Commit message (Expand) | Author | Age | Files | Lines | |
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* | Refactored renderer | Kelly Rauchenberger | 2018-02-16 | 1 | -862/+0 |
* | Fixed inconsistent rendering failure | Kelly Rauchenberger | 2018-02-13 | 1 | -17/+17 |
* | Merge branch 'master' into es-rewrite | Kelly Rauchenberger | 2018-02-07 | 1 | -3/+5 |
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| * | Made some fixes to rendering I guess | Kelly Rauchenberger | 2018-02-04 | 1 | -3/+4 |
* | | Whitespace changes | Kelly Rauchenberger | 2018-02-05 | 1 | -114/+114 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -1/+1 |
* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 1 | -9/+9 |
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+4 |
* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 1 | -3/+3 |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -158/+98 |
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -3/+3 |
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ... | Kelly Rauchenberger | 2015-02-23 | 1 | -54/+97 |
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -84/+64 |
* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 1 | -5/+50 |
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -29/+168 |
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -18/+28 |
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -2/+71 |
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 1 | -4/+53 |
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+582 |