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* Treehouse pivots are now laser redirectStar Rauchenberger2021-10-151-0/+8
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* Reverted the Sigma backport memory stuffStar Rauchenberger2021-09-241-2/+2
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* Tutorialised all of Mountain BlueStar Rauchenberger2021-09-191-4/+0
| | | | Turns out they can all be solved as Tutorial Straight using the FOV trick. This also means that Glass Factory Entry is once again Tutorial Straight.
* Added random doors and most of ChallengeStar Rauchenberger2021-08-251-2/+1
| | | | The pedestal (maze map) will probably never work because it's special. Trying to affect the sets of 3 or the shuffled four currently crashes the game because there's special logic that governs them. I may look into fixing those.
* Replaced Mountain Blue 1&2 with Glass Factory EntryStar Rauchenberger2021-08-231-3/+9
| | | | Now Glass Factory Entry isn't replaced, though.
* Game now correctly does not end/crash after wonkavator or EEEStar Rauchenberger2021-08-211-0/+2
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* Backported some of sigma's stuffStar Rauchenberger2021-08-211-2/+4
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* Cleaned up a bunch of stuff I'm not usingStar Rauchenberger2021-08-211-243/+8
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* Implemented tutorialisation stuffStar Rauchenberger2021-08-211-100/+96
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* add support for puzzle serializationjbzdarkid2020-03-031-0/+1
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* RM duplicate includesjbzdarkid2019-11-251-1/+0
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* Using PCH to clean up includesjbzdarkid2019-11-251-5/+3
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* Try/catch, and select seedjbzdarkid2019-11-241-17/+18
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* Tabs -> spaces everywherejbzdarkid2019-11-161-267/+267
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* Cleanup tabs -> spaces, actually free memoryjbzdarkid2019-11-161-40/+40
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* Add orchard + transparent swappingjbzdarkid2019-11-081-2/+16
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* And... it works?jbzdarkid2019-11-061-16/+19
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* Starting to clean up...jbzdarkid2019-11-041-0/+63
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* As yet, not worth the effort.jbzdarkid2018-12-091-2/+7
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* un-fix what was not actuall broken, make challenge RNG betterjbzdarkid2018-12-091-1/+3
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* Improve internals of sigscanning, fix a small overwrite bugjbzdarkid2018-12-091-0/+5
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* moved sigscans & wired up hotel + wonkavatorjbzdarkid2018-12-021-1/+0
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* No more desert color swappingjbzdarkid2018-12-021-15/+23
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* Cleanup packaging story, add more settingsjbzdarkid2018-11-191-11/+18
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* Works, on old versionjbzdarkid2018-11-181-12/+5
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* Ideasjbzdarkid2018-11-171-0/+10
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* 4.0.5jbzdarkid2018-11-171-0/+2
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* Not sure what other feature work is valuable -- I'd rather work on exporting.jbzdarkid2018-11-071-16/+3
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* Warnings clean because fmljbzdarkid2018-11-071-24/+24
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* Cleanup before I dive furtherjbzdarkid2018-11-071-67/+203
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* Assorted.jbzdarkid2018-11-061-52/+54
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* pain and suffering, but I can read/write decorations & dots.jbzdarkid2018-11-011-37/+37
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* Infinite amounts of cleanupjbzdarkid2018-10-301-4/+13
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* RM static cast, lower warning level, add homebrew RNGjbzdarkid2018-10-301-1/+1
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* Slow down elevator a little bit :/jbzdarkid2018-10-291-1/+1
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* update notesjbzdarkid2018-10-291-8/+4
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* Doors + ideas for more buttonsjbzdarkid2018-10-291-1/+6
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* should be workingjbzdarkid2018-10-291-3/+26
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* ideasjbzdarkid2018-10-291-0/+2
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* Fix mountain elevator, fix back distancejbzdarkid2018-10-291-7/+5
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* Small renamesjbzdarkid2018-10-281-0/+2
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* Names are bad / compiled for old version because dumbjbzdarkid2018-10-281-0/+5
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* Better UI + tried audio logsjbzdarkid2018-10-281-3/+10
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* Probably fix pillarsjbzdarkid2018-10-281-1/+0
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* Add (not working) challenge randomization, hopefully fix treehouse, fix ↵jbzdarkid2018-10-281-22/+36
| | | | mountain elevator?
* Fix treehouse pivots, jungle + monastery randomization, add final pillars ↵jbzdarkid2018-10-281-182/+104
| | | | randomization
* Basic working UIjbzdarkid2018-10-281-31/+19
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* Major restructuring -- also set up for UI work tomorrowjbzdarkid2018-10-271-0/+251