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path: root/src/systems/pondering.cpp
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* Fixed ferries pushing passengersKelly Rauchenberger2018-05-091-85/+137
* Simplified positions/sizes with vectorsKelly Rauchenberger2018-05-091-190/+104
* Started refactoring collision detection to use directional functorKelly Rauchenberger2018-05-091-584/+504
* Fixed bug with upward tilemap collisionKelly Rauchenberger2018-05-091-1/+1
* Fixed behavior of uncollidable bodiesKelly Rauchenberger2018-05-091-437/+443
* Fixed behavior of frozen bodiesKelly Rauchenberger2018-05-091-21/+29
* Recursively handle ferried bodiesKelly Rauchenberger2018-05-091-600/+632
* Unferried players while changing mapsKelly Rauchenberger2018-05-091-7/+19
* Added ferrying (buggy)Kelly Rauchenberger2018-05-091-2/+55
* Added missing #include <algorithm>Kelly Rauchenberger2018-04-291-0/+1
* Added map object collisionKelly Rauchenberger2018-04-291-214/+668
* Restructured the way the world is loadedKelly Rauchenberger2018-04-281-155/+199
* Added freefalling terminal velocityKelly Rauchenberger2018-02-191-0/+6
* Added player death and event schedulingKelly Rauchenberger2018-02-181-0/+16
* Implemented map adjacencyKelly Rauchenberger2018-02-181-113/+234
* Abstracted behavior related to "orientable" entitiesKelly Rauchenberger2018-02-121-41/+48
* Implemented map rendering and basic collisionKelly Rauchenberger2018-02-111-6/+242
* Introduced animated spritesKelly Rauchenberger2018-02-081-4/+6
* Whitespace changesKelly Rauchenberger2018-02-051-3/+3
* Player now movesKelly Rauchenberger2015-06-261-0/+23