 33 | // If true, mid-segment startpoints will constitute solid lines, and form boundaries for the region. | ||
| 34 | FAT_STARTPOINTS: false, | ||
| 35 | |||
| 36 | // If true, custom mechanics are displayed (and validated) in this puzzle. | ||
| 37 | CUSTOM_MECHANICS: false, | ||
| 38 | |||
| 39 | // If true, polyominos may be placed partially off of the grid as an intermediate solution step. | ||
| 40 | // OUT_OF_BOUNDS_POLY: false, | ||
| 41 | |||
| 42 | // If true, the symmetry line will be invisible. | ||
| 43 | INVISIBLE_SYMMETRY: false, | ||
| 44 | } | ||
| 45 | } | ||
| 46 | |||
| 47 | static deserialize(json) { | ||
| 48 | var parsed = JSON.parse(json) | ||
| 49 | // Claim that it's not a pillar (for consistent grid sizing), then double-check ourselves later. | ||
| 50 | var puzzle = new Puzzle((parsed.grid.length - 1)/2, (parsed.grid[0].length - 1)/2) | ||
| 51 | puzzle.name = parsed.name | ||
| 52 | puzzle.autoSolved = parsed.autoSolved | ||
| 53 | puzzle.grid = parsed.grid | ||
| 54 | // Legacy: Grid squares used to use 'false' to indicate emptiness. | ||
| 55 | // Legacy: Cells may use {} to represent emptiness | ||
| 56 | // Now, we use: | ||
| 57 | // Cells default to null | ||
| 58 | // During onTraceStart, empty cells that are still inbounds are changed to {'type': 'nonce'} for tracing purposes. | ||
| 59 | // Lines default to {'type':'line', 'line':0} | ||
| 60 | for (var x=0; x<puzzle.width; x++) { | ||
| 61 | for (var y=0; y<puzzle.height; y++) { | ||
| 62 | var cell = puzzle.grid[x][y] | ||
| 63 | if (cell === false || cell == null || cell.type == null) { | ||
| 64 | if (x%2 === 1 && y%2 === 1) puzzle.grid[x][y] = null | ||
| 65 | else puzzle.grid[x][y] = {'type':'line', 'line':window.LINE_NONE} | ||
| 66 | } else { | ||
| 67 | if (cell.type === 'poly' || cell.type === 'ylop') { | ||
| 68 | if (cell.rot === 'all') { | ||
| 69 | // Legacy: Polys and ylops used to have a rot value (before I started using polyshape). | ||
| 70 | // rot=all is a holdover that was used to represent rotation polyominos. | ||
| 71 | puzzle.grid[x][y].polyshape |= window.ROTATION_BIT | ||
| 72 | delete puzzle.grid[x][y].rot | ||
| 73 | } | ||
| 74 | // Fixup: Sometimes we have a polyshape which is empty. Just ignore these objects. | ||
| 75 | if (puzzle.grid[x][y].polyshape & ~window.ROTATION_BIT === 0) puzzle.grid[x][y] = null | ||
| 76 | } else if ((x%2 !== 1 || y%2 !== 1) && cell.color != null) { | ||
| 77 | // Legacy: Lines used to use 'color' instead of 'line', but that was redundant with actual colors | ||
| 78 | cell.line = cell.color | ||
| 79 | delete cell.color | ||
| 80 | } else if (cell.gap === true) { | ||
| 81 | // Legacy: Gaps used to be null/true, are now null/1/2 | ||
| 82 | puzzle.grid[x][y].gap = window.GAP_BREAK | ||
| 83 | } | ||
| 84 | } | ||
| 85 | } | ||
| 86 | } | ||
| 87 | // Legacy: Startpoints used to be only parsed.start | ||
| 88 | if (parsed.start) { | ||
| 89 | parsed.startPoints = [parsed.start] | ||
| 90 | } | ||
| 91 | // Legacy: Startpoints used to be a separate array, now they are flags | ||
| 92 | if (parsed.startPoints) { | ||
| 93 | for (var startPoint of parsed.startPoints) { | ||
| 94 | puzzle.grid[startPoint.x][startPoint.y].start = true | ||
| 95 | } | ||
| 96 | } | ||
| 97 | // Legacy: Endpoints used to be only parsed.end | ||
| 98 | if (parsed.end) { | ||
| 99 | parsed.endPoints = [parsed.end] | ||
| 100 | } | ||
| 101 | // Legacy: Endpoints used to be a separate array, now they are flags | ||
| 102 | if (parsed.endPoints) { | ||
| 103 | for (var endPoint of parsed.endPoints) { | ||
| 104 | puzzle.grid[endPoint.x][endPoint.y].end = endPoint.dir | ||
| 105 | } | ||
| 106 | } | ||
| 107 | // Legacy: Dots and gaps used to be separate arrays | ||
| 108 | // Now, they are flags on the individual lines. | ||
| 109 | if (parsed.dots) { | ||
| 110 | for (var dot of parsed.dots) { | ||
| 111 | puzzle.grid[dot.x][dot.y].dot = window.DOT_BLACK | ||
| 112 | } | ||
| 113 | } | ||
| 114 | if (parsed.gaps) { | ||
| 115 | for (var gap of parsed.gaps) { | ||
| 116 | puzzle.grid[gap.x][gap.y].gap = window.GAP_BREAK | ||
| 117 | } | ||
| 118 | } | ||
| 119 | if (parsed.settings) { | ||
| 120 | for (var key of Object.keys(parsed.settings)) { | ||
| 121 | puzzle.settings[key] = parsed.settings[key] | ||
| 122 | } | ||
| 123 | } | ||
| 124 | puzzle.pillar = parsed.pillar | ||
| 125 | puzzle.symmetry = parsed.symmetry | ||
| 126 | puzzle.symType = parsed.symType | ||
| 127 | puzzle.largezero = puzzle.width * puzzle.height | ||
| 128 | return puzzle | ||
| 129 | } | ||
| 130 | |||
| 131 | serialize() { | ||
| 132 | return JSON.stringify(this) | ||
| 133 | } | ||
| 134 | |||
| 135 | clone() { | ||
| 136 | return Puzzle.deserialize(this.serialize()) | ||
| 137 | } | ||
| 138 | |||
| 139 | // This is explicitly *not* just clearing the grid, so that external references | ||
| 140 | // to the grid are not also cleared. | ||
| 141 | newGrid(width, height) { | ||
| 142 | if (width == null) { // Called by someone who just wants to clear the grid. | ||
| 143 | width = this.width | ||
| 144 | height = this.height | ||
| 145 | } | ||
| 146 | this.grid = [] | ||
| 147 | for (var x=0; x<width; x++) { | ||
| 148 | this.grid[x] = [] | ||
| 149 | for (var y=0; y<height; y++) { | ||
| 150 | if (x%2 === 1 && y%2 === 1) this.grid[x][y] = null | ||
| 151 | else this.grid[x][y] = {'type':'line', 'line':window.LINE_NONE} | ||
| 152 | } | ||
| 153 | } | ||
| 154 | // Performance: A large value which is === 0 to be used for pillar wrapping. | ||
| 155 | // Performance: Getting the size of the grid has a nonzero cost. | ||
| 156 | // Definitely getting the length of the first element isn't optimized. | ||
| 157 | this.largezero = width * height * 2 | ||
| 158 | this.width = this.grid.length | ||
| 159 | this.height = this.grid[0].length | ||
| 160 | } | ||
| 161 | |||
| 162 | // Wrap a value around at the width of the grid. No-op if not in pillar mode. | ||
| 163 | _mod(val) { | ||
| 164 | if (this.pillar === false) return val | ||
| 165 | return (val + this.largezero) % this.width | ||
| 166 | } | ||
| 167 | |||
| 168 | // Determine if an x, y pair is a safe reference inside the grid. This should be invoked at the start of every | ||
| 169 | // function, but then functions can access the grid directly. | ||
| 170 | _safeCell(x, y) { | ||
| 171 | if (x < 0 || x >= this.width) return false | ||
| 172 | if (y < 0 || y >= this.height) return false | ||
| 173 | return true | ||
| 174 | } | ||
| 175 | |||
| 176 | getCell(x, y) { | ||
| 177 | x = this._mod(x) | ||
| 178 | if (!this._safeCell(x, y)) return null | ||
| 179 | return this.grid[x][y] | ||
| 180 | } | ||
| 181 | |||
| 182 | setCell(x, y, value) { | ||
| 183 | x = this._mod(x) | ||
| 184 | if (!this._safeCell(x, y)) return | ||
| 185 | this.grid[x][y] = value | ||
| 186 | } | ||
| 187 | |||
| 188 | getSymmetricalDir(dir) { | ||
| 189 | if (this.symType == SYM_TYPE_VERTICAL || this.symType == SYM_TYPE_ROTATIONAL || this.symType == SYM_TYPE_PARALLEL_H_FLIP) { | ||
| 190 | if (dir === 'left') return 'right' | ||
| 191 | if (dir === 'right') return 'left' | ||
| 192 | } | ||
| 193 | if (this.symType == SYM_TYPE_HORIZONTAL || this.symType == SYM_TYPE_ROTATIONAL || this.symType == SYM_TYPE_PARALLEL_V_FLIP) { | ||
| 194 | if (dir === 'top') return 'bottom' | ||
| 195 | if (dir === 'bottom') return 'top' | ||
| 196 | } | ||
| 197 | if (this.symType == SYM_TYPE_ROTATE_LEFT || this.symType == SYM_TYPE_FLIP_NEG_XY) { | ||
| 198 | if (dir === 'left') return 'bottom' | ||
| 199 | if (dir === 'right') return 'top' | ||
| 200 | } | ||
| 201 | if (this.symType == SYM_TYPE_ROTATE_RIGHT || this.symType == SYM_TYPE_FLIP_NEG_XY) { | ||
| 202 | if (dir === 'top') return 'right' | ||
| 203 | if (dir === 'bottom') return 'left' | ||
| 204 | } | ||
| 205 | if (this.symType == SYM_TYPE_ROTATE_LEFT || this.symType == SYM_TYPE_FLIP_XY) { | ||
| 206 | if (dir === 'top') return 'left' | ||
| 207 | if (dir === 'bottom') return 'right' | ||
| 208 | } | ||
| 209 | if (this.symType == SYM_TYPE_ROTATE_RIGHT || this.symType == SYM_TYPE_FLIP_XY) { | ||
| 210 | if (dir === 'right') return 'bottom' | ||
| 211 | if (dir === 'left') return 'top' | ||
| 212 | } | ||
| 213 | return dir | ||
| 214 | } | ||
| 215 | |||
| 216 | // The resulting position is guaranteed to be gridsafe. | ||
| 217 | getSymmetricalPos(x, y) { | ||
| 218 | var origx = x | ||
| 219 | var origy = y | ||
| 220 | |||
| 221 | if (this.symType == SYM_TYPE_VERTICAL || this.symType == SYM_TYPE_ROTATIONAL || this.symType == SYM_TYPE_PARALLEL_H_FLIP) { | ||
| 222 | x = (this.width - 1) - origx | ||
| 223 | } | ||
| 224 | if (this.symType == SYM_TYPE_HORIZONTAL || this.symType == SYM_TYPE_ROTATIONAL || this.symType == SYM_TYPE_PARALLEL_V_FLIP) { | ||
| 225 | y = (this.height - 1) - origy | ||
| 226 | } | ||
| 227 | if (this.symType == SYM_TYPE_ROTATE_LEFT || this.symType == SYM_TYPE_FLIP_XY) { | ||
| 228 | x = origy | ||
| 229 | } | ||
| 230 | if (this.symType == SYM_TYPE_ROTATE_RIGHT || this.symType == SYM_TYPE_FLIP_XY) { | ||
| 231 | y = origx | ||
| 232 | } | ||
| 233 | if (this.symType == SYM_TYPE_ROTATE_LEFT || this.symType == SYM_TYPE_FLIP_NEG_XY) { | ||
| 234 | y = (this.width - 1) - origx | ||
| 235 | } | ||
| 236 | if (this.symType == SYM_TYPE_ROTATE_RIGHT || this.symType == SYM_TYPE_FLIP_NEG_XY) { | ||
| 237 | x = (this.height - 1) - origy | ||
| 238 | } | ||
| 239 | if (this.symType == SYM_TYPE_PARALLEL_H || this.symType == SYM_TYPE_PARALLEL_H_FLIP) { | ||
| 240 | y = (origy == this.height / 2) ? (this.height / 2) : ((origy + (this.height + 1) / 2) % (this.height + 1)) | ||
| 241 | } | ||
| 242 | if (this.symType == SYM_TYPE_PARALLEL_V || this.symType == SYM_TYPE_PARALLEL_V_FLIP) { | ||
| 243 | x = (origx == this.width / 2) ? (this.width / 2) : ((origx + (this.width + 1) / 2) % (this.width + 1)) | ||
| 244 | } | ||
| 245 | |||
| 246 | return {'x':this._mod(x), 'y':y} | ||
| 247 | } | ||
| 248 | |||
| 249 | getSymmetricalCell(x, y) { | ||
| 250 | var pos = this.getSymmetricalPos(x, y) | ||
| 251 | return this.getCell(pos.x, pos.y) | ||
| 252 | } | ||
| 253 | |||
| 254 | matchesSymmetricalPos(x1, y1, x2, y2) { | ||
| 255 | return (y1 === y2 && this._mod(x1) === x2) | ||
| 256 | } | ||
| 257 | |||
| 258 | // A variant of getCell which specifically returns line values, | ||
| 259 | // and treats objects as being out-of-bounds | ||
| 260 | getLine(x, y) { | ||
| 261 | var cell = this.getCell(x, y) | ||
| 262 | if (cell == null) return null | ||
| 263 | if (cell.type !== 'line') return null | ||
| 264 | return cell.line | ||
| 265 | } | ||
| 266 | |||
| 267 | updateCell2(x, y, key, value) { | ||
| 268 | x = this._mod(x) | ||
| 269 | if (!this._safeCell(x, y)) return | ||
| 270 | var cell = this.grid[x][y] | ||
| 271 | if (cell == null) return | ||
| 272 | cell[key] = value | ||
| 273 | } | ||
| 274 | |||
| 275 | getValidEndDirs(x, y) { | ||
| 276 | x = this._mod(x) | ||
| 277 | if (!this._safeCell(x, y)) return [] | ||
| 278 | |||
| 279 | var dirs = [] | ||
| 280 | var leftCell = this.getCell(x - 1, y) | ||
| 281 | if (leftCell == null || leftCell.gap === window.GAP_FULL) dirs.push('left') | ||
| 282 | var topCell = this.getCell(x, y - 1) | ||
| 283 | if (topCell == null || topCell.gap === window.GAP_FULL) dirs.push('top') | ||
| 284 | var rightCell = this.getCell(x + 1, y) | ||
| 285 | if (rightCell == null || rightCell.gap === window.GAP_FULL) dirs.push('right') | ||
| 286 | var bottomCell = this.getCell(x, y + 1) | ||
| 287 | if (bottomCell == null || bottomCell.gap === window.GAP_FULL) dirs.push('bottom') | ||
| 288 | return dirs | ||
| 289 | } | ||
| 290 | |||
| 291 | // Note: Does not use this.width/this.height, so that it may be used to ask about resizing. | ||
| 292 | getSizeError(width, height) { | ||
| 293 | if (this.pillar && width < 4) return 'Pillars may not have a width of 1' | ||
| 294 | if (width * height < 25) return 'Puzzles may not be smaller than 2x2 or 1x4' | ||
| 295 | if (width > 21 || height > 21) return 'Puzzles may not be larger than 10 in either dimension' | ||
| 296 | if (this.symmetry != null) { | ||
| 297 | if (this.symmetry.x && width <= 2) return 'Symmetrical puzzles must be sufficiently wide for both lines' | ||
| 298 | if (this.symmetry.y && height <= 2) return 'Symmetrical puzzles must be sufficiently wide for both lines' | ||
| 299 | if (this.pillar && this.symmetry.x && width % 4 !== 0) return 'X + Pillar symmetry must be an even number of rows, to keep both startpoints at the same parity' | ||
| 300 | } | ||
| 301 | |||
| 302 | return null | ||
| 303 | } | ||
| 304 | |||
| 305 | |||
| 306 | // Called on a solution. Computes a list of gaps to show as hints which *do not* | ||
| 307 | // break the path. | ||
| 308 | loadHints() { | ||
| 309 | this.hints = [] | ||
| 310 | for (var x=0; x<this.width; x++) { | ||
| 311 | for (var y=0; y<this.height; y++) { | ||
| 312 | if (x%2 + y%2 === 1 && this.getLine(x, y) > window.LINE_NONE) { | ||
| 313 | this.hints.push({'x':x, 'y':y}) | ||
| 314 | } | ||
| 315 | } | ||
| 316 | } | ||
| 317 | } | ||
| 318 | |||
| 319 | // Show a hint on the grid. | ||
| 320 | // If no hint is provided, will select the best one it can find, | ||
| 321 | // prioritizing breaking current lines on the grid. | ||
| 322 | // Returns the shown hint. | ||
| 323 | showHint(hint) { | ||
| 324 | if (hint != null) { | ||
| 325 | this.grid[hint.x][hint.y].gap = window.GAP_BREAK | ||
| 326 | return | ||
| 327 | } | ||
| 328 | |||
| 329 | var goodHints = [] | ||
| 330 | var badHints = [] | ||
| 331 | |||
| 332 | for (var hint of this.hints) { | ||
| 333 | if (this.getLine(hint.x, hint.y) > window.LINE_NONE) { | ||
| 334 | // Solution will be broken by this hint | ||
| 335 | goodHints.push(hint) | ||
| 336 | } else { | ||
| 337 | badHints.push(hint) | ||
| 338 | } | ||
| 339 | } | ||
| 340 | if (goodHints.length > 0) { | ||
| 341 | var hint = goodHints.splice(window.randInt(goodHints.length), 1)[0] | ||
| 342 | } else if (badHints.length > 0) { | ||
| 343 | var hint = badHints.splice(window.randInt(badHints.length), 1)[0] | ||
| 344 | } else { | ||
| 345 | return | ||
| 346 | } | ||
| 347 | this.grid[hint.x][hint.y].gap = window.GAP_BREAK | ||
| 348 | this.hints = badHints.concat(goodHints) | ||
| 349 | return hint | ||
| 350 | } | ||
| 351 | |||
| 352 | clearLines() { | ||
| 353 | for (var x=0; x<this.width; x++) { | ||
| 354 | for (var y=0; y<this.height; y++) { | ||
| 355 | this.updateCell2(x, y, 'line', 0) | ||
| 356 | this.updateCell2(x, y, 'dir', null) | ||
| 357 | } | ||
| 358 | } | ||
| 359 | } | ||
| 360 | |||
| 361 | _floodFill(x, y, region, col) { | ||
| 362 | var cell = col[y] | ||
| 363 | if (cell === MASKED_PROCESSED) return | ||
| 364 | if (cell !== MASKED_INB_NONCOUNT) { | ||
| 365 | region.push({'x':x, 'y':y}) | ||
| 366 | } | ||
| 367 | col[y] = MASKED_PROCESSED | ||
| 368 | |||
| 369 | if (y < this.height - 1) this._floodFill(x, y + 1, region, col) | ||
| 370 | if (y > 0) this._floodFill(x, y - 1, region, col) | ||
| 371 | if (x < this.width - 1) this._floodFill(x + 1, y, region, this.grid[x+1]) | ||
| 372 | else if (this.pillar !== false) this._floodFill(0, y, region, this.grid[0]) | ||
| 373 | if (x > 0) this._floodFill(x - 1, y, region, this.grid[x-1]) | ||
| 374 | else if (this.pillar !== false) this._floodFill(this.width-1, y, region, this.grid[this.width-1]) | ||
| 375 | } | ||
| 376 | |||
| 377 | // Re-uses the same grid, but only called on edges which border the outside | ||
| 378 | // Called first to mark cells that are connected to the outside, i.e. should not be part of any region. | ||
| 379 | _floodFillOutside(x, y, col) { | ||
| 380 | var cell = col[y] | ||
| 381 | if (cell === MASKED_PROCESSED) return | ||
| 382 | if (x%2 !== y%2 && cell !== MASKED_GAP2) return // Only flood-fill through gap-2 | ||
| 383 | if (x%2 === 0 && y%2 === 0 && cell === MASKED_DOT) return // Don't flood-fill through dots | ||
| 384 | col[y] = MASKED_PROCESSED | ||
| 385 | |||
| 386 | if (x%2 === 0 && y%2 === 0) return // Don't flood fill through corners (what? Clarify.) | ||
| 387 | |||
| 388 | if (y < this.height - 1) this._floodFillOutside(x, y + 1, col) | ||
| 389 | if (y > 0) this._floodFillOutside(x, y - 1, col) | ||
| 390 | if (x < this.width - 1) this._floodFillOutside(x + 1, y, this.grid[x+1]) | ||
| 391 | else if (this.pillar !== false) this._floodFillOutside(0, y, this.grid[0]) | ||
| 392 | if (x > 0) this._floodFillOutside(x - 1, y, this.grid[x-1]) | ||
| 393 | else if (this.pillar !== false) this._floodFillOutside(this.width-1, y, this.grid[this.width-1]) | ||
| 394 | } | ||
| 395 | |||
| 396 | // Returns the original grid (pre-masking). You will need to switch back once you are done flood filling. | ||
| 397 | switchToMaskedGrid() { | ||
| 398 | // Make a copy of the grid -- we will be overwriting it | ||
| 399 | var savedGrid = this.grid | ||
| 400 | this.grid = new Array(this.width) | ||
| 401 | // Override all elements with empty lines -- this means that flood fill is just | ||
| 402 | // looking for lines with line=0. | ||
| 403 | for (var x=0; x<this.width; x++) { | ||
| 404 | var savedRow = savedGrid[x] | ||
| 405 | var row = new Array(this.height) | ||
| 406 | var skip = 1 | ||
| 407 | if (x%2 === 1) { // Cells are always part of the region | ||
| 408 | for (var y=1; y<this.height; y+=2) row[y] = MASKED_INB_COUNT | ||
| 409 | skip = 2 // Skip these cells during iteration | ||
| 410 | } | ||
| 411 | for (var y=0; y<this.height; y+=skip) { | ||
| 412 | var cell = savedRow[y] | ||
| 413 | if (cell.line > window.LINE_NONE) { | ||
| 414 | row[y] = MASKED_PROCESSED // Traced lines should not be a part of the region | ||
| 415 | } else if (cell.gap === window.GAP_FULL) { | ||
| 416 | row[y] = MASKED_GAP2 | ||
| 417 | } else if (cell.dot > window.DOT_NONE) { | ||
| 418 | row[y] = MASKED_DOT | ||
| 419 | } else { | ||
| 420 | row[y] = MASKED_INB_COUNT | ||
| 421 | } | ||
| 422 | } | ||
| 423 | this.grid[x] = row | ||
| 424 | } | ||
| 425 | |||
| 426 | // Starting at a mid-segment startpoint | ||
| 427 | if (this.startPoint != null && this.startPoint.x%2 !== this.startPoint.y%2) { | ||
| 428 | if (this.settings.FAT_STARTPOINTS) { | ||
| 429 | // This segment is not in any region (acts as a barrier) | ||
| 430 | this.grid[this.startPoint.x][this.startPoint.y] = MASKED_OOB | ||
| 431 | } else { | ||
| 432 | // This segment is part of this region (acts as an empty cell) | ||
| 433 | this.grid[this.startPoint.x][this.startPoint.y] = MASKED_INB_NONCOUNT | ||
| 434 | } | ||
| 435 | } | ||
| 436 | |||
| 437 | // Ending at a mid-segment endpoint | ||
| 438 | if (this.endPoint != null && this.endPoint.x%2 !== this.endPoint.y%2) { | ||
| 439 | // This segment is part of this region (acts as an empty cell) | ||
| 440 | this.grid[this.endPoint.x][this.endPoint.y] = MASKED_INB_NONCOUNT | ||
| 441 | } | ||
| 442 | |||
| 443 | // Mark all outside cells as 'not in any region' (aka null) | ||
| 444 | |||
| 445 | // Top and bottom edges | ||
| 446 | for (var x=1; x<this.width; x+=2) { | ||
| 447 | this._floodFillOutside(x, 0, this.grid[x]) | ||
| 448 | this._floodFillOutside(x, this.height - 1, this.grid[x]) | ||
| 449 | } | ||
| 450 | |||
| 451 | // Left and right edges (only applies to non-pillars) | ||
| 452 | if (this.pillar === false) { | ||
| 453 | for (var y=1; y<this.height; y+=2) { | ||
| 454 | this._floodFillOutside(0, y, this.grid[0]) | ||
| 455 | this._floodFillOutside(this.width - 1, y, this.grid[this.width-1]) | ||
| 456 | } | ||
| 457 | } | ||
| 458 | |||
| 459 | return savedGrid | ||
| 460 | } | ||
| 461 | |||
| 462 | getRegions() { | ||
| 463 | var regions = [] | ||
| 464 | var savedGrid = this.switchToMaskedGrid() | ||
| 465 | |||
| 466 | for (var x=0; x<this.width; x++) { | ||
| 467 | for (var y=0; y<this.height; y++) { | ||
| 468 | if (this.grid[x][y] == MASKED_PROCESSED) continue | ||
| 469 | |||
| 470 | // If this cell is empty (aka hasn't already been used by a region), then create a new one | ||
| 471 | // This will also mark all lines inside the new region as used. | ||
| 472 | var region = [] | ||
| 473 | this._floodFill(x, y, region, this.grid[x]) | ||
| 474 | regions.push(region) | ||
| 475 | } | ||
| 476 | } | ||
| 477 | this.grid = savedGrid | ||
| 478 | return regions | ||
| 479 | } | ||
| 480 | |||
| 481 | getRegion(x, y) { | ||
| 482 | x = this._mod(x) | ||
| 483 | if (!this._safeCell(x, y)) return | ||
| 484 | |||
| 485 | var savedGrid = this.switchToMaskedGrid() | ||
| 486 | if (this.grid[x][y] == MASKED_PROCESSED) { | ||
| 487 | this.grid = savedGrid | ||
| 488 | return null | ||
| 489 | } | ||
| 490 | |||
| 491 | // If the masked grid hasn't been used at this point, then create a new region. | ||
| 492 | // This will also mark all lines inside the new region as used. | ||
| 493 | var region = [] | ||
| 494 | this._floodFill(x, y, region, this.grid[x]) | ||
| 495 | |||
| 496 | this.grid = savedGrid | ||
| 497 | return region | ||
| 498 | } | ||
| 499 | |||
| 500 | logGrid() { | ||
| 501 | var output = '' | ||
| 502 | for (var y=0; y<this.height; y++) { | ||
| 503 | var row = [] | ||
| 504 | for (var x=0; x<this.width; x++) { | ||
| 505 | var cell = this.getCell(x, y) | ||
| 506 | if (cell == null) row[x] = ' ' | ||
| 507 | else if (cell.type === 'nonce') row[x] = ' ' | ||
| 508 | else if (cell.start === true) row[x] = 'S' | ||
| 509 | else if (cell.end != null) row[x] = 'E' | ||
| 510 | else if (cell.type === 'line') { | ||
| 511 | if (cell.gap > 0) row[x] = ' ' | ||
| 512 | if (cell.dot > 0) row[x] = 'X' | ||
| 513 | if (cell.line === 0) row[x] = '.' | ||
| 514 | if (cell.line === 1) row[x] = '#' | ||
| 515 | if (cell.line === 2) row[x] = '#' | ||
| 516 | if (cell.line === 3) row[x] = 'o' | ||
| 517 | } else row[x] = '?' | ||
| 518 | } | ||
| 519 | output += row.join('') + '\n' | ||
| 520 | } | ||
| 521 | console.info(output) | ||
| 522 | } | ||
| 523 | } | ||
| 524 | |||
| 525 | // The grid contains 5 colors: | ||
| 526 | // null: Out of bounds or already processed | ||
| 527 | var MASKED_OOB = null | ||
| 528 | var MASKED_PROCESSED = null | ||
| 529 | // 0: In bounds, awaiting processing, but should not be part of the final region. | ||
| 530 | var MASKED_INB_NONCOUNT = 0 | ||
| 531 | // 1: In bounds, awaiting processing | ||
| 532 | var MASKED_INB_COUNT = 1 | ||
| 533 | // 2: Gap-2. After _floodFillOutside, this means "treat normally" (it will be null if oob) | ||
| 534 | var MASKED_GAP2 = 2 | ||
| 535 | // 3: Dot (of any kind), otherwise identical to 1. Should not be flood-filled through (why the f do we need this) | ||
| 536 | var MASKED_DOT = 3 | ||
| 537 | |||
| 538 | }) | ||
