diff options
Diffstat (limited to 'src/systems')
-rw-r--r-- | src/systems/automating.cpp | 106 | ||||
-rw-r--r-- | src/systems/automating.h | 22 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 13 | ||||
-rw-r--r-- | src/systems/realizing.cpp | 66 | ||||
-rw-r--r-- | src/systems/scripting.cpp | 219 | ||||
-rw-r--r-- | src/systems/scripting.h | 28 |
6 files changed, 302 insertions, 152 deletions
diff --git a/src/systems/automating.cpp b/src/systems/automating.cpp deleted file mode 100644 index 4a5357d..0000000 --- a/src/systems/automating.cpp +++ /dev/null | |||
@@ -1,106 +0,0 @@ | |||
1 | #include "automating.h" | ||
2 | #include "game.h" | ||
3 | #include "components/automatable.h" | ||
4 | #include "components/ponderable.h" | ||
5 | #include "components/realizable.h" | ||
6 | #include "components/transformable.h" | ||
7 | #include "systems/realizing.h" | ||
8 | #include "vector.h" | ||
9 | |||
10 | struct script_entity { | ||
11 | using id_type = EntityManager::id_type; | ||
12 | |||
13 | id_type id; | ||
14 | |||
15 | script_entity(id_type id) : id(id) | ||
16 | { | ||
17 | } | ||
18 | }; | ||
19 | |||
20 | void AutomatingSystem::tick(double dt) | ||
21 | { | ||
22 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
23 | AutomatableComponent>(); | ||
24 | |||
25 | for (id_type entity : entities) | ||
26 | { | ||
27 | auto& automatable = game_.getEntityManager(). | ||
28 | getComponent<AutomatableComponent>(entity); | ||
29 | |||
30 | if (!automatable.active) | ||
31 | { | ||
32 | continue; | ||
33 | } | ||
34 | |||
35 | auto result = (*automatable.behavior)(dt); | ||
36 | if (!result.valid()) | ||
37 | { | ||
38 | sol::error e = result; | ||
39 | throw std::runtime_error(e.what()); | ||
40 | } | ||
41 | } | ||
42 | } | ||
43 | |||
44 | void AutomatingSystem::initPrototype(id_type prototype) | ||
45 | { | ||
46 | auto& automatable = game_.getEntityManager(). | ||
47 | getComponent<AutomatableComponent>(prototype); | ||
48 | |||
49 | auto& realizable = game_.getEntityManager(). | ||
50 | getComponent<RealizableComponent>( | ||
51 | game_.getSystemManager().getSystem<RealizingSystem>().getSingleton()); | ||
52 | automatable.behavior.reset(); | ||
53 | automatable.runner = std::unique_ptr<sol::thread>(new sol::thread(sol::thread::create(realizable.scriptEngine.lua_state()))); | ||
54 | automatable.behavior = std::unique_ptr<sol::coroutine>(new sol::coroutine(automatable.runner->state()["run"])); | ||
55 | |||
56 | auto result = (*automatable.behavior)(script_entity(prototype)); | ||
57 | if (!result.valid()) | ||
58 | { | ||
59 | sol::error e = result; | ||
60 | throw std::runtime_error(e.what()); | ||
61 | } | ||
62 | } | ||
63 | |||
64 | void AutomatingSystem::initScriptEngine(sol::state& scriptEngine) | ||
65 | { | ||
66 | scriptEngine.open_libraries(sol::lib::base, sol::lib::coroutine); | ||
67 | scriptEngine.new_usertype<vec2d>( | ||
68 | "vec2d", | ||
69 | sol::constructors<vec2d(), vec2d(double, double)>(), | ||
70 | "x", sol::property( | ||
71 | [] (vec2d& v) -> double { return v.x(); }, | ||
72 | [] (vec2d& v, double x) { v.x() = x; }), | ||
73 | "y", sol::property( | ||
74 | [] (vec2d& v) -> double { return v.y(); }, | ||
75 | [] (vec2d& v, double y) { v.y() = y; })); | ||
76 | |||
77 | scriptEngine.new_usertype<vec2i>( | ||
78 | "vec2i", | ||
79 | sol::constructors<vec2i(), vec2i(int, int)>(), | ||
80 | "x", [] (vec2i& v) -> int& { return v.x(); }, | ||
81 | "y", [] (vec2i& v) -> int& { return v.y(); }); | ||
82 | |||
83 | scriptEngine.new_usertype<script_entity>( | ||
84 | "entity", | ||
85 | sol::constructors<script_entity(id_type)>(), | ||
86 | "id", &script_entity::id, | ||
87 | "transformable", | ||
88 | [&] (script_entity& entity) -> TransformableComponent& { | ||
89 | return game_.getEntityManager(). | ||
90 | getComponent<TransformableComponent>(entity.id); | ||
91 | }, | ||
92 | "ponderable", | ||
93 | [&] (script_entity& entity) -> PonderableComponent& { | ||
94 | return game_.getEntityManager(). | ||
95 | getComponent<PonderableComponent>(entity.id); | ||
96 | }); | ||
97 | |||
98 | scriptEngine.new_usertype<TransformableComponent>( | ||
99 | "transformable", | ||
100 | "pos", &TransformableComponent::pos); | ||
101 | |||
102 | scriptEngine.new_usertype<PonderableComponent>( | ||
103 | "ponderable", | ||
104 | "vel", &PonderableComponent::vel, | ||
105 | "accel", &PonderableComponent::accel); | ||
106 | } | ||
diff --git a/src/systems/automating.h b/src/systems/automating.h deleted file mode 100644 index 117b622..0000000 --- a/src/systems/automating.h +++ /dev/null | |||
@@ -1,22 +0,0 @@ | |||
1 | #ifndef AUTOMATING_H_E6E5D76E | ||
2 | #define AUTOMATING_H_E6E5D76E | ||
3 | |||
4 | #include "system.h" | ||
5 | #include <sol.hpp> | ||
6 | |||
7 | class AutomatingSystem : public System { | ||
8 | public: | ||
9 | |||
10 | AutomatingSystem(Game& game) : System(game) | ||
11 | { | ||
12 | } | ||
13 | |||
14 | void tick(double dt); | ||
15 | |||
16 | void initPrototype(id_type prototype); | ||
17 | |||
18 | void initScriptEngine(sol::state& scriptEngine); | ||
19 | |||
20 | }; | ||
21 | |||
22 | #endif /* end of include guard: AUTOMATING_H_E6E5D76E */ | ||
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index c806cc8..a3eb36d 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -11,6 +11,7 @@ | |||
11 | #include "systems/orienting.h" | 11 | #include "systems/orienting.h" |
12 | #include "systems/playing.h" | 12 | #include "systems/playing.h" |
13 | #include "systems/realizing.h" | 13 | #include "systems/realizing.h" |
14 | #include "systems/scripting.h" | ||
14 | #include "consts.h" | 15 | #include "consts.h" |
15 | 16 | ||
16 | void PonderingSystem::tick(double dt) | 17 | void PonderingSystem::tick(double dt) |
@@ -857,6 +858,18 @@ void PonderingSystem::processCollision( | |||
857 | break; | 858 | break; |
858 | } | 859 | } |
859 | 860 | ||
861 | case PonderableComponent::Collision::event: | ||
862 | { | ||
863 | if (game_.getEntityManager(). | ||
864 | hasComponent<PlayableComponent>(entity)) | ||
865 | { | ||
866 | game_.getSystemManager().getSystem<ScriptingSystem>(). | ||
867 | onTouch(collider, entity); | ||
868 | } | ||
869 | |||
870 | break; | ||
871 | } | ||
872 | |||
860 | default: | 873 | default: |
861 | { | 874 | { |
862 | // Not yet implemented. | 875 | // Not yet implemented. |
diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp index 28e2279..2ee5897 100644 --- a/src/systems/realizing.cpp +++ b/src/systems/realizing.cpp | |||
@@ -12,11 +12,11 @@ | |||
12 | #include "components/playable.h" | 12 | #include "components/playable.h" |
13 | #include "components/ponderable.h" | 13 | #include "components/ponderable.h" |
14 | #include "components/transformable.h" | 14 | #include "components/transformable.h" |
15 | #include "components/automatable.h" | 15 | #include "components/prototypable.h" |
16 | #include "systems/mapping.h" | 16 | #include "systems/mapping.h" |
17 | #include "systems/animating.h" | 17 | #include "systems/animating.h" |
18 | #include "systems/pondering.h" | 18 | #include "systems/pondering.h" |
19 | #include "systems/automating.h" | 19 | #include "systems/scripting.h" |
20 | 20 | ||
21 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) | 21 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) |
22 | { | 22 | { |
@@ -40,9 +40,6 @@ EntityManager::id_type RealizingSystem::initSingleton( | |||
40 | auto& realizable = game_.getEntityManager(). | 40 | auto& realizable = game_.getEntityManager(). |
41 | emplaceComponent<RealizableComponent>(world); | 41 | emplaceComponent<RealizableComponent>(world); |
42 | 42 | ||
43 | game_.getSystemManager().getSystem<AutomatingSystem>(). | ||
44 | initScriptEngine(realizable.scriptEngine); | ||
45 | |||
46 | realizable.worldFile = worldFile; | 43 | realizable.worldFile = worldFile; |
47 | realizable.prototypeFile = prototypeFile; | 44 | realizable.prototypeFile = prototypeFile; |
48 | 45 | ||
@@ -216,14 +213,28 @@ EntityManager::id_type RealizingSystem::initSingleton( | |||
216 | game_.getSystemManager().getSystem<PonderingSystem>(). | 213 | game_.getSystemManager().getSystem<PonderingSystem>(). |
217 | initializeBody(mapObject, PonderableComponent::Type::vacuumed); | 214 | initializeBody(mapObject, PonderableComponent::Type::vacuumed); |
218 | 215 | ||
216 | |||
217 | |||
218 | |||
219 | |||
220 | auto& prototypable = game_.getEntityManager(). | ||
221 | emplaceComponent<PrototypableComponent>(mapObject); | ||
222 | |||
223 | prototypable.prototypeId = prototypeId; | ||
224 | |||
225 | key = getProp(mapNode, "index"); | ||
226 | prototypable.mapObjectIndex = atoi(reinterpret_cast<char*>(key)); | ||
227 | xmlFree(key); | ||
228 | |||
219 | if (prototypeId == "movplat") | 229 | if (prototypeId == "movplat") |
220 | { | 230 | { |
221 | auto& automatable = game_.getEntityManager(). | 231 | prototypable.hasBehavior = true; |
222 | emplaceComponent<AutomatableComponent>(mapObject); | 232 | } else if (prototypeId == "checkpoint") |
223 | 233 | { | |
234 | auto& ponderable = game_.getEntityManager(). | ||
235 | getComponent<PonderableComponent>(mapObject); | ||
224 | 236 | ||
225 | realizable.scriptEngine.script_file( | 237 | ponderable.colliderType = PonderableComponent::Collision::event; |
226 | "res/platform.lua");//, | ||
227 | } | 238 | } |
228 | 239 | ||
229 | mappable.objects.push_back(mapObject); | 240 | mappable.objects.push_back(mapObject); |
@@ -319,7 +330,6 @@ void RealizingSystem::loadMap(id_type mapEntity) | |||
319 | 330 | ||
320 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 331 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
321 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | 332 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); |
322 | auto& automating = game_.getSystemManager().getSystem<AutomatingSystem>(); | ||
323 | 333 | ||
324 | std::set<id_type> players = | 334 | std::set<id_type> players = |
325 | game_.getEntityManager().getEntitiesWithComponents< | 335 | game_.getEntityManager().getEntitiesWithComponents< |
@@ -380,11 +390,6 @@ void RealizingSystem::loadMap(id_type mapEntity) | |||
380 | pondering.initPrototype(prototype); | 390 | pondering.initPrototype(prototype); |
381 | } | 391 | } |
382 | 392 | ||
383 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(prototype)) | ||
384 | { | ||
385 | automating.initPrototype(prototype); | ||
386 | } | ||
387 | |||
388 | enterActiveMap(prototype); | 393 | enterActiveMap(prototype); |
389 | } | 394 | } |
390 | 395 | ||
@@ -419,12 +424,19 @@ void RealizingSystem::enterActiveMap(id_type entity) | |||
419 | ponderable.active = true; | 424 | ponderable.active = true; |
420 | } | 425 | } |
421 | 426 | ||
422 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(entity)) | 427 | if (game_.getEntityManager().hasComponent<PrototypableComponent>(entity)) |
423 | { | 428 | { |
424 | auto& automatable = game_.getEntityManager(). | 429 | auto& prototypable = game_.getEntityManager(). |
425 | getComponent<AutomatableComponent>(entity); | 430 | getComponent<PrototypableComponent>(entity); |
431 | |||
432 | if (prototypable.hasBehavior) | ||
433 | { | ||
434 | auto& scripting = game_.getSystemManager().getSystem<ScriptingSystem>(); | ||
426 | 435 | ||
427 | automatable.active = true; | 436 | prototypable.hasBehavior = true; |
437 | prototypable.runningBehavior = true; | ||
438 | prototypable.behaviorScript = scripting.runBehaviorScript(entity); | ||
439 | } | ||
428 | } | 440 | } |
429 | } | 441 | } |
430 | 442 | ||
@@ -446,11 +458,17 @@ void RealizingSystem::leaveActiveMap(id_type entity) | |||
446 | ponderable.active = false; | 458 | ponderable.active = false; |
447 | } | 459 | } |
448 | 460 | ||
449 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(entity)) | 461 | if (game_.getEntityManager().hasComponent<PrototypableComponent>(entity)) |
450 | { | 462 | { |
451 | auto& automatable = game_.getEntityManager(). | 463 | auto& prototypable = game_.getEntityManager(). |
452 | getComponent<AutomatableComponent>(entity); | 464 | getComponent<PrototypableComponent>(entity); |
453 | 465 | ||
454 | automatable.active = false; | 466 | if (prototypable.runningBehavior) |
467 | { | ||
468 | auto& scripting = game_.getSystemManager().getSystem<ScriptingSystem>(); | ||
469 | scripting.killScript(prototypable.behaviorScript); | ||
470 | |||
471 | prototypable.runningBehavior = false; | ||
472 | } | ||
455 | } | 473 | } |
456 | } | 474 | } |
diff --git a/src/systems/scripting.cpp b/src/systems/scripting.cpp new file mode 100644 index 0000000..dc1fff5 --- /dev/null +++ b/src/systems/scripting.cpp | |||
@@ -0,0 +1,219 @@ | |||
1 | #include "scripting.h" | ||
2 | #include "game.h" | ||
3 | #include "components/runnable.h" | ||
4 | #include "components/ponderable.h" | ||
5 | #include "components/realizable.h" | ||
6 | #include "components/transformable.h" | ||
7 | #include "components/playable.h" | ||
8 | #include "components/mappable.h" | ||
9 | #include "components/prototypable.h" | ||
10 | #include "systems/realizing.h" | ||
11 | #include "vector.h" | ||
12 | |||
13 | struct script_entity { | ||
14 | using id_type = EntityManager::id_type; | ||
15 | |||
16 | id_type id; | ||
17 | |||
18 | script_entity(id_type id) : id(id) | ||
19 | { | ||
20 | } | ||
21 | }; | ||
22 | |||
23 | ScriptingSystem::ScriptingSystem(Game& game) : System(game) | ||
24 | { | ||
25 | id_type entity = game_.getEntityManager().emplaceEntity(); | ||
26 | |||
27 | engine.open_libraries(sol::lib::base, sol::lib::coroutine); | ||
28 | |||
29 | engine.new_usertype<vec2d>( | ||
30 | "vec2d", | ||
31 | sol::constructors<vec2d(), vec2d(double, double)>(), | ||
32 | "x", sol::property( | ||
33 | [] (vec2d& v) -> double { return v.x(); }, | ||
34 | [] (vec2d& v, double x) { v.x() = x; }), | ||
35 | "y", sol::property( | ||
36 | [] (vec2d& v) -> double { return v.y(); }, | ||
37 | [] (vec2d& v, double y) { v.y() = y; })); | ||
38 | |||
39 | engine.new_usertype<vec2i>( | ||
40 | "vec2i", | ||
41 | sol::constructors<vec2i(), vec2i(int, int)>(), | ||
42 | "x", [] (vec2i& v) -> int& { return v.x(); }, | ||
43 | "y", [] (vec2i& v) -> int& { return v.y(); }); | ||
44 | |||
45 | engine.new_usertype<script_entity>( | ||
46 | "entity", | ||
47 | sol::constructors<script_entity(id_type)>(), | ||
48 | "id", &script_entity::id, | ||
49 | "transformable", | ||
50 | [&] (script_entity& entity) -> TransformableComponent& { | ||
51 | return game_.getEntityManager(). | ||
52 | getComponent<TransformableComponent>(entity.id); | ||
53 | }, | ||
54 | "ponderable", | ||
55 | [&] (script_entity& entity) -> PonderableComponent& { | ||
56 | return game_.getEntityManager(). | ||
57 | getComponent<PonderableComponent>(entity.id); | ||
58 | }, | ||
59 | "mappable", | ||
60 | [&] (script_entity& entity) -> MappableComponent& { | ||
61 | return game_.getEntityManager(). | ||
62 | getComponent<MappableComponent>(entity.id); | ||
63 | }, | ||
64 | "playable", | ||
65 | [&] (script_entity& entity) -> PlayableComponent& { | ||
66 | return game_.getEntityManager(). | ||
67 | getComponent<PlayableComponent>(entity.id); | ||
68 | }, | ||
69 | "realizable", | ||
70 | [&] (script_entity& entity) -> RealizableComponent& { | ||
71 | return game_.getEntityManager(). | ||
72 | getComponent<RealizableComponent>(entity.id); | ||
73 | }, | ||
74 | "prototypable", | ||
75 | [&] (script_entity& entity) -> PrototypableComponent& { | ||
76 | return game_.getEntityManager(). | ||
77 | getComponent<PrototypableComponent>(entity.id); | ||
78 | }); | ||
79 | |||
80 | engine.new_usertype<TransformableComponent>( | ||
81 | "transformable", | ||
82 | "pos", &TransformableComponent::pos); | ||
83 | |||
84 | engine.new_usertype<PonderableComponent>( | ||
85 | "ponderable", | ||
86 | "vel", &PonderableComponent::vel, | ||
87 | "accel", &PonderableComponent::accel); | ||
88 | |||
89 | engine.new_usertype<MappableComponent>( | ||
90 | "mappable", | ||
91 | "mapId", &MappableComponent::mapId); | ||
92 | |||
93 | engine.new_usertype<PlayableComponent>( | ||
94 | "playable", | ||
95 | "checkpointPos", &PlayableComponent::checkpointPos, | ||
96 | "checkpointMapId", &PlayableComponent::checkpointMapId, | ||
97 | "checkpointMapObject", &PlayableComponent::checkpointMapObject, | ||
98 | "checkpointMapObjectIndex", &PlayableComponent::checkpointMapObjectIndex); | ||
99 | |||
100 | engine.new_usertype<RealizableComponent>( | ||
101 | "realizable", | ||
102 | "activeMap", &RealizableComponent::activeMap); | ||
103 | |||
104 | engine.new_usertype<PrototypableComponent>( | ||
105 | "prototypable", | ||
106 | "mapObjectIndex", &PrototypableComponent::mapObjectIndex, | ||
107 | "prototypeId", &PrototypableComponent::prototypeId); | ||
108 | |||
109 | engine.new_usertype<RealizingSystem>( | ||
110 | "realizing", | ||
111 | "singleton", | ||
112 | [&] (RealizingSystem& realizing) -> script_entity { | ||
113 | return realizing.getSingleton(); | ||
114 | }); | ||
115 | |||
116 | engine.set_function( | ||
117 | "realizing", | ||
118 | [&] () { | ||
119 | return game_.getSystemManager().getSystem<RealizingSystem>(); | ||
120 | }); | ||
121 | |||
122 | engine.script_file("scripts/common.lua"); | ||
123 | engine.script_file("scripts/movplat.lua"); | ||
124 | engine.script_file("scripts/checkpoint.lua"); | ||
125 | } | ||
126 | |||
127 | void ScriptingSystem::tick(double dt) | ||
128 | { | ||
129 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
130 | RunnableComponent>(); | ||
131 | |||
132 | for (id_type entity : entities) | ||
133 | { | ||
134 | auto& runnable = game_.getEntityManager(). | ||
135 | getComponent<RunnableComponent>(entity); | ||
136 | |||
137 | if (*runnable.callable) | ||
138 | { | ||
139 | auto result = (*runnable.callable)(dt); | ||
140 | if (!result.valid()) | ||
141 | { | ||
142 | sol::error e = result; | ||
143 | throw std::runtime_error(e.what()); | ||
144 | } | ||
145 | } | ||
146 | |||
147 | if (!*runnable.callable) | ||
148 | { | ||
149 | game_.getEntityManager().deleteEntity(entity); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | |||
154 | void ScriptingSystem::killScript(id_type entity) | ||
155 | { | ||
156 | if (game_.getEntityManager().hasComponent<RunnableComponent>(entity)) | ||
157 | { | ||
158 | game_.getEntityManager().deleteEntity(entity); | ||
159 | } | ||
160 | } | ||
161 | |||
162 | template <typename... Args> | ||
163 | EntityManager::id_type ScriptingSystem::runScript( | ||
164 | std::string event, | ||
165 | id_type entity, | ||
166 | Args&&... args) | ||
167 | { | ||
168 | auto& prototypable = game_.getEntityManager(). | ||
169 | getComponent<PrototypableComponent>(entity); | ||
170 | |||
171 | id_type script = game_.getEntityManager().emplaceEntity(); | ||
172 | |||
173 | auto& runnable = game_.getEntityManager(). | ||
174 | emplaceComponent<RunnableComponent>(script); | ||
175 | |||
176 | runnable.runner = | ||
177 | std::unique_ptr<sol::thread>( | ||
178 | new sol::thread( | ||
179 | sol::thread::create( | ||
180 | engine.lua_state()))); | ||
181 | |||
182 | runnable.callable = | ||
183 | std::unique_ptr<sol::coroutine>( | ||
184 | new sol::coroutine( | ||
185 | runnable.runner->state(). | ||
186 | traverse_get<sol::function>( | ||
187 | prototypable.prototypeId, | ||
188 | event))); | ||
189 | |||
190 | if (!*runnable.callable) | ||
191 | { | ||
192 | throw std::runtime_error("Error running script"); | ||
193 | } | ||
194 | |||
195 | auto result = (*runnable.callable)( | ||
196 | script_entity(entity), | ||
197 | std::forward<Args>(args)...); | ||
198 | |||
199 | if (!result.valid()) | ||
200 | { | ||
201 | sol::error e = result; | ||
202 | throw std::runtime_error(e.what()); | ||
203 | } | ||
204 | |||
205 | return script; | ||
206 | } | ||
207 | |||
208 | EntityManager::id_type ScriptingSystem::runBehaviorScript(id_type entity) | ||
209 | { | ||
210 | return runScript("Behavior", entity); | ||
211 | } | ||
212 | |||
213 | void ScriptingSystem::onTouch(id_type entity, id_type player) | ||
214 | { | ||
215 | runScript( | ||
216 | "OnTouch", | ||
217 | entity, | ||
218 | script_entity(player)); | ||
219 | } | ||
diff --git a/src/systems/scripting.h b/src/systems/scripting.h new file mode 100644 index 0000000..d5380f1 --- /dev/null +++ b/src/systems/scripting.h | |||
@@ -0,0 +1,28 @@ | |||
1 | #ifndef AUTOMATING_H_E6E5D76E | ||
2 | #define AUTOMATING_H_E6E5D76E | ||
3 | |||
4 | #include "system.h" | ||
5 | #include <sol.hpp> | ||
6 | |||
7 | class ScriptingSystem : public System { | ||
8 | public: | ||
9 | |||
10 | ScriptingSystem(Game& game); | ||
11 | |||
12 | void tick(double dt); | ||
13 | |||
14 | void killScript(id_type entity); | ||
15 | |||
16 | id_type runBehaviorScript(id_type entity); | ||
17 | |||
18 | void onTouch(id_type entity, id_type player); | ||
19 | |||
20 | private: | ||
21 | |||
22 | template <typename... Args> | ||
23 | id_type runScript(std::string event, id_type entity, Args&&... args); | ||
24 | |||
25 | sol::state engine; | ||
26 | }; | ||
27 | |||
28 | #endif /* end of include guard: AUTOMATING_H_E6E5D76E */ | ||