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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
| commit | 77be863f4f15d2481a64e4e8dadb4060a6e4e590 (patch) | |
| tree | ca571702d2148a75b5b847e77d26270257f54ebc /src/systems/pondering.cpp | |
| parent | 1400ade977e13e3b535d3c2fddb6e15de3c9b5a5 (diff) | |
| download | therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.gz therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.bz2 therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.zip | |
Implemented map rendering and basic collision
Only wall and platform collision currently works, and map edges are not currently implemented.
Diffstat (limited to 'src/systems/pondering.cpp')
| -rw-r--r-- | src/systems/pondering.cpp | 248 |
1 files changed, 242 insertions, 6 deletions
| diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index e40db1d..26a6f56 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
| @@ -2,6 +2,8 @@ | |||
| 2 | #include "game.h" | 2 | #include "game.h" |
| 3 | #include "components/ponderable.h" | 3 | #include "components/ponderable.h" |
| 4 | #include "components/transformable.h" | 4 | #include "components/transformable.h" |
| 5 | #include "components/droppable.h" | ||
| 6 | #include "consts.h" | ||
| 5 | 7 | ||
| 6 | void PonderingSystem::tick(double dt) | 8 | void PonderingSystem::tick(double dt) |
| 7 | { | 9 | { |
| @@ -9,17 +11,251 @@ void PonderingSystem::tick(double dt) | |||
| 9 | PonderableComponent, | 11 | PonderableComponent, |
| 10 | TransformableComponent>(); | 12 | TransformableComponent>(); |
| 11 | 13 | ||
| 14 | auto maps = game_.getEntityManager().getEntitiesWithComponents< | ||
| 15 | MappableComponent>(); | ||
| 16 | |||
| 12 | for (id_type entity : entities) | 17 | for (id_type entity : entities) |
| 13 | { | 18 | { |
| 14 | auto& transformable = game_.getEntityManager().getComponent<TransformableComponent>(entity); | 19 | auto& transformable = game_.getEntityManager(). |
| 15 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 20 | getComponent<TransformableComponent>(entity); |
| 21 | |||
| 22 | auto& ponderable = game_.getEntityManager(). | ||
| 23 | getComponent<PonderableComponent>(entity); | ||
| 16 | 24 | ||
| 17 | // Accelerate | 25 | // Accelerate |
| 18 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); | 26 | ponderable.setVelocityX( |
| 19 | ponderable.setVelocityY(ponderable.getVelocityY() + ponderable.getAccelY() * dt); | 27 | ponderable.getVelocityX() + ponderable.getAccelX() * dt); |
| 28 | |||
| 29 | ponderable.setVelocityY( | ||
| 30 | ponderable.getVelocityY() + ponderable.getAccelY() * dt); | ||
| 31 | |||
| 32 | const double oldX = transformable.getX(); | ||
| 33 | const double oldY = transformable.getY(); | ||
| 34 | const double oldRight = oldX + transformable.getW(); | ||
| 35 | const double oldBottom = oldY + transformable.getH(); | ||
| 36 | |||
| 37 | double newX = oldX + ponderable.getVelocityX() * dt; | ||
| 38 | double newY = oldY + ponderable.getVelocityY() * dt; | ||
| 39 | |||
| 40 | if (ponderable.getVelocityY() > 0.0) | ||
| 41 | { | ||
| 42 | ponderable.setState(PonderableComponent::State::falling); | ||
| 43 | } | ||
| 44 | |||
| 45 | for (id_type mapEntity : maps) | ||
| 46 | { | ||
| 47 | auto& mappable = game_.getEntityManager(). | ||
| 48 | getComponent<MappableComponent>(mapEntity); | ||
| 49 | |||
| 50 | if (newX < oldX) | ||
| 51 | { | ||
| 52 | for (auto it = mappable.getLeftBoundaries().lower_bound(oldX); | ||
| 53 | (it != std::end(mappable.getLeftBoundaries())) && (it->first >= newX); | ||
| 54 | it++) | ||
| 55 | { | ||
| 56 | if ((oldBottom > it->second.getLower()) | ||
| 57 | && (oldY < it->second.getUpper())) | ||
| 58 | { | ||
| 59 | // We have a collision! | ||
| 60 | processCollision( | ||
| 61 | entity, | ||
| 62 | Direction::left, | ||
| 63 | newX, | ||
| 64 | newY, | ||
| 65 | it->first, | ||
| 66 | it->second.getType()); | ||
| 67 | |||
| 68 | break; | ||
| 69 | } | ||
| 70 | } | ||
| 71 | } else if (newX > oldX) | ||
| 72 | { | ||
| 73 | for (auto it = mappable.getRightBoundaries().lower_bound(oldRight); | ||
| 74 | (it != std::end(mappable.getRightBoundaries())) | ||
| 75 | && (it->first <= (newX + transformable.getW())); | ||
| 76 | it++) | ||
| 77 | { | ||
| 78 | if ((oldBottom > it->second.getLower()) | ||
| 79 | && (oldY < it->second.getUpper())) | ||
| 80 | { | ||
| 81 | // We have a collision! | ||
| 82 | processCollision( | ||
| 83 | entity, | ||
| 84 | Direction::right, | ||
| 85 | newX, | ||
| 86 | newY, | ||
| 87 | it->first, | ||
| 88 | it->second.getType()); | ||
| 89 | |||
| 90 | break; | ||
| 91 | } | ||
| 92 | } | ||
| 93 | } | ||
| 94 | |||
| 95 | if (newY < oldY) | ||
| 96 | { | ||
| 97 | for (auto it = mappable.getUpBoundaries().lower_bound(oldY); | ||
| 98 | (it != std::end(mappable.getUpBoundaries())) && (it->first >= newY); | ||
| 99 | it++) | ||
| 100 | { | ||
| 101 | if ((oldRight > it->second.getLower()) | ||
| 102 | && (oldX < it->second.getUpper())) | ||
| 103 | { | ||
| 104 | // We have a collision! | ||
| 105 | processCollision( | ||
| 106 | entity, | ||
| 107 | Direction::up, | ||
| 108 | newX, | ||
| 109 | newY, | ||
| 110 | it->first, | ||
| 111 | it->second.getType()); | ||
| 112 | |||
| 113 | break; | ||
| 114 | } | ||
| 115 | } | ||
| 116 | } else if (newY > oldY) | ||
| 117 | { | ||
| 118 | for (auto it = mappable.getDownBoundaries().lower_bound(oldBottom); | ||
| 119 | (it != std::end(mappable.getDownBoundaries())) | ||
| 120 | && (it->first <= (newY + transformable.getH())); | ||
| 121 | it++) | ||
| 122 | { | ||
| 123 | if ((oldRight > it->second.getLower()) | ||
| 124 | && (oldX < it->second.getUpper())) | ||
| 125 | { | ||
| 126 | // We have a collision! | ||
| 127 | processCollision( | ||
| 128 | entity, | ||
| 129 | Direction::down, | ||
| 130 | newX, | ||
| 131 | newY, | ||
| 132 | it->first, | ||
| 133 | it->second.getType()); | ||
| 134 | |||
| 135 | break; | ||
| 136 | } | ||
| 137 | } | ||
| 138 | } | ||
| 139 | } | ||
| 20 | 140 | ||
| 21 | // Move | 141 | // Move |
| 22 | transformable.setX(transformable.getX() + ponderable.getVelocityX() * dt); | 142 | transformable.setX(newX); |
| 23 | transformable.setY(transformable.getY() + ponderable.getVelocityY() * dt); | 143 | transformable.setY(newY); |
| 144 | } | ||
| 145 | } | ||
| 146 | |||
| 147 | void PonderingSystem::initializeBody( | ||
| 148 | id_type entity, | ||
| 149 | PonderableComponent::Type type) | ||
| 150 | { | ||
| 151 | auto& ponderable = game_.getEntityManager(). | ||
| 152 | emplaceComponent<PonderableComponent>(entity, type); | ||
| 153 | |||
| 154 | if (type == PonderableComponent::Type::freefalling) | ||
| 155 | { | ||
| 156 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | ||
| 157 | ponderable.setState(PonderableComponent::State::falling); | ||
| 158 | } | ||
| 159 | } | ||
| 160 | |||
| 161 | void PonderingSystem::processCollision( | ||
| 162 | id_type entity, | ||
| 163 | Direction dir, | ||
| 164 | double& newX, | ||
| 165 | double& newY, | ||
| 166 | int axis, | ||
| 167 | MappableComponent::Boundary::Type type) | ||
| 168 | { | ||
| 169 | auto& ponderable = game_.getEntityManager(). | ||
| 170 | getComponent<PonderableComponent>(entity); | ||
| 171 | |||
| 172 | auto& transformable = game_.getEntityManager(). | ||
| 173 | getComponent<TransformableComponent>(entity); | ||
| 174 | |||
| 175 | switch (type) | ||
| 176 | { | ||
| 177 | case MappableComponent::Boundary::Type::wall: | ||
| 178 | { | ||
| 179 | switch (dir) | ||
| 180 | { | ||
| 181 | case Direction::left: | ||
| 182 | { | ||
| 183 | newX = axis; | ||
| 184 | ponderable.setVelocityX(0.0); | ||
| 185 | |||
| 186 | break; | ||
| 187 | } | ||
| 188 | |||
| 189 | case Direction::right: | ||
| 190 | { | ||
| 191 | newX = axis - transformable.getW(); | ||
| 192 | ponderable.setVelocityX(0.0); | ||
| 193 | |||
| 194 | break; | ||
| 195 | } | ||
| 196 | |||
| 197 | case Direction::up: | ||
| 198 | { | ||
| 199 | newY = axis; | ||
| 200 | ponderable.setVelocityY(0.0); | ||
| 201 | |||
| 202 | break; | ||
| 203 | } | ||
| 204 | |||
| 205 | case Direction::down: | ||
| 206 | { | ||
| 207 | newY = axis - transformable.getH(); | ||
| 208 | ponderable.setVelocityY(0.0); | ||
| 209 | |||
| 210 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
| 211 | { | ||
| 212 | ponderable.setState(PonderableComponent::State::grounded); | ||
| 213 | } | ||
| 214 | |||
| 215 | break; | ||
| 216 | } | ||
| 217 | } | ||
| 218 | |||
| 219 | break; | ||
| 220 | } | ||
| 221 | |||
| 222 | case MappableComponent::Boundary::Type::platform: | ||
| 223 | { | ||
| 224 | if (game_.getEntityManager().hasComponent<DroppableComponent>(entity)) | ||
| 225 | { | ||
| 226 | auto& droppable = game_.getEntityManager(). | ||
| 227 | getComponent<DroppableComponent>(entity); | ||
| 228 | |||
| 229 | if (droppable.isDroppable()) | ||
| 230 | { | ||
| 231 | droppable.setDroppable(false); | ||
| 232 | } else { | ||
| 233 | newY = axis - transformable.getH(); | ||
| 234 | ponderable.setVelocityY(0.0); | ||
| 235 | |||
| 236 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
| 237 | { | ||
| 238 | ponderable.setState(PonderableComponent::State::grounded); | ||
| 239 | } | ||
| 240 | } | ||
| 241 | } else { | ||
| 242 | newY = axis - transformable.getH(); | ||
| 243 | ponderable.setVelocityY(0.0); | ||
| 244 | |||
| 245 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
| 246 | { | ||
| 247 | ponderable.setState(PonderableComponent::State::grounded); | ||
| 248 | } | ||
| 249 | } | ||
| 250 | |||
| 251 | break; | ||
| 252 | } | ||
| 253 | |||
| 254 | default: | ||
| 255 | { | ||
| 256 | // Not yet implemented. | ||
| 257 | |||
| 258 | break; | ||
| 259 | } | ||
| 24 | } | 260 | } |
| 25 | } | 261 | } |
