From cecdba5cd996cea3ebd2534aea7a3e3a41205b9c Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sat, 21 Feb 2015 19:21:17 -0500 Subject: Changed to using stb_image for image loading, also alpha blending works! --- shaders/blit.fragment | 4 ++-- shaders/ntsc.fragment | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'shaders') diff --git a/shaders/blit.fragment b/shaders/blit.fragment index 07a0279..a96f217 100644 --- a/shaders/blit.fragment +++ b/shaders/blit.fragment @@ -2,11 +2,11 @@ in vec2 UV; -out vec3 color; +out vec4 color; uniform sampler2D srctex; void main() { - color = texture(srctex, UV).xyz; + color = texture(srctex, UV); } diff --git a/shaders/ntsc.fragment b/shaders/ntsc.fragment index ceab64d..56fb1c4 100644 --- a/shaders/ntsc.fragment +++ b/shaders/ntsc.fragment @@ -11,7 +11,7 @@ uniform sampler2D prevFrameSampler; const float Tuning_Sharp = 0.25; const vec4 Tuning_Persistence = vec4(1.0) * 0.5; const float Tuning_Bleed = 0.5; -const float Tuning_NTSC = 0.35; +uniform float Tuning_NTSC; // 0.0 uniform float NTSCLerp; const vec2 RcpScrWidth = vec2(1.0f / 320.f, 0.0f); -- cgit 1.4.1