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path: root/src/components.h
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* Added sound when you hit the groundKelly Rauchenberger2015-03-141-125/+0
| | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
* Fixed how movement while dying worksKelly Rauchenberger2015-03-141-0/+2
| | | | Also removed some unnecessary Message objects
* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-141-4/+6
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-2/+2
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* Added a checkpointKelly Rauchenberger2015-03-131-0/+18
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* Fixed my timestep!Kelly Rauchenberger2015-03-131-6/+4
| | | | http://gafferongames.com/game-physics/fix-your-timestep/
* Fixed bug that would prevent player from continuing to move after dying, and ↵Kelly Rauchenberger2015-03-121-2/+11
| | | | also refactored collisions and dying a bit
* Added death to my gameKelly Rauchenberger2015-03-121-3/+3
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* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-111-1/+1
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* Const correctness!Kelly Rauchenberger2015-03-101-16/+17
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-101-37/+39
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-0/+93
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.