diff options
Diffstat (limited to 'src/systems')
-rw-r--r-- | src/systems/mapping.cpp | 28 | ||||
-rw-r--r-- | src/systems/playing.cpp | 98 | ||||
-rw-r--r-- | src/systems/playing.h | 21 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 347 | ||||
-rw-r--r-- | src/systems/pondering.h | 11 |
5 files changed, 381 insertions, 124 deletions
diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp index 120a27a..05167c1 100644 --- a/src/systems/mapping.cpp +++ b/src/systems/mapping.cpp | |||
@@ -93,6 +93,34 @@ void MappingSystem::loadMap(size_t mapId) | |||
93 | 93 | ||
94 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | 94 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); |
95 | 95 | ||
96 | addBoundary( | ||
97 | mappable.getLeftBoundaries(), | ||
98 | -WALL_GAP, | ||
99 | 0, | ||
100 | MAP_HEIGHT * TILE_HEIGHT, | ||
101 | MappableComponent::Boundary::Type::adjacency); | ||
102 | |||
103 | addBoundary( | ||
104 | mappable.getRightBoundaries(), | ||
105 | GAME_WIDTH + WALL_GAP, | ||
106 | 0, | ||
107 | MAP_HEIGHT * TILE_HEIGHT, | ||
108 | MappableComponent::Boundary::Type::adjacency); | ||
109 | |||
110 | addBoundary( | ||
111 | mappable.getUpBoundaries(), | ||
112 | -WALL_GAP, | ||
113 | 0, | ||
114 | GAME_WIDTH, | ||
115 | MappableComponent::Boundary::Type::adjacency); | ||
116 | |||
117 | addBoundary( | ||
118 | mappable.getDownBoundaries(), | ||
119 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP, | ||
120 | 0, | ||
121 | GAME_WIDTH, | ||
122 | MappableComponent::Boundary::Type::adjacency); | ||
123 | |||
96 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | 124 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) |
97 | { | 125 | { |
98 | size_t x = i % MAP_WIDTH; | 126 | size_t x = i % MAP_WIDTH; |
diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp new file mode 100644 index 0000000..2c6a419 --- /dev/null +++ b/src/systems/playing.cpp | |||
@@ -0,0 +1,98 @@ | |||
1 | #include "playing.h" | ||
2 | #include "game.h" | ||
3 | #include "components/transformable.h" | ||
4 | #include "components/animatable.h" | ||
5 | #include "components/playable.h" | ||
6 | #include "components/controllable.h" | ||
7 | #include "components/orientable.h" | ||
8 | #include "systems/mapping.h" | ||
9 | #include "systems/pondering.h" | ||
10 | #include "animation.h" | ||
11 | |||
12 | void PlayingSystem::tick(double) | ||
13 | { | ||
14 | // Check if we need to change the map | ||
15 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
16 | PlayableComponent>(); | ||
17 | |||
18 | for (id_type player : players) | ||
19 | { | ||
20 | auto& playable = game_.getEntityManager(). | ||
21 | getComponent<PlayableComponent>(player); | ||
22 | |||
23 | if (playable.changingMap) | ||
24 | { | ||
25 | // Change the map! | ||
26 | auto entities = game_.getEntityManager().getEntities(); | ||
27 | |||
28 | for (id_type entity : entities) | ||
29 | { | ||
30 | if (entity != player) | ||
31 | { | ||
32 | game_.getEntityManager().deleteEntity(entity); | ||
33 | } | ||
34 | } | ||
35 | |||
36 | game_.getSystemManager().getSystem<MappingSystem>(). | ||
37 | loadMap(playable.newMapId); | ||
38 | |||
39 | auto& transformable = game_.getEntityManager(). | ||
40 | getComponent<TransformableComponent>(player); | ||
41 | |||
42 | transformable.setX(playable.newMapX); | ||
43 | transformable.setY(playable.newMapY); | ||
44 | |||
45 | playable.changingMap = false; | ||
46 | |||
47 | break; | ||
48 | } | ||
49 | } | ||
50 | } | ||
51 | |||
52 | void PlayingSystem::initPlayer() | ||
53 | { | ||
54 | id_type player = game_.getEntityManager().emplaceEntity(); | ||
55 | |||
56 | AnimationSet playerGraphics {"res/Starla.png", 10, 12, 6}; | ||
57 | playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); | ||
58 | playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); | ||
59 | playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); | ||
60 | playerGraphics.emplaceAnimation("walkingRight", 1, 2, 10); | ||
61 | |||
62 | game_.getEntityManager().emplaceComponent<AnimatableComponent>( | ||
63 | player, | ||
64 | std::move(playerGraphics), | ||
65 | "stillLeft"); | ||
66 | |||
67 | game_.getEntityManager().emplaceComponent<TransformableComponent>( | ||
68 | player, | ||
69 | 203, 44, 10, 12); | ||
70 | |||
71 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | ||
72 | player, | ||
73 | PonderableComponent::Type::freefalling); | ||
74 | |||
75 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | ||
76 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | ||
77 | game_.getEntityManager().emplaceComponent<PlayableComponent>(player); | ||
78 | } | ||
79 | |||
80 | void PlayingSystem::changeMap( | ||
81 | size_t mapId, | ||
82 | double x, | ||
83 | double y) | ||
84 | { | ||
85 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
86 | PlayableComponent>(); | ||
87 | |||
88 | for (id_type player : players) | ||
89 | { | ||
90 | auto& playable = game_.getEntityManager(). | ||
91 | getComponent<PlayableComponent>(player); | ||
92 | |||
93 | playable.changingMap = true; | ||
94 | playable.newMapId = mapId; | ||
95 | playable.newMapX = x; | ||
96 | playable.newMapY = y; | ||
97 | } | ||
98 | } | ||
diff --git a/src/systems/playing.h b/src/systems/playing.h new file mode 100644 index 0000000..c98a464 --- /dev/null +++ b/src/systems/playing.h | |||
@@ -0,0 +1,21 @@ | |||
1 | #ifndef PLAYING_H_70A54F7D | ||
2 | #define PLAYING_H_70A54F7D | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class PlayingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | PlayingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | void tick(double dt); | ||
14 | |||
15 | void initPlayer(); | ||
16 | |||
17 | void changeMap(size_t mapId, double x, double y); | ||
18 | |||
19 | }; | ||
20 | |||
21 | #endif /* end of include guard: PLAYING_H_70A54F7D */ | ||
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 4a165b1..2490dc9 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -1,11 +1,14 @@ | |||
1 | #include "pondering.h" | 1 | #include "pondering.h" |
2 | #include <queue> | ||
2 | #include "game.h" | 3 | #include "game.h" |
3 | #include "components/ponderable.h" | 4 | #include "components/ponderable.h" |
4 | #include "components/transformable.h" | 5 | #include "components/transformable.h" |
5 | #include "components/orientable.h" | 6 | #include "components/orientable.h" |
6 | #include "components/mappable.h" | 7 | #include "components/mappable.h" |
7 | #include "systems/orienting.h" | 8 | #include "systems/orienting.h" |
9 | #include "systems/playing.h" | ||
8 | #include "consts.h" | 10 | #include "consts.h" |
11 | #include "collision.h" | ||
9 | 12 | ||
10 | void PonderingSystem::tick(double dt) | 13 | void PonderingSystem::tick(double dt) |
11 | { | 14 | { |
@@ -42,6 +45,9 @@ void PonderingSystem::tick(double dt) | |||
42 | bool oldGrounded = ponderable.isGrounded(); | 45 | bool oldGrounded = ponderable.isGrounded(); |
43 | ponderable.setGrounded(false); | 46 | ponderable.setGrounded(false); |
44 | 47 | ||
48 | std::priority_queue<Collision> collisions; | ||
49 | |||
50 | // Find collisions | ||
45 | for (id_type mapEntity : maps) | 51 | for (id_type mapEntity : maps) |
46 | { | 52 | { |
47 | auto& mappable = game_.getEntityManager(). | 53 | auto& mappable = game_.getEntityManager(). |
@@ -57,13 +63,13 @@ void PonderingSystem::tick(double dt) | |||
57 | && (oldY < it->second.getUpper())) | 63 | && (oldY < it->second.getUpper())) |
58 | { | 64 | { |
59 | // We have a collision! | 65 | // We have a collision! |
60 | processCollision( | 66 | collisions.emplace( |
61 | entity, | 67 | mapEntity, |
62 | Direction::left, | 68 | Direction::left, |
63 | newX, | 69 | it->second.getType(), |
64 | newY, | ||
65 | it->first, | 70 | it->first, |
66 | it->second.getType()); | 71 | it->second.getLower(), |
72 | it->second.getUpper()); | ||
67 | } | 73 | } |
68 | } | 74 | } |
69 | } else if (newX > oldX) | 75 | } else if (newX > oldX) |
@@ -77,13 +83,13 @@ void PonderingSystem::tick(double dt) | |||
77 | && (oldY < it->second.getUpper())) | 83 | && (oldY < it->second.getUpper())) |
78 | { | 84 | { |
79 | // We have a collision! | 85 | // We have a collision! |
80 | processCollision( | 86 | collisions.emplace( |
81 | entity, | 87 | mapEntity, |
82 | Direction::right, | 88 | Direction::right, |
83 | newX, | 89 | it->second.getType(), |
84 | newY, | ||
85 | it->first, | 90 | it->first, |
86 | it->second.getType()); | 91 | it->second.getLower(), |
92 | it->second.getUpper()); | ||
87 | } | 93 | } |
88 | } | 94 | } |
89 | } | 95 | } |
@@ -98,13 +104,13 @@ void PonderingSystem::tick(double dt) | |||
98 | && (oldX < it->second.getUpper())) | 104 | && (oldX < it->second.getUpper())) |
99 | { | 105 | { |
100 | // We have a collision! | 106 | // We have a collision! |
101 | processCollision( | 107 | collisions.emplace( |
102 | entity, | 108 | mapEntity, |
103 | Direction::up, | 109 | Direction::up, |
104 | newX, | 110 | it->second.getType(), |
105 | newY, | ||
106 | it->first, | 111 | it->first, |
107 | it->second.getType()); | 112 | it->second.getLower(), |
113 | it->second.getUpper()); | ||
108 | } | 114 | } |
109 | } | 115 | } |
110 | } else if (newY > oldY) | 116 | } else if (newY > oldY) |
@@ -118,13 +124,221 @@ void PonderingSystem::tick(double dt) | |||
118 | && (oldX < it->second.getUpper())) | 124 | && (oldX < it->second.getUpper())) |
119 | { | 125 | { |
120 | // We have a collision! | 126 | // We have a collision! |
121 | processCollision( | 127 | collisions.emplace( |
122 | entity, | 128 | mapEntity, |
123 | Direction::down, | 129 | Direction::down, |
124 | newX, | 130 | it->second.getType(), |
125 | newY, | ||
126 | it->first, | 131 | it->first, |
127 | it->second.getType()); | 132 | it->second.getLower(), |
133 | it->second.getUpper()); | ||
134 | } | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | |||
139 | // Process collisions in order of priority | ||
140 | while (!collisions.empty()) | ||
141 | { | ||
142 | Collision collision = collisions.top(); | ||
143 | collisions.pop(); | ||
144 | |||
145 | // Make sure that they are still colliding | ||
146 | if (!collision.isColliding( | ||
147 | newX, | ||
148 | newY, | ||
149 | transformable.getW(), | ||
150 | transformable.getH())) | ||
151 | { | ||
152 | continue; | ||
153 | } | ||
154 | |||
155 | bool touchedWall = false; | ||
156 | bool stopProcessing = false; | ||
157 | |||
158 | switch (collision.getType()) | ||
159 | { | ||
160 | case Collision::Type::wall: | ||
161 | { | ||
162 | touchedWall = true; | ||
163 | |||
164 | break; | ||
165 | } | ||
166 | |||
167 | case Collision::Type::platform: | ||
168 | { | ||
169 | if (game_.getEntityManager(). | ||
170 | hasComponent<OrientableComponent>(entity)) | ||
171 | { | ||
172 | auto& orientable = game_.getEntityManager(). | ||
173 | getComponent<OrientableComponent>(entity); | ||
174 | |||
175 | if (orientable.getDropState() != | ||
176 | OrientableComponent::DropState::none) | ||
177 | { | ||
178 | orientable.setDropState(OrientableComponent::DropState::active); | ||
179 | } else { | ||
180 | touchedWall = true; | ||
181 | } | ||
182 | } else { | ||
183 | touchedWall = true; | ||
184 | } | ||
185 | |||
186 | break; | ||
187 | } | ||
188 | |||
189 | case Collision::Type::adjacency: | ||
190 | { | ||
191 | auto& mappable = game_.getEntityManager(). | ||
192 | getComponent<MappableComponent>(collision.getCollider()); | ||
193 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | ||
194 | auto& adj = [&] () -> const Map::Adjacent& { | ||
195 | switch (collision.getDirection()) | ||
196 | { | ||
197 | case Direction::left: return map.getLeftAdjacent(); | ||
198 | case Direction::right: return map.getRightAdjacent(); | ||
199 | case Direction::up: return map.getUpAdjacent(); | ||
200 | case Direction::down: return map.getDownAdjacent(); | ||
201 | } | ||
202 | }(); | ||
203 | |||
204 | switch (adj.getType()) | ||
205 | { | ||
206 | case Map::Adjacent::Type::wall: | ||
207 | { | ||
208 | touchedWall = true; | ||
209 | |||
210 | break; | ||
211 | } | ||
212 | |||
213 | case Map::Adjacent::Type::wrap: | ||
214 | { | ||
215 | switch (collision.getDirection()) | ||
216 | { | ||
217 | case Direction::left: | ||
218 | { | ||
219 | newX = GAME_WIDTH + WALL_GAP - transformable.getW(); | ||
220 | |||
221 | break; | ||
222 | } | ||
223 | |||
224 | case Direction::right: | ||
225 | { | ||
226 | newX = -WALL_GAP; | ||
227 | |||
228 | break; | ||
229 | } | ||
230 | |||
231 | case Direction::up: | ||
232 | { | ||
233 | newY = MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - | ||
234 | transformable.getH(); | ||
235 | |||
236 | break; | ||
237 | } | ||
238 | |||
239 | case Direction::down: | ||
240 | { | ||
241 | newY = -WALL_GAP; | ||
242 | |||
243 | break; | ||
244 | } | ||
245 | } | ||
246 | } | ||
247 | |||
248 | case Map::Adjacent::Type::warp: | ||
249 | { | ||
250 | double warpX = newX; | ||
251 | double warpY = newY; | ||
252 | |||
253 | switch (collision.getDirection()) | ||
254 | { | ||
255 | case Direction::left: | ||
256 | { | ||
257 | warpX = GAME_WIDTH + WALL_GAP - transformable.getW(); | ||
258 | |||
259 | break; | ||
260 | } | ||
261 | |||
262 | case Direction::right: | ||
263 | { | ||
264 | warpX = -WALL_GAP; | ||
265 | |||
266 | break; | ||
267 | } | ||
268 | |||
269 | case Direction::up: | ||
270 | { | ||
271 | warpY = MAP_HEIGHT * TILE_HEIGHT - transformable.getH(); | ||
272 | |||
273 | break; | ||
274 | } | ||
275 | |||
276 | case Direction::down: | ||
277 | { | ||
278 | warpY = -WALL_GAP; | ||
279 | |||
280 | break; | ||
281 | } | ||
282 | } | ||
283 | |||
284 | game_.getSystemManager().getSystem<PlayingSystem>(). | ||
285 | changeMap(adj.getMapId(), warpX, warpY); | ||
286 | |||
287 | stopProcessing = true; | ||
288 | |||
289 | break; | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | |||
294 | default: | ||
295 | { | ||
296 | // Not yet implemented. | ||
297 | |||
298 | break; | ||
299 | } | ||
300 | } | ||
301 | |||
302 | if (stopProcessing) | ||
303 | { | ||
304 | break; | ||
305 | } | ||
306 | |||
307 | if (touchedWall) | ||
308 | { | ||
309 | switch (collision.getDirection()) | ||
310 | { | ||
311 | case Direction::left: | ||
312 | { | ||
313 | newX = collision.getAxis(); | ||
314 | ponderable.setVelocityX(0.0); | ||
315 | |||
316 | break; | ||
317 | } | ||
318 | |||
319 | case Direction::right: | ||
320 | { | ||
321 | newX = collision.getAxis() - transformable.getW(); | ||
322 | ponderable.setVelocityX(0.0); | ||
323 | |||
324 | break; | ||
325 | } | ||
326 | |||
327 | case Direction::up: | ||
328 | { | ||
329 | newY = collision.getAxis(); | ||
330 | ponderable.setVelocityY(0.0); | ||
331 | |||
332 | break; | ||
333 | } | ||
334 | |||
335 | case Direction::down: | ||
336 | { | ||
337 | newY = collision.getAxis() - transformable.getH(); | ||
338 | ponderable.setVelocityY(0.0); | ||
339 | ponderable.setGrounded(true); | ||
340 | |||
341 | break; | ||
128 | } | 342 | } |
129 | } | 343 | } |
130 | } | 344 | } |
@@ -173,96 +387,3 @@ void PonderingSystem::initializeBody( | |||
173 | ponderable.setAccelY(NORMAL_GRAVITY); | 387 | ponderable.setAccelY(NORMAL_GRAVITY); |
174 | } | 388 | } |
175 | } | 389 | } |
176 | |||
177 | void PonderingSystem::processCollision( | ||
178 | id_type entity, | ||
179 | Direction dir, | ||
180 | double& newX, | ||
181 | double& newY, | ||
182 | int axis, | ||
183 | MappableComponent::Boundary::Type type) | ||
184 | { | ||
185 | auto& ponderable = game_.getEntityManager(). | ||
186 | getComponent<PonderableComponent>(entity); | ||
187 | |||
188 | auto& transformable = game_.getEntityManager(). | ||
189 | getComponent<TransformableComponent>(entity); | ||
190 | |||
191 | bool touchedGround = false; | ||
192 | |||
193 | switch (type) | ||
194 | { | ||
195 | case MappableComponent::Boundary::Type::wall: | ||
196 | { | ||
197 | switch (dir) | ||
198 | { | ||
199 | case Direction::left: | ||
200 | { | ||
201 | newX = axis; | ||
202 | ponderable.setVelocityX(0.0); | ||
203 | |||
204 | break; | ||
205 | } | ||
206 | |||
207 | case Direction::right: | ||
208 | { | ||
209 | newX = axis - transformable.getW(); | ||
210 | ponderable.setVelocityX(0.0); | ||
211 | |||
212 | break; | ||
213 | } | ||
214 | |||
215 | case Direction::up: | ||
216 | { | ||
217 | newY = axis; | ||
218 | ponderable.setVelocityY(0.0); | ||
219 | |||
220 | break; | ||
221 | } | ||
222 | |||
223 | case Direction::down: | ||
224 | { | ||
225 | touchedGround = true; | ||
226 | |||
227 | break; | ||
228 | } | ||
229 | } | ||
230 | |||
231 | break; | ||
232 | } | ||
233 | |||
234 | case MappableComponent::Boundary::Type::platform: | ||
235 | { | ||
236 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | ||
237 | { | ||
238 | auto& orientable = game_.getEntityManager(). | ||
239 | getComponent<OrientableComponent>(entity); | ||
240 | |||
241 | if (orientable.getDropState() != OrientableComponent::DropState::none) | ||
242 | { | ||
243 | orientable.setDropState(OrientableComponent::DropState::active); | ||
244 | } else { | ||
245 | touchedGround = true; | ||
246 | } | ||
247 | } else { | ||
248 | touchedGround = true; | ||
249 | } | ||
250 | |||
251 | break; | ||
252 | } | ||
253 | |||
254 | default: | ||
255 | { | ||
256 | // Not yet implemented. | ||
257 | |||
258 | break; | ||
259 | } | ||
260 | } | ||
261 | |||
262 | if (touchedGround) | ||
263 | { | ||
264 | newY = axis - transformable.getH(); | ||
265 | ponderable.setVelocityY(0.0); | ||
266 | ponderable.setGrounded(true); | ||
267 | } | ||
268 | } | ||
diff --git a/src/systems/pondering.h b/src/systems/pondering.h index a16622b..d70525b 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
@@ -2,7 +2,6 @@ | |||
2 | #define PONDERING_H_F2530E0E | 2 | #define PONDERING_H_F2530E0E |
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include "components/mappable.h" | ||
6 | #include "components/ponderable.h" | 5 | #include "components/ponderable.h" |
7 | #include "direction.h" | 6 | #include "direction.h" |
8 | 7 | ||
@@ -17,16 +16,6 @@ public: | |||
17 | 16 | ||
18 | void initializeBody(id_type entity, PonderableComponent::Type type); | 17 | void initializeBody(id_type entity, PonderableComponent::Type type); |
19 | 18 | ||
20 | private: | ||
21 | |||
22 | void processCollision( | ||
23 | id_type entity, | ||
24 | Direction dir, | ||
25 | double& newX, | ||
26 | double& newY, | ||
27 | int axis, | ||
28 | MappableComponent::Boundary::Type type); | ||
29 | |||
30 | }; | 19 | }; |
31 | 20 | ||
32 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | 21 | #endif /* end of include guard: PONDERING_H_F2530E0E */ |