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path: root/src/game.h
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* Whitespace changesKelly Rauchenberger2018-02-051-3/+3
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* Player now movesKelly Rauchenberger2015-06-261-0/+24
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* Wrote EntityManagerKelly Rauchenberger2015-06-111-45/+0
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* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-4/+3
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-13/+8
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* Started writing map editorKelly Rauchenberger2015-03-141-1/+1
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* Added sound when you hit the groundKelly Rauchenberger2015-03-141-1/+2
| | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-141-2/+3
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* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-141-4/+5
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* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-141-2/+0
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-3/+3
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* Fixed my timestep!Kelly Rauchenberger2015-03-131-2/+2
| | | | http://gafferongames.com/game-physics/fix-your-timestep/
* Fixed bug that would prevent player from continuing to move after dying, and ↵Kelly Rauchenberger2015-03-121-1/+1
| | | | also refactored collisions and dying a bit
* Added death sound effectKelly Rauchenberger2015-03-121-1/+1
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* Added death to my gameKelly Rauchenberger2015-03-121-0/+3
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* Const correctness!Kelly Rauchenberger2015-03-101-1/+9
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-101-21/+17
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-0/+43
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.