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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
---|---|---|
committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
commit | 77be863f4f15d2481a64e4e8dadb4060a6e4e590 (patch) | |
tree | ca571702d2148a75b5b847e77d26270257f54ebc /src | |
parent | 1400ade977e13e3b535d3c2fddb6e15de3c9b5a5 (diff) | |
download | therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.gz therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.bz2 therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.zip |
Implemented map rendering and basic collision
Only wall and platform collision currently works, and map edges are not currently implemented.
Diffstat (limited to 'src')
-rw-r--r-- | src/components/mappable.h | 146 | ||||
-rw-r--r-- | src/components/ponderable.h | 23 | ||||
-rw-r--r-- | src/consts.h | 3 | ||||
-rw-r--r-- | src/direction.h | 8 | ||||
-rw-r--r-- | src/entity_manager.h | 20 | ||||
-rw-r--r-- | src/game.cpp | 14 | ||||
-rw-r--r-- | src/game.h | 9 | ||||
-rw-r--r-- | src/map.h | 45 | ||||
-rw-r--r-- | src/systems/controlling.cpp | 22 | ||||
-rw-r--r-- | src/systems/mapping.cpp | 143 | ||||
-rw-r--r-- | src/systems/mapping.h | 19 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 248 | ||||
-rw-r--r-- | src/systems/pondering.h | 16 | ||||
-rw-r--r-- | src/world.cpp | 99 | ||||
-rw-r--r-- | src/world.h | 41 |
15 files changed, 825 insertions, 31 deletions
diff --git a/src/components/mappable.h b/src/components/mappable.h new file mode 100644 index 0000000..7530919 --- /dev/null +++ b/src/components/mappable.h | |||
@@ -0,0 +1,146 @@ | |||
1 | #ifndef MAPPABLE_H_0B0316FB | ||
2 | #define MAPPABLE_H_0B0316FB | ||
3 | |||
4 | #include <map> | ||
5 | #include "component.h" | ||
6 | #include "renderer.h" | ||
7 | #include "map.h" | ||
8 | |||
9 | class MappableComponent : public Component { | ||
10 | public: | ||
11 | |||
12 | class Boundary { | ||
13 | public: | ||
14 | |||
15 | enum class Type { | ||
16 | wall, | ||
17 | wrap, | ||
18 | teleport, | ||
19 | reverse, | ||
20 | platform, | ||
21 | danger | ||
22 | }; | ||
23 | |||
24 | Boundary( | ||
25 | double axis, | ||
26 | double lower, | ||
27 | double upper, | ||
28 | Type type) : | ||
29 | axis_(axis), | ||
30 | lower_(lower), | ||
31 | upper_(upper), | ||
32 | type_(type) | ||
33 | { | ||
34 | } | ||
35 | |||
36 | inline double getAxis() const | ||
37 | { | ||
38 | return axis_; | ||
39 | } | ||
40 | |||
41 | inline double getLower() const | ||
42 | { | ||
43 | return lower_; | ||
44 | } | ||
45 | |||
46 | inline double getUpper() const | ||
47 | { | ||
48 | return upper_; | ||
49 | } | ||
50 | |||
51 | inline Type getType() const | ||
52 | { | ||
53 | return type_; | ||
54 | } | ||
55 | |||
56 | private: | ||
57 | |||
58 | double axis_; | ||
59 | double lower_; | ||
60 | double upper_; | ||
61 | Type type_; | ||
62 | }; | ||
63 | |||
64 | MappableComponent( | ||
65 | Texture tileset, | ||
66 | Texture font) : | ||
67 | tileset_(std::move(tileset)), | ||
68 | font_(std::move(font)) | ||
69 | { | ||
70 | } | ||
71 | |||
72 | using asc_boundaries_type = | ||
73 | std::multimap< | ||
74 | double, | ||
75 | Boundary, | ||
76 | std::less<double>>; | ||
77 | |||
78 | using desc_boundaries_type = | ||
79 | std::multimap< | ||
80 | double, | ||
81 | Boundary, | ||
82 | std::greater<double>>; | ||
83 | |||
84 | inline size_t getMapId() const | ||
85 | { | ||
86 | return mapId_; | ||
87 | } | ||
88 | |||
89 | inline void setMapId(size_t v) | ||
90 | { | ||
91 | mapId_ = v; | ||
92 | } | ||
93 | |||
94 | inline desc_boundaries_type& getLeftBoundaries() | ||
95 | { | ||
96 | return leftBoundaries_; | ||
97 | } | ||
98 | |||
99 | inline asc_boundaries_type& getRightBoundaries() | ||
100 | { | ||
101 | return rightBoundaries_; | ||
102 | } | ||
103 | |||
104 | inline desc_boundaries_type& getUpBoundaries() | ||
105 | { | ||
106 | return upBoundaries_; | ||
107 | } | ||
108 | |||
109 | inline asc_boundaries_type& getDownBoundaries() | ||
110 | { | ||
111 | return downBoundaries_; | ||
112 | } | ||
113 | |||
114 | inline const Texture& getTileset() const | ||
115 | { | ||
116 | return tileset_; | ||
117 | } | ||
118 | |||
119 | inline void setTileset(Texture v) | ||
120 | { | ||
121 | tileset_ = std::move(v); | ||
122 | } | ||
123 | |||
124 | inline const Texture& getFont() const | ||
125 | { | ||
126 | return font_; | ||
127 | } | ||
128 | |||
129 | inline void setFont(Texture v) | ||
130 | { | ||
131 | font_ = std::move(v); | ||
132 | } | ||
133 | |||
134 | private: | ||
135 | |||
136 | size_t mapId_ = -1; | ||
137 | |||
138 | desc_boundaries_type leftBoundaries_; | ||
139 | asc_boundaries_type rightBoundaries_; | ||
140 | desc_boundaries_type upBoundaries_; | ||
141 | asc_boundaries_type downBoundaries_; | ||
142 | Texture tileset_; | ||
143 | Texture font_; | ||
144 | }; | ||
145 | |||
146 | #endif /* end of include guard: MAPPABLE_H_0B0316FB */ | ||
diff --git a/src/components/ponderable.h b/src/components/ponderable.h index dfbf908..ac759b6 100644 --- a/src/components/ponderable.h +++ b/src/components/ponderable.h | |||
@@ -6,13 +6,27 @@ | |||
6 | class PonderableComponent : public Component { | 6 | class PonderableComponent : public Component { |
7 | public: | 7 | public: |
8 | 8 | ||
9 | enum class state { | 9 | enum class Type { |
10 | vacuumed, | ||
11 | freefalling | ||
12 | }; | ||
13 | |||
14 | enum class State { | ||
10 | grounded, | 15 | grounded, |
11 | jumping, | 16 | jumping, |
12 | falling, | 17 | falling, |
13 | dropping | 18 | dropping |
14 | }; | 19 | }; |
15 | 20 | ||
21 | PonderableComponent(Type type) : type_(type) | ||
22 | { | ||
23 | } | ||
24 | |||
25 | inline Type getType() const | ||
26 | { | ||
27 | return type_; | ||
28 | } | ||
29 | |||
16 | inline double getVelocityX() const | 30 | inline double getVelocityX() const |
17 | { | 31 | { |
18 | return velX_; | 32 | return velX_; |
@@ -53,12 +67,12 @@ public: | |||
53 | accelY_ = v; | 67 | accelY_ = v; |
54 | } | 68 | } |
55 | 69 | ||
56 | inline state getState() const | 70 | inline State getState() const |
57 | { | 71 | { |
58 | return state_; | 72 | return state_; |
59 | } | 73 | } |
60 | 74 | ||
61 | inline void setState(state arg) | 75 | inline void setState(State arg) |
62 | { | 76 | { |
63 | state_ = arg; | 77 | state_ = arg; |
64 | } | 78 | } |
@@ -69,7 +83,8 @@ private: | |||
69 | double velY_ = 0.0; | 83 | double velY_ = 0.0; |
70 | double accelX_ = 0.0; | 84 | double accelX_ = 0.0; |
71 | double accelY_ = 0.0; | 85 | double accelY_ = 0.0; |
72 | state state_ = state::grounded; | 86 | Type type_ = Type::vacuumed; |
87 | State state_ = State::grounded; | ||
73 | }; | 88 | }; |
74 | 89 | ||
75 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ | 90 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ |
diff --git a/src/consts.h b/src/consts.h index 4595719..a6c9985 100644 --- a/src/consts.h +++ b/src/consts.h | |||
@@ -7,6 +7,9 @@ const int GAME_WIDTH = 320; | |||
7 | const int GAME_HEIGHT = 200; | 7 | const int GAME_HEIGHT = 200; |
8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | 8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; |
9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; | 9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; |
10 | const int WALL_GAP = 6; | ||
11 | const int TILESET_COLS = 8; | ||
12 | const int FONT_COLS = 16; | ||
10 | 13 | ||
11 | const int FRAMES_PER_SECOND = 60; | 14 | const int FRAMES_PER_SECOND = 60; |
12 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; | 15 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; |
diff --git a/src/direction.h b/src/direction.h index 32d6b41..9a4c801 100644 --- a/src/direction.h +++ b/src/direction.h | |||
@@ -2,10 +2,10 @@ | |||
2 | #define DIRECTION_H_9C49EAFD | 2 | #define DIRECTION_H_9C49EAFD |
3 | 3 | ||
4 | enum class Direction { | 4 | enum class Direction { |
5 | Left, | 5 | left, |
6 | Right, | 6 | right, |
7 | Up, | 7 | up, |
8 | Down | 8 | down |
9 | }; | 9 | }; |
10 | 10 | ||
11 | #endif /* end of include guard: DIRECTION_H_9C49EAFD */ | 11 | #endif /* end of include guard: DIRECTION_H_9C49EAFD */ |
diff --git a/src/entity_manager.h b/src/entity_manager.h index 9068fe3..7fd82fc 100644 --- a/src/entity_manager.h +++ b/src/entity_manager.h | |||
@@ -106,7 +106,7 @@ public: | |||
106 | { | 106 | { |
107 | if ((entity >= entities.size()) || slotAvailable[entity]) | 107 | if ((entity >= entities.size()) || slotAvailable[entity]) |
108 | { | 108 | { |
109 | throw std::invalid_argument("Cannot delete non-existent entity"); | 109 | throw std::invalid_argument("Cannot get non-existent entity"); |
110 | } | 110 | } |
111 | 111 | ||
112 | EntityData& data = entities[entity]; | 112 | EntityData& data = entities[entity]; |
@@ -138,7 +138,7 @@ public: | |||
138 | { | 138 | { |
139 | if ((entity >= entities.size()) || slotAvailable[entity]) | 139 | if ((entity >= entities.size()) || slotAvailable[entity]) |
140 | { | 140 | { |
141 | throw std::invalid_argument("Cannot delete non-existent entity"); | 141 | throw std::invalid_argument("Cannot get non-existent entity"); |
142 | } | 142 | } |
143 | 143 | ||
144 | EntityData& data = entities[entity]; | 144 | EntityData& data = entities[entity]; |
@@ -167,7 +167,7 @@ public: | |||
167 | { | 167 | { |
168 | if ((entity >= entities.size()) || slotAvailable[entity]) | 168 | if ((entity >= entities.size()) || slotAvailable[entity]) |
169 | { | 169 | { |
170 | throw std::invalid_argument("Cannot delete non-existent entity"); | 170 | throw std::invalid_argument("Cannot get non-existent entity"); |
171 | } | 171 | } |
172 | 172 | ||
173 | EntityData& data = entities[entity]; | 173 | EntityData& data = entities[entity]; |
@@ -181,6 +181,20 @@ public: | |||
181 | return *dynamic_cast<T*>(data.components[componentType].get()); | 181 | return *dynamic_cast<T*>(data.components[componentType].get()); |
182 | } | 182 | } |
183 | 183 | ||
184 | template <class T> | ||
185 | bool hasComponent(id_type entity) | ||
186 | { | ||
187 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
188 | { | ||
189 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
190 | } | ||
191 | |||
192 | EntityData& data = entities[entity]; | ||
193 | std::type_index componentType = typeid(T); | ||
194 | |||
195 | return data.components.count(componentType); | ||
196 | } | ||
197 | |||
184 | template <class... R> | 198 | template <class... R> |
185 | std::set<id_type> getEntitiesWithComponents() | 199 | std::set<id_type> getEntitiesWithComponents() |
186 | { | 200 | { |
diff --git a/src/game.cpp b/src/game.cpp index dfe700e..7cbe7e0 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -8,6 +8,7 @@ | |||
8 | #include "systems/controlling.h" | 8 | #include "systems/controlling.h" |
9 | #include "systems/pondering.h" | 9 | #include "systems/pondering.h" |
10 | #include "systems/animating.h" | 10 | #include "systems/animating.h" |
11 | #include "systems/mapping.h" | ||
11 | #include "animation.h" | 12 | #include "animation.h" |
12 | #include "renderer.h" | 13 | #include "renderer.h" |
13 | #include "consts.h" | 14 | #include "consts.h" |
@@ -26,10 +27,14 @@ void key_callback(GLFWwindow* window, int key, int, int action, int) | |||
26 | game.systemManager_.input(key, action); | 27 | game.systemManager_.input(key, action); |
27 | } | 28 | } |
28 | 29 | ||
29 | Game::Game(GLFWwindow* window) : window_(window) | 30 | Game::Game( |
31 | GLFWwindow* window) : | ||
32 | window_(window), | ||
33 | world_("res/maps.xml") | ||
30 | { | 34 | { |
31 | systemManager_.emplaceSystem<ControllingSystem>(*this); | 35 | systemManager_.emplaceSystem<ControllingSystem>(*this); |
32 | systemManager_.emplaceSystem<PonderingSystem>(*this); | 36 | systemManager_.emplaceSystem<PonderingSystem>(*this); |
37 | systemManager_.emplaceSystem<MappingSystem>(*this); | ||
33 | systemManager_.emplaceSystem<AnimatingSystem>(*this); | 38 | systemManager_.emplaceSystem<AnimatingSystem>(*this); |
34 | 39 | ||
35 | int player = entityManager_.emplaceEntity(); | 40 | int player = entityManager_.emplaceEntity(); |
@@ -49,11 +54,16 @@ Game::Game(GLFWwindow* window) : window_(window) | |||
49 | player, | 54 | player, |
50 | 203, 44, 10, 12); | 55 | 203, 44, 10, 12); |
51 | 56 | ||
57 | systemManager_.getSystem<PonderingSystem>().initializeBody( | ||
58 | player, | ||
59 | PonderableComponent::Type::freefalling); | ||
60 | |||
52 | entityManager_.emplaceComponent<DroppableComponent>(player); | 61 | entityManager_.emplaceComponent<DroppableComponent>(player); |
53 | entityManager_.emplaceComponent<PonderableComponent>(player); | ||
54 | entityManager_.emplaceComponent<ControllableComponent>(player); | 62 | entityManager_.emplaceComponent<ControllableComponent>(player); |
55 | entityManager_.emplaceComponent<OrientableComponent>(player); | 63 | entityManager_.emplaceComponent<OrientableComponent>(player); |
56 | 64 | ||
65 | systemManager_.getSystem<MappingSystem>().loadMap(world_.getStartingMapId()); | ||
66 | |||
57 | glfwSwapInterval(1); | 67 | glfwSwapInterval(1); |
58 | glfwSetWindowUserPointer(window_, this); | 68 | glfwSetWindowUserPointer(window_, this); |
59 | glfwSetKeyCallback(window_, key_callback); | 69 | glfwSetKeyCallback(window_, key_callback); |
diff --git a/src/game.h b/src/game.h index 7bd038e..346d67e 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -4,6 +4,7 @@ | |||
4 | #include "renderer.h" | 4 | #include "renderer.h" |
5 | #include "entity_manager.h" | 5 | #include "entity_manager.h" |
6 | #include "system_manager.h" | 6 | #include "system_manager.h" |
7 | #include "world.h" | ||
7 | 8 | ||
8 | class Game { | 9 | class Game { |
9 | public: | 10 | public: |
@@ -22,6 +23,11 @@ public: | |||
22 | return systemManager_; | 23 | return systemManager_; |
23 | } | 24 | } |
24 | 25 | ||
26 | inline const World& getWorld() | ||
27 | { | ||
28 | return world_; | ||
29 | } | ||
30 | |||
25 | friend void key_callback( | 31 | friend void key_callback( |
26 | GLFWwindow* window, | 32 | GLFWwindow* window, |
27 | int key, | 33 | int key, |
@@ -31,9 +37,10 @@ public: | |||
31 | 37 | ||
32 | private: | 38 | private: |
33 | 39 | ||
40 | GLFWwindow* const window_; | ||
34 | EntityManager entityManager_; | 41 | EntityManager entityManager_; |
35 | SystemManager systemManager_; | 42 | SystemManager systemManager_; |
36 | GLFWwindow* const window_; | 43 | World world_; |
37 | bool shouldQuit_ = false; | 44 | bool shouldQuit_ = false; |
38 | }; | 45 | }; |
39 | 46 | ||
diff --git a/src/map.h b/src/map.h new file mode 100644 index 0000000..9177870 --- /dev/null +++ b/src/map.h | |||
@@ -0,0 +1,45 @@ | |||
1 | #ifndef MAP_H_74055FC0 | ||
2 | #define MAP_H_74055FC0 | ||
3 | |||
4 | #include <vector> | ||
5 | #include <string> | ||
6 | #include <list> | ||
7 | #include <stdexcept> | ||
8 | #include <map> | ||
9 | |||
10 | class Map { | ||
11 | public: | ||
12 | |||
13 | Map( | ||
14 | int id, | ||
15 | std::vector<int> tiles, | ||
16 | std::string title) : | ||
17 | id_(id), | ||
18 | tiles_(std::move(tiles)), | ||
19 | title_(std::move(title)) | ||
20 | { | ||
21 | } | ||
22 | |||
23 | inline size_t getId() const | ||
24 | { | ||
25 | return id_; | ||
26 | } | ||
27 | |||
28 | inline const std::vector<int>& getTiles() const | ||
29 | { | ||
30 | return tiles_; | ||
31 | } | ||
32 | |||
33 | inline const std::string& getTitle() const | ||
34 | { | ||
35 | return title_; | ||
36 | } | ||
37 | |||
38 | private: | ||
39 | |||
40 | int id_; | ||
41 | std::vector<int> tiles_; | ||
42 | std::string title_; | ||
43 | }; | ||
44 | |||
45 | #endif /* end of include guard: MAP_H_74055FC0 */ | ||
diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp index 3647ff8..fa09d11 100644 --- a/src/systems/controlling.cpp +++ b/src/systems/controlling.cpp | |||
@@ -123,7 +123,7 @@ void ControllingSystem::walkLeft(id_type entity) | |||
123 | 123 | ||
124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
125 | 125 | ||
126 | if (ponderable.getState() == PonderableComponent::state::grounded) | 126 | if (ponderable.getState() == PonderableComponent::State::grounded) |
127 | { | 127 | { |
128 | animating.startAnimation(entity, "walkingLeft"); | 128 | animating.startAnimation(entity, "walkingLeft"); |
129 | } else { | 129 | } else { |
@@ -141,7 +141,7 @@ void ControllingSystem::walkRight(id_type entity) | |||
141 | 141 | ||
142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
143 | 143 | ||
144 | if (ponderable.getState() == PonderableComponent::state::grounded) | 144 | if (ponderable.getState() == PonderableComponent::State::grounded) |
145 | { | 145 | { |
146 | animating.startAnimation(entity, "walkingRight"); | 146 | animating.startAnimation(entity, "walkingRight"); |
147 | } else { | 147 | } else { |
@@ -156,7 +156,7 @@ void ControllingSystem::stopWalking(id_type entity) | |||
156 | 156 | ||
157 | ponderable.setVelocityX(0); | 157 | ponderable.setVelocityX(0); |
158 | 158 | ||
159 | if (ponderable.getState() == PonderableComponent::state::grounded) | 159 | if (ponderable.getState() == PonderableComponent::State::grounded) |
160 | { | 160 | { |
161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
162 | 162 | ||
@@ -173,13 +173,13 @@ void ControllingSystem::jump(id_type entity) | |||
173 | { | 173 | { |
174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
175 | 175 | ||
176 | if (ponderable.getState() == PonderableComponent::state::grounded) | 176 | if (ponderable.getState() == PonderableComponent::State::grounded) |
177 | { | 177 | { |
178 | playSound("res/Randomize87.wav", 0.25); | 178 | playSound("res/Randomize87.wav", 0.25); |
179 | 179 | ||
180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | 180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); |
181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | 181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); |
182 | ponderable.setState(PonderableComponent::state::jumping); | 182 | ponderable.setState(PonderableComponent::State::jumping); |
183 | } | 183 | } |
184 | } | 184 | } |
185 | 185 | ||
@@ -187,10 +187,10 @@ void ControllingSystem::stopJumping(id_type entity) | |||
187 | { | 187 | { |
188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
189 | 189 | ||
190 | if (ponderable.getState() == PonderableComponent::state::jumping) | 190 | if (ponderable.getState() == PonderableComponent::State::jumping) |
191 | { | 191 | { |
192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | 192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); |
193 | ponderable.setState(PonderableComponent::state::falling); | 193 | ponderable.setState(PonderableComponent::State::falling); |
194 | } | 194 | } |
195 | } | 195 | } |
196 | 196 | ||
@@ -199,12 +199,12 @@ void ControllingSystem::drop(id_type entity, bool start) | |||
199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); | 199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); |
200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
201 | 201 | ||
202 | if (start && (ponderable.getState() == PonderableComponent::state::grounded)) | 202 | if (start && (ponderable.getState() == PonderableComponent::State::grounded)) |
203 | { | 203 | { |
204 | ponderable.setState(PonderableComponent::state::dropping); | 204 | ponderable.setState(PonderableComponent::State::dropping); |
205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::state::dropping)) | 205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::State::dropping)) |
206 | { | 206 | { |
207 | ponderable.setState(PonderableComponent::state::grounded); | 207 | ponderable.setState(PonderableComponent::State::grounded); |
208 | } | 208 | } |
209 | droppable.setDroppable(start); | 209 | droppable.setDroppable(start); |
210 | } | 210 | } |
diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp new file mode 100644 index 0000000..8723e16 --- /dev/null +++ b/src/systems/mapping.cpp | |||
@@ -0,0 +1,143 @@ | |||
1 | #include "mapping.h" | ||
2 | #include "components/mappable.h" | ||
3 | #include "game.h" | ||
4 | #include "consts.h" | ||
5 | |||
6 | #include <iostream> | ||
7 | |||
8 | template <typename Storage> | ||
9 | inline void addBoundary( | ||
10 | Storage& boundaries, | ||
11 | int axis, | ||
12 | int lower, | ||
13 | int upper, | ||
14 | MappableComponent::Boundary::Type type) | ||
15 | { | ||
16 | boundaries.emplace(std::piecewise_construct, | ||
17 | std::tie(axis), | ||
18 | std::tie(axis, lower, upper, type)); | ||
19 | } | ||
20 | |||
21 | void MappingSystem::render(Texture& texture) | ||
22 | { | ||
23 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
24 | MappableComponent>(); | ||
25 | |||
26 | for (id_type entity : entities) | ||
27 | { | ||
28 | auto& mappable = game_.getEntityManager(). | ||
29 | getComponent<MappableComponent>(entity); | ||
30 | |||
31 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | ||
32 | |||
33 | for (int i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
34 | { | ||
35 | int x = i % MAP_WIDTH; | ||
36 | int y = i / MAP_WIDTH; | ||
37 | int tile = map.getTiles()[i]; | ||
38 | |||
39 | if (tile > 0) | ||
40 | { | ||
41 | Rectangle dst { | ||
42 | x * TILE_WIDTH, | ||
43 | y * TILE_HEIGHT, | ||
44 | TILE_WIDTH, | ||
45 | TILE_HEIGHT}; | ||
46 | |||
47 | Rectangle src { | ||
48 | (tile % TILESET_COLS) * TILE_WIDTH, | ||
49 | (tile / TILESET_COLS) * TILE_HEIGHT, | ||
50 | TILE_WIDTH, | ||
51 | TILE_HEIGHT}; | ||
52 | |||
53 | texture.blit(mappable.getTileset(), std::move(src), std::move(dst)); | ||
54 | } | ||
55 | } | ||
56 | |||
57 | int startX = ((GAME_WIDTH / TILE_WIDTH) / 2) - (map.getTitle().size() / 2); | ||
58 | for (size_t i = 0; i < map.getTitle().size(); i++) | ||
59 | { | ||
60 | Rectangle src { | ||
61 | (map.getTitle()[i] % FONT_COLS) * TILE_WIDTH, | ||
62 | (map.getTitle()[i] / FONT_COLS) * TILE_HEIGHT, | ||
63 | TILE_WIDTH, | ||
64 | TILE_HEIGHT}; | ||
65 | |||
66 | Rectangle dst { | ||
67 | (startX + static_cast<int>(i)) * TILE_WIDTH, | ||
68 | 24 * TILE_HEIGHT, | ||
69 | TILE_WIDTH, | ||
70 | TILE_HEIGHT}; | ||
71 | |||
72 | texture.blit(mappable.getFont(), std::move(src), std::move(dst)); | ||
73 | } | ||
74 | } | ||
75 | } | ||
76 | |||
77 | void MappingSystem::loadMap(size_t mapId) | ||
78 | { | ||
79 | id_type mapEntity = game_.getEntityManager().emplaceEntity(); | ||
80 | |||
81 | auto& mappable = game_.getEntityManager(). | ||
82 | emplaceComponent<MappableComponent>(mapEntity, | ||
83 | Texture("res/tiles.png"), | ||
84 | Texture("res/font.bmp")); | ||
85 | |||
86 | mappable.setMapId(mapId); | ||
87 | |||
88 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | ||
89 | |||
90 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
91 | { | ||
92 | size_t x = i % MAP_WIDTH; | ||
93 | size_t y = i / MAP_WIDTH; | ||
94 | int tile = map.getTiles()[i]; | ||
95 | |||
96 | if ((tile >= 5) && (tile <= 7)) | ||
97 | { | ||
98 | addBoundary( | ||
99 | mappable.getDownBoundaries(), | ||
100 | y * TILE_HEIGHT, | ||
101 | x * TILE_WIDTH, | ||
102 | (x + 1) * TILE_WIDTH, | ||
103 | MappableComponent::Boundary::Type::platform); | ||
104 | } else if ((tile > 0) && (tile < 28)) | ||
105 | { | ||
106 | addBoundary( | ||
107 | mappable.getRightBoundaries(), | ||
108 | x * TILE_WIDTH, | ||
109 | y * TILE_HEIGHT, | ||
110 | (y+1) * TILE_HEIGHT, | ||
111 | MappableComponent::Boundary::Type::wall); | ||
112 | |||
113 | addBoundary( | ||
114 | mappable.getLeftBoundaries(), | ||
115 | (x+1) * TILE_WIDTH, | ||
116 | y * TILE_HEIGHT, | ||
117 | (y+1) * TILE_HEIGHT, | ||
118 | MappableComponent::Boundary::Type::wall); | ||
119 | |||
120 | addBoundary( | ||
121 | mappable.getDownBoundaries(), | ||
122 | y * TILE_HEIGHT, | ||
123 | x * TILE_WIDTH, | ||
124 | (x+1) * TILE_WIDTH, | ||
125 | MappableComponent::Boundary::Type::wall); | ||
126 | |||
127 | addBoundary( | ||
128 | mappable.getUpBoundaries(), | ||
129 | (y+1) * TILE_HEIGHT, | ||
130 | x * TILE_WIDTH, | ||
131 | (x+1) * TILE_WIDTH, | ||
132 | MappableComponent::Boundary::Type::wall); | ||
133 | } else if (tile == 42) | ||
134 | { | ||
135 | addBoundary( | ||
136 | mappable.getDownBoundaries(), | ||
137 | y * TILE_HEIGHT, | ||
138 | x * TILE_WIDTH, | ||
139 | (x+1) * TILE_WIDTH, | ||
140 | MappableComponent::Boundary::Type::danger); | ||
141 | } | ||
142 | } | ||
143 | } | ||
diff --git a/src/systems/mapping.h b/src/systems/mapping.h new file mode 100644 index 0000000..53d054b --- /dev/null +++ b/src/systems/mapping.h | |||
@@ -0,0 +1,19 @@ | |||
1 | #ifndef MAPPING_H_33FC2294 | ||
2 | #define MAPPING_H_33FC2294 | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class MappingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | MappingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | void render(Texture& texture); | ||
14 | |||
15 | void loadMap(size_t mapId); | ||
16 | |||
17 | }; | ||
18 | |||
19 | #endif /* end of include guard: MAPPING_H_33FC2294 */ | ||
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index e40db1d..26a6f56 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -2,6 +2,8 @@ | |||
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "components/ponderable.h" | 3 | #include "components/ponderable.h" |
4 | #include "components/transformable.h" | 4 | #include "components/transformable.h" |
5 | #include "components/droppable.h" | ||
6 | #include "consts.h" | ||
5 | 7 | ||
6 | void PonderingSystem::tick(double dt) | 8 | void PonderingSystem::tick(double dt) |
7 | { | 9 | { |
@@ -9,17 +11,251 @@ void PonderingSystem::tick(double dt) | |||
9 | PonderableComponent, | 11 | PonderableComponent, |
10 | TransformableComponent>(); | 12 | TransformableComponent>(); |
11 | 13 | ||
14 | auto maps = game_.getEntityManager().getEntitiesWithComponents< | ||
15 | MappableComponent>(); | ||
16 | |||
12 | for (id_type entity : entities) | 17 | for (id_type entity : entities) |
13 | { | 18 | { |
14 | auto& transformable = game_.getEntityManager().getComponent<TransformableComponent>(entity); | 19 | auto& transformable = game_.getEntityManager(). |
15 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 20 | getComponent<TransformableComponent>(entity); |
21 | |||
22 | auto& ponderable = game_.getEntityManager(). | ||
23 | getComponent<PonderableComponent>(entity); | ||
16 | 24 | ||
17 | // Accelerate | 25 | // Accelerate |
18 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); | 26 | ponderable.setVelocityX( |
19 | ponderable.setVelocityY(ponderable.getVelocityY() + ponderable.getAccelY() * dt); | 27 | ponderable.getVelocityX() + ponderable.getAccelX() * dt); |
28 | |||
29 | ponderable.setVelocityY( | ||
30 | ponderable.getVelocityY() + ponderable.getAccelY() * dt); | ||
31 | |||
32 | const double oldX = transformable.getX(); | ||
33 | const double oldY = transformable.getY(); | ||
34 | const double oldRight = oldX + transformable.getW(); | ||
35 | const double oldBottom = oldY + transformable.getH(); | ||
36 | |||
37 | double newX = oldX + ponderable.getVelocityX() * dt; | ||
38 | double newY = oldY + ponderable.getVelocityY() * dt; | ||
39 | |||
40 | if (ponderable.getVelocityY() > 0.0) | ||
41 | { | ||
42 | ponderable.setState(PonderableComponent::State::falling); | ||
43 | } | ||
44 | |||
45 | for (id_type mapEntity : maps) | ||
46 | { | ||
47 | auto& mappable = game_.getEntityManager(). | ||
48 | getComponent<MappableComponent>(mapEntity); | ||
49 | |||
50 | if (newX < oldX) | ||
51 | { | ||
52 | for (auto it = mappable.getLeftBoundaries().lower_bound(oldX); | ||
53 | (it != std::end(mappable.getLeftBoundaries())) && (it->first >= newX); | ||
54 | it++) | ||
55 | { | ||
56 | if ((oldBottom > it->second.getLower()) | ||
57 | && (oldY < it->second.getUpper())) | ||
58 | { | ||
59 | // We have a collision! | ||
60 | processCollision( | ||
61 | entity, | ||
62 | Direction::left, | ||
63 | newX, | ||
64 | newY, | ||
65 | it->first, | ||
66 | it->second.getType()); | ||
67 | |||
68 | break; | ||
69 | } | ||
70 | } | ||
71 | } else if (newX > oldX) | ||
72 | { | ||
73 | for (auto it = mappable.getRightBoundaries().lower_bound(oldRight); | ||
74 | (it != std::end(mappable.getRightBoundaries())) | ||
75 | && (it->first <= (newX + transformable.getW())); | ||
76 | it++) | ||
77 | { | ||
78 | if ((oldBottom > it->second.getLower()) | ||
79 | && (oldY < it->second.getUpper())) | ||
80 | { | ||
81 | // We have a collision! | ||
82 | processCollision( | ||
83 | entity, | ||
84 | Direction::right, | ||
85 | newX, | ||
86 | newY, | ||
87 | it->first, | ||
88 | it->second.getType()); | ||
89 | |||
90 | break; | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | if (newY < oldY) | ||
96 | { | ||
97 | for (auto it = mappable.getUpBoundaries().lower_bound(oldY); | ||
98 | (it != std::end(mappable.getUpBoundaries())) && (it->first >= newY); | ||
99 | it++) | ||
100 | { | ||
101 | if ((oldRight > it->second.getLower()) | ||
102 | && (oldX < it->second.getUpper())) | ||
103 | { | ||
104 | // We have a collision! | ||
105 | processCollision( | ||
106 | entity, | ||
107 | Direction::up, | ||
108 | newX, | ||
109 | newY, | ||
110 | it->first, | ||
111 | it->second.getType()); | ||
112 | |||
113 | break; | ||
114 | } | ||
115 | } | ||
116 | } else if (newY > oldY) | ||
117 | { | ||
118 | for (auto it = mappable.getDownBoundaries().lower_bound(oldBottom); | ||
119 | (it != std::end(mappable.getDownBoundaries())) | ||
120 | && (it->first <= (newY + transformable.getH())); | ||
121 | it++) | ||
122 | { | ||
123 | if ((oldRight > it->second.getLower()) | ||
124 | && (oldX < it->second.getUpper())) | ||
125 | { | ||
126 | // We have a collision! | ||
127 | processCollision( | ||
128 | entity, | ||
129 | Direction::down, | ||
130 | newX, | ||
131 | newY, | ||
132 | it->first, | ||
133 | it->second.getType()); | ||
134 | |||
135 | break; | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | } | ||
20 | 140 | ||
21 | // Move | 141 | // Move |
22 | transformable.setX(transformable.getX() + ponderable.getVelocityX() * dt); | 142 | transformable.setX(newX); |
23 | transformable.setY(transformable.getY() + ponderable.getVelocityY() * dt); | 143 | transformable.setY(newY); |
144 | } | ||
145 | } | ||
146 | |||
147 | void PonderingSystem::initializeBody( | ||
148 | id_type entity, | ||
149 | PonderableComponent::Type type) | ||
150 | { | ||
151 | auto& ponderable = game_.getEntityManager(). | ||
152 | emplaceComponent<PonderableComponent>(entity, type); | ||
153 | |||
154 | if (type == PonderableComponent::Type::freefalling) | ||
155 | { | ||
156 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | ||
157 | ponderable.setState(PonderableComponent::State::falling); | ||
158 | } | ||
159 | } | ||
160 | |||
161 | void PonderingSystem::processCollision( | ||
162 | id_type entity, | ||
163 | Direction dir, | ||
164 | double& newX, | ||
165 | double& newY, | ||
166 | int axis, | ||
167 | MappableComponent::Boundary::Type type) | ||
168 | { | ||
169 | auto& ponderable = game_.getEntityManager(). | ||
170 | getComponent<PonderableComponent>(entity); | ||
171 | |||
172 | auto& transformable = game_.getEntityManager(). | ||
173 | getComponent<TransformableComponent>(entity); | ||
174 | |||
175 | switch (type) | ||
176 | { | ||
177 | case MappableComponent::Boundary::Type::wall: | ||
178 | { | ||
179 | switch (dir) | ||
180 | { | ||
181 | case Direction::left: | ||
182 | { | ||
183 | newX = axis; | ||
184 | ponderable.setVelocityX(0.0); | ||
185 | |||
186 | break; | ||
187 | } | ||
188 | |||
189 | case Direction::right: | ||
190 | { | ||
191 | newX = axis - transformable.getW(); | ||
192 | ponderable.setVelocityX(0.0); | ||
193 | |||
194 | break; | ||
195 | } | ||
196 | |||
197 | case Direction::up: | ||
198 | { | ||
199 | newY = axis; | ||
200 | ponderable.setVelocityY(0.0); | ||
201 | |||
202 | break; | ||
203 | } | ||
204 | |||
205 | case Direction::down: | ||
206 | { | ||
207 | newY = axis - transformable.getH(); | ||
208 | ponderable.setVelocityY(0.0); | ||
209 | |||
210 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
211 | { | ||
212 | ponderable.setState(PonderableComponent::State::grounded); | ||
213 | } | ||
214 | |||
215 | break; | ||
216 | } | ||
217 | } | ||
218 | |||
219 | break; | ||
220 | } | ||
221 | |||
222 | case MappableComponent::Boundary::Type::platform: | ||
223 | { | ||
224 | if (game_.getEntityManager().hasComponent<DroppableComponent>(entity)) | ||
225 | { | ||
226 | auto& droppable = game_.getEntityManager(). | ||
227 | getComponent<DroppableComponent>(entity); | ||
228 | |||
229 | if (droppable.isDroppable()) | ||
230 | { | ||
231 | droppable.setDroppable(false); | ||
232 | } else { | ||
233 | newY = axis - transformable.getH(); | ||
234 | ponderable.setVelocityY(0.0); | ||
235 | |||
236 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
237 | { | ||
238 | ponderable.setState(PonderableComponent::State::grounded); | ||
239 | } | ||
240 | } | ||
241 | } else { | ||
242 | newY = axis - transformable.getH(); | ||
243 | ponderable.setVelocityY(0.0); | ||
244 | |||
245 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
246 | { | ||
247 | ponderable.setState(PonderableComponent::State::grounded); | ||
248 | } | ||
249 | } | ||
250 | |||
251 | break; | ||
252 | } | ||
253 | |||
254 | default: | ||
255 | { | ||
256 | // Not yet implemented. | ||
257 | |||
258 | break; | ||
259 | } | ||
24 | } | 260 | } |
25 | } | 261 | } |
diff --git a/src/systems/pondering.h b/src/systems/pondering.h index 44e7600..a16622b 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
@@ -2,6 +2,9 @@ | |||
2 | #define PONDERING_H_F2530E0E | 2 | #define PONDERING_H_F2530E0E |
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include "components/mappable.h" | ||
6 | #include "components/ponderable.h" | ||
7 | #include "direction.h" | ||
5 | 8 | ||
6 | class PonderingSystem : public System { | 9 | class PonderingSystem : public System { |
7 | public: | 10 | public: |
@@ -11,6 +14,19 @@ public: | |||
11 | } | 14 | } |
12 | 15 | ||
13 | void tick(double dt); | 16 | void tick(double dt); |
17 | |||
18 | void initializeBody(id_type entity, PonderableComponent::Type type); | ||
19 | |||
20 | private: | ||
21 | |||
22 | void processCollision( | ||
23 | id_type entity, | ||
24 | Direction dir, | ||
25 | double& newX, | ||
26 | double& newY, | ||
27 | int axis, | ||
28 | MappableComponent::Boundary::Type type); | ||
29 | |||
14 | }; | 30 | }; |
15 | 31 | ||
16 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | 32 | #endif /* end of include guard: PONDERING_H_F2530E0E */ |
diff --git a/src/world.cpp b/src/world.cpp new file mode 100644 index 0000000..9b1e4f6 --- /dev/null +++ b/src/world.cpp | |||
@@ -0,0 +1,99 @@ | |||
1 | #include "world.h" | ||
2 | #include <libxml/parser.h> | ||
3 | #include <stdexcept> | ||
4 | #include <cstring> | ||
5 | #include "consts.h" | ||
6 | |||
7 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) | ||
8 | { | ||
9 | xmlChar* key = xmlGetProp(node, reinterpret_cast<const xmlChar*>(attr)); | ||
10 | if (key == nullptr) | ||
11 | { | ||
12 | throw std::invalid_argument("Error parsing world file"); | ||
13 | } | ||
14 | |||
15 | return key; | ||
16 | } | ||
17 | |||
18 | World::World(std::string filename) | ||
19 | { | ||
20 | xmlDocPtr doc = xmlParseFile(filename.c_str()); | ||
21 | if (doc == nullptr) | ||
22 | { | ||
23 | throw std::invalid_argument("Cannot find world file"); | ||
24 | } | ||
25 | |||
26 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
27 | if (top == nullptr) | ||
28 | { | ||
29 | throw std::invalid_argument("Error parsing world file"); | ||
30 | } | ||
31 | |||
32 | if (xmlStrcmp(top->name, reinterpret_cast<const xmlChar*>("world"))) | ||
33 | { | ||
34 | throw std::invalid_argument("Error parsing world file"); | ||
35 | } | ||
36 | |||
37 | xmlChar* key = nullptr; | ||
38 | |||
39 | key = getProp(top, "startx"); | ||
40 | startX_ = atoi(reinterpret_cast<char*>(key)); | ||
41 | xmlFree(key); | ||
42 | |||
43 | key = getProp(top, "starty"); | ||
44 | startY_ = atoi(reinterpret_cast<char*>(key)); | ||
45 | xmlFree(key); | ||
46 | |||
47 | key = getProp(top, "startmap"); | ||
48 | startMap_ = atoi(reinterpret_cast<char*>(key)); | ||
49 | xmlFree(key); | ||
50 | |||
51 | for (xmlNodePtr node = top->xmlChildrenNode; | ||
52 | node != nullptr; | ||
53 | node = node->next) | ||
54 | { | ||
55 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("map"))) | ||
56 | { | ||
57 | key = getProp(node, "id"); | ||
58 | size_t mapId = atoi(reinterpret_cast<char*>(key)); | ||
59 | xmlFree(key); | ||
60 | |||
61 | key = getProp(node, "title"); | ||
62 | std::string mapTitle(reinterpret_cast<char*>(key)); | ||
63 | xmlFree(key); | ||
64 | |||
65 | std::vector<int> mapTiles; | ||
66 | |||
67 | for (xmlNodePtr mapNode = node->xmlChildrenNode; | ||
68 | mapNode != nullptr; | ||
69 | mapNode = mapNode->next) | ||
70 | { | ||
71 | if (!xmlStrcmp( | ||
72 | mapNode->name, | ||
73 | reinterpret_cast<const xmlChar*>("environment"))) | ||
74 | { | ||
75 | key = xmlNodeGetContent(mapNode); | ||
76 | |||
77 | mapTiles.clear(); | ||
78 | mapTiles.push_back(atoi(strtok(reinterpret_cast<char*>(key), ",\n"))); | ||
79 | for (size_t i = 1; i < (MAP_WIDTH * MAP_HEIGHT); i++) | ||
80 | { | ||
81 | mapTiles.push_back(atoi(strtok(nullptr, ",\n"))); | ||
82 | } | ||
83 | |||
84 | xmlFree(key); | ||
85 | } | ||
86 | } | ||
87 | |||
88 | maps_.emplace( | ||
89 | std::piecewise_construct, | ||
90 | std::forward_as_tuple(mapId), | ||
91 | std::forward_as_tuple( | ||
92 | mapId, | ||
93 | std::move(mapTiles), | ||
94 | std::move(mapTitle))); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | xmlFreeDoc(doc); | ||
99 | } | ||
diff --git a/src/world.h b/src/world.h new file mode 100644 index 0000000..b88adf4 --- /dev/null +++ b/src/world.h | |||
@@ -0,0 +1,41 @@ | |||
1 | #ifndef WORLD_H_153C698B | ||
2 | #define WORLD_H_153C698B | ||
3 | |||
4 | #include <map> | ||
5 | #include <string> | ||
6 | #include "map.h" | ||
7 | |||
8 | class World { | ||
9 | public: | ||
10 | |||
11 | explicit World(std::string filename); | ||
12 | |||
13 | inline const Map& getMap(size_t id) const | ||
14 | { | ||
15 | return maps_.at(id); | ||
16 | } | ||
17 | |||
18 | inline size_t getStartingMapId() const | ||
19 | { | ||
20 | return startMap_; | ||
21 | } | ||
22 | |||
23 | inline int getStartingX() const | ||
24 | { | ||
25 | return startX_; | ||
26 | } | ||
27 | |||
28 | inline int getStartingY() const | ||
29 | { | ||
30 | return startY_; | ||
31 | } | ||
32 | |||
33 | private: | ||
34 | |||
35 | std::map<size_t, Map> maps_; | ||
36 | size_t startMap_; | ||
37 | int startX_; | ||
38 | int startY_; | ||
39 | }; | ||
40 | |||
41 | #endif /* end of include guard: WORLD_H_153C698B */ | ||