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authorStar Rauchenberger <fefferburbia@gmail.com>2021-09-19 14:08:38 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2021-09-19 14:08:38 -0400
commit92461067047993a828b43afe4eb79208aaae4862 (patch)
tree5302fa3f3ed98889978c949eaca7da243710c815 /Source/Randomizer.cpp
parentc53b7fbec1544eae08646bc0589528290e2bddbd (diff)
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Tutorialised all of Mountain Blue
Turns out they can all be solved as Tutorial Straight using the FOV trick. This also means that Glass Factory Entry is once again Tutorial Straight.
Diffstat (limited to 'Source/Randomizer.cpp')
-rw-r--r--Source/Randomizer.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 47bb8c3..2ef184c 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp
@@ -126,10 +126,6 @@ void Randomizer::Randomize() {
126 126
127 _memory->ExecuteSigScans(); 127 _memory->ExecuteSigScans();
128 128
129 // Glass Factory Entry (for Mountain Blue 1 and 2)
130 Tutorialise(0x33AF5, 0x01A54);
131 Tutorialise(0x33AF7, 0x01A54);
132
133 // Tutorial Bend 129 // Tutorial Bend
134 for (int panel : utmPerspective) { 130 for (int panel : utmPerspective) {
135 Tutorialise(panel, 0x00182); 131 Tutorialise(panel, 0x00182);