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path: root/src/renderer.cpp
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* Refactored rendererKelly Rauchenberger2018-02-161-862/+0
* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-131-17/+17
* Merge branch 'master' into es-rewriteKelly Rauchenberger2018-02-071-3/+5
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| * Made some fixes to rendering I guessKelly Rauchenberger2018-02-041-3/+4
* | Whitespace changesKelly Rauchenberger2018-02-051-114/+114
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-1/+1
* Removed "../" from file pathsKelly Rauchenberger2015-03-161-9/+9
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-1/+1
* Added death to my gameKelly Rauchenberger2015-03-121-1/+4
* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-111-3/+3
* C++11'd everything!Kelly Rauchenberger2015-03-101-158/+98
* Created entity-component systemKelly Rauchenberger2015-03-071-3/+3
* Rewrote bloom so it's not super slow, also removed the frame from the screen ...Kelly Rauchenberger2015-02-231-54/+97
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-211-84/+64
* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-5/+50
* Added CRT mesh!Kelly Rauchenberger2015-02-191-29/+168
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-18/+28
* Added bloom!Kelly Rauchenberger2015-02-151-2/+71
* Did some lighting and added room nameKelly Rauchenberger2015-02-141-4/+53
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+582