diff options
Diffstat (limited to 'src/systems')
-rw-r--r-- | src/systems/controlling.cpp | 129 | ||||
-rw-r--r-- | src/systems/controlling.h | 8 | ||||
-rw-r--r-- | src/systems/mapping.cpp | 2 | ||||
-rw-r--r-- | src/systems/orienting.cpp | 236 | ||||
-rw-r--r-- | src/systems/orienting.h | 35 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 89 |
6 files changed, 332 insertions, 167 deletions
diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp index fa09d11..e1609bd 100644 --- a/src/systems/controlling.cpp +++ b/src/systems/controlling.cpp | |||
@@ -1,14 +1,8 @@ | |||
1 | #include "controlling.h" | 1 | #include "controlling.h" |
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "components/controllable.h" | 3 | #include "components/controllable.h" |
4 | #include "components/ponderable.h" | ||
5 | #include "components/animatable.h" | ||
6 | #include "components/droppable.h" | ||
7 | #include "components/orientable.h" | 4 | #include "components/orientable.h" |
8 | #include "systems/animating.h" | 5 | #include "systems/orienting.h" |
9 | #include "direction.h" | ||
10 | #include "muxer.h" | ||
11 | #include "consts.h" | ||
12 | 6 | ||
13 | void ControllingSystem::tick(double) | 7 | void ControllingSystem::tick(double) |
14 | { | 8 | { |
@@ -19,9 +13,6 @@ void ControllingSystem::tick(double) | |||
19 | 13 | ||
20 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | 14 | auto entities = game_.getEntityManager().getEntitiesWithComponents< |
21 | ControllableComponent, | 15 | ControllableComponent, |
22 | PonderableComponent, | ||
23 | AnimatableComponent, | ||
24 | DroppableComponent, | ||
25 | OrientableComponent>(); | 16 | OrientableComponent>(); |
26 | 17 | ||
27 | for (auto entity : entities) | 18 | for (auto entity : entities) |
@@ -29,6 +20,8 @@ void ControllingSystem::tick(double) | |||
29 | auto& controllable = game_.getEntityManager(). | 20 | auto& controllable = game_.getEntityManager(). |
30 | getComponent<ControllableComponent>(entity); | 21 | getComponent<ControllableComponent>(entity); |
31 | 22 | ||
23 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
24 | |||
32 | if (action == GLFW_PRESS) | 25 | if (action == GLFW_PRESS) |
33 | { | 26 | { |
34 | if (key == controllable.getLeftKey()) | 27 | if (key == controllable.getLeftKey()) |
@@ -37,7 +30,7 @@ void ControllingSystem::tick(double) | |||
37 | 30 | ||
38 | if (!controllable.isFrozen()) | 31 | if (!controllable.isFrozen()) |
39 | { | 32 | { |
40 | walkLeft(entity); | 33 | orienting.moveLeft(entity); |
41 | } | 34 | } |
42 | } else if (key == controllable.getRightKey()) | 35 | } else if (key == controllable.getRightKey()) |
43 | { | 36 | { |
@@ -45,19 +38,19 @@ void ControllingSystem::tick(double) | |||
45 | 38 | ||
46 | if (!controllable.isFrozen()) | 39 | if (!controllable.isFrozen()) |
47 | { | 40 | { |
48 | walkRight(entity); | 41 | orienting.moveRight(entity); |
49 | } | 42 | } |
50 | } else if (key == controllable.getJumpKey()) | 43 | } else if (key == controllable.getJumpKey()) |
51 | { | 44 | { |
52 | if (!controllable.isFrozen()) | 45 | if (!controllable.isFrozen()) |
53 | { | 46 | { |
54 | jump(entity); | 47 | orienting.jump(entity); |
55 | } | 48 | } |
56 | } else if (key == controllable.getDropKey()) | 49 | } else if (key == controllable.getDropKey()) |
57 | { | 50 | { |
58 | if (!controllable.isFrozen()) | 51 | if (!controllable.isFrozen()) |
59 | { | 52 | { |
60 | drop(entity, true); | 53 | orienting.drop(entity); |
61 | } | 54 | } |
62 | } | 55 | } |
63 | } else if (action == GLFW_RELEASE) | 56 | } else if (action == GLFW_RELEASE) |
@@ -70,9 +63,9 @@ void ControllingSystem::tick(double) | |||
70 | { | 63 | { |
71 | if (controllable.isHoldingRight()) | 64 | if (controllable.isHoldingRight()) |
72 | { | 65 | { |
73 | walkRight(entity); | 66 | orienting.moveRight(entity); |
74 | } else { | 67 | } else { |
75 | stopWalking(entity); | 68 | orienting.stopWalking(entity); |
76 | } | 69 | } |
77 | } | 70 | } |
78 | } else if (key == controllable.getRightKey()) | 71 | } else if (key == controllable.getRightKey()) |
@@ -83,22 +76,22 @@ void ControllingSystem::tick(double) | |||
83 | { | 76 | { |
84 | if (controllable.isHoldingLeft()) | 77 | if (controllable.isHoldingLeft()) |
85 | { | 78 | { |
86 | walkLeft(entity); | 79 | orienting.moveLeft(entity); |
87 | } else { | 80 | } else { |
88 | stopWalking(entity); | 81 | orienting.stopWalking(entity); |
89 | } | 82 | } |
90 | } | 83 | } |
91 | } else if (key == controllable.getDropKey()) | 84 | } else if (key == controllable.getDropKey()) |
92 | { | 85 | { |
93 | if (!controllable.isFrozen()) | 86 | if (!controllable.isFrozen()) |
94 | { | 87 | { |
95 | drop(entity, false); | 88 | orienting.stopDropping(entity); |
96 | } | 89 | } |
97 | } else if (key == controllable.getJumpKey()) | 90 | } else if (key == controllable.getJumpKey()) |
98 | { | 91 | { |
99 | if (!controllable.isFrozen()) | 92 | if (!controllable.isFrozen()) |
100 | { | 93 | { |
101 | stopJumping(entity); | 94 | orienting.stopJumping(entity); |
102 | } | 95 | } |
103 | } | 96 | } |
104 | } | 97 | } |
@@ -112,99 +105,3 @@ void ControllingSystem::input(int key, int action) | |||
112 | { | 105 | { |
113 | actions_.push(std::make_pair(key, action)); | 106 | actions_.push(std::make_pair(key, action)); |
114 | } | 107 | } |
115 | |||
116 | void ControllingSystem::walkLeft(id_type entity) | ||
117 | { | ||
118 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
119 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); | ||
120 | |||
121 | orientable.setFacingRight(false); | ||
122 | ponderable.setVelocityX(-90); | ||
123 | |||
124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
125 | |||
126 | if (ponderable.getState() == PonderableComponent::State::grounded) | ||
127 | { | ||
128 | animating.startAnimation(entity, "walkingLeft"); | ||
129 | } else { | ||
130 | animating.startAnimation(entity, "stillLeft"); | ||
131 | } | ||
132 | } | ||
133 | |||
134 | void ControllingSystem::walkRight(id_type entity) | ||
135 | { | ||
136 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
137 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); | ||
138 | |||
139 | orientable.setFacingRight(true); | ||
140 | ponderable.setVelocityX(90); | ||
141 | |||
142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
143 | |||
144 | if (ponderable.getState() == PonderableComponent::State::grounded) | ||
145 | { | ||
146 | animating.startAnimation(entity, "walkingRight"); | ||
147 | } else { | ||
148 | animating.startAnimation(entity, "stillRight"); | ||
149 | } | ||
150 | } | ||
151 | |||
152 | void ControllingSystem::stopWalking(id_type entity) | ||
153 | { | ||
154 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
155 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); | ||
156 | |||
157 | ponderable.setVelocityX(0); | ||
158 | |||
159 | if (ponderable.getState() == PonderableComponent::State::grounded) | ||
160 | { | ||
161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
162 | |||
163 | if (orientable.isFacingRight()) | ||
164 | { | ||
165 | animating.startAnimation(entity, "stillRight"); | ||
166 | } else { | ||
167 | animating.startAnimation(entity, "stillLeft"); | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | |||
172 | void ControllingSystem::jump(id_type entity) | ||
173 | { | ||
174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
175 | |||
176 | if (ponderable.getState() == PonderableComponent::State::grounded) | ||
177 | { | ||
178 | playSound("res/Randomize87.wav", 0.25); | ||
179 | |||
180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | ||
181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | ||
182 | ponderable.setState(PonderableComponent::State::jumping); | ||
183 | } | ||
184 | } | ||
185 | |||
186 | void ControllingSystem::stopJumping(id_type entity) | ||
187 | { | ||
188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
189 | |||
190 | if (ponderable.getState() == PonderableComponent::State::jumping) | ||
191 | { | ||
192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | ||
193 | ponderable.setState(PonderableComponent::State::falling); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | void ControllingSystem::drop(id_type entity, bool start) | ||
198 | { | ||
199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); | ||
200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
201 | |||
202 | if (start && (ponderable.getState() == PonderableComponent::State::grounded)) | ||
203 | { | ||
204 | ponderable.setState(PonderableComponent::State::dropping); | ||
205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::State::dropping)) | ||
206 | { | ||
207 | ponderable.setState(PonderableComponent::State::grounded); | ||
208 | } | ||
209 | droppable.setDroppable(start); | ||
210 | } | ||
diff --git a/src/systems/controlling.h b/src/systems/controlling.h index 1f1e8a0..01ed7a0 100644 --- a/src/systems/controlling.h +++ b/src/systems/controlling.h | |||
@@ -3,7 +3,6 @@ | |||
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include <queue> | 5 | #include <queue> |
6 | #include "entity_manager.h" | ||
7 | 6 | ||
8 | class ControllingSystem : public System { | 7 | class ControllingSystem : public System { |
9 | public: | 8 | public: |
@@ -17,13 +16,6 @@ public: | |||
17 | 16 | ||
18 | private: | 17 | private: |
19 | 18 | ||
20 | void walkLeft(id_type entity); | ||
21 | void walkRight(id_type entity); | ||
22 | void stopWalking(id_type entity); | ||
23 | void jump(id_type entity); | ||
24 | void stopJumping(id_type entity); | ||
25 | void drop(id_type entity, bool start); | ||
26 | |||
27 | std::queue<std::pair<int,int>> actions_; | 19 | std::queue<std::pair<int,int>> actions_; |
28 | }; | 20 | }; |
29 | 21 | ||
diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp index 8723e16..5b63ded 100644 --- a/src/systems/mapping.cpp +++ b/src/systems/mapping.cpp | |||
@@ -3,8 +3,6 @@ | |||
3 | #include "game.h" | 3 | #include "game.h" |
4 | #include "consts.h" | 4 | #include "consts.h" |
5 | 5 | ||
6 | #include <iostream> | ||
7 | |||
8 | template <typename Storage> | 6 | template <typename Storage> |
9 | inline void addBoundary( | 7 | inline void addBoundary( |
10 | Storage& boundaries, | 8 | Storage& boundaries, |
diff --git a/src/systems/orienting.cpp b/src/systems/orienting.cpp new file mode 100644 index 0000000..187bebc --- /dev/null +++ b/src/systems/orienting.cpp | |||
@@ -0,0 +1,236 @@ | |||
1 | #include "orienting.h" | ||
2 | #include "game.h" | ||
3 | #include "components/orientable.h" | ||
4 | #include "components/ponderable.h" | ||
5 | #include "systems/animating.h" | ||
6 | #include "consts.h" | ||
7 | #include "muxer.h" | ||
8 | |||
9 | void OrientingSystem::tick(double) | ||
10 | { | ||
11 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
12 | OrientableComponent, | ||
13 | PonderableComponent>(); | ||
14 | |||
15 | for (id_type entity : entities) | ||
16 | { | ||
17 | auto& orientable = game_.getEntityManager(). | ||
18 | getComponent<OrientableComponent>(entity); | ||
19 | |||
20 | auto& ponderable = game_.getEntityManager(). | ||
21 | getComponent<PonderableComponent>(entity); | ||
22 | |||
23 | switch (orientable.getWalkState()) | ||
24 | { | ||
25 | case OrientableComponent::WalkState::still: | ||
26 | { | ||
27 | ponderable.setVelocityX(0); | ||
28 | |||
29 | break; | ||
30 | } | ||
31 | |||
32 | case OrientableComponent::WalkState::left: | ||
33 | { | ||
34 | ponderable.setVelocityX(-WALK_SPEED); | ||
35 | |||
36 | break; | ||
37 | } | ||
38 | |||
39 | case OrientableComponent::WalkState::right: | ||
40 | { | ||
41 | ponderable.setVelocityX(WALK_SPEED); | ||
42 | |||
43 | break; | ||
44 | } | ||
45 | } | ||
46 | |||
47 | if (orientable.isJumping() && (ponderable.getVelocityY() > 0)) | ||
48 | { | ||
49 | orientable.setJumping(false); | ||
50 | } | ||
51 | } | ||
52 | } | ||
53 | |||
54 | void OrientingSystem::moveLeft(id_type entity) | ||
55 | { | ||
56 | auto& ponderable = game_.getEntityManager(). | ||
57 | getComponent<PonderableComponent>(entity); | ||
58 | |||
59 | auto& orientable = game_.getEntityManager(). | ||
60 | getComponent<OrientableComponent>(entity); | ||
61 | |||
62 | orientable.setFacingRight(false); | ||
63 | orientable.setWalkState(OrientableComponent::WalkState::left); | ||
64 | |||
65 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
66 | if (ponderable.isGrounded()) | ||
67 | { | ||
68 | animating.startAnimation(entity, "walkingLeft"); | ||
69 | } else { | ||
70 | animating.startAnimation(entity, "stillLeft"); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | void OrientingSystem::moveRight(id_type entity) | ||
75 | { | ||
76 | auto& ponderable = game_.getEntityManager(). | ||
77 | getComponent<PonderableComponent>(entity); | ||
78 | |||
79 | auto& orientable = game_.getEntityManager(). | ||
80 | getComponent<OrientableComponent>(entity); | ||
81 | |||
82 | orientable.setFacingRight(true); | ||
83 | orientable.setWalkState(OrientableComponent::WalkState::right); | ||
84 | |||
85 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
86 | if (ponderable.isGrounded()) | ||
87 | { | ||
88 | animating.startAnimation(entity, "walkingRight"); | ||
89 | } else { | ||
90 | animating.startAnimation(entity, "stillRight"); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | void OrientingSystem::stopWalking(id_type entity) | ||
95 | { | ||
96 | auto& ponderable = game_.getEntityManager(). | ||
97 | getComponent<PonderableComponent>(entity); | ||
98 | |||
99 | auto& orientable = game_.getEntityManager(). | ||
100 | getComponent<OrientableComponent>(entity); | ||
101 | |||
102 | orientable.setWalkState(OrientableComponent::WalkState::still); | ||
103 | |||
104 | if (ponderable.isGrounded()) | ||
105 | { | ||
106 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
107 | |||
108 | if (orientable.isFacingRight()) | ||
109 | { | ||
110 | animating.startAnimation(entity, "stillRight"); | ||
111 | } else { | ||
112 | animating.startAnimation(entity, "stillLeft"); | ||
113 | } | ||
114 | } | ||
115 | } | ||
116 | |||
117 | void OrientingSystem::jump(id_type entity) | ||
118 | { | ||
119 | auto& ponderable = game_.getEntityManager(). | ||
120 | getComponent<PonderableComponent>(entity); | ||
121 | |||
122 | if (ponderable.isGrounded()) | ||
123 | { | ||
124 | auto& orientable = game_.getEntityManager(). | ||
125 | getComponent<OrientableComponent>(entity); | ||
126 | |||
127 | orientable.setJumping(true); | ||
128 | |||
129 | playSound("res/Randomize87.wav", 0.25); | ||
130 | |||
131 | ponderable.setVelocityY(JUMP_VELOCITY); | ||
132 | ponderable.setAccelY(JUMP_GRAVITY); | ||
133 | |||
134 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
135 | if (orientable.isFacingRight()) | ||
136 | { | ||
137 | animating.startAnimation(entity, "stillRight"); | ||
138 | } else { | ||
139 | animating.startAnimation(entity, "stillLeft"); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | |||
144 | void OrientingSystem::stopJumping(id_type entity) | ||
145 | { | ||
146 | auto& orientable = game_.getEntityManager(). | ||
147 | getComponent<OrientableComponent>(entity); | ||
148 | |||
149 | if (orientable.isJumping()) | ||
150 | { | ||
151 | orientable.setJumping(false); | ||
152 | |||
153 | auto& ponderable = game_.getEntityManager(). | ||
154 | getComponent<PonderableComponent>(entity); | ||
155 | |||
156 | ponderable.setAccelY(NORMAL_GRAVITY); | ||
157 | } | ||
158 | } | ||
159 | |||
160 | void OrientingSystem::land(id_type entity) | ||
161 | { | ||
162 | auto& orientable = game_.getEntityManager(). | ||
163 | getComponent<OrientableComponent>(entity); | ||
164 | |||
165 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
166 | |||
167 | switch (orientable.getWalkState()) | ||
168 | { | ||
169 | case OrientableComponent::WalkState::still: | ||
170 | { | ||
171 | if (orientable.isFacingRight()) | ||
172 | { | ||
173 | animating.startAnimation(entity, "stillRight"); | ||
174 | } else { | ||
175 | animating.startAnimation(entity, "stillLeft"); | ||
176 | } | ||
177 | |||
178 | break; | ||
179 | } | ||
180 | |||
181 | case OrientableComponent::WalkState::left: | ||
182 | { | ||
183 | animating.startAnimation(entity, "walkingLeft"); | ||
184 | |||
185 | break; | ||
186 | } | ||
187 | |||
188 | case OrientableComponent::WalkState::right: | ||
189 | { | ||
190 | animating.startAnimation(entity, "walkingRight"); | ||
191 | |||
192 | break; | ||
193 | } | ||
194 | } | ||
195 | } | ||
196 | |||
197 | void OrientingSystem::startFalling(id_type entity) | ||
198 | { | ||
199 | auto& orientable = game_.getEntityManager(). | ||
200 | getComponent<OrientableComponent>(entity); | ||
201 | |||
202 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
203 | |||
204 | if (orientable.isFacingRight()) | ||
205 | { | ||
206 | animating.startAnimation(entity, "stillRight"); | ||
207 | } else { | ||
208 | animating.startAnimation(entity, "stillLeft"); | ||
209 | } | ||
210 | } | ||
211 | |||
212 | void OrientingSystem::drop(id_type entity) | ||
213 | { | ||
214 | auto& orientable = game_.getEntityManager(). | ||
215 | getComponent<OrientableComponent>(entity); | ||
216 | |||
217 | auto& ponderable = game_.getEntityManager(). | ||
218 | getComponent<PonderableComponent>(entity); | ||
219 | |||
220 | if (ponderable.isGrounded() | ||
221 | && (orientable.getDropState() == OrientableComponent::DropState::none)) | ||
222 | { | ||
223 | orientable.setDropState(OrientableComponent::DropState::ready); | ||
224 | } | ||
225 | } | ||
226 | |||
227 | void OrientingSystem::stopDropping(id_type entity) | ||
228 | { | ||
229 | auto& orientable = game_.getEntityManager(). | ||
230 | getComponent<OrientableComponent>(entity); | ||
231 | |||
232 | if (orientable.getDropState() == OrientableComponent::DropState::ready) | ||
233 | { | ||
234 | orientable.setDropState(OrientableComponent::DropState::none); | ||
235 | } | ||
236 | } | ||
diff --git a/src/systems/orienting.h b/src/systems/orienting.h new file mode 100644 index 0000000..4ded612 --- /dev/null +++ b/src/systems/orienting.h | |||
@@ -0,0 +1,35 @@ | |||
1 | #ifndef ORIENTING_H_099F0C23 | ||
2 | #define ORIENTING_H_099F0C23 | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class OrientingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | OrientingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | void tick(double dt); | ||
14 | |||
15 | void moveLeft(id_type entity); | ||
16 | |||
17 | void moveRight(id_type entity); | ||
18 | |||
19 | void stopWalking(id_type entity); | ||
20 | |||
21 | void jump(id_type entity); | ||
22 | |||
23 | void stopJumping(id_type entity); | ||
24 | |||
25 | void land(id_type entity); | ||
26 | |||
27 | void startFalling(id_type entity); | ||
28 | |||
29 | void drop(id_type entity); | ||
30 | |||
31 | void stopDropping(id_type entity); | ||
32 | |||
33 | }; | ||
34 | |||
35 | #endif /* end of include guard: ORIENTING_H_099F0C23 */ | ||
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 26a6f56..4a165b1 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -2,7 +2,9 @@ | |||
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "components/ponderable.h" | 3 | #include "components/ponderable.h" |
4 | #include "components/transformable.h" | 4 | #include "components/transformable.h" |
5 | #include "components/droppable.h" | 5 | #include "components/orientable.h" |
6 | #include "components/mappable.h" | ||
7 | #include "systems/orienting.h" | ||
6 | #include "consts.h" | 8 | #include "consts.h" |
7 | 9 | ||
8 | void PonderingSystem::tick(double dt) | 10 | void PonderingSystem::tick(double dt) |
@@ -37,10 +39,8 @@ void PonderingSystem::tick(double dt) | |||
37 | double newX = oldX + ponderable.getVelocityX() * dt; | 39 | double newX = oldX + ponderable.getVelocityX() * dt; |
38 | double newY = oldY + ponderable.getVelocityY() * dt; | 40 | double newY = oldY + ponderable.getVelocityY() * dt; |
39 | 41 | ||
40 | if (ponderable.getVelocityY() > 0.0) | 42 | bool oldGrounded = ponderable.isGrounded(); |
41 | { | 43 | ponderable.setGrounded(false); |
42 | ponderable.setState(PonderableComponent::State::falling); | ||
43 | } | ||
44 | 44 | ||
45 | for (id_type mapEntity : maps) | 45 | for (id_type mapEntity : maps) |
46 | { | 46 | { |
@@ -64,8 +64,6 @@ void PonderingSystem::tick(double dt) | |||
64 | newY, | 64 | newY, |
65 | it->first, | 65 | it->first, |
66 | it->second.getType()); | 66 | it->second.getType()); |
67 | |||
68 | break; | ||
69 | } | 67 | } |
70 | } | 68 | } |
71 | } else if (newX > oldX) | 69 | } else if (newX > oldX) |
@@ -86,8 +84,6 @@ void PonderingSystem::tick(double dt) | |||
86 | newY, | 84 | newY, |
87 | it->first, | 85 | it->first, |
88 | it->second.getType()); | 86 | it->second.getType()); |
89 | |||
90 | break; | ||
91 | } | 87 | } |
92 | } | 88 | } |
93 | } | 89 | } |
@@ -109,8 +105,6 @@ void PonderingSystem::tick(double dt) | |||
109 | newY, | 105 | newY, |
110 | it->first, | 106 | it->first, |
111 | it->second.getType()); | 107 | it->second.getType()); |
112 | |||
113 | break; | ||
114 | } | 108 | } |
115 | } | 109 | } |
116 | } else if (newY > oldY) | 110 | } else if (newY > oldY) |
@@ -131,8 +125,6 @@ void PonderingSystem::tick(double dt) | |||
131 | newY, | 125 | newY, |
132 | it->first, | 126 | it->first, |
133 | it->second.getType()); | 127 | it->second.getType()); |
134 | |||
135 | break; | ||
136 | } | 128 | } |
137 | } | 129 | } |
138 | } | 130 | } |
@@ -141,6 +133,31 @@ void PonderingSystem::tick(double dt) | |||
141 | // Move | 133 | // Move |
142 | transformable.setX(newX); | 134 | transformable.setX(newX); |
143 | transformable.setY(newY); | 135 | transformable.setY(newY); |
136 | |||
137 | // Perform cleanup for orientable entites | ||
138 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | ||
139 | { | ||
140 | auto& orientable = game_.getEntityManager(). | ||
141 | getComponent<OrientableComponent>(entity); | ||
142 | |||
143 | // Handle changes in groundedness | ||
144 | if (ponderable.isGrounded() != oldGrounded) | ||
145 | { | ||
146 | if (ponderable.isGrounded()) | ||
147 | { | ||
148 | game_.getSystemManager().getSystem<OrientingSystem>().land(entity); | ||
149 | } else { | ||
150 | game_.getSystemManager(). | ||
151 | getSystem<OrientingSystem>().startFalling(entity); | ||
152 | } | ||
153 | } | ||
154 | |||
155 | // Complete dropping, if necessary | ||
156 | if (orientable.getDropState() == OrientableComponent::DropState::active) | ||
157 | { | ||
158 | orientable.setDropState(OrientableComponent::DropState::none); | ||
159 | } | ||
160 | } | ||
144 | } | 161 | } |
145 | } | 162 | } |
146 | 163 | ||
@@ -153,8 +170,7 @@ void PonderingSystem::initializeBody( | |||
153 | 170 | ||
154 | if (type == PonderableComponent::Type::freefalling) | 171 | if (type == PonderableComponent::Type::freefalling) |
155 | { | 172 | { |
156 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | 173 | ponderable.setAccelY(NORMAL_GRAVITY); |
157 | ponderable.setState(PonderableComponent::State::falling); | ||
158 | } | 174 | } |
159 | } | 175 | } |
160 | 176 | ||
@@ -172,6 +188,8 @@ void PonderingSystem::processCollision( | |||
172 | auto& transformable = game_.getEntityManager(). | 188 | auto& transformable = game_.getEntityManager(). |
173 | getComponent<TransformableComponent>(entity); | 189 | getComponent<TransformableComponent>(entity); |
174 | 190 | ||
191 | bool touchedGround = false; | ||
192 | |||
175 | switch (type) | 193 | switch (type) |
176 | { | 194 | { |
177 | case MappableComponent::Boundary::Type::wall: | 195 | case MappableComponent::Boundary::Type::wall: |
@@ -204,13 +222,7 @@ void PonderingSystem::processCollision( | |||
204 | 222 | ||
205 | case Direction::down: | 223 | case Direction::down: |
206 | { | 224 | { |
207 | newY = axis - transformable.getH(); | 225 | touchedGround = true; |
208 | ponderable.setVelocityY(0.0); | ||
209 | |||
210 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
211 | { | ||
212 | ponderable.setState(PonderableComponent::State::grounded); | ||
213 | } | ||
214 | 226 | ||
215 | break; | 227 | break; |
216 | } | 228 | } |
@@ -221,31 +233,19 @@ void PonderingSystem::processCollision( | |||
221 | 233 | ||
222 | case MappableComponent::Boundary::Type::platform: | 234 | case MappableComponent::Boundary::Type::platform: |
223 | { | 235 | { |
224 | if (game_.getEntityManager().hasComponent<DroppableComponent>(entity)) | 236 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) |
225 | { | 237 | { |
226 | auto& droppable = game_.getEntityManager(). | 238 | auto& orientable = game_.getEntityManager(). |
227 | getComponent<DroppableComponent>(entity); | 239 | getComponent<OrientableComponent>(entity); |
228 | 240 | ||
229 | if (droppable.isDroppable()) | 241 | if (orientable.getDropState() != OrientableComponent::DropState::none) |
230 | { | 242 | { |
231 | droppable.setDroppable(false); | 243 | orientable.setDropState(OrientableComponent::DropState::active); |
232 | } else { | 244 | } else { |
233 | newY = axis - transformable.getH(); | 245 | touchedGround = true; |
234 | ponderable.setVelocityY(0.0); | ||
235 | |||
236 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
237 | { | ||
238 | ponderable.setState(PonderableComponent::State::grounded); | ||
239 | } | ||
240 | } | 246 | } |
241 | } else { | 247 | } else { |
242 | newY = axis - transformable.getH(); | 248 | touchedGround = true; |
243 | ponderable.setVelocityY(0.0); | ||
244 | |||
245 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
246 | { | ||
247 | ponderable.setState(PonderableComponent::State::grounded); | ||
248 | } | ||
249 | } | 249 | } |
250 | 250 | ||
251 | break; | 251 | break; |
@@ -258,4 +258,11 @@ void PonderingSystem::processCollision( | |||
258 | break; | 258 | break; |
259 | } | 259 | } |
260 | } | 260 | } |
261 | |||
262 | if (touchedGround) | ||
263 | { | ||
264 | newY = axis - transformable.getH(); | ||
265 | ponderable.setVelocityY(0.0); | ||
266 | ponderable.setGrounded(true); | ||
267 | } | ||
261 | } | 268 | } |