Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added target velocity HEAD master | Kelly Rauchenberger | 2018-12-20 | 3 | -28/+56 |
* | Added muxer access to script engine es-rewrite | Kelly Rauchenberger | 2018-05-17 | 1 | -1/+4 |
* | Specialized treatment of behavior scripts | Kelly Rauchenberger | 2018-05-17 | 3 | -37/+76 |
* | Integrated RealizableComponent into RealizingSystem | Kelly Rauchenberger | 2018-05-17 | 7 | -135/+125 |
* | Started event handlers | Kelly Rauchenberger | 2018-05-17 | 6 | -152/+302 |
* | Added TransformableComponent to script engine | Kelly Rauchenberger | 2018-05-17 | 1 | -0/+10 |
* | Added error checking to AutomatingSystem | Kelly Rauchenberger | 2018-05-17 | 1 | -2/+13 |
* | Started integrating Lua as a scripting engine | Kelly Rauchenberger | 2018-05-17 | 3 | -187/+68 |
* | Fixed ferries pushing passengers | Kelly Rauchenberger | 2018-05-09 | 2 | -87/+138 |
* | Simplified positions/sizes with vectors | Kelly Rauchenberger | 2018-05-09 | 8 | -255/+159 |
* | Started refactoring collision detection to use directional functor | Kelly Rauchenberger | 2018-05-09 | 2 | -595/+533 |
* | Fixed bug with upward tilemap collision | Kelly Rauchenberger | 2018-05-09 | 1 | -1/+1 |
* | Fixed behavior of uncollidable bodies | Kelly Rauchenberger | 2018-05-09 | 1 | -437/+443 |
* | Fixed behavior of frozen bodies | Kelly Rauchenberger | 2018-05-09 | 1 | -21/+29 |
* | Recursively handle ferried bodies | Kelly Rauchenberger | 2018-05-09 | 2 | -600/+637 |
* | Unferried players while changing maps | Kelly Rauchenberger | 2018-05-09 | 3 | -12/+36 |
* | Added ferrying (buggy) | Kelly Rauchenberger | 2018-05-09 | 2 | -2/+56 |
* | Added simple AI implementation | Kelly Rauchenberger | 2018-05-03 | 3 | -0/+264 |
* | Added missing #include <algorithm> | Kelly Rauchenberger | 2018-04-29 | 1 | -0/+1 |
* | Added map object collision | Kelly Rauchenberger | 2018-04-29 | 4 | -215/+696 |
* | Implemented map object sprites | Kelly Rauchenberger | 2018-04-28 | 2 | -6/+105 |
* | Restructured the way the world is loaded | Kelly Rauchenberger | 2018-04-28 | 11 | -395/+800 |
* | Added freefalling terminal velocity | Kelly Rauchenberger | 2018-02-19 | 1 | -0/+6 |
* | Added player death and event scheduling | Kelly Rauchenberger | 2018-02-18 | 10 | -19/+259 |
* | Implemented map adjacency | Kelly Rauchenberger | 2018-02-18 | 5 | -124/+381 |
* | Refactored renderer | Kelly Rauchenberger | 2018-02-16 | 3 | -4/+13 |
* | Abstracted behavior related to "orientable" entities | Kelly Rauchenberger | 2018-02-12 | 6 | -167/+332 |
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 5 | -17/+431 |
* | Moved sprite rendering into AnimatingSystem | Kelly Rauchenberger | 2018-02-08 | 4 | -59/+33 |
* | Introduced animated sprites | Kelly Rauchenberger | 2018-02-08 | 8 | -90/+217 |
* | Fixed behavior of letting go of the right button | Kelly Rauchenberger | 2018-02-07 | 1 | -1/+1 |
* | Whitespace changes | Kelly Rauchenberger | 2018-02-05 | 5 | -15/+15 |
* | Player now moves | Kelly Rauchenberger | 2015-06-26 | 6 | -7/+241 |
* | Now displaying player character | Kelly Rauchenberger | 2015-06-18 | 2 | -0/+37 |