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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
commit | 77be863f4f15d2481a64e4e8dadb4060a6e4e590 (patch) | |
tree | ca571702d2148a75b5b847e77d26270257f54ebc /src/systems/pondering.cpp | |
parent | 1400ade977e13e3b535d3c2fddb6e15de3c9b5a5 (diff) | |
download | therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.gz therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.bz2 therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.zip |
Implemented map rendering and basic collision
Only wall and platform collision currently works, and map edges are not currently implemented.
Diffstat (limited to 'src/systems/pondering.cpp')
-rw-r--r-- | src/systems/pondering.cpp | 248 |
1 files changed, 242 insertions, 6 deletions
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index e40db1d..26a6f56 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -2,6 +2,8 @@ | |||
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "components/ponderable.h" | 3 | #include "components/ponderable.h" |
4 | #include "components/transformable.h" | 4 | #include "components/transformable.h" |
5 | #include "components/droppable.h" | ||
6 | #include "consts.h" | ||
5 | 7 | ||
6 | void PonderingSystem::tick(double dt) | 8 | void PonderingSystem::tick(double dt) |
7 | { | 9 | { |
@@ -9,17 +11,251 @@ void PonderingSystem::tick(double dt) | |||
9 | PonderableComponent, | 11 | PonderableComponent, |
10 | TransformableComponent>(); | 12 | TransformableComponent>(); |
11 | 13 | ||
14 | auto maps = game_.getEntityManager().getEntitiesWithComponents< | ||
15 | MappableComponent>(); | ||
16 | |||
12 | for (id_type entity : entities) | 17 | for (id_type entity : entities) |
13 | { | 18 | { |
14 | auto& transformable = game_.getEntityManager().getComponent<TransformableComponent>(entity); | 19 | auto& transformable = game_.getEntityManager(). |
15 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 20 | getComponent<TransformableComponent>(entity); |
21 | |||
22 | auto& ponderable = game_.getEntityManager(). | ||
23 | getComponent<PonderableComponent>(entity); | ||
16 | 24 | ||
17 | // Accelerate | 25 | // Accelerate |
18 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); | 26 | ponderable.setVelocityX( |
19 | ponderable.setVelocityY(ponderable.getVelocityY() + ponderable.getAccelY() * dt); | 27 | ponderable.getVelocityX() + ponderable.getAccelX() * dt); |
28 | |||
29 | ponderable.setVelocityY( | ||
30 | ponderable.getVelocityY() + ponderable.getAccelY() * dt); | ||
31 | |||
32 | const double oldX = transformable.getX(); | ||
33 | const double oldY = transformable.getY(); | ||
34 | const double oldRight = oldX + transformable.getW(); | ||
35 | const double oldBottom = oldY + transformable.getH(); | ||
36 | |||
37 | double newX = oldX + ponderable.getVelocityX() * dt; | ||
38 | double newY = oldY + ponderable.getVelocityY() * dt; | ||
39 | |||
40 | if (ponderable.getVelocityY() > 0.0) | ||
41 | { | ||
42 | ponderable.setState(PonderableComponent::State::falling); | ||
43 | } | ||
44 | |||
45 | for (id_type mapEntity : maps) | ||
46 | { | ||
47 | auto& mappable = game_.getEntityManager(). | ||
48 | getComponent<MappableComponent>(mapEntity); | ||
49 | |||
50 | if (newX < oldX) | ||
51 | { | ||
52 | for (auto it = mappable.getLeftBoundaries().lower_bound(oldX); | ||
53 | (it != std::end(mappable.getLeftBoundaries())) && (it->first >= newX); | ||
54 | it++) | ||
55 | { | ||
56 | if ((oldBottom > it->second.getLower()) | ||
57 | && (oldY < it->second.getUpper())) | ||
58 | { | ||
59 | // We have a collision! | ||
60 | processCollision( | ||
61 | entity, | ||
62 | Direction::left, | ||
63 | newX, | ||
64 | newY, | ||
65 | it->first, | ||
66 | it->second.getType()); | ||
67 | |||
68 | break; | ||
69 | } | ||
70 | } | ||
71 | } else if (newX > oldX) | ||
72 | { | ||
73 | for (auto it = mappable.getRightBoundaries().lower_bound(oldRight); | ||
74 | (it != std::end(mappable.getRightBoundaries())) | ||
75 | && (it->first <= (newX + transformable.getW())); | ||
76 | it++) | ||
77 | { | ||
78 | if ((oldBottom > it->second.getLower()) | ||
79 | && (oldY < it->second.getUpper())) | ||
80 | { | ||
81 | // We have a collision! | ||
82 | processCollision( | ||
83 | entity, | ||
84 | Direction::right, | ||
85 | newX, | ||
86 | newY, | ||
87 | it->first, | ||
88 | it->second.getType()); | ||
89 | |||
90 | break; | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | if (newY < oldY) | ||
96 | { | ||
97 | for (auto it = mappable.getUpBoundaries().lower_bound(oldY); | ||
98 | (it != std::end(mappable.getUpBoundaries())) && (it->first >= newY); | ||
99 | it++) | ||
100 | { | ||
101 | if ((oldRight > it->second.getLower()) | ||
102 | && (oldX < it->second.getUpper())) | ||
103 | { | ||
104 | // We have a collision! | ||
105 | processCollision( | ||
106 | entity, | ||
107 | Direction::up, | ||
108 | newX, | ||
109 | newY, | ||
110 | it->first, | ||
111 | it->second.getType()); | ||
112 | |||
113 | break; | ||
114 | } | ||
115 | } | ||
116 | } else if (newY > oldY) | ||
117 | { | ||
118 | for (auto it = mappable.getDownBoundaries().lower_bound(oldBottom); | ||
119 | (it != std::end(mappable.getDownBoundaries())) | ||
120 | && (it->first <= (newY + transformable.getH())); | ||
121 | it++) | ||
122 | { | ||
123 | if ((oldRight > it->second.getLower()) | ||
124 | && (oldX < it->second.getUpper())) | ||
125 | { | ||
126 | // We have a collision! | ||
127 | processCollision( | ||
128 | entity, | ||
129 | Direction::down, | ||
130 | newX, | ||
131 | newY, | ||
132 | it->first, | ||
133 | it->second.getType()); | ||
134 | |||
135 | break; | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | } | ||
20 | 140 | ||
21 | // Move | 141 | // Move |
22 | transformable.setX(transformable.getX() + ponderable.getVelocityX() * dt); | 142 | transformable.setX(newX); |
23 | transformable.setY(transformable.getY() + ponderable.getVelocityY() * dt); | 143 | transformable.setY(newY); |
144 | } | ||
145 | } | ||
146 | |||
147 | void PonderingSystem::initializeBody( | ||
148 | id_type entity, | ||
149 | PonderableComponent::Type type) | ||
150 | { | ||
151 | auto& ponderable = game_.getEntityManager(). | ||
152 | emplaceComponent<PonderableComponent>(entity, type); | ||
153 | |||
154 | if (type == PonderableComponent::Type::freefalling) | ||
155 | { | ||
156 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | ||
157 | ponderable.setState(PonderableComponent::State::falling); | ||
158 | } | ||
159 | } | ||
160 | |||
161 | void PonderingSystem::processCollision( | ||
162 | id_type entity, | ||
163 | Direction dir, | ||
164 | double& newX, | ||
165 | double& newY, | ||
166 | int axis, | ||
167 | MappableComponent::Boundary::Type type) | ||
168 | { | ||
169 | auto& ponderable = game_.getEntityManager(). | ||
170 | getComponent<PonderableComponent>(entity); | ||
171 | |||
172 | auto& transformable = game_.getEntityManager(). | ||
173 | getComponent<TransformableComponent>(entity); | ||
174 | |||
175 | switch (type) | ||
176 | { | ||
177 | case MappableComponent::Boundary::Type::wall: | ||
178 | { | ||
179 | switch (dir) | ||
180 | { | ||
181 | case Direction::left: | ||
182 | { | ||
183 | newX = axis; | ||
184 | ponderable.setVelocityX(0.0); | ||
185 | |||
186 | break; | ||
187 | } | ||
188 | |||
189 | case Direction::right: | ||
190 | { | ||
191 | newX = axis - transformable.getW(); | ||
192 | ponderable.setVelocityX(0.0); | ||
193 | |||
194 | break; | ||
195 | } | ||
196 | |||
197 | case Direction::up: | ||
198 | { | ||
199 | newY = axis; | ||
200 | ponderable.setVelocityY(0.0); | ||
201 | |||
202 | break; | ||
203 | } | ||
204 | |||
205 | case Direction::down: | ||
206 | { | ||
207 | newY = axis - transformable.getH(); | ||
208 | ponderable.setVelocityY(0.0); | ||
209 | |||
210 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
211 | { | ||
212 | ponderable.setState(PonderableComponent::State::grounded); | ||
213 | } | ||
214 | |||
215 | break; | ||
216 | } | ||
217 | } | ||
218 | |||
219 | break; | ||
220 | } | ||
221 | |||
222 | case MappableComponent::Boundary::Type::platform: | ||
223 | { | ||
224 | if (game_.getEntityManager().hasComponent<DroppableComponent>(entity)) | ||
225 | { | ||
226 | auto& droppable = game_.getEntityManager(). | ||
227 | getComponent<DroppableComponent>(entity); | ||
228 | |||
229 | if (droppable.isDroppable()) | ||
230 | { | ||
231 | droppable.setDroppable(false); | ||
232 | } else { | ||
233 | newY = axis - transformable.getH(); | ||
234 | ponderable.setVelocityY(0.0); | ||
235 | |||
236 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
237 | { | ||
238 | ponderable.setState(PonderableComponent::State::grounded); | ||
239 | } | ||
240 | } | ||
241 | } else { | ||
242 | newY = axis - transformable.getH(); | ||
243 | ponderable.setVelocityY(0.0); | ||
244 | |||
245 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
246 | { | ||
247 | ponderable.setState(PonderableComponent::State::grounded); | ||
248 | } | ||
249 | } | ||
250 | |||
251 | break; | ||
252 | } | ||
253 | |||
254 | default: | ||
255 | { | ||
256 | // Not yet implemented. | ||
257 | |||
258 | break; | ||
259 | } | ||
24 | } | 260 | } |
25 | } | 261 | } |