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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-02-21 19:21:17 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-02-21 19:21:17 -0500 |
commit | cecdba5cd996cea3ebd2534aea7a3e3a41205b9c (patch) | |
tree | e955d61534a17678fe6f0e17b69f506f9d03a948 /shaders | |
parent | 59860415a2782694f630f7803ae4bcf445b3f5f1 (diff) | |
download | therapy-cecdba5cd996cea3ebd2534aea7a3e3a41205b9c.tar.gz therapy-cecdba5cd996cea3ebd2534aea7a3e3a41205b9c.tar.bz2 therapy-cecdba5cd996cea3ebd2534aea7a3e3a41205b9c.zip |
Changed to using stb_image for image loading, also alpha blending works!
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/blit.fragment | 4 | ||||
-rw-r--r-- | shaders/ntsc.fragment | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/shaders/blit.fragment b/shaders/blit.fragment index 07a0279..a96f217 100644 --- a/shaders/blit.fragment +++ b/shaders/blit.fragment | |||
@@ -2,11 +2,11 @@ | |||
2 | 2 | ||
3 | in vec2 UV; | 3 | in vec2 UV; |
4 | 4 | ||
5 | out vec3 color; | 5 | out vec4 color; |
6 | 6 | ||
7 | uniform sampler2D srctex; | 7 | uniform sampler2D srctex; |
8 | 8 | ||
9 | void main() | 9 | void main() |
10 | { | 10 | { |
11 | color = texture(srctex, UV).xyz; | 11 | color = texture(srctex, UV); |
12 | } | 12 | } |
diff --git a/shaders/ntsc.fragment b/shaders/ntsc.fragment index ceab64d..56fb1c4 100644 --- a/shaders/ntsc.fragment +++ b/shaders/ntsc.fragment | |||
@@ -11,7 +11,7 @@ uniform sampler2D prevFrameSampler; | |||
11 | const float Tuning_Sharp = 0.25; | 11 | const float Tuning_Sharp = 0.25; |
12 | const vec4 Tuning_Persistence = vec4(1.0) * 0.5; | 12 | const vec4 Tuning_Persistence = vec4(1.0) * 0.5; |
13 | const float Tuning_Bleed = 0.5; | 13 | const float Tuning_Bleed = 0.5; |
14 | const float Tuning_NTSC = 0.35; | 14 | uniform float Tuning_NTSC; // 0.0 |
15 | uniform float NTSCLerp; | 15 | uniform float NTSCLerp; |
16 | 16 | ||
17 | const vec2 RcpScrWidth = vec2(1.0f / 320.f, 0.0f); | 17 | const vec2 RcpScrWidth = vec2(1.0f / 320.f, 0.0f); |