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proto-objs
Five platformers in one
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renderer.cpp
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Author
Age
Files
Lines
*
Removed "../" from file paths
Kelly Rauchenberger
2015-03-16
1
-9
/
+9
*
Wrote simple factory to read map and entity data from XML files
Kelly Rauchenberger
2015-03-14
1
-1
/
+1
*
Added death to my game
Kelly Rauchenberger
2015-03-12
1
-1
/
+4
*
Fixed bug where one could fall through the floor after changing maps
Kelly Rauchenberger
2015-03-11
1
-3
/
+3
*
C++11'd everything!
Kelly Rauchenberger
2015-03-10
1
-158
/
+98
*
Created entity-component system
Kelly Rauchenberger
2015-03-07
1
-3
/
+3
*
Rewrote bloom so it's not super slow, also removed the frame from the screen ...
Kelly Rauchenberger
2015-02-23
1
-54
/
+97
*
Changed to using stb_image for image loading, also alpha blending works!
Kelly Rauchenberger
2015-02-21
1
-84
/
+64
*
Added ability to resize window (full screen is really laggy though!)
Kelly Rauchenberger
2015-02-19
1
-5
/
+50
*
Added CRT mesh!
Kelly Rauchenberger
2015-02-19
1
-29
/
+168
*
Refactored map loader and added a second map
Kelly Rauchenberger
2015-02-17
1
-18
/
+28
*
Added bloom!
Kelly Rauchenberger
2015-02-15
1
-2
/
+71
*
Did some lighting and added room name
Kelly Rauchenberger
2015-02-14
1
-4
/
+53
*
Monitor stuff is looking pretty cool!
Kelly Rauchenberger
2015-02-14
1
-0
/
+582