Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -4/+4 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 3 | -92/+26 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 2 | -3/+3 |
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* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 2 | -21/+3 |
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* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 3 | -11/+9 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 4 | -13/+16 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 2 | -2/+4 |
| | | | | the last commit | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 6 | -10/+195 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 8 | -0/+188 |