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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-07 11:29:57 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-07 11:29:57 -0500
commitb53826079429939cdfbda073608cb85be8ba0738 (patch)
tree3c40de4658f0cea01cd3938f07fe82788ef3dd01 /shaders
parent0751446e1d069263d25abcff49a32a380231709a (diff)
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Created entity-component system
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
Diffstat (limited to 'shaders')
-rw-r--r--shaders/bloom2.fragment8
1 files changed, 4 insertions, 4 deletions
diff --git a/shaders/bloom2.fragment b/shaders/bloom2.fragment index eca56ea..da44ea1 100644 --- a/shaders/bloom2.fragment +++ b/shaders/bloom2.fragment
@@ -18,14 +18,14 @@ void main()
18 color = vec3(0.0); 18 color = vec3(0.0);
19 //color += texture(tex2, UV).rgb / 2.0; 19 //color += texture(tex2, UV).rgb / 2.0;
20 color += texture(blurTex, UV).rgb; 20 color += texture(blurTex, UV).rgb;
21 color = max(vec3(0.0), color - 0.25); 21 color = max(vec3(0.0), color - 0.5);
22 //color *= color; 22 //color *= color;
23 23
24 float flicker = 0.5 + nrand(vec2(iGlobalTime)); 24 //float flicker = 0.5 + nrand(vec2(iGlobalTime));
25 //flicker *= (flicker); 25 //flicker *= (flicker);
26 flicker = sqrt(flicker); 26 //flicker = sqrt(flicker);
27 //flicker = pow(flicker, 1.0/8.0); 27 //flicker = pow(flicker, 1.0/8.0);
28 color *= flicker; 28 //color *= flicker;
29 //color *= mix(vec3(0.0), color, flicker); 29 //color *= mix(vec3(0.0), color, flicker);
30 30
31 color += texture(clearTex, UV).rgb; 31 color += texture(clearTex, UV).rgb;